










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.6Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 20 / 44% |
Size | big |
Lifes / Deaths | Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:17 / 98Killed by manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 18:27 Killed by bandit lord at level 5 on the 76th Pyre 122nd year of Ascendancy at 08:49 Killed by thief at level 5 on the 76th Pyre 122nd year of Ascendancy at 09:04 Killed by Kain the Experimentor at level 5 on the 5th Mirth 122nd year of Ascendancy at 12:45 Killed by Xeriwe the large brown snake at level 5 on the 5th Mirth 122nd year of Ascendancy at 14:00 Killed by snow giant thunderer at level 8 on the 19th Dusk 122nd year of Ascendancy at 07:50 Killed by rogue at level 8 on the 20th Dusk 122nd year of Ascendancy at 00:56 Killed by Nerassra the snow giant at level 9 on the 20th Dusk 122nd year of Ascendancy at 19:20 Killed by Emodakira the elder vampire at level 9 on the 20th Dusk 122nd year of Ascendancy at 23:12 Killed by flame turret at level 9 on the 20th Dusk 122nd year of Ascendancy at 23:21 Killed by Rantha the Worm at level 9 on the 21st Dusk 122nd year of Ascendancy at 12:47 Killed by Rantha the Worm at level 9 on the 21st Dusk 122nd year of Ascendancy at 13:13 Killed by Zubutha the skeleton warrior at level 10 on the 21st Dusk 122nd year of Ascendancy at 13:42 Killed by teluvorta at level 10 on the 22nd Dusk 122nd year of Ascendancy at 01:15 Killed by greater teluvorta at level 10 on the 22nd Dusk 122nd year of Ascendancy at 05:03 Killed by Kain the Experimentor at level 10 on the 22nd Dusk 122nd year of Ascendancy at 05:18 Killed by teluvorta at level 10 on the 22nd Dusk 122nd year of Ascendancy at 05:24 Killed by greater teluvorta at level 10 on the 22nd Dusk 122nd year of Ascendancy at 08:07 Killed by greater teluvorta at level 10 on the 22nd Dusk 122nd year of Ascendancy at 08:38 Killed by greater teluvorta at level 10 on the 22nd Dusk 122nd year of Ascendancy at 09:06 Killed by Lisarikira the greater telugoroth at level 10 on the 22nd Dusk 122nd year of Ascendancy at 10:42 Killed by temporal stalker at level 10 on the 22nd Dusk 122nd year of Ascendancy at 18:31 Killed by Isliyanne the dredge at level 11 on the 22nd Dusk 122nd year of Ascendancy at 21:55 Killed by Rantha the Abomination at level 11 on the 23rd Dusk 122nd year of Ascendancy at 08:28 Killed by Rantha the Abomination at level 11 on the 23rd Dusk 122nd year of Ascendancy at 08:45 Killed by Rantha the Abomination at level 11 on the 23rd Dusk 122nd year of Ascendancy at 09:04 Killed by dredge at level 11 on the 23rd Dusk 122nd year of Ascendancy at 09:58 Killed by Chronolith Clone at level 11 on the 23rd Dusk 122nd year of Ascendancy at 10:42 Killed by Chronolith Twin at level 11 on the 23rd Dusk 122nd year of Ascendancy at 10:48 Killed by Chronolith Twin at level 11 on the 23rd Dusk 122nd year of Ascendancy at 11:03 Killed by Chronolith Twin at level 11 on the 23rd Dusk 122nd year of Ascendancy at 11:19 Killed by Chronolith Twin at level 11 on the 23rd Dusk 122nd year of Ascendancy at 11:25 Killed by Kain the Experimentor at level 12 on the 25th Dusk 122nd year of Ascendancy at 09:16 Killed by Rtean the human at level 13 on the 27th Dusk 122nd year of Ascendancy at 17:16 Killed by Forgery of Haze (Celia) at level 13 on the 39th Dusk 122nd year of Ascendancy at 07:23 Killed by Forgery of Haze (Celia) at level 13 on the 39th Dusk 122nd year of Ascendancy at 07:33 Killed by Celia at level 13 on the 39th Dusk 122nd year of Ascendancy at 07:44 Killed by Celia at level 13 on the 39th Dusk 122nd year of Ascendancy at 07:50 Killed by will o' the wisp at level 13 on the 39th Dusk 122nd year of Ascendancy at 08:03 Killed by Celia at level 13 on the 39th Dusk 122nd year of Ascendancy at 08:09 Killed by Celia at level 13 on the 39th Dusk 122nd year of Ascendancy at 08:19 Killed by will o' the wisp at level 13 on the 39th Dusk 122nd year of Ascendancy at 08:35 Killed by Glorokira the bone giant at level 13 on the 39th Dusk 122nd year of Ascendancy at 08:41 Killed by Glorokira the bone giant at level 14 on the 39th Dusk 122nd year of Ascendancy at 08:46 Killed by skeleton archer at level 14 on the 39th Dusk 122nd year of Ascendancy at 08:51 Killed by Isonor the lesser vampire at level 14 on the 39th Dusk 122nd year of Ascendancy at 08:58 Killed by Forgery of Haze (Arykira the elder vampire) at level 14 on the 39th Dusk 122nd year of Ascendancy at 09:07 Killed by Islulaith the skeleton archer at level 14 on the 39th Dusk 122nd year of Ascendancy at 09:14 Killed by Betariathra the elder vampire at level 14 on the 39th Dusk 122nd year of Ascendancy at 09:31 Killed by Betariathra the elder vampire at level 14 on the 39th Dusk 122nd year of Ascendancy at 09:39 Killed by Kain the Experimentor at level 14 on the 39th Dusk 122nd year of Ascendancy at 09:58 Killed by Aeryssra the vampire at level 14 on the 39th Dusk 122nd year of Ascendancy at 10:10 Killed by Isonor the lesser vampire at level 14 on the 39th Dusk 122nd year of Ascendancy at 10:20 Killed by Xaniminne the skeleton warrior at level 14 on the 39th Dusk 122nd year of Ascendancy at 10:43 Killed by Aeriwyn the vampire at level 14 on the 39th Dusk 122nd year of Ascendancy at 10:56 Killed by shadow at level 14 on the 39th Dusk 122nd year of Ascendancy at 11:25 Killed by Arykira the elder vampire at level 14 on the 39th Dusk 122nd year of Ascendancy at 12:39 Killed by skeleton master archer at level 14 on the 39th Dusk 122nd year of Ascendancy at 17:29 Killed by gwelgoroth at level 14 on the 65th Dusk 122nd year of Ascendancy at 07:51 Killed by gwelgoroth at level 14 on the 65th Dusk 122nd year of Ascendancy at 07:59 Killed by Glaare the thalore at level 15 on the 66th Dusk 122nd year of Ascendancy at 06:22 Killed by Urkis, the High Tempest at level 15 on the 68th Dusk 122nd year of Ascendancy at 02:19 Killed by Urkis, the High Tempest at level 15 on the 68th Dusk 122nd year of Ascendancy at 02:26 Killed by Urkis, the High Tempest at level 15 on the 68th Dusk 122nd year of Ascendancy at 02:33 Killed by Urkis, the High Tempest at level 15 on the 68th Dusk 122nd year of Ascendancy at 02:42 Killed by ultimate gwelgoroth at level 16 on the 68th Dusk 122nd year of Ascendancy at 23:30 Killed by Kain the Experimentor at level 16 on the 15th Haze 122nd year of Ascendancy at 03:48 Killed by slaver at level 16 on the 15th Haze 122nd year of Ascendancy at 07:38 Killed by Blood Master at level 16 on the 16th Haze 122nd year of Ascendancy at 09:26 Killed by Barimet the krog at level 16 on the 39th Haze 122nd year of Ascendancy at 00:03 Killed by Elbci the halfling at level 16 on the 45th Haze 122nd year of Ascendancy at 07:51 Killed by greater gwelgoroth at level 16 on the 51st Haze 122nd year of Ascendancy at 20:56 Killed by elven mage at level 17 on the 52nd Haze 122nd year of Ascendancy at 12:58 Killed by elven mage at level 17 on the 52nd Haze 122nd year of Ascendancy at 15:01 Killed by Poraselaith the elven tempest at level 17 on the 52nd Haze 122nd year of Ascendancy at 20:46 Killed by Yvaletira the awoken tentacle tree at level 17 on the 52nd Haze 122nd year of Ascendancy at 22:24 Killed by worm that walks at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 16:26 Killed by worm that walks at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 17:31 Killed by Zubuldawen the rattlesnake at level 18 on the 2nd Regrowth 123rd year of Ascendancy at 22:36 Killed by Polatha the wolf at level 18 on the 3rd Regrowth 123rd year of Ascendancy at 08:03 Killed by worm that walks at level 18 on the 3rd Regrowth 123rd year of Ascendancy at 20:07 Killed by worm that walks at level 18 on the 4th Regrowth 123rd year of Ascendancy at 01:23 Killed by electric eel at level 19 on the 6th Regrowth 123rd year of Ascendancy at 22:02 Killed by abyssal horror at level 19 on the 7th Regrowth 123rd year of Ascendancy at 00:17 Killed by naga myrmidon at level 19 on the 7th Regrowth 123rd year of Ascendancy at 01:39 Killed by naga tide huntress at level 19 on the 7th Regrowth 123rd year of Ascendancy at 03:20 Killed by abyssal horror at level 19 on the 7th Regrowth 123rd year of Ascendancy at 06:45 Killed by naga myrmidon at level 19 on the 8th Regrowth 123rd year of Ascendancy at 06:47 Killed by naga myrmidon at level 19 on the 8th Regrowth 123rd year of Ascendancy at 15:07 Killed by naga myrmidon at level 20 on the 8th Regrowth 123rd year of Ascendancy at 18:01 Killed by naga myrmidon at level 20 on the 9th Regrowth 123rd year of Ascendancy at 01:26 Killed by Kain the Experimentor at level 20 on the 9th Regrowth 123rd year of Ascendancy at 15:12 Killed by Kain the Experimentor at level 20 on the 9th Regrowth 123rd year of Ascendancy at 16:15 Killed by bloated horror at level 20 on the 9th Regrowth 123rd year of Ascendancy at 17:26 Killed by luminous horror at level 20 on the 10th Regrowth 123rd year of Ascendancy at 05:20 Killed by Aromina the bloated horror at level 20 on the 10th Regrowth 123rd year of Ascendancy at 10:39 Killed by Weirdling Beast at level 20 on the 10th Regrowth 123rd year of Ascendancy at 14:45 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 11 (base 10) |
Constitution | 12 (base 12) |
Magic | 61 (base 48) |
Willpower | 58 (base 38) |
Cunning | 19 (base 11) |
Resources
Life | 329/329 |
Mana | 473/473 |
Healing Factor | 1.1864835164835 |
Regeneration | 2.6695879120879 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 45 |
Accuracy | 16 |
Crit Chance | 9% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 38 |
Crit Chance | 9% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +16% |
Acid | +6% |
Light | +30% |
Darkness | +9% |
Cold | +16% |
Arcane | +10% |
Fire | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +25% |
Defense: Base
Armour (hardiness) | 7 (33%) |
Defense | 27 |
Ranged Defense | 27 |
Fatigue | 0 |
Physical Save | 23 |
Spell Save | 37 |
Mental Save | 39 |
Defense: Resistances
Lightning | + 20%( 70%) |
Light | + 19%( 70%) |
Temporal | + 23%( 70%) |
Blight | + 18%( 70%) |
Darkness | + 16%( 70%) |
Cold | + 20%( 70%) |
All | + 11%( 70%) |
Defense: Immunities
Silence Resistance | 20% |
Confusion Resistance | 21% |
Pinning Resistance | 26% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 2/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
Spell / Water | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Spell / Staff combat | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Heart of the Gloom. Escort: repented thief (level 1 of Heart of the Gloom)As a reward you improved talent Misdirection (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed minotaur nose. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed black mamba head. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed snow giant kidney. * You've found the needed vial of squid ink. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 2 arcane / 4 light Changes stats: +2 Cun / +2 Wil Changes resistances: +3% light Changes resistances penetration: +25% darkness Changes damage: +9% darkness Physical save: +8 (+4 eff.) Spell save: +7 (+3 eff.) Mental save: +8 (+3 eff.) Light radius: +3 A pair of boots made of leather. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 33.43 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 39.29 to 117.86 lightning damage (78.57 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to setup a psionic shield, reducing all damage taken by 23 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +5 Cun / +5 Wil Changes resistances: +6% darkness Maximum encumbrance: +21 Mental save: +7 (+3 eff.) Silence immunity: +20% Confusion immunity: +21% Maximum life: +60.00 Mindpower: +6 (+2 eff.) Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +9 (+6 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) Changes stats: +4 Mag / +5 Wil Spellpower: +7 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+2 eff.) Defense: +8 (+4 eff.) Stealth bonus: +5 Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Changes damage: +25% light Talent granted: +1 Command Staff Physical save: +4 (+2 eff.) Spellpower: +12 (+4 eff.) Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 8 light Changes stats: +4 Mag Changes resistances: +6% light Changes damage: +4% arcane / +5% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes resistances: +8% blight / +11% all Mental save: +17 (+6 eff.) Life regen: +2.00 Maximum life: +40.00 Mindpower: +2 (+1 eff.) Mental crit. chance: +4% Healing mod.: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +3 Mag / +2 Wil Physical save: +8 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Wil Changes resistances: +13% temporal Pinning immunity: +26% Knockback immunity: +24% Amulets can have magical properties. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 382.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+4 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+6 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+4 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.5 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 17.13 cold damage and 14.77 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 30% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +0% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+6 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+6 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +10 (+4 eff.) Light radius: +7 See stealth: +9 See invisible: +10 A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Kain the Experimentor the Shalore Archmage level 16
16th Haze 122nd year of Ascendancy at 02:36 see stats
By Kain the Experimentor the Shalore Archmage level 8
5th Dusk 122nd year of Ascendancy at 10:41 see stats
By Kain the Experimentor the Shalore Archmage level 17
69th Haze 122nd year of Ascendancy at 05:43 see stats
By Kain the Experimentor the Shalore Archmage level 16
69th Dusk 122nd year of Ascendancy at 22:07 see stats
By Kain the Experimentor the Shalore Archmage level 10
21st Dusk 122nd year of Ascendancy at 13:27 see stats
By Kain the Experimentor the Shalore Archmage level 20
8th Regrowth 123rd year of Ascendancy at 17:02 see stats
By Kain the Experimentor the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 01:56 see stats
By Kain the Experimentor the Shalore Archmage level 16
40th Haze 122nd year of Ascendancy at 19:44 see stats
By Kain the Experimentor the Shalore Archmage level 16
16th Haze 122nd year of Ascendancy at 10:00 see stats
Log
Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
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Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).