Experiment 626 the level 7 Maj'Eyal Whitehoof Adventurer by Darkarran

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceMaj'Eyal Whitehoof
ClassAdventurer
Level / Exp7 / 22%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 12)
Dexterity14 (base 12)
Constitution16 (base 14)
Magic30 (base 18)
Willpower13 (base 12)
Cunning30 (base 25)

Resources

Life226/226
Mana151/151
Steam100/100
Healing Factor1.0483870967742
Regeneration0.26209677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Stealth5
See Invisible6

Offense: Mainhand

Damage16
Accuracy16
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance14%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Offense: Damage Bonus

Nature+5%
Lightning+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense13
Ranged Defense13
Fatigue7
Physical Save15
Spell Save15
Mental Save20

Defense: Resistances

Nature+ 10%( 70%)
Cold+ 6%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Spell / Air1.00
5/5
1/5
0/5
0/5
Steamtech / Turrets1.00
5/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
5/5
0/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done
active
done

Equipment

Tool
On fingers
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Experiment 626 the Maj'Eyal Whitehoof Adventurer level 7
78th Pyre 122nd year of Ascendancy at 03:31
see stats

Log


Experiment 626 picks up (g.):
cruel elm magestaff (10-12 power, 2 apr, cold element).
You pickup 0.80 gold pieces.

You pickup 0.50 gold pieces.


Experiment 626 stops burning.

Talent Lightning is ready to use.

There is an exit to Derth here (press '' or right click to use).

Experiment 626 wears (replacing
elm magestaff of might (10-12 power, 2 apr, lightning element)): cruel elm magestaff (10-12 power, 2 apr, cold element).
Talent Steamgun Turret is ready to use.

You gain 1.31 gold from the melting of
elm magestaff of might (10-12 power, 2 apr, lightning element).
There is an exit to Derth here (press '' or right click to use).

Talent Command Staff is ready to use.

Experiment 626 refocuses the energies of his staff.

There is an exit to Derth here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Resting starts...

Talent Flame Turret is ready to use.
Talent Command Staff is ready to use.
Talent Overclock is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.