














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Embers of Rage 1.6.0Official Expansion!Ashes of Urh'Rok 1.6.0Official Expansion!Items Vault 1.6.0Donators/Buyers bonus! Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.6.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Improved Auto-explore and Rest 1.6.0Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Cursed |
| Level / Exp | 20 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by The Shade at level 7 on the 1st Mirth 122nd year of Ascendancy at 17:11 / 2Killed by Cyredamira the grizzly bear at level 20 on the 3rd Allure 123rd year of Ascendancy at 07:15 |
| Antimagic | Follower |
Primary Stats
| Strength | 48 (base 44) |
| Dexterity | 21 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 13 (base 10) |
| Willpower | 59 (base 48) |
| Cunning | 19 (base 10) |
Resources
| Life | -31/476 |
| Hate | 106/106 |
| Equilibrium | 26 |
| Psi | 138/139 |
| Healing Factor | 1.2285101084517 |
| Regeneration | 0.30712752711293 |
Speed
| Mental | +58.563068433501% |
| Attack | +58.563068433501% |
| Movement | +455.81662652575% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| Infravision | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 59 |
| Crit Chance | 9% |
| APR | 72 |
| Speed | 0.63 |
Offense: Offhand
| Damage | 76 |
| Accuracy | 59 |
| Crit Chance | 9% |
| APR | 72 |
| Speed | 0.63 |
Offense: Spell
| Spellpower | 3.25 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 53 |
| Crit Chance | 15% |
| Speed | 0.63066388023349 |
Offense: Damage Bonus
| Acid | +9% |
| Light | +14% |
| Nature | +11% |
| Physical | +19% |
| Mind | +26% |
| All | +4% |
Offense: Damage Penetration
| Nature | +30% |
Defense: Base
| Armour (hardiness) | 28.08934837382 (81.030927835052%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 22 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 31 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 11%( 70%) |
| All | 0%( 70%) |
| Lightning | + 15%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 16%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 28%( 70%) |
Defense: Immunities
| Pinning Resistance | 20% |
| Confusion Resistance | 35% |
| Fear Resistance | 15% |
| Poison Resistance | 22% |
| Disarm Resistance | 20% |
| Bleed Resistance | 50% |
| Stun Resistance | 15% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 563% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Gloom | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Predator | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Rampage | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cursed / Strife | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Endless hunt | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Cursed / Slaughter | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
| talent | Stalk |
| talent | Skate |
| talent | Gloom |
| talent | Surge |
| talent | Psiblades |
| beneficial effect | Stalking Cyredamira the grizzly bear. Bonus level 2: +12 accuracy, +13% melee damage, +1.00 hate/turn prey was hit. Stalking 578/818 +2 |
| beneficial effect | You gain 15% resistance against acid. Resolve |
| beneficial effect | The target is rampaging! (+367% movement speed, +59% attack speed, +59% mind speed, +15% physical damage, +7 physical save, +7 mental save, 23/23 damage shrugged off this turn) Rampaging |
| beneficial effect | The target's unnatural body has responded to damage taken. All damage that the target inflicts is increased by 2%. Strength and Willpower are increased by 1. Poisons and diseases have a 10% chance of being neutralized each turn. Cursed Form |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by fox. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you gained talent category Psionic / Augmented mobility (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed vial of fire wyrm saliva. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(116 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | Muckslice the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +1 Str +5 Dex +3 Mag +5 Wil +4 Cun +2 Con dps ---------- Mind.pwr +3 (+1 eff.) Res.pen +10% nature ----- def ----- Defense +3 (+2 eff.) ---------- misc Infravis +3 See.Invis +6 A pointy cloth hat, very wizardly... |
| On hands | corrosive hardened leather gloves of strength (+2) (0 def, 2 armour)1.0 T2 hands armor [Ego] Nature/Master While equipped: Stats +2 Str dps ---------- Phys.pwr +9 (+3 eff.) Melee+ 7 acid Dmg.mod +5% acid ----- def ----- Armour +2 Resists +5% acid Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | focusing dwarven-steel torque of psionic shield [power 77] (13/25 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 77 for 5 turns Puts all charms on 25 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | savior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +7 (+4 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+3 eff.) Max.HP +20.00 Disarm- +20% Pinning- +20% Knockbk- +23% Rings can have magical properties. |
| On fingers | gold ring of the mind (+16%)0.1 T3 ring jewelry [Ego] Psionic While equipped: dps ---------- Dmg.mod +16% mind ----- def ----- Resists +16% mind Rings can have magical properties. |
| Around neck | cleansing steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +16% nature +12% blight Heal.mod +13% Poison- +22% Disease- +24% Cut- +50% Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 223 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | Forestwreath (114% power, 72 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature Power 114% Range: 1.1x Uses 90% Wil, 54% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +72 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +18 (+6 eff.) Dmg.mod +7% nature Res.pen +20% nature On Hit (Melee): * 10% chance to slow global speed by 60% * 20 arcane resource burn ----- def ----- Resists +5% blight +15% fire Disease- +18% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | hardened leather belt 'Poladasebeth'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Cun +8 Lck ----- def ----- Defense +5 (+3 eff.) Resists +12% temporal Crit.dmg- 5.00% Phys.save +3 (+2 eff.) Stealth +8 Confus- +20% ---------- misc T.Disarm +17 Infravis +4 A belt that goes around your waist. |
| In off hand | Ce'Nussra (115% power, 72 apr, nature damage)3.0 T5 mindstar 1H weapon [Rare] Nature/Disrupt Power 115% Range: 1.1x Uses 90% Wil, 54% Cun Dmg Nature Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +72 Crit +5.0% Atk.spd 100% On Hit: * 16 arcane resource burn While equipped: Stats +6 Con dps ---------- Mind.crit +5% Mind.pwr +18 (+6 eff.) Dmg.mod +6% mind On Hit (Melee): * 10% chance to reduce all saves and defense by 32 ----- def ----- Resists +5% arcane ---------- misc Psi/ret +0.08 Max.hate +6.00 Light +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | thick linen cloak of Eldoral (1 def, 5 armour)2.0 T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cleansing steel plate armour of lightning resistance (0 def, 9 armour)17.0 T2 massive armor [Ego] Disrupt/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +15% lightning +12% nature +12% blight A suit of armour made of metal plates. |
Inventory
wild infusion of the psychic (res 30%; physical; dur 4; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
voratun ring 'Cleansestreak'0.1 T5 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +14% nature +6% mind Acc +10 (+4 eff.) Apr +3 On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Resists +34% nature +12% mind Rings can have magical properties. |
dwarven-steel battleaxe of massacre (151% power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Master Power 151% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Massive two-handed battleaxes. |
Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Khelerochak the Mucusmortal (129% power, 5 apr, acid element)5.0 T4 staff 1H weapon Reqs Mag 35 [Rare] Master Power 129% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+2 eff.) Dmg.mod +25% acid +3% fire ----- def ----- Armour +6 Resists +6% nature +6% darkness Heal.mod +10% Teleport- +10% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Heredur' (136% power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Nature Power 137% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+3 eff.) Dmg.mod +30% arcane +3% mind Res.pen +5% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 32 ----- def ----- Defense +9 (+5 eff.) Resists +9% lightning +12% nature +6% blight ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 28.51 light damage. Staves designed for wielders of magic, by the greats of the art. |
Blizzardstar (149% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Master Power 149% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Crit.mult +22.00% Dmg.mod +15% cold Apr +13 ----- def ----- Resists +12% lightning Crit.dmg- 15.00% Max.HP +40.00 Knockbk- +20% One-handed war axes. |
Burnransom the voratun waraxe (150% power, 6 apr)3.0 T5 waraxe 1H weapon [Rare] Nature Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +11 nature On Hit.r1 +4 light On Crit.r2 +16 fire While equipped: dps ---------- Dmg.mod +6% fire Melee Ret 2 fire On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Resists +3% light +3% fire One-handed war axes. |
flaming dwarven-steel waraxe of erosion (119% power, 4 apr)3.0 T3 waraxe 1H weapon [Ego] Arcane/Nature Power 120% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% Melee+ +8 nature On Hit.r1 +9 fire One-handed war axes. |
Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+6 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+6 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
insulating iron helm of dexterity (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +5% Resists +5% cold +6% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Glacierwake the reinforced leather armour (17 def, 7 armour)9.0 T4 light armor [Rare] Nature While equipped: dps ---------- Res.pen +15% lightning Melee Ret 4 cold ----- def ----- Armour +7 Defense +17 (+9 eff.) Fatigue +8% Resists +15% fire +6% light +3% cold Max.HP +44.00 HP.reg +5.00 Heal.mod +12% Knockbk- +20% A suit of armour made of leather. |
steel shield (0 def, 4 armour, 100% power, 36.5 block)7.0 T2 shield armor [Normal] When used to Attack: Power 111% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.5% proc dam (max 250%) Crit +3.0% Block +36 While equipped: ----- def ----- Armour +4 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
Arymira (18/18, 164% power, 18 apr)3.0 T5 arrow ammo Reqs Dex 48 [Rare] Nature Power 165% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 18 Proj.spd +200% Phasing +30% Ranged+ +17 nature +16 physical While equipped: ---------- misc Reload +4 Arrows are used with bows to pierce your foes to death. |
Brightbreaker (18/18, 171% power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Rare] Master Power 171% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.3% crit chance (max 25%) Apr +14 Crit +2.5% Capacity 18 Ranged+ +16 light On Hit.r1 +4 light On Crit.r2 +20 mind +8 light Arrows are used with bows to pierce your foes to death. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Dude the Cornac Cursed level 17
70th Haze 122nd year of Ascendancy at 14:25 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Dude the Cornac Cursed level 12
42nd Dusk 122nd year of Ascendancy at 22:32 see stats
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Dude the Cornac Cursed level 19
77th Haze 122nd year of Ascendancy at 12:36 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Dude the Cornac Cursed level 19
76th Haze 122nd year of Ascendancy at 16:35 see stats
Level 10 (Roguelike)
Got a character to level 10.By Dude the Cornac Cursed level 10
7th Flare 122nd year of Ascendancy at 00:31 see stats
Level 20 (Roguelike)
Got a character to level 20.By Dude the Cornac Cursed level 20
77th Haze 122nd year of Ascendancy at 23:18 see stats
Poisonous (Roguelike)
Sided with the assassin lord.By Dude the Cornac Cursed level 14
74th Dusk 122nd year of Ascendancy at 17:26 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Dude the Cornac Cursed level 13
53rd Dusk 122nd year of Ascendancy at 11:21 see stats
Unstoppable (Roguelike)
Returned from the dead.By Dude the Cornac Cursed level 7
1st Mirth 122nd year of Ascendancy at 17:11 see stats
Log
Dude hits Brown bear for 77 nature, 7 acid, 0 arcane, 17 light, 76 nature (177 total damage).
Dude killed Brown bear!
Talent Slash is ready to use.
Dude receives 16 healing from Unnatural Body.
Mindrot hits Cyredamira the grizzly bear for 7 mind, 5 darkness (13 total damage).
Dude uses Rampage.
Dude begins rampaging!
Your movements fuel your rampage! (+1 duration)
Dude picks up (c.): dwarven-steel battleaxe of massacre (151% power, 2 apr).
Mindrot hits Cyredamira the grizzly bear for 7 mind, 5 darkness (13 total damage).
Dude attunes to the damage.
Melee retaliation hits Dude for 0 acid, 0 acid (0 total damage).
Mindrot hits Cyredamira the grizzly bear for 7 mind, 5 darkness (13 total damage).
Dude hits Cyredamira the grizzly bear for 67 nature, 7 acid, 0 arcane, 17 light, 71 nature, 0 arcane, 8 acid, 0 arcane, 17 light (188 total damage).
Cyredamira the grizzly bear uses Block.
Dude has shrugged off 2 damage and is ready for more.
Dude receives 11 healing from Unnatural Body.
Cyredamira the grizzly bear is being stalked by Dude!
Melee retaliation hits Dude for 0 acid, 0 acid (0 total damage).
Mindrot hits Cyredamira the grizzly bear for 7 mind, (5 blocked), 0 darkness (7 total damage).
Dude hits Cyredamira the grizzly bear for (67 blocked), 2 nature, (8 blocked), 0 acid, 0 arcane, (17 blocked), 0 light, (65 blocked), 0 nature, 0 arcane, (8 blocked), 0 acid, 0 arcane, (17 blocked), 0 light (2 total damage).
Cyredamira the grizzly bear uses To The Arms.
Cyredamira the grizzly bear performs a melee critical strike against Dude!
Your hatred grows even as your life fades! (+52 hate)
Saving game...





























































































