








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 1630% |
| Size | medium |
| Lifes / Deaths | Killed by shadow at level 11 on the 21st Dusk 122nd year of Ascendancy at 17:14 0 / 11Killed by Gloremina the elder vampire at level 22 on the 66th Dusk 122nd year of Ascendancy at 22:09 Killed by Lisutira the vampire at level 23 on the 74th Dusk 122nd year of Ascendancy at 06:56 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Haze 122nd year of Ascendancy at 23:38 Killed by Lord of Skulls (warrior) at level 28 on the 3rd Haze 122nd year of Ascendancy at 23:41 Killed by Sileldara the green jelly at level 50 on the 7th Mirth 123rd year of Ascendancy at 15:36 Killed by Atamathon the Giant Golem at level 50 on the 7th Flare 123rd year of Ascendancy at 03:12 Killed by Atamathon the Giant Golem at level 50 on the 7th Flare 123rd year of Ascendancy at 04:29 Killed by Atamathon the Giant Golem at level 50 on the 7th Flare 123rd year of Ascendancy at 04:43 Killed by Atamathon the Giant Golem at level 50 on the 7th Flare 123rd year of Ascendancy at 06:19 Killed by Atamathon the Giant Golem at level 50 on the 7th Flare 123rd year of Ascendancy at 07:36 |
Primary Stats
| Strength | 35 (base 15) |
| Dexterity | 34 (base 7) |
| Constitution | 67 (base 60) |
| Magic | 133 (base 64) |
| Willpower | 98 (base 60) |
| Cunning | 71 (base 32) |
Resources
| Life | -784/875 |
| Mana | 732/883 |
| Soul | 13/19 |
| Healing Factor | 1.3635014349578 |
| Regeneration | 6.3402816725536 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 5 |
| See Stealth | 39.058027722065 |
| See Invisible | 49.058027722065 |
Offense: Mainhand
| Damage | 91 |
| Accuracy | 42 |
| Crit Chance | 47% |
| APR | 29 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 88 |
| Crit Chance | 64% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +56% |
| Darkness | +175% |
| Temporal | +43% |
| Blight | +59% |
| Physical | +63% |
| Cold | +87% |
| All | +35% |
Offense: Damage Penetration
| Darkness | +48% |
| Fire | +25% |
| Temporal | +30% |
| Blight | +25% |
| Physical | +12% |
| Cold | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 61 |
| Mental Save | 61 |
Defense: Resistances
| Darkness | + 70%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 37%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 35%( 70%) |
| Cold | + 70%( 70%) |
| All | + 32%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Confusion Resistance | 55% |
| Fear Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 684 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 202 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1104% for 10 turns (1225 total) and instantly restoring 55 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 121 with a minimum range of 15. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 30 up to 6 times. Its effects scale with your Willpower stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Undead / Lich | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. | active |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You failed to protect the repented thief from death by Talent. Escort: repented thief (level 2 of Daikara) | failed |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1980. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Shadespiker (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +12 Physical crit. chance: +6.0% Physical power: +6 (+2 eff.) Armour: +5 Changes stats: +15 Lck / +7 Dex Changes resistances penetration: +20% temporal Changes damage: +24% darkness Stealth bonus: +15 Silence immunity: +50% Confusion immunity: +45% Stun/Freeze immunity: +40% Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A pair of boots made of leather. |
| Light source | ethereal alchemist's lamp of the moonsPowered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +5 Mag Changes resistances: +8% light Changes damage: +10% darkness Damage affinity(heal): +5% darkness Spellpower: +8 (+1 eff.) Light radius: +6 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 5 cooldown : Effective talent level: 4.0 Power cost: 5 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 631.29 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | aegis elven-silk wizard hat of darkness (+25%) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes resistances: +25% darkness Changes damage: +17% darkness Life regen: +4.40 Damage Shield Power: +15% A pointy cloth hat, very wizardly... |
| Tool | dragonbone totem of healing [power 482] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 It can be used to heal yourself and all friendly characters within 10 spaces for 482 Activation puts all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | voratun fire opal ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Armour penetration: +11 Physical crit. chance: +5.0% Defense: +12 (+4 eff.) Changes stats: +6 Cun / +6 Mag Changes damage: +10% all Spellpower: +11 (+2 eff.) Spell crit. chance: +5% Mental crit. chance: +5% It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | voratun fire opal ringCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +5.0% Physical power: +19 (+7 eff.) Damage when hit (Melee): 4 blight Changes stats: +9 Dex / +6 Wil / +10 Cun Changes resistances: +9% blight Changes resistances penetration: +25% blight Changes damage: +24% blight / +18% all Mental save: +12 (+3 eff.) Spellpower: +20 (+4 eff.) Spell crit. chance: +5% Mindpower: +14 (+3 eff.) Mental crit. chance: +5% Rings make your fingers look great! |
| Around waist | drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +8 Mag / +6 Wil Spell crit. chance: +5% A belt that goes around your waist. |
| In main hand | dragonbone vilestaff 'Jetveil' (30-36 power, 6 apr, darkness element)Requires: - Magic 48 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +10 (+4 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 28% Damage when hit (Melee): 8 cold Changes resistances: +6% darkness / +21% cold Changes resistances penetration: +15% cold Changes damage: +6% lightning / +6% cold / +45% darkness Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 155.04 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+0 eff.) Spell crit. chance: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Ravensun the elven-silk robe (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +8 Str / +6 Mag / +6 Wil Changes resistances: +8% lightning / +3% light / +44% cold / +5% arcane / +15% all Changes resistances penetration: +12% physical / +29% darkness / +25% fire Changes damage: +15% lightning / +28% physical / +25% darkness / +46% cold Spell save: +6 (+2 eff.) Maximum hate: +9.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | shadow cashmere cloak of Iron Throne (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +1 Str / +2 Con Changes resistances: +12% darkness Changes resistances penetration: +9% darkness Changes damage: +11% darkness Stealth bonus: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 37 power out of 25/60. The evilness of undeath radiates from this amulet. |
Inventory
Elixir of InvulnerabilityInfused by nature 2.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Dairylen the voratun amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Effects on melee hit: * 20% chance to reduce armor by 47% Changes stats: +13 Wil / +12 Con Changes resistances cap: +7% all Changes resistances penetration: +25% acid Physical save: +26 (+12 eff.) See invisible: +15 Amulets make your neck look great! |
Hellimmortal the voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +3 Cun / +9 Mag Changes damage: +8% acid / +8% lightning / +27% blight / +7% cold / +9% arcane / +17% fire Mental save: +15 (+4 eff.) Mana each turn: +0.08 Mana when firing critical spell: +2.26 Maximum mana: +60.00 Maximum vim: +40.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Amulets make your neck look great! |
RunalinInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +17 Defense: +33 (+11 eff.) Changes resistances: +30% lightning / +12% mind / +5% arcane Changes resistances penetration: +27% blight Reduces incoming crit damage: 16.29% Spell save: +12 (+3 eff.) Stun/Freeze immunity: +48% Only die when reaching: -20.00 life Amulets make your neck look great! |
archmage's voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% acid / +6% fire / +7% cold / +6% lightning Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
archmage's voratun amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +6 Mag Changes damage: +7% acid / +8% fire / +7% cold / +6% lightning Mana each turn: +0.46 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +49.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
archmage's voratun amulet of mastery (0.28 Spell / Master of bones)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Mag Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Talent mastery: +0.28 Spell / Master of bones Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
clarifying voratun amulet of perfection (0.28 Spell / Master of flesh,0.28 Spell / Master of bones)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +23% mind Talent masteries: +0.28 Spell / Master of bones +0.28 Spell / Master of flesh Confusion immunity: +45% Amulets make your neck look great! |
cleansing voratun amulet of mastery (0.25 Cunning / Survival)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +27% nature / +14% blight Talent mastery: +0.25 Cunning / Survival Poison immunity: +33% Disease immunity: +40% Amulets make your neck look great! |
cleansing voratun amulet of willpower (+7)Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +7 Wil Changes resistances: +13% nature / +20% blight Poison immunity: +34% Disease immunity: +32% Amulets make your neck look great! |
enraging voratun amulet of cunning (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +8 (+3 eff.) Changes stats: +6 Cun Changes damage: +9% physical Combat speed: +10% Amulets make your neck look great! |
grounding voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +20% lightning Stun/Freeze immunity: +33% Amulets make your neck look great! |
mindweaver's voratun amulet of murderCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +16 Changes stats: +4 Wil Critical mult.: +13.00% Mental save: +9 (+2 eff.) Confusion immunity: +18% Mindpower: +11 (+3 eff.) Amulets make your neck look great! |
protective voratun amulet of cunning (+5)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Changes stats: +5 Cun Changes resistances cap: +6% all Physical save: +18 (+9 eff.) Amulets make your neck look great! |
protective voratun amulet of mastery (0.40 Spell / Dreadmaster)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +11 (+4 eff.) Changes resistances cap: +5% all Talent mastery: +0.40 Spell / Dreadmaster Physical save: +18 (+9 eff.) Amulets make your neck look great! |
restful voratun amulet of dexterity (+9)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -7% Changes stats: +9 Dex Life regen: +5.00 Amulets make your neck look great! |
restful voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Blindness immunity: +18% Life regen: +3.00 Infravision radius: +8 Sight radius: +2 See invisible: +10 Amulets make your neck look great! |
savior's voratun amulet of cunning (+4)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +4 Cun Physical save: +17 (+8 eff.) Spell save: +10 (+3 eff.) Mental save: +19 (+5 eff.) Amulets make your neck look great! |
serendipitous voratun amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 (+5 eff.) Defense: +13 (+5 eff.) Changes stats: +9 Lck Blindness immunity: +25% Infravision radius: +6 Sight radius: +2 See invisible: +12 Reduce all damage from unseen attackers: 18% Amulets make your neck look great! |
starlit voratun amulet of murderInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +15 Changes resistances: +26% light / +20% darkness Critical mult.: +15.00% Blindness immunity: +29% Amulets make your neck look great! |
voratun amulet of the eclipsePowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Damage (Melee): 11 light / 11 darkness Effects when hit in melee: * 11% chance to reduce damage dealt by 28% * 5% chance to blind Changes damage: +8% light / +10% darkness Amulets make your neck look great! |
warrior's voratun amulet of soulsearingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +15% physical Changes damage: +13% blight / +15% fire Critical mult.: +17.00% Stamina each turn: +0.90 Spellpower: +11 (+2 eff.) Amulets make your neck look great! |
Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Changes stats: +6 Cun / +7 Dex Rings make your fingers look great! |
sneakthief's voratun ring of frost (+30%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+5 eff.) Changes stats: +8 Cun / +7 Dex Changes resistances: +30% cold Changes damage: +15% cold Rings make your fingers look great! |
titan's voratun ring of pilferingInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +14 Defense: +14 (+5 eff.) Changes stats: +8 Con Physical save: +16 (+8 eff.) It can be used to activate talent Disengage, placing all other charms into a 7 cooldown : Effective talent level: 2.0 Power cost: 7 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 121 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 61 power out of 100/100. The very essence of bearness! |
4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
558 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
9 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating HeartPowered by arcane forces 2.00 Encumbrance. [Unique] Type: misc / heart It can be used to extract a tiny part of Celia's soul Activation costs 46 power out of 75/75. The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 7 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
10 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 988.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 16 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Resonating Diamond0.00 Encumbrance. [Plot Item] Type: gem / white ; tier 5 Gems can be sold for money or used in arcane rituals. |
22 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Talent the Lich Necromancer level 35
7th Regrowth 123rd year of Ascendancy at 10:16 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Talent the Cornac Necromancer level 17
42nd Dusk 122nd year of Ascendancy at 06:26 see stats
Against all odds
Killed Ukruk in the ambush.By Talent the Lich Necromancer level 30
5th Haze 122nd year of Ascendancy at 05:31 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Talent the Cornac Necromancer level 23
71st Dusk 122nd year of Ascendancy at 06:47 see stats
Arachnophobia
Destroyed the spydric menace.By Talent the Lich Necromancer level 38
17th Regrowth 123rd year of Ascendancy at 12:11 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Talent the Lich Necromancer level 39
29th Regrowth 123rd year of Ascendancy at 20:42 see stats
Brave new world
Went to the Far East and took part in the war.By Talent the Lich Necromancer level 37
15th Regrowth 123rd year of Ascendancy at 02:09 see stats
Bringer of Doom
Killed a Bringer of Doom.By Talent the Cornac Necromancer level 19
58th Dusk 122nd year of Ascendancy at 20:07 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Talent the Lich Necromancer level 35
3rd Regrowth 123rd year of Ascendancy at 08:53 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Talent the Lich Necromancer level 46
72nd Regrowth 123rd year of Ascendancy at 13:56 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Talent the Lich Necromancer level 45
50th Regrowth 123rd year of Ascendancy at 12:14 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Talent the Lich Necromancer level 36
12nd Regrowth 123rd year of Ascendancy at 03:17 see stats
Don't mind the slimy smell
Have 400 walls on the sludgenest turn into hostile creatures.By Talent the Lich Necromancer level 50
8th Mirth 123rd year of Ascendancy at 08:21 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Talent the Lich Necromancer level 42
31st Regrowth 123rd year of Ascendancy at 13:41 see stats
Earth Master
Killed Harkor'Zun.By Talent the Cornac Necromancer level 19
59th Dusk 122nd year of Ascendancy at 03:21 see stats
Evil denied
Won ToME by preventing the Void portal from opening.By Talent the Lich Necromancer level 50
69th Pyre 123rd year of Ascendancy at 15:36 see stats
Exterminator
Killed 1000 creatures.By Talent the Cornac Necromancer level 19
53rd Dusk 122nd year of Ascendancy at 01:37 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Talent the Lich Necromancer level 32
8th Decay 122nd year of Ascendancy at 18:08 see stats
Fast Curse Dispel
Killed Ben Cruthdar the Cursed while saving all the lumberjacks.By Talent the Lich Necromancer level 46
72nd Regrowth 123rd year of Ascendancy at 13:56 see stats
Fear me not!
Survived the Fearscape!By Talent the Lich Necromancer level 49
45th Pyre 123rd year of Ascendancy at 08:03 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Talent the Lich Necromancer level 50
64th Pyre 123rd year of Ascendancy at 22:39 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Talent the Cornac Necromancer level 17
42nd Dusk 122nd year of Ascendancy at 05:53 see stats
I cleared the room of death and all I got was this lousy achievement!
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Talent the Lich Necromancer level 41
29th Regrowth 123rd year of Ascendancy at 23:16 see stats
In the company of slimes
Have 500 walls on the sludgenest turn into hostile creatures.By Talent the Lich Necromancer level 50
9th Mirth 123rd year of Ascendancy at 12:53 see stats
Level 10
Got a character to level 10.By Talent the Cornac Necromancer level 10
8th Dusk 122nd year of Ascendancy at 16:34 see stats
Level 20
Got a character to level 20.By Talent the Cornac Necromancer level 20
59th Dusk 122nd year of Ascendancy at 03:21 see stats
Level 30
Got a character to level 30.By Talent the Lich Necromancer level 30
4th Haze 122nd year of Ascendancy at 19:48 see stats
Level 40
Got a character to level 40.By Talent the Lich Necromancer level 40
29th Regrowth 123rd year of Ascendancy at 20:50 see stats
Level 50
Got a character to level 50.By Talent the Lich Necromancer level 50
45th Pyre 123rd year of Ascendancy at 08:23 see stats
Lichform
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Talent the Lich Necromancer level 28
3rd Haze 122nd year of Ascendancy at 23:38 see stats
Mad slime dash
Have 300 walls on the sludgenest turn into hostile creatures.By Talent the Lich Necromancer level 50
7th Mirth 123rd year of Ascendancy at 01:50 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Talent the Lich Necromancer level 50
9th Mirth 123rd year of Ascendancy at 13:21 see stats
Orcrist
Killed the leaders of the Orc Pride.By Talent the Lich Necromancer level 50
63rd Pyre 123rd year of Ascendancy at 17:59 see stats
Race through fire
Raced through the fires of the Charred Scar to stop the Sorcerers.By Talent the Lich Necromancer level 45
51st Regrowth 123rd year of Ascendancy at 10:57 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Talent the Lich Necromancer level 31
32nd Haze 122nd year of Ascendancy at 23:00 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Talent the Lich Necromancer level 31
16th Haze 122nd year of Ascendancy at 23:23 see stats
Size is everything
Did over 1500 damage in one attack.By Talent the Lich Necromancer level 50
49th Pyre 123rd year of Ascendancy at 15:10 see stats
Size matters
Did over 600 damage in one attack.By Talent the Cornac Necromancer level 26
1st Haze 122nd year of Ascendancy at 11:05 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Talent the Lich Necromancer level 37
12nd Regrowth 123rd year of Ascendancy at 04:14 see stats
Slime killer party
Have 200 walls on the sludgenest turn into hostile creatures.By Talent the Lich Necromancer level 50
5th Mirth 123rd year of Ascendancy at 19:01 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Talent the Lich Necromancer level 50
4th Mirth 123rd year of Ascendancy at 14:30 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Talent the Lich Necromancer level 50
69th Pyre 123rd year of Ascendancy at 15:35 see stats
That was close
Killed your target while having only 1 life left.By Talent the Cornac Necromancer level 1
75th Pyre 122nd year of Ascendancy at 06:40 see stats
The Arena
Unlocked Arena mode.By Talent the Cornac Necromancer level 7
77th Pyre 122nd year of Ascendancy at 16:46 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Talent the Cornac Necromancer level 17
42nd Dusk 122nd year of Ascendancy at 06:26 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Talent the Cornac Necromancer level 23
70th Dusk 122nd year of Ascendancy at 02:27 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Talent the Lich Necromancer level 31
27th Haze 122nd year of Ascendancy at 16:01 see stats
The Sun Still Shines
Aeryn survived the last battle.By Talent the Lich Necromancer level 50
69th Pyre 123rd year of Ascendancy at 15:36 see stats
The secret city
Discovered the truth about mages.By Talent the Cornac Necromancer level 14
35th Dusk 122nd year of Ascendancy at 12:31 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Talent the Lich Necromancer level 45
54th Regrowth 123rd year of Ascendancy at 08:09 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Talent the Lich Necromancer level 30
4th Haze 122nd year of Ascendancy at 20:58 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Talent the Cornac Necromancer level 20
60th Dusk 122nd year of Ascendancy at 12:54 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Talent the Lich Necromancer level 28
4th Haze 122nd year of Ascendancy at 00:53 see stats
Log
Talent's desolate waste area effect hits Atamathon the Giant Golem for 19 cold damage.
Talent's desolate waste area effect hits Atamathon the Giant Golem for 19 cold damage.
Talent HEALS from darkness damage!
Atamathon the Giant Golem reflects damage back to Talent!
Atamathon the Giant Golem hits Talent for 0 darkness, 72 healing (0 total damage) [72 healing].
Talent's River of Souls hits Atamathon the Giant Golem for 467 darkness damage.
Talent casts Dire Plague.
Atamathon the Giant Golem rushes out!
Atamathon the Giant Golem says: 'EXECUTE PHASE COMMENCING!'
Talent HEALS from darkness damage!
Atamathon the Giant Golem reflects damage back to Talent!
Atamathon the Giant Golem hits Talent for 69 darkness, 16 healing, 1188 fire, 3 blight, 2 cold (1262 total damage) [16 healing].
Dire Plague from Talent hits Atamathon the Giant Golem for 102 darkness damage.
Melee retaliation hits Atamathon the Giant Golem for 2 blight, 3 cold (5 total damage).
Talent's spell attains critical power!
Atamathon the Giant Golem shrugs off the effect 'Spike of Decrepitude'!
Talent HEALS from darkness damage!
Atamathon the Giant Golem reflects damage back to Talent!
Atamathon the Giant Golem hits Talent for 9 cold, 23 darkness, 5 healing (32 total damage) [5 healing].
Burning from Atamathon the Giant Golem hits Talent for 53 fire damage.
Spikes of Decrepitude hits Atamathon the Giant Golem for 16 cold, 44 darkness (60 total damage).
Cauterize hits Talent for 174 fire damage.
Atamathon the Giant Golem reflects damage back to Talent!
Atamathon the Giant Golem's fire burn area effect hits Talent for 159 fire damage.
Atamathon the Giant Golem hits Talent for 13 cold, 13 cold (27 total damage).
Talent's desolate waste area effect hits Atamathon the Giant Golem for 19 cold damage.
Talent's desolate waste area effect hits Atamathon the Giant Golem for 19 cold damage.
Talent's desolate waste area effect hits Atamathon the Giant Golem for 19 cold damage.
Talent the level 50 lich necromancer was flamed to death by Atamathon the Giant Golem on level 1 of Golem Graveyard.



















































































































