wyrmic the level 2 Dwarf Wyrmic by thanojan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDwarf
ClassWyrmic
Level / Exp2 / 35%
Sizemedium
Lifes / Deaths

Primary Stats

Strength22 (base 18)
Dexterity8 (base 10)
Constitution14 (base 11)
Magic8 (base 10)
Willpower21 (base 16)
Cunning10 (base 10)

Resources

Life202/202
Equilibrium0
Healing Factor1.0326086956522
Regeneration3.2546290551979

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy21
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)11.522593642275 (63.098591549296%)
Defense6
Ranged Defense6
Fatigue20
Physical Save19
Spell Save10
Mental Save10

Defense: Resistances

Acid+ 1%( 70%)
Fire+ 16%( 70%)
Cold+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

Resting starts...
Rested for 5 turns (stop reason: all resources and life at maximum).


Talent Acidic Spray is ready to use.
Wyrmic picks up (e.):
balanced iron waraxe of daylight (12-16.8 power, 2 apr).
There is a next level here (press '' or right click to use).
There is a next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Wyrmic wears:
stabilizing linen wizard hat (1 def, 0 armour).

Wyrmic wears:
overpowered elm wand of conjuration [power 95] (21 cooldown).

Wyrmic wears (replacing
iron battleaxe (11.5-17.25 power, 1 apr)): balanced iron waraxe of daylight (12-16.8 power, 2 apr).

Wyrmic wears:
iron shield of fire resistance (+15%) (0 def, 2 armour, 7.5-9 power, 19.5 block).

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.75 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.39 gold from the transmogrification of
elm longbow of fire.
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.07 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 33; cd 17).
There is a previous level here (press '' or right click to use).