




Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 48 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 6 / 0 |
Primary Stats
Strength | 52 (base 40) |
Dexterity | 18 (base 12) |
Constitution | 41 (base 36) |
Magic | 68 (base 60) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 695/1105 |
Hate | 100/100 |
Vim | 218/218 |
Healing Factor | 0.72037914691943 |
Regeneration | 5.7630331753555 |
Speed
Mental | -10% |
Attack | 0% |
Movement | +42.60995032651% |
Spell | -20% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 84 |
Accuracy | 66 |
Crit Chance | 13% |
APR | 20 |
Speed | 1.11 |
Offense: Offhand
Damage | 42 |
Accuracy | 66 |
Crit Chance | 12% |
APR | 5 |
Speed | 1.11 |
Offense: Spell
Spellpower | 65 |
Crit Chance | 1% |
Speed | 1.25 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | -54% |
Blight | -54% |
Arcane | -30% |
Cold | -42% |
All | -60% |
Lightning | -47% |
Temporal | -54% |
Physical | -52% |
Fire | -34% |
Darkness | -35% |
Offense: Damage Penetration
Cold | +20% |
Fire | +30% |
All | +5% |
Defense: Base
Armour (hardiness) | 54.551211628464 (94.117647058824%) |
Defense | 30 |
Ranged Defense | 30 |
Fatigue | 4 |
Physical Save | 63 |
Spell Save | 41 |
Mental Save | 25 |
Defense: Resistances
Acid | +100%(100%) |
Lightning | + 35%(100%) |
Darkness | + 72%(100%) |
Cold | + 18%(100%) |
Blight | +100%(100%) |
Physical | + 26%(100%) |
Fire | + 14%(100%) |
All | + 13%(100%) |
Defense: Immunities
Knockback Resistance | 30% |
Stun Resistance | 100% |
Confusion Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 384 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (125% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Rot | 0.80 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Effects
talent | Infestation |
talent | Worm that Walks Link |
talent | Ruin |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
Quests
Equipment
Tool | ![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 10 cold Changes stats: +2 Str Changes resistances: +6% cold Changes resistances penetration: +25% fire Changes damage: +6% acid / +6% cold Maximum life: +28.00 Maximum stamina: +17.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+4 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 8 arcane Changes damage: +30% arcane / +6% blight Stun/Freeze immunity: +31% Life regen: +5.00 Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 30 Changes resistances: +26% lightning / +52% fire Changes resistances penetration: +15% cold Changes damage: +13% lightning / +26% fire / +12% cold Rings can have magical properties. |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +16 Changes stats: +2 Dex Changes damage: +6% temporal Only die when reaching: -40.00 life Maximum stamina: +30.00 It can be used to create a temporary shield that absorbs 212 damage Activation puts all charms on cooldown for 30 turns. A belt that goes around your waist. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +20 Defense: +10 (+5 eff.) Fatigue: +24% Changes stats: +5 Con Changes resistances: -15% acid / +15% physical Reduces opponents crit chance: 20% Physical save: +15 (+4 eff.) Knockback immunity: +30% Life regen: +2.00 Maximum life: +50.00 Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. Though clearly a powerful piece, it must once have been much greater. |
In off hand | ![]() Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Wound the target dealing 211 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +8.0% Physical power: +9 (+3 eff.) Changes stats: +4 Dex Combat speed: +10% Sharp, long, and deadly. |
In main hand | ![]() Requires: - Strength 40 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 48.0 - 67.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +20 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +10 Str / +8 Mag Changes resistances: +18% darkness / +12% blight Changes resistances penetration: +5% all Changes damage: +25% darkness Shadow Power: +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +5 Wil Changes resistances: +9% cold / +3% light / +6% temporal Changes resistances penetration: +15% lightning Changes damage: +3% mind Maximum psi: +40.00 Mindpower: +6 (+6 eff.) Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -5% Effects on melee hit: * 10% chance to slow global speed by 31% Changes stats: +2 Mag Changes resistances: +3% lightning / +3% cold Maximum encumbrance: +22 Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage (Melee): 20 light Damage (Ranged): 14 light Changes stats: +5 Con / +8 Mag Changes damage: +10% lightning / +10% fire / +13% light / +10% cold Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Disarm immunity: +26% Pinning immunity: +23% Knockback immunity: +21% Maximum life: +25.00 Rings can have magical properties. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Confusion immunity: +22% Rings can have magical properties. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 107 fire damage (1/turn) Damage (Melee): +8 darkness Damage against: +10% Living When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+4 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 6% Changes resistances: +18% lightning Changes resistances penetration: +20% lightning / +16% fire / +10% darkness Changes damage: +11% fire Disarm immunity: +23% Blunt and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 107 damage Blunt and deadly. |
![]() Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 15 arcane resource burn Blunt and deadly. |
![]() Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 31% Damage (Melee): +4 lightning When wielded/worn: Changes stats: +3 Cun Changes resistances: +3% lightning Equilibrium when hit: +0.12 One-handed war axes. |
![]() Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
![]() Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +14 Con / +5 Wil Changes resistances penetration: +9% physical Disarm immunity: +15% Maximum life: +64.00 One-handed war axes. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances penetration: +15% darkness / +5% blight Changes damage: +6% darkness Spell save: +6 (+2 eff.) Size category: +1 A belt that goes around your waist. |
![]() Requires: - Heavy armour training - Strength 28 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +8 Defense: +28 (+12 eff.) Fatigue: +12% Damage when hit (Melee): 8 physical Changes stats: +4 Dex / +5 Con Changes resistances: +8% physical / +3% cold / +6% temporal Changes damage: +6% cold Physical save: +17 (+4 eff.) A suit of armour made of mail. |
![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+7 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +9% lightning / +12% fire Changes resistances penetration: +15% lightning Changes damage: +3% darkness It can be used to blast the opponent's mind dealing 74 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Achievements
Log
You gain 4.95 gold from the transmogrification of insulating pair of drakeskin leather boots of tirelessness (0 def, 5 armour).
You gain 5.67 gold from the transmogrification of dreamer's pair of drakeskin leather boots of spellbinding (0 def, 5 armour).
You gain 9.44 gold from the transmogrification of blood-soaked pair of drakeskin leather boots of massiveness (0 def, 5 armour).
You gain 12.60 gold from the transmogrification of verdant elven-silk robe of life (0 def, 0 armour).
You gain 12.81 gold from the transmogrification of stormwoven elven-silk robe of life (0 def, 0 armour).
You gain 2.36 gold from the transmogrification of slimy elven-silk robe of lightning (+33%) (0 def, 0 armour).
You gain 9.13 gold from the transmogrification of dreamer's cashmere robe of life (0 def, 0 armour).
You gain 5.55 gold from the transmogrification of murderer's elven-silk cloak of the Shaloren (3 def, 0 armour).
You gain 25.00 gold from the transmogrification of Guise of the Hated (14 def, 0 armour).
You gain 8.39 gold from the transmogrification of reinforced drakeskin leather belt of recklessness.
You gain 14.74 gold from the transmogrification of stormbringer's voratun waraxe of evisceration (39.5-55.3 power, 6 apr).
You gain 7.70 gold from the transmogrification of quick voratun waraxe of evisceration (39-54.6 power, 6 apr).
You gain 3.96 gold from the transmogrification of quick stralite waraxe of erosion (32-44.8 power, 5 apr).
You gain 7.07 gold from the transmogrification of flaming voratun waraxe of the mystic (41.5-58.1 power, 6 apr).
You gain 7.32 gold from the transmogrification of overgrown voratun steamgun of power.
You gain 8.76 gold from the transmogrification of potent dragonbone magestaff of wizardry (39-46.8 power, 6 apr, cold element).
You gain 8.52 gold from the transmogrification of dragonbone magestaff of wizardry (30-36 power, 6 apr, lightning element).
You gain 8.39 gold from the transmogrification of protector's living mindstar of frost (17.5-19.25 power, 40 apr, nature damage).
You gain 8.65 gold from the transmogrification of protector's living mindstar of frost (16.5-18.15 power, 40 apr, nature damage).
You gain 8.09 gold from the transmogrification of nature's living mindstar of venom (17.5-19.25 power, 40 apr, nature damage).
You gain 4.88 gold from the transmogrification of harmonious living mindstar of clarity (17-18.7 power, 40 apr, nature damage).
You gain 8.26 gold from the transmogrification of quick voratun longsword of ruin (41.5-58.1 power, 6 apr).
You gain 7.35 gold from the transmogrification of quick voratun greatmaul of daylight (65-97.5 power, 4 apr).
You gain 12.02 gold from the transmogrification of caustic stralite battleaxe of crippling (47-70.5 power, 3 apr).
You gain 2.03 gold from the transmogrification of movement infusion of the psychic (speed 688%; cd 8).
You gain 0.80 gold from the transmogrification of healing infusion (heal 100; cd 15).
There is a collapsing hidden vault here (press '' or right click to use).
Worm that walks (servant of Naraxus) deactivates Ruin.
Worm that walks (servant of Naraxus) deactivates Worm that Walks Link.
Worm that walks (servant of Naraxus) deactivates Infestation.