











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Sun Paladin (Avatar of a Distant Sun) |
| Level / Exp | 50 / 3184% |
| Size | medium |
| Lifes / Deaths | Killed by OneMoreTime123 at level 50 on the 11st Pyre 124th year of Ascendancy at 00:24 / 1 |
Primary Stats
| Strength | 133 (base 61) |
| Dexterity | 107 (base 66) |
| Constitution | 79 (base 9) |
| Magic | 84 (base 60) |
| Willpower | 47 (base 30) |
| Cunning | 74 (base 15) |
Resources
| Life | 1764/1764 |
| Mana | 459/579 |
| Stamina | 293/340 |
| Positive | 97/197 |
| Healing Factor | 2.5 |
| Regeneration | 95.625 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +112.6% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Invisible | 12 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 231 |
| Accuracy | 78 |
| Crit Chance | 69% |
| APR | 43 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 61 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 54 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +47% |
| Light | +57% |
| Physical | +23% |
| Fire | +13% |
| Arcane | +31% |
| Mind | +25% |
| All | +7% |
Offense: Damage Penetration
| Acid | +65% |
| Light | +124% |
| Darkness | +40% |
| Physical | +30% |
| Fire | +51% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 84 (88.568973732692%) |
| Defense | 83 |
| Ranged Defense | 83 |
| Fatigue | 22 |
| Physical Save | 74 |
| Spell Save | 42 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 49%( 70%) |
| Physical | + 37%( 70%) |
| Cold | + 44%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 46%( 75%) |
| Light | + 75%( 75%) |
| Temporal | + 62%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 59%( 70%) |
Defense: Immunities
| Silence Resistance | 47% |
| Bleed Resistance | 27% |
| Confusion Resistance | 61% |
| Instadeath Resistance | 100% |
| Stun Resistance | 90% |
| Poison Resistance | 10% |
| Blind Resistance | 94% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1019% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 41 up to 9 times. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Celestial / Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Celestial / Crusader | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Celestial / Sun | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Combat | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Celestial / Radiance | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Two-handed assault | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Yvovena the stone troll. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You abandoned lost sun paladin, to death. Escort: lost sun paladin (level 2 of Heart of the Gloom) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * You are back in Var'Eyal, the Far East as the people from the west call it. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3283. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chihad (17 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +9 Dex dps ---------- Res.pen +15% acid On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +5 Defense +17 (+4 eff.) Fatigue -6% Phys.save +14 (+4 eff.) Silence- +47% Confus- +27% Stun/Frz- +27% ---------- misc Max.enc +50 See.Invis +12 Evasion: (Instant) Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 29 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Burnquell'1.0 T5 lite [Random Unique] Arcane/Nature While equipped: Stats +6 Con dps ---------- Dmg.mod +15% darkness ----- def ----- Resists +15% acid +3% temporal +18% light +15% blight +6% fire +6% lightning Affinity +5% darkness Phys.save +30 (+7 eff.) HP.reg +16.00 Heal.mod +60% Poison- +10% Confus- +24% ---------- misc Light +5 Infravis +5 Moonlight Ray: Puts all charms on 8 cooldown Level 4.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 245.09 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Blazeshear (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +3 Cun +5 Con dps ---------- Mind.crit +3% Phys.pwr +6 (+1 eff.) Dmg.mod +12% light ----- def ----- Armour +5 Fatigue +5% Resists +15% lightning +15% temporal +6% light +6% fire +28% nature Spell.save +19 (+7 eff.) Max.HP +216.00 Heal.mod +39% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
| Tool | Runetar the Dazzlemalice [power 161] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +24% arcane Res.pen +34% light ----- def ----- Resists +20% temporal Phys.save +12 (+3 eff.) Mind.save +15 (+4 eff.) Die.at -108.81 life Blind- +27% Cut- +27% Stun/Frz- +27% Setup a psionic shield, reducing all damage taken by 161 for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Cun dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +25% acid Acc +10 (+3 eff.) Apr +1 ----- def ----- Defense +24 (+5 eff.) Resists +2% physical Max.HP +78.00 HP.reg +22.00 Heal.mod +18% Stun/Frz- +36% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | voratun Petrified Wood ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +19 Str +1 Wil +6 Cun +44 Con dps ---------- Mind.crit +1% Crit.mult +10.00% Phys.pwr +44 (+9 eff.) Spell.pwr +13 (+3 eff.) Mind.pwr +18 (+6 eff.) Dmg.mod +7% all ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% ---------- misc Psi/ret +0.04 Hate/m.crit +2.00 Max.psi +10.00 Rings make your fingers look great! |
| Around neck | Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 26 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
| In main hand | voratun greatmaul 'Arura' (66-99 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Nature/Master Power 66.0 - 99.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +29 blight On Crit.r2 +114 fire On Hit: * 42% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +3 Dex +1 Wil +8 Cun dps ---------- Phys.crit +19.0% Crit.mult +44.00% All.spd +13% Res.pen +26% fire Apr +21 ----- def ----- Resists +6% blight Massive two-handed mauls. |
| Around waist | Flashmonster1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +12% mind On Hit (Melee): * 24% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +23 (+5 eff.) Resists +15% blight +18% temporal +12% lightning Phys.save +14 (+4 eff.) Mind.save +14 (+4 eff.) Stealth +15 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
| In off hand | Aryssra the voratun shield (0 def, 20 armour, 64-76 power, 301.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Master When used to Attack: Power 63.5 - 76.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +302 Melee+ +18 light +12 darkness On Hit.r1 +4 arcane On Crit.r2 +4 arcane While equipped: Stats +15 Str +11 Dex +7 Mag +6 Cun +9 Con dps ---------- Dmg.mod +18% light +17% darkness Acc +20 (+5 eff.) ----- def ----- Armour +20 Fatigue +8% Resists +6% blight +19% light +18% darkness Phys.save +15 (+4 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | elven-silk cloak 'Shockwreck' (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +11 Str +9 Dex +6 Wil +11 Cun +6 Con dps ---------- Phys.crit +5.0% Mind.crit +8% Phys.pwr +10 (+2 eff.) Dmg.mod +6% physical Res.pen +5% physical Acc +9 (+2 eff.) Apr +10 ----- def ----- Defense +13 (+3 eff.) Fatigue -7% Resists +9% lightning Phys.save +15 (+4 eff.) Max.HP +105.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xayawyn the Furnacetrial (0 def, 34 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Master/Psionic While equipped: Stats +9 Cun +9 Wil dps ---------- Mind.crit +6% Mind.pwr +10 (+3 eff.) Dmg.mod +6% mind +6% fire ----- def ----- Armour +34 Fatigue +22% Resists +26% acid +26% physical +35% fire +24% lightning +26% cold Mind.save +29 (+8 eff.) ---------- misc Psi/ret +0.08 Max.psi +30.00 A suit of armour made of metal plates. |
Inventory
Primal Infusion (affinity 15%; reduction 2; dur 4; cd 18)0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 15% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion of the warrior (heal 647; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 647 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 549; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 549 life over 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 670; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 670 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the psychic (res 27%; mental; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (338.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 361.66 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1589% over 10 turns; mana 79; cd 13)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1589% for 10 turns (0 total) and instantly restoring 79 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Borurach the steel amulet =5CON=0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Str +5 Dex +10 Cun +5 Con dps ---------- Mov.spd +10% Dmg.mod +9% mind ----- def ----- Fatigue -6% HP.reg +3.00 ---------- misc Stam/turn +0.70 Hate/m.crit +5.00 Max.hate +6.00 See.Invis +6 Amulets make your neck look great! |
Charrip the voratun amulet0.1 T5 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +21 Wil ----- def ----- Resists +31% fire Crit.chn- 15.52% Amulets make your neck look great! |
Cyrybeth0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Dex +1 Wil +3 Cun +4 Con dps ---------- Mov.spd +10% On Hit (Melee): * 10% chance to slow global speed by 60% ----- def ----- Fatigue -6% Resists +15% lightning Mind.save +6 (+2 eff.) HP.reg +2.00 Stun/Frz- +26% ---------- misc Stam/turn +0.50 Max.hate +2.00 Masteries +0.14 Technique/Combat training Amulets make your neck look great! |
Duvyyayon0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Spell.crit +5% Crit.mult +20.00% Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +10% physical Res.pen +5% blight ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +30% mind Res.Cap +7% all Crit.chn- 15.00% Phys.save +27 (+7 eff.) Confus- +50% ---------- misc Mana/s.crit +2.00 See.Invis +6 Amulets make your neck look great! |
Eilinikira0.1 T5 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +7% ----- def ----- Defense +25 (+5 eff.) Resists +3% acid +15% physical +6% temporal +21% blight Spell.save +15 (+5 eff.) Mind.save +9 (+3 eff.) Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Stam/turn +1.10 Hate/m.crit +3.00 Amulets make your neck look great! |
Hanyrach the Starward0.1 T4 amulet jewelry [Random Unique] Arcane/Nature/Master While equipped: dps ---------- Melee+ 9 light 10 darkness Dmg.mod +6% cold +16% light +12% darkness Melee Ret 10 light On Melee Ret: * 10% chance to blind * 11% chance to reduce damage dealt by 26% ----- def ----- Resists +3% light +26% temporal Pinning- +33% Knockbk- +40% ---------- misc Light +2 Masteries +0.31 Celestial/Light Amulets make your neck look great! |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (161). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
mindweaver's voratun amulet of dexterity (+10)0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +10 Dex +6 Wil dps ---------- Mind.pwr +11 (+3 eff.) ----- def ----- Mind.save +11 (+3 eff.) Confus- +24% Amulets make your neck look great! |
mindweaver's voratun amulet of dexterity (+7)0.1 T5 amulet jewelry [Ego+] Nature/Psionic While equipped: Stats +7 Dex +5 Wil dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Mind.save +11 (+3 eff.) Confus- +16% Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Spell.pwr +11 (+2 eff.) Dmg.mod +9% blight +11% fire ----- def ----- Fatigue -6% HP.reg +3.00 Amulets make your neck look great! |
restful voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Crit.mult +16.00% Spell.pwr +11 (+2 eff.) Dmg.mod +15% blight +8% fire ----- def ----- Fatigue -7% HP.reg +3.00 Amulets make your neck look great! |
voratun amulet 'Dawnminister'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +17 Lck +10 Con dps ---------- Dmg.mod +6% arcane +6% light Acc +17 (+4 eff.) Melee Ret 6 arcane 2 light ----- def ----- Defense +20 (+4 eff.) Resists +6% arcane +15% light Unseen.red 20% ---------- misc Masteries +0.37 Cunning/Survival +0.37 Celestial/Radiance +0.36 Technique/Combat techniques Amulets make your neck look great! |
voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- S.pwr/crit +5 ---------- misc Mana/turn +0.28 Max.mana +29.00 Amulets make your neck look great! |
voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +12.00% Acc +8 (+2 eff.) Apr +15 Amulets make your neck look great! |
voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego+] Arcane While equipped: dps ---------- Melee+ 12 light 9 darkness Dmg.mod +9% light +9% darkness On Melee Ret: * 11% chance to reduce damage dealt by 26% * 9% chance to blind Amulets make your neck look great! |
warmaker's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +10 Str +6 Dex +6 Wil dps ---------- Melee+ 11 light 10 darkness Dmg.mod +15% light +14% darkness On Melee Ret: * 11% chance to reduce damage dealt by 26% * 9% chance to blind Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Chargeclamor the voratun ring0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Dex +5 Con dps ---------- Acc +33 (+7 eff.) Apr +17 Melee Ret 2 lightning On Hit (Melee): * 20% chance to slow global speed by 60% ----- def ----- Defense +15 (+3 eff.) Resists +3% acid +9% cold +12% nature +3% darkness Spell.save +18 (+6 eff.) ---------- misc Max.stam +37.00 Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Earthbreak the gold ring0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Wil +13 Mag dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +8 (+2 eff.) Mind.pwr +11 (+3 eff.) ----- def ----- Resists +6% nature Max.HP +60.00 HP.reg +4.00 Heal.mod +20% Rings make your fingers look great! |
Eilinarelaith the Chillnaught0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +9 Con dps ---------- Dmg.mod +32% blight +12% cold ----- def ----- Armour +17 Resists +9% acid +12% cold +15% darkness Phys.save +18 (+5 eff.) HP.reg +4.21 Rings make your fingers look great! |
Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+10 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Poryvea0.1 T4 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +15% mind ----- def ----- Armour +12 Defense +30 (+6 eff.) Resists +15% mind +6% temporal Crit.chn- 10.00% Max.HP +100.00 Blind- +20% Poison- +20% Pinning- +20% Rings make your fingers look great! |
Relgumnir the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +8 Wil +3 Cun dps ---------- Spell.pwr +13 (+3 eff.) Apr +4 ----- def ----- Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 15.25 cold and 17.53 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's gold ring of warding0.1 T3 ring jewelry [Ego++] Arcane While equipped: Stats +5 Mag +6 Wil dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Resists +13% acid +16% fire +15% lightning +10% cold Rings make your fingers look great! |
conjurer's stralite ring of misery0.1 T4 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +6 Mag +6 Wil +2 Cun dps ---------- Spell.pwr +9 (+2 eff.) Melee+ 12 physical Ranged+ 17 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 32 On Hit (Ranged): * 13% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +10.00 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
gladiator's voratun ring of misery0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +7 Str +6 Cun +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Melee+ 20 physical Ranged+ 18 physical On Hit (Melee): * 18% chance to reduce all saves and defense by 32 On Hit (Ranged): * 16% chance to reduce all saves and defense by 32 ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
gold quartz ring0.1 T3 ring jewelry [Ego++] Master/Psionic While equipped: Stats +3 Cun dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +7 (+1 eff.) Mind.pwr +12 (+4 eff.) Melee+ 13 physical Ranged+ 14 physical Dmg.mod +6% all On Hit (Melee): * 13% chance to reduce all saves and defense by 32 On Hit (Ranged): * 12% chance to reduce all saves and defense by 32 ----- def ----- Stun/Frz- +30% ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
marksman's steel ring of power0.1 T2 ring jewelry [Ego] Arcane/Master While equipped: Stats +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+1 eff.) Mind.pwr +5 (+1 eff.) Acc +8 (+2 eff.) Rings make your fingers look great! |
solipsist's voratun ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +12 (+4 eff.) Rings make your fingers look great! |
steel ring 'Brodeduleg'0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +5 Str dps ---------- Phys.pwr +20 (+4 eff.) Dmg.mod +11% mind ----- def ----- Resists +11% mind +5% arcane Max.HP +40.00 Def/telep +10 Res/telep +10% Dur/telep +10% Rings make your fingers look great! |
steel ring 'Strikemaim' =og=0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Res.pen +20% lightning ----- def ----- Armour +4 Defense +15 (+3 eff.) Phys.save +9 (+2 eff.) Blind- +29% ---------- misc Infravis +4 See.Stealth +12 See.Invis +9 Rings make your fingers look great! |
treant's voratun ring of luminosity0.1 T5 ring jewelry [Ego++] Arcane/Nature While equipped: Stats +8 Mag dps ---------- Melee+ 39 light Ranged+ 38 light Dmg.mod +17% light ----- def ----- Resists +14% nature +13% blight Poison- +25% Disease- +18% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +12 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Cun +8 Mag dps ---------- Spell.pwr +13 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun ring of pilfering0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +13 (+3 eff.) Apr +13 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 99% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
warrior's voratun ring of frost (+26%)0.1 T5 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str dps ---------- Dmg.mod +13% cold ----- def ----- Armour +12 Resists +26% cold Rings make your fingers look great! |
warrior's voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +10 Str +2 Mag dps ---------- Melee+ 25 light Ranged+ 40 light Dmg.mod +19% light ----- def ----- Armour +20 Rings make your fingers look great! |
Drake's Bane (45-68 power, 21 apr)3.0 T2 battleaxe 2H weapon [Unique] Master Power 45.0 - 67.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- D.Red.from +25% Dragon Phys.save +9 (+2 eff.) Stun/Frz- +20% Knockbk- +40% The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
enhanced voratun battleaxe of ruin (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +19 Str +19 Dex +19 Mag +19 Wil +19 Cun +19 Con dps ---------- Phys.crit +17.0% Crit.mult +49.00% Apr +21 Massive two-handed battleaxes. |
enhanced voratun dagger of corruption (36-47 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Nature Power 36.5 - 47.5 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 While equipped: Stats +13 Str +13 Dex +13 Mag +13 Wil +13 Cun +13 Con Sharp, short and deadly. |
quick voratun dagger of disruption (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Disrupt/Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +30% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: Stats +7 Dex dps ---------- Phys.spd +10% Acc +25 (+6 eff.) Sharp, short and deadly. |
Blighted Maul (96-144 power, 22 apr)12.0 T5 greatmaul 2H weapon [Unique] Arcane Power 96.0 - 144.0 Physical Uses 140% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +22 Crit +10.0% Atk.spd 83% Dmg.conv 20% blight On Hit: * 50% chance to reduce strength, dexterity, and constitution by 29 * Blasts creatures in a radius 1 shockwave around your target for 249.69 to 749.07 physical damage (based on Strength). While equipped: dps ---------- Crit.mult +40.00% Dmg.mod +12% physical ----- def ----- Knockbk- +30% Knock away other creatures within radius 4), dealing 644.52 to 1289.04 physical damage (based on Strength) to each. Uses 50 power out of 50/50 The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy. |
Satyrkiller (69-104 power, 4 apr)5.0 T5 greatmaul 2H weapon [Random Unique] Arcane/Master Power 69.0 - 103.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Hit.r1 +26 fire +4 nature +8 darkness On Hit: * 21% chance to reduce damage dealt by 26% While equipped: Stats +9 Con dps ---------- Phys.pwr +20 (+4 eff.) Res.pen +5% nature +19% physical +10% darkness +21% all Acc +33 (+7 eff.) Apr +20 On Hit (Melee): * 21% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +6% nature +6% temporal Disarm- +35% Massive two-handed mauls. |
voratun greatmaul 'Pitchveil' (67-100 power, 4 apr)5.0 T5 greatmaul 2H weapon [Rare] Master Power 67.0 - 100.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% Melee+ +20 darkness On Crit.r2 +20 temporal While equipped: Stats +3 Str dps ---------- Dmg.mod +15% temporal Acc +21 (+5 eff.) On Hit (Melee): * 27% chance to reduce damage dealt by 26% ----- def ----- Defense +19 (+4 eff.) Resists +27% light +18% darkness Crit.chn- 20.40% Disarm- +70% Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed mauls. |
Champion's Will (67-107 power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 67.0 - 107.2 Physical Uses 20% Con, 115% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +12.0% Atk.spd 100% On Hit: * releases a burst of light, dealing 96 light damage (based on Spellpower) in a radius 3 cone. While equipped: Stats +12 Str +6 Mag +7 Con ---------- misc Cooldown Sun Ray -1 Absorption Strike -1 Flash of the Blade -1 Masteries +0.20 Celestial/Sun +0.10 Celestial/Radiance +0.20 Celestial/Crusader Increases the damage of Sun Beam by 15%. Attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt. Uses 30 power out of 30/30 This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Corpsegrind (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 62.0 - 99.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +28 blight On Hit: * 38% chance to reduce strength, dexterity, and constitution by 29 * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +2 Wil dps ---------- Phys.crit +21.0% S.pwr/crit +4 Dmg.mod +3% blight +6% nature +3% light Res.pen +5% arcane ---------- misc Mana/turn +0.20 Massive two-handed swords. |
voratun greatsword 'Scabgrit' (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 61.0 - 97.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +21 blight +8 darkness On Hit: * 20% chance to slow global speed by 60% * 28% chance to reduce strength, dexterity, and constitution by 29 While equipped: Stats +9 Str dps ---------- Dmg.mod +9% nature +17% physical Res.pen +20% nature +13% all Acc +49 (+10 eff.) Apr +14 Melee Ret 8 nature Massive two-handed swords. |
Iselrath4.0 T4 longbow 2H weapon Reqs Shoot [Random Unique] Nature/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 On Hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Stats +15 Str +15 Dex +14 Mag +11 Wil +11 Cun +23 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +25% blight On Hit (Ranged): * 10% chance to gain 10% of a turn (3/turn limit) ---------- misc Masteries +0.30 Wild-gift/Fungus Regenerate 180 life over 5 turns Puts all charms on 20 cooldown Longbows are used to shoot arrows at your foes. |
Strikenaught4.0 T5 longbow 2H weapon Reqs Shoot [Random Unique] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Cun +8 Wil dps ---------- Phys.crit +23.0% Mind.pwr +23 (+7 eff.) Res.pen +15% nature Acc +43 (+9 eff.) Melee Ret 4 lightning On Hit (Ranged): * 18 arcane resource burn ----- def ----- Resists +21% lightning ---------- misc Masteries +0.30 Wild-gift/Antimagic Longbows are used to shoot arrows at your foes. |
Dawn's Blade (50-70 power, 7 apr)3.0 T5 longsword 1H weapon [Unique] Arcane If the sun doesn't set, dawn's power lasts forever. Power 50.0 - 70.0 Light Uses 25% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Against +25% Undead +25% Demon While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+2 eff.) Dmg.mod +20% light Res.pen +25% light ---------- misc Light +2 Cooldown Healing Light -3 Barrier -5 Providence -10 Bathe in Light -5 Masteries +0.20 Celestial/Sun +0.20 Celestial/Combat +0.20 Celestial/Light Invoke dawn, inflicting 381.27 light damage in radius 5 (based on Magic) and lighting the area within radius 10. Uses 35 power out of 35/35 Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Ureslak's Femur (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
enhanced voratun mace (44-61 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Nature Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +12 Str +13 Dex +13 Mag +13 Wil +12 Cun +11 Con Blunt and deadly. |
dreamer's living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +8 (+2 eff.) ---------- misc Psi/turn +1.40 Max.psi +50.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 23/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Lost Staff of Archmage Tarelion (30-36 power, 4 apr, arcane element)5.0 T5 staff 2H weapon [Unique] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: Stats +7 Wil +8 Mag dps ---------- Spell.crit +25% Spell.pwr +40 (+10 eff.) Dmg.mod +30% lightning +30% fire +30% arcane +30% cold ----- def ----- Silence- +40% ---------- misc Mana/s.crit +12.00 Max.mana +40.00 Talents +1 Command Staff Cooldown Chain Lightning -2 Ice Storm -2 Arcane Vortex -2 Fireflash -2 Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
Sunsmasher the dragonbone magestaff (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +9 Dex dps ---------- Spell.crit +5% Crit.mult +40.00% Spell.pwr +23 (+5 eff.) Melee+ 33 fire Dmg.mod +20% blight +30% fire +15% mind Res.pen +30% physical Melee Ret 8 light ----- def ----- Resists +6% physical Phys.save +18 (+5 eff.) ---------- misc Hate/m.crit +5.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Cyrykira the Flashworm1.0 T3 belt armor [Rare] Master While equipped: Stats +3 Str dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +8 (+2 eff.) Res.pen +20% lightning On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Armour +12 Resists +12% fire Spell.save +11 (+4 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Urysin the hardened leather belt1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid Res.pen +10% mind On Hit (Melee): * 20% chance to reduce armor by 39% ----- def ----- Resists +18% acid +11% fire +9% mind +9% cold A belt that goes around your waist. |
drakeskin leather belt 'Halyldir' =merch=1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Dex +1 Mag +6 Cun +5 Con +10 Lck dps ---------- Mind.pwr +12 (+4 eff.) Dmg.mod +12% acid +24% physical Res.pen +18% physical ----- def ----- Phys.save +15 (+4 eff.) Anom.red +20 Stealth +13 Max.HP +130.00 ---------- misc T.Disarm +23 Max.mana +80.00 Max.stam +64.00 Max.hate +18.00 Max.psi +40.00 Max.vim +40.00 Max.P.En +36.00 Max.N.En +36.00 Light +3 Infravis +10 A belt that goes around your waist. |
insulating hardened leather belt of unlife =UNLIFE=1.0 T3 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Resists +8% blight +11% cold +8% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
noble's drakeskin leather belt of magery =10 WILL=1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +10 Mag +10 Wil +6 Cun dps ---------- Spell.crit +5% Against +35% Summoned ----- def ----- D.Red.from +34% Summoned A belt that goes around your waist. |
Cloudspitter the elven-silk cloak (33 def, 0 armour) =merch=2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +25% darkness +6% nature Res.pen +5% lightning +5% cold +18% darkness Melee Ret 6 lightning ----- def ----- Defense +33 (+7 eff.) Resists +9% lightning +24% darkness +12% nature Phys.save +30 (+7 eff.) Spell.save +15 (+5 eff.) Stealth +25 ---------- misc Max.mana +80.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ereluvon the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Str +1 Dex +5 Con dps ---------- Mind.crit +2% Phys.pwr +15 (+3 eff.) Acc +10 (+3 eff.) Apr +2 ----- def ----- Defense +2 (+1 eff.) Phys.save +18 (+5 eff.) Spell.save +6 (+2 eff.) ---------- misc Stam/turn +0.50 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+5 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
elven-silk cloak 'Tulotohir' (3 def, 10 armour) =merch=2.0 T5 cloak armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +2 Mag +10 Wil +5 Cun dps ---------- Mind.crit +8% Dmg.mod +21% blight Res.pen +10% blight ----- def ----- Armour +10 Defense +3 (+1 eff.) Resists +30% temporal +30% darkness +26% cold Spell.save +15 (+5 eff.) Mind.save +12 (+3 eff.) Knockbk- +20% Def/telep +30 Res/telep +12% Dur/telep +30% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 10 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Robes of Deflection (0 def, 7 armour)2.0 T1 cloth armor [Unique] Arcane While equipped: Stats +3 Con +3 Mag dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Armour +7 Hardiness +30% Resists +7% all On Spell Hit: 4% Evasion 1 This set of robes seems to shine with metallic colors. |
stargazer's elven-silk robe of protection (5 def, 5 armour)2.0 T5 cloth armor [Ego+] Arcane/Master While equipped: Stats +6 Cun dps ---------- Spell.crit +10% Spell.pwr +10 (+2 eff.) Dmg.mod +24% light +30% darkness ----- def ----- Armour +5 Defense +5 (+1 eff.) Resists +15% all Phys.save +30 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Hygaziladar the pair of rough leather boots (30 def, 5 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Mov.spd +10% Acc +10 (+3 eff.) On Hit (Melee): * 20 arcane resource burn ----- def ----- Armour +5 Defense +30 (+6 eff.) Fatigue -5% Max.HP +33.00 ---------- misc Stam/turn +0.30 A pair of boots made of leather. |
Loryharagrim the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: Stats +1 Cun dps ---------- Spell.crit +3% Res.pen +15% blight +15% arcane ----- def ----- Armour +5 Resists +27% lightning +24% temporal +12% fire +13% cold ---------- misc Max.mana +60.00 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
The Warped Boots (2 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+4 eff.) Max.HP +80.00 HP.reg -0.20 Spit Blight: Level 3.0 Pwr.cost 10 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 303.97 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Unlightbreeze (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Cun +4 Wil ----- def ----- Armour +4 Fatigue +3% Resists +3% darkness +9% temporal Phys.save +7 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +11 (+3 eff.) Heal.mod +20% Confus- +10% Pinning- +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -6% Max.HP +60.00 ---------- misc Stam/turn +0.90 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Malavon' (0 def, 9 armour) =4CON=2.0 T3 feet armor [Rare] Psionic While equipped: Stats +4 Con +3 Wil dps ---------- Mind.pwr +5 (+1 eff.) Res.pen +7% physical ----- def ----- Armour +9 Resists +15% acid Spell.save +3 (+1 eff.) Poison- +10% Pinning- +20% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 31 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
pair of voratun boots 'Anonik' (26 def, 5 armour) =merch=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +21 Dex +6 Wil +10 Cun dps ---------- Dmg.mod +3% mind Melee Ret 4 mind ----- def ----- Armour +5 Defense +26 (+6 eff.) Fatigue -6% Phys.save +35 (+8 eff.) Spell.save +12 (+4 eff.) Mind.save +15 (+4 eff.) Disease- +20% Pinning- +10% Knockbk- +20% ---------- misc Max.enc +43 Disengage: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 117% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Layulle (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Str dps ---------- Phys.crit +4.0% Spell.crit +9% Spell.pwr +16 (+4 eff.) Res.pen +25% physical ----- def ----- Armour +3 Fatigue +5% Max.HP +100.00 Confus- +20% ---------- misc Mana/turn +0.35 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Storm's kiss (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 11 mind 19 darkness Dmg.mod +9% lightning +6% acid Melee Ret 4 lightning On Hit (Melee): * 13% chance to reduce all saves and defense by 32 ----- def ----- Armour +2 Fatigue +3% Resists +3% acid +3% fire +21% lightning Mind.save -11 (-3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets 'Healwilter' (0 def, 9 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Str +2 Dex dps ---------- Melee+ 6 physical Dmg.mod +9% nature +3% physical Melee Ret 6 physical ----- def ----- Armour +9 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of the Elements (0 def, 10 armour)2.0 T5 head armor [Unique] Arcane While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.pwr +15 (+3 eff.) Mind.pwr +15 (+5 eff.) Melee+ 10 acid 10 fire 10 lightning 10 cold Dmg.mod +25% acid +25% fire +25% cold +25% lightning ----- def ----- Armour +10 Fatigue +5% Resists +25% acid +25% fire +25% cold +25% lightning This jeweled crown shimmers with colors. |
Deepsreaper (0 def, 3 armour) =3CON=3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Con dps ---------- Crit.mult +5.00% Res.pen +10% darkness Apr +1 ----- def ----- Armour +3 Fatigue +5% Crit.chn- 15.00% Spell.save +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Elenastir the Oozeblack (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +20 Str dps ---------- Dmg.mod +9% nature Melee Ret 8 acid 2 light On Hit (Melee): * 23% chance to slow global speed by 60% ----- def ----- Armour +5 Fatigue +5% Resists +13% acid +9% light +9% cold +13% fire +6% nature +15% lightning A cap made of leather. |
Erelefang the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Str +3 Wil dps ---------- Phys.crit +8.0% Melee Ret 8 mind ----- def ----- Armour +4 Fatigue +4% Mind.save +10 (+3 eff.) ---------- misc Stam/turn +1.00 Light +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Flashsting the dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Dmg.mod +24% light +12% lightning Melee Ret 8 lightning ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +8% fire +8% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Issafang (3 def, 0 armour) =17 WILL=2.0 T5 head armor [Random Unique] Arcane/Master While equipped: Stats +7 Mag +17 Wil dps ---------- Phys.crit +3.0% Spell.pwr +5 (+1 eff.) Dmg.mod +12% light +9% temporal +14% darkness +19% physical Apr +1 ----- def ----- Defense +3 (+1 eff.) Resists +4% physical Phys.save +19 (+5 eff.) A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Corpsewilder' (14 def, 11 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +7 Cun +4 Con dps ---------- Dmg.mod +9% nature +6% cold Acc +12 (+3 eff.) Melee Ret 4 cold On Hit (Melee): * 20% chance to slow global speed by 60% On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +11 Defense +14 (+3 eff.) Fatigue +5% Resists +5% all Phys.save +7 (+2 eff.) A cap made of leather. |
insulating drakeskin leather cap of knowledge (0 def, 5 armour)2.0 T5 head armor [Ego+] Master/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +14% fire +15% cold A cap made of leather. |
iron helm 'Xeruwe' (0 def, 3 armour) =WATER=3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 60% * 20 arcane resource burn ----- def ----- Armour +3 Fatigue +5% Resists +3% temporal +7% cold Crit.chn- 5.00% Phys.save +3 (+1 eff.) ---------- misc Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
mindwoven elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: Stats +7 Cun +9 Wil dps ---------- Mind.crit +12% Mind.pwr +6 (+2 eff.) ----- def ----- Defense +3 (+1 eff.) Mind.save +18 (+5 eff.) ---------- misc Psi/turn +0.40 Hateful Whisper: Puts all charms on 15 cooldown Level 4.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 224 Mind damage and spreads amongst your foes, dealing damage and feeding you 4.2 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 30% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Glitterward (5 def, 23 armour)14.0 T5 heavy armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +8 Str +7 Mag +8 Wil +6 Con dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +8% Phys.pwr +20 (+4 eff.) Spell.pwr +23 (+5 eff.) Mind.pwr +25 (+7 eff.) Res.pen +10% physical Melee Ret 6 light ----- def ----- Armour +23 Defense +5 (+1 eff.) Fatigue +12% Resists +24% lightning +9% physical +21% temporal +11% cold +10% fire +13% acid A suit of armour made of mail. |
enlightening drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Master/Psionic While equipped: Stats +9 Cun +9 Wil ----- def ----- Armour +8 Defense +20 (+4 eff.) Fatigue +8% Resists +30% lightning Mind.save +25 (+7 eff.) A suit of armour made of leather. |
The Black Plate (25 def, 35 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+9 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat +0.20 Corruption/Oppression ShadowPwr +10 Grants physical power equal to your Shadow Power. "Wreckage all about you. Is there anything left inside?" |
Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Unsetting Sun (16 def, 20 armour, 50-60 power, 280 block)7.0 T5 shield armor Reqs Shield usage training [Unique] Arcane Glows brightly in the light of dawn. When used to Attack: Power 50.0 - 60.0 Light Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +280 While equipped: ----- def ----- Armour +20 Defense +16 (+4 eff.) Rng.Def +17 (+4 eff.) Fatigue +14% Resists +30% blight +30% darkness Spell.save +19 (+7 eff.) ---------- misc Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
3 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
208 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
10 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Glimmerward (dig speed 16 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +2 Str dps ---------- Dmg.mod +9% fire +11% mind +27% light ----- def ----- Armour +10 Resists +6% nature Spell.save +15 (+5 eff.) Mind.save +11 (+3 eff.) Heal.mod +20% Disease- +20% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Lightdream (dig speed 39 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% ----- def ----- Fatigue -5% Resists +6% light +4% physical Phys.save +6 (+2 eff.) ---------- misc Hate/m.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 30 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 68.70 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
dream-smith's voratun pickaxe (dig speed 11 turns)3.0 T5 digger tool [Ego+] Psionic While equipped: Stats +3 Str dps ---------- Dmg.mod +11% mind +9% fire ----- def ----- Mind.save +11 (+3 eff.) While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
6 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+2 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
alchemist's lamp 'Morningcast'1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Dmg.mod +8% mind ----- def ----- Resists +14% blight +6% cold +5% arcane +6% darkness Max.HP +53.00 HP.reg +5.00 ---------- misc Light +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Xeroriaba'1.0 T3 lite [Rare] Master While equipped: Stats +5 Dex +1 Con ----- def ----- Armour +4 Defense +15 (+3 eff.) Die.at -40.00 life ---------- misc Light +7 Infravis +1 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Ce'Noyarin'2.0 T1 lite [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +3% lightning +9% cold Crit.chn- 5.00% Spell.save +9 (+3 eff.) Heal.mod +5% Teleport- +20% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern 'Glimmeridol' =3CON=2.0 T1 lite [Rare] Master While equipped: Stats +3 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +3% physical ----- def ----- Armour +4 Resists +6% mind ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Grinymnir'1.0 T5 lite [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Wil dps ---------- Phys.crit +5.0% Mind.crit +11% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Mind.pwr +8 (+2 eff.) Res.pen +9% all Apr +10 ----- def ----- Resists +3% cold +3% fire Spell.save +15 (+5 eff.) Mind.save +8 (+2 eff.) Knockbk- +20% Teleport- +10% ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's alchemist's lamp of corpselight1.0 T3 lite [Ego++] Arcane/Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Spell.crit +4% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) Spell.pwr +4 (+1 eff.) ----- def ----- Resists +9% blight +7% darkness ---------- misc Light +4 Infravis +4 See.Invis +7 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 cooldown Level 1.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 31 blight damage or heals 43 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Dmg.mod +15% temporal ----- def ----- Resists +15% temporal Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
7 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 573.52 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of voratun shots 'Heatmalice' (22/22, 68-81 power, 6 apr)3.0 T5 shot ammo [Rare] Master Power 67.5 - 81.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 22 Ranged+ +27 fire +20 mind On Hit.r1 +27 fire On Crit.r2 +27 fire +27 darkness +27 mind On Hit: * 27% chance to reduce damage dealt by 26% Shots are used with slings to pummel your foes to death. |
Mardarach the Brightrupture [power 141] (25 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: Stats +4 Str dps ---------- Dmg.mod +6% light +9% physical ----- def ----- Defense +10 (+2 eff.) Resists +6% mind Die.at -60.00 life Setup a psionic shield, reducing all damage taken by 141 for 5 turns Puts all charms on 25 cooldown 100% to gain a 29% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Lightspitter the elven-wood totem of stinging [power 386] (15 cooldown)2.0 T4 totem charm [Random Unique] Nature While equipped: dps ---------- Dmg.mod +6% light Res.pen +15% light +25% acid ---------- misc Light +3 Sting an enemy dealing 413 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to gain a 24% chance to evade weapon attacks for 2 turns. 100% to reduce fatigue by 47% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
Your patron's plan worked. As your body was crushed by the raw forces of the void portal it opened wide. In an instant the connection was made and waves of heat came through.
The mad sun brought forth all its power through the portal, turning the High Peak into a giant searing needle!
A few minutes later the whole world was set ablaze, nothing survived except Faeros elementals.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By OneMoreTime123 the Cornac Sun Paladin level 42
9th Mirth 123rd year of Ascendancy at 16:43 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By OneMoreTime123 the Cornac Sun Paladin level 50
49th Regrowth 124th year of Ascendancy at 15:50 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By OneMoreTime123 the Cornac Sun Paladin level 41
7th Mirth 123rd year of Ascendancy at 23:31 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By OneMoreTime123 the Cornac Sun Paladin level 47
19th Dusk 123rd year of Ascendancy at 18:24 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By OneMoreTime123 the Cornac Sun Paladin level 50
70th Haze 123rd year of Ascendancy at 23:02 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By OneMoreTime123 the Cornac Sun Paladin level 11
4th Flare 122nd year of Ascendancy at 09:59 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By OneMoreTime123 the Cornac Sun Paladin level 44
11st Dusk 123rd year of Ascendancy at 00:18 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By OneMoreTime123 the Cornac Sun Paladin level 34
36th Pyre 123rd year of Ascendancy at 19:11 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By OneMoreTime123 the Cornac Sun Paladin level 24
73rd Dusk 122nd year of Ascendancy at 02:43 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By OneMoreTime123 the Cornac Sun Paladin level 32
23rd Pyre 123rd year of Ascendancy at 23:02 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By OneMoreTime123 the Cornac Sun Paladin level 34
36th Pyre 123rd year of Ascendancy at 05:26 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By OneMoreTime123 the Cornac Sun Paladin level 50
6th Pyre 124th year of Ascendancy at 15:54 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By OneMoreTime123 the Cornac Sun Paladin level 34
48th Pyre 123rd year of Ascendancy at 02:33 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By OneMoreTime123 the Cornac Sun Paladin level 10
6th Mirth 122nd year of Ascendancy at 00:54 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By OneMoreTime123 the Cornac Sun Paladin level 20
43rd Dusk 122nd year of Ascendancy at 01:55 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By OneMoreTime123 the Cornac Sun Paladin level 30
62nd Regrowth 123rd year of Ascendancy at 13:22 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By OneMoreTime123 the Cornac Sun Paladin level 40
4th Mirth 123rd year of Ascendancy at 01:18 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By OneMoreTime123 the Cornac Sun Paladin level 50
71st Dusk 123rd year of Ascendancy at 13:02 see stats
Lost in translation (Insane (Roguelike) difficulty)
Destroyed the naga portal in the slazish fens and got caught in the after-effect.By OneMoreTime123 the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 15:26 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By OneMoreTime123 the Cornac Sun Paladin level 50
49th Regrowth 124th year of Ascendancy at 04:39 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By OneMoreTime123 the Cornac Sun Paladin level 50
60th Regrowth 124th year of Ascendancy at 01:27 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By OneMoreTime123 the Cornac Sun Paladin level 29
7th Haze 122nd year of Ascendancy at 22:47 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By OneMoreTime123 the Cornac Sun Paladin level 38
79th Pyre 123rd year of Ascendancy at 15:00 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By OneMoreTime123 the Cornac Sun Paladin level 19
41st Dusk 122nd year of Ascendancy at 22:01 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By OneMoreTime123 the Cornac Sun Paladin level 44
11st Dusk 123rd year of Ascendancy at 02:12 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By OneMoreTime123 the Cornac Sun Paladin level 50
11st Pyre 124th year of Ascendancy at 00:23 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By OneMoreTime123 the Cornac Sun Paladin level 11
5th Dusk 122nd year of Ascendancy at 19:48 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By OneMoreTime123 the Cornac Sun Paladin level 50
6th Regrowth 124th year of Ascendancy at 07:05 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By OneMoreTime123 the Cornac Sun Paladin level 29
62nd Regrowth 123rd year of Ascendancy at 13:22 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By OneMoreTime123 the Cornac Sun Paladin level 50
11st Pyre 124th year of Ascendancy at 00:24 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By OneMoreTime123 the Cornac Sun Paladin level 43
9th Dusk 123rd year of Ascendancy at 22:38 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By OneMoreTime123 the Cornac Sun Paladin level 11
7th Dusk 122nd year of Ascendancy at 05:51 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By OneMoreTime123 the Cornac Sun Paladin level 49
56th Dusk 123rd year of Ascendancy at 07:52 see stats
This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)
"Won" ToME by sacrificing yourself for your patron Distant Sun, opening a portal for it to burn and consume the world.By OneMoreTime123 the Cornac Sun Paladin level 50
11st Pyre 124th year of Ascendancy at 00:24 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By OneMoreTime123 the Cornac Sun Paladin level 23
70th Dusk 122nd year of Ascendancy at 19:00 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By OneMoreTime123 the Cornac Sun Paladin level 17
31st Dusk 122nd year of Ascendancy at 06:00 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By OneMoreTime123 the Cornac Sun Paladin level 40
6th Mirth 123rd year of Ascendancy at 21:44 see stats
Log
Shield of Light performs a melee critical strike against Argoniel!
Argoniel's spell attains critical power!
Argoniel resists the effect 'Armor Corroded'!
OneMoreTime123 is free from the acid.
Melee retaliation hits OneMoreTime123 for (5 absorbed), 0 acid, (5 absorbed), 0 fire, (5 absorbed), 0 acid, (5 absorbed), 0 fire, (4 absorbed), 0 acid, (5 absorbed), 0 fire (0 total damage).
Shield of Light hits Argoniel for 175 light, 88 light, 23 darkness, 25 light, 12 light, 3 darkness, 8 light, 2 darkness, 8 light, 4 light, 1 darkness, 83 light, 42 light, 11 darkness, 3 light, 1 darkness, 3 light, 1 light, 0 darkness, 3 light, 1 darkness, 3 light, 1 light, 0 darkness (502 total damage).
OneMoreTime123 hits Argoniel for (13 absorbed), 148 light, 80 light, 21 darkness, 13 light, 3 darkness, 13 light, 7 light, 2 darkness, 55 light, 27 light, 7 darkness, 78 light, 39 light, 10 darkness, 25 light, 12 light, 3 darkness, 8 light, 2 darkness, 8 light, 4 light, 1 darkness, 83 light, 42 light, 11 darkness, 3 light, 1 darkness, 3 light, 1 light, 0 darkness (711 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
High Sun Paladin Aeryn is free from the epidemic.
The shield around High Sun Paladin Aeryn crumbles.
Argoniel damages herself through Martyrdom!
Epidemic from Argoniel hits High Sun Paladin Aeryn for (20 absorbed), 62 blight (62 total damage).
High Sun Paladin Aeryn receives 11 healing from Shield of Light.
Bleeding from OneMoreTime123 hits Argoniel for 151 light damage.
Bleeding from OneMoreTime123 killed Argoniel!
OneMoreTime123's solar fury subsides.
Talent Shield Pummel is ready to use.
Talent Brandish is ready to use.
Talent Sun Ray is ready to use.
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: This is how the world ends: swallowed in fire, but not in darkness. (Insane (Roguelike) difficulty)!
New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Option unlocked: New game difficulty mode: Madness
Saving game...
Saving done.

























































































































































































