Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Higher |
Class | Bulwark |
Level / Exp | 50 / 2985% |
Size | medium |
Lifes / Deaths | Killed by Adarin the multi-hued drake at level 40 on the 56th Pyre 123rd year of Ascendancy at 22:46 / 2Killed by Atamathon the Giant Golem at level 50 on the 71st Regrowth 124th year of Ascendancy at 12:47 |
Primary Stats
Strength | 119 (base 65) |
Dexterity | 114 (base 61) |
Constitution | 95 (base 34) |
Magic | 51 (base 13) |
Willpower | 48 (base 14) |
Cunning | 105 (base 62) |
Resources
Life | -425/1928 |
Stamina | 54/342 |
Healing Factor | 1.4812106582884 |
Regeneration | 0.3703026645721 |
Speed
Mental | +10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11 |
Lite | 9 |
Infravision | 15.080441152621 |
See Stealth | 45.74674930024 |
See Invisible | 60.74674930024 |
Offense: Mainhand
Damage | 207 |
Accuracy | 97 |
Crit Chance | 60% |
APR | 36 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 71 |
Crit Chance | 62% |
Speed | 1 |
Offense: Mind
Mindpower | 78 |
Crit Chance | 32% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +50% |
Temporal | +30% |
Acid | +30% |
Physical | +95% |
Cold | +24% |
All | +15% |
Offense: Damage Penetration
Physical | +70% |
Blight | +35% |
Arcane | +55% |
Fire | +59% |
All | +25% |
Defense: Base
Armour (hardiness) | 132.48542604592 (100%) |
Defense | 73 |
Ranged Defense | 73 |
Fatigue | 41 |
Physical Save | 62 |
Spell Save | 48 |
Mental Save | 56 |
Defense: Resistances
Acid | + 70%( 70%) |
Blight | + 63%( 70%) |
Arcane | + 36%( 70%) |
Cold | + 56%( 70%) |
All | + 22%( 70%) |
Physical | + 34%( 70%) |
Lightning | + 70%( 70%) |
Light | + 34%( 70%) |
Temporal | + 34%( 70%) |
Mind | + 42%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 59%( 70%) |
Nature | + 53%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 0% |
Knockback Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 30% |
Blind Resistance | 15% |
Inscriptions (5/5)
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 79 up to 7 times. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 956% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 44% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 67 up to 6 times. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat veteran | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Technique / Battle tactics | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Cunning by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by Betorira the skeleton warrior. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You failed to protect the repented thief from death by steamgun turret. Escort: repented thief (level 1 of Daikara) | failed |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved talent Disarm (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 3391. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Unbreakable Greaves (8 def, 20 armour) Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Quiver | Arkul's Siege Arrows (14/14, 68-95 power, 100 apr) Arkul's Siege Arrows (14/14, 68-95 power, 100 apr)3.0 T5 arrow ammo [Unique] Master Power 68.0 - 95.2 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +100 Crit +10.0% Capacity 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Light source | Mardiyon =merch= Mardiyon =merch=1.0 T5 lite [Random Unique] Arcane/Master While equipped: Stats +2 Wil dps ---------- Spell.crit +9% Spell.pwr +6 (+1 eff.) Res.pen +25% all Apr +30 Melee Ret 8 arcane 24 fire On Hit (Melee): * 20% chance to reduce armor by 42% ----- def ----- Resists +18% blight +10% fire +15% darkness ---------- misc Mana/turn +0.04 Max.mana +40.00 Light +9 Infravis +6 See.Invis +15 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 44 blight damage or heals 57 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Glevena (30 def, 4 armour) Glevena (30 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +10 Con dps ---------- Crit.mult +20.00% Phys.pwr +25 (+4 eff.) Res.pen +10% blight Acc +25 (+5 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Armour +4 Defense +30 (+7 eff.) Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Dakhtun's Gauntlets (0 def, 6 armour) Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Unarmed combat: Power 36.0 - 50.4 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Melee+ +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | Gloryna the yew totem of thorny skin [power 50] (12 cooldown) Gloryna the yew totem of thorny skin [power 50] (12 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +30 (+5 eff.) Dmg.mod +15% acid Res.pen +25% physical ----- def ----- Defense +15 (+4 eff.) Harden the skin for 7 turns increasing armour by 50 and armour hardiness by 50% Puts all charms on 12 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
On fingers | Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +2% Crit.mult +5.00% S.pwr/crit +6 Dmg.mod +20% darkness Res.pen +10% arcane ----- def ----- Armour +2 Resists +26% acid +40% darkness +25% fire +21% cold +30% lightning Spell.save +9 (+3 eff.) Mind.save +13 (+4 eff.) Confus- +36% ---------- misc Vim/s.crit +2.04 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Camogorn the Dimwhisper Camogorn the Dimwhisper0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Cun +9 Dex dps ---------- Spell.crit +2% Crit.mult +10.00% Phys.pwr +20 (+3 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +6% darkness +8% all Acc +15 (+3 eff.) ----- def ----- Resists +15% nature +14% blight Spell.save +6 (+2 eff.) Poison- +30% Disease- +26% ---------- misc Vim/s.crit +2.11 Max.vim +20.00 Rings make your fingers look great! |
Around neck | Limmir's Amulet of the Moon Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +30 Con ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Stun/Frz- +60% Amulets make your neck look great! |
In main hand | Wretchjam the voratun longsword (44-61 power, 6 apr) =merch= Wretchjam the voratun longsword (44-61 power, 6 apr) =merch=3.0 T5 longsword 1H weapon [Random Unique] Arcane/Master Power 43.5 - 60.9 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Hit.r1 +24 nature On Hit: * 25% chance for lightning to strike from the target to a second target dealing 115 damage On Crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 While equipped: Stats +8 Str +6 Dex dps ---------- Phys.spd +10% Dmg.mod +9% darkness +13% physical Acc +50 (+9 eff.) Melee Ret 6 lightning On Hit (Melee): * 24% chance to slow global speed by 71% ----- def ----- Resists +6% lightning Sharp, long, and deadly. |
Around waist | Sleetquill =merch= Sleetquill =merch=1.0 T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +15 Mag +11 Wil dps ---------- Spell.crit +6% Mind.pwr +12 (+3 eff.) Dmg.mod +9% temporal +18% physical +9% cold Res.pen +20% physical Melee Ret 4 temporal 6 cold ----- def ----- Defense +21 (+5 eff.) Resists +6% temporal Phys.save +15 (+4 eff.) Stealth +15 ---------- misc Mana/s.crit +2.00 A belt that goes around your waist. |
In off hand | voratun shield 'Mayyrenne' (0 def, 21 armour, 62-74 power, 301 block) =merch= voratun shield 'Mayyrenne' (0 def, 21 armour, 62-74 power, 301 block) =merch=7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane/Nature/Master/Psionic When used to Attack: Power 62.0 - 74.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +301 Melee+ +18 lightning On Hit: * 10% chance to reduce armor by 42% While equipped: Stats +6 Dex dps ---------- Dmg.mod +6% temporal Res.pen +20% arcane Melee Ret 31 lightning 6 acid On Hit (Melee): * 15% chance to reduce all saves and defense by 42 On Melee Ret: * 35% chance to reduce all saves and defense by 42 ----- def ----- Armour +21 Fatigue +8% Resists +25% acid +9% temporal +12% fire +13% cold +29% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Searminister (3 def, 22 armour) Searminister (3 def, 22 armour)2.0 T5 cloak armor [Rare] Nature While equipped: Stats +4 Wil dps ---------- Phys.crit +7.0% Phys.pwr +41 (+7 eff.) Dmg.mod +24% physical Res.pen +34% fire Acc +20 (+4 eff.) Melee Ret 14 physical ----- def ----- Armour +22 Defense +3 (+1 eff.) Max.HP +60.00 ---------- misc Infravis +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Plate of the Blackened Mind (15 def, 40 armour) Plate of the Blackened Mind (15 def, 40 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+3 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+4 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Dominate: Level 2.0 Pwr.cost 9 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 8 Armour, 12 Defense and your attacks will gain 18% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Inventory
regeneration infusion of the duelist (heal 623; 13 cd) regeneration infusion of the duelist (heal 623; 13 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 623 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 42%; magical, mental; dur 3; cd 13) wild infusion of the duelist (res 42%; magical, mental; dur 3; cd 13)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 42% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (342.00 temporal damage, removed from time 4 turns) Rune of the Rift (342.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 444.60 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the wizard (threshold 61; blocks 8; dur 4; cd 17) stormshield rune of the wizard (threshold 61; blocks 8; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 61 up to 8 times. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Tome of Uttercold Tome of Uttercold0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you. |
Tome of Wildfire Tome of Wildfire0.1 tome scroll [Unique] Arcane Learn the ancient secrets. This huge book is covered in searing flames. Yet they do not harm you. |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Daneth's Neckguard Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Resists +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-3 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Hellstreaker Hellstreaker0.1 T3 amulet jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +12% mind Melee Ret 4 mind ----- def ----- Defense +30 (+7 eff.) Resists +12% fire Phys.save +16 (+4 eff.) Spell.save +19 (+6 eff.) Mind.save +19 (+5 eff.) Confus- +20% Knockbk- +20% Amulets make your neck look great! |
Mayamina the gold amulet Mayamina the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +16 Dex +6 Cun +8 Con dps ---------- Mov.spd +10% Apr +7 ----- def ----- Defense +15 (+4 eff.) Fatigue -8% HP.reg +3.00 ---------- misc Stam/turn +0.90 Max.stam +30.00 Amulets make your neck look great! |
Withering Orbs Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
enraging voratun amulet of soulsearing enraging voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +16.00% Phys.pwr +9 (+2 eff.) Spell.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +6% blight +8% fire +9% physical Amulets make your neck look great! |
insulating copper amulet of dexterity (+2) insulating copper amulet of dexterity (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Dex ----- def ----- Resists +10% fire +10% cold Amulets make your neck look great! |
mindweaver's voratun amulet of manastreaming mindweaver's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Psionic While equipped: Stats +4 Mag +4 Wil dps ---------- Mind.pwr +11 (+3 eff.) S.pwr/crit +5 ----- def ----- Mind.save +12 (+4 eff.) Confus- +18% ---------- misc Mana/turn +0.31 Max.mana +45.00 Amulets make your neck look great! |
restful stralite amulet of murder restful stralite amulet of murder0.1 T4 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +14.00% Acc +7 (+2 eff.) Apr +14 ----- def ----- Fatigue -7% HP.reg +3.00 Amulets make your neck look great! |
serendipitous stralite amulet of willpower (+7) serendipitous stralite amulet of willpower (+7)0.1 T4 amulet jewelry [Ego+] Nature While equipped: Stats +7 Lck +6 Wil dps ---------- Acc +8 (+2 eff.) ----- def ----- Defense +13 (+3 eff.) Unseen.red 10% Amulets make your neck look great! |
serendipitous voratun amulet of cunning (+14) serendipitous voratun amulet of cunning (+14)0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +14 Lck +7 Cun dps ---------- Acc +15 (+3 eff.) ----- def ----- Defense +11 (+3 eff.) Unseen.red 17% Amulets make your neck look great! |
starlit steel amulet of healing starlit steel amulet of healing0.1 T2 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% light +11% darkness Heal.mod +10% Blind- +20% Cut- +50% Heal: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 389 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
steel amulet 'Starpiercer' steel amulet 'Starpiercer'0.1 T2 amulet jewelry [Random Unique] Disrupt/Master/Psionic While equipped: Stats +4 Dex +2 Wil +4 Cun +4 Con dps ---------- Mind.pwr +8 (+2 eff.) Mov.spd +10% Dmg.mod +9% light Res.pen +5% darkness +10% light Melee Ret 2 light ----- def ----- Fatigue -4% Resists +12% nature +12% blight Mind.save +7 (+2 eff.) HP.reg +1.00 Poison- +22% Disease- +27% Confus- +13% ---------- misc Stam/turn +0.50 Amulets make your neck look great! |
stralite amulet 'Torchtorrent' stralite amulet 'Torchtorrent'0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +1 Wil +9 Cun dps ---------- Phys.pwr +9 (+2 eff.) Phys.spd +10% Dmg.mod +6% fire +7% physical Res.pen +15% fire ----- def ----- Resists +20% light +18% darkness Blind- +36% Amulets make your neck look great! |
vitalizing voratun amulet of murder vitalizing voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +4 Con dps ---------- Crit.mult +16.00% Acc +8 (+2 eff.) Apr +16 ----- def ----- Phys.save +10 (+3 eff.) Max.HP +57.00 HP.reg +5.00 Amulets make your neck look great! |
wanderer's voratun amulet of manastreaming wanderer's voratun amulet of manastreaming0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +7 Dex +4 Mag +8 Cun +8 Con dps ---------- S.pwr/crit +5 Mov.spd +10% ----- def ----- Fatigue -7% HP.reg +4.00 ---------- misc Stam/turn +1.00 Mana/turn +0.27 Max.mana +41.00 Amulets make your neck look great! |
warrior's copper amulet of cunning (+3) warrior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.20 Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Adovena the copper ring Adovena the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical +11% cold Apr +3 ----- def ----- Resists +3% mind +22% cold ---------- misc Stam/turn +2.00 Max.stam +30.00 Rings make your fingers look great! |
Belynne Belynne0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Acc +40 (+7 eff.) ----- def ----- Defense +40 (+9 eff.) Resists +24% blight +18% cold Die.at -80.00 life HP.reg +9.00 Stun/Frz- +50% ---------- misc Max.stam +39.91 Rings make your fingers look great! |
Cracklewyrd the voratun ring Cracklewyrd the voratun ring0.1 T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +4 Cun dps ---------- Melee+ 25 physical Ranged+ 32 physical Dmg.mod +17% darkness +12% lightning Res.pen +5% darkness Melee Ret 4 lightning On Hit (Melee): * 16% chance to reduce all saves and defense by 42 * 20% chance to reduce damage dealt by 34% On Hit (Ranged): * 20% chance to reduce all saves and defense by 42 ----- def ----- Resists +34% darkness +12% lightning Max.HP +47.00 Disarm- +38% Pinning- +50% Knockbk- +45% ---------- misc Hate/m.crit +3.00 Max.hate +13.00 Bleeding Edge: Puts all charms on 12 cooldown Level 5.2 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Emyyalaith the Dazzleenvy Emyyalaith the Dazzleenvy0.1 T2 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Dex +3 Cun +4 Con dps ---------- Dmg.mod +9% light ----- def ----- Crit.chn- 15.00% Phys.save +8 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc Light +3 Rings make your fingers look great! |
Gloomorder Gloomorder0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex +10 Cun +10 Con dps ---------- Phys.pwr +15 (+3 eff.) Dmg.mod +44% darkness Res.pen +10% darkness Acc +15 (+3 eff.) ----- def ----- Resists +18% lightning +15% fire +40% darkness Rings make your fingers look great! |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Mnemonic Mnemonic0.1 T5 ring jewelry [Unique] Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +25% mind Mind.save +20 (+6 eff.) Confus- +40% ---------- misc Psi/turn +0.50 Masteries +0.20 Psionic/Mentalism On Mind Hit: 10% Mental Refresh 1 When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Mental Shielding: (Instant) Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Nightsong =6CUN= Nightsong =6CUN=0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+2 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 30 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Olomatogar the Quenchwing Olomatogar the Quenchwing0.1 T5 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+4 eff.) Mind.pwr +15 (+4 eff.) Dmg.mod +18% cold On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +16% temporal Spell.save +19 (+6 eff.) Heal.mod +15% Blind- +20% Poison- +21% Rings make your fingers look great! |
Tuladralin Tuladralin0.1 T4 ring jewelry [Rare] Arcane While equipped: dps ---------- Phys.crit +2.0% Dmg.mod +18% light Res.pen +15% blight +25% physical Acc +30 (+6 eff.) ----- def ----- Armour +12 Resists +9% acid +36% light +5% arcane ---------- misc Max.stam +30.30 Rings make your fingers look great! |
Vargh Redemption Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 17.84 cold and 28.05 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 36 power out of 60/60 This azure ring seems to be always moist to the touch. |
Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Eternal Guard You have set the ring to grant you Eternal Guard! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xeta Xeta0.1 T2 ring jewelry [Rare] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +13% fire Melee Ret 6 physical ----- def ----- Defense +20 (+5 eff.) Resists +6% blight +26% fire +12% temporal Rings make your fingers look great! |
copper citrine ring copper citrine ring0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Mov.spd +11% Acc +6 (+1 eff.) ----- def ----- Defense +6 (+2 eff.) ---------- misc Light +4 Infravis +4 Blinding Speed: Puts all charms on 24 cooldown Level 3.9 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
copper citrine ring copper citrine ring0.1 T1 ring jewelry [Ego++] Nature/Master While equipped: Stats +2 Con ----- def ----- Spell.save +10 (+3 eff.) Max.HP +40.00 HP.reg +5.00 Heal.mod +11% ---------- misc Max.stam +10.00 Light +4 Infravis +4 Rings make your fingers look great! |
gold quartz ring gold quartz ring0.1 T3 ring jewelry [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.pwr +9 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +9 (+2 eff.) Melee+ 12 light Ranged+ 27 light Dmg.mod +12% light +6% all ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
gold ring 'Belabrethra' gold ring 'Belabrethra'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +5 Cun dps ---------- Mind.crit +3% Phys.pwr +11 (+2 eff.) Spell.pwr +10 (+2 eff.) Mind.pwr +11 (+3 eff.) ----- def ----- Armour +6 Defense +30 (+7 eff.) Resists +5% arcane Mind.save +9 (+3 eff.) Die.at -80.00 life Rings make your fingers look great! |
mule's gold ring of perseverance mule's gold ring of perseverance0.1 T3 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +2.00 Stun/Frz- +20% ---------- misc Max.enc +25 Rings make your fingers look great! |
painweaver's gold ring of life painweaver's gold ring of life0.1 T3 ring jewelry [Ego++] Nature/Master While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +7 (+2 eff.) Dmg.mod +5% all ----- def ----- Max.HP +53.00 HP.reg +9.00 Heal.mod +13% Rings make your fingers look great! |
psionicist's stralite ring of luminosity psionicist's stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +6 Wil +5 Mag dps ---------- Melee+ 24 light Ranged+ 19 light Dmg.mod +14% light ----- def ----- Mind.save +12 (+4 eff.) Rings make your fingers look great! |
savage's stralite ring savage's stralite ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +4 Con ----- def ----- Spell.save +14 (+4 eff.) ---------- misc Max.stam +22.00 Rings make your fingers look great! |
solipsist's voratun ring solipsist's voratun ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +7 Wil dps ---------- Mind.pwr +7 (+2 eff.) Rings make your fingers look great! |
stralite quartz ring stralite quartz ring0.1 T4 ring jewelry [Ego+] Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Stun/Frz- +30% Rings make your fingers look great! |
stralite ring of pilfering stralite ring of pilfering0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+2 eff.) Apr +11 ----- def ----- Defense +13 (+3 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
titan's copper ring of clarity =3CON= titan's copper ring of clarity =3CON=0.1 T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Confus- +21% Rings make your fingers look great! |
titan's copper ring of tenacity titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+2 eff.) Max.HP +20.00 Disarm- +21% Pinning- +23% Knockbk- +20% Rings make your fingers look great! |
titan's stralite ring of misery titan's stralite ring of misery0.1 T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats +5 Cun +5 Con dps ---------- Melee+ 17 physical Ranged+ 14 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 42 On Hit (Ranged): * 14% chance to reduce all saves and defense by 42 ----- def ----- Phys.save +10 (+3 eff.) ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Bleeding Edge: Puts all charms on 12 cooldown Level 5.2 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 171% weapon damage. If the attack hits, the target will bleed for 322% weapon damage over 7 turns, and all healing will be reduced by 69%. Rings make your fingers look great! |
treant's stralite ring of lightning (+8%) treant's stralite ring of lightning (+8%)0.1 T4 ring jewelry [Ego+] Nature While equipped: dps ---------- Dmg.mod +16% lightning ----- def ----- Resists +8% blight +8% nature +32% lightning Poison- +18% Disease- +17% Rings make your fingers look great! |
treant's voratun ring treant's voratun ring0.1 T5 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +11% nature +12% blight Poison- +27% Disease- +24% Rings make your fingers look great! |
voratun Goedalath Rock ring voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+4 eff.) Melee+ 29 physical Ranged+ 16 physical Dmg.mod +9% all Melee Ret 34 darkness On Hit (Melee): * 15% chance to reduce all saves and defense by 42 On Hit (Ranged): * 20% chance to reduce all saves and defense by 42 ----- def ----- Heal.mod +50% ---------- misc Hate/m.crit +2.00 Max.hate +11.00 Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Bleeding Edge: Puts all charms on 12 cooldown Level 2.6 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 150% weapon damage. If the attack hits, the target will bleed for 287% weapon damage over 7 turns, and all healing will be reduced by 53%. Rings make your fingers look great! |
voratun Lifebinding Emerald ring voratun Lifebinding Emerald ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Wil +7 Cun +15 Con dps ---------- Mind.pwr +12 (+3 eff.) ----- def ----- Resists +10% blight Affinity +15% nature HP.reg +2.00 Heal.mod +30% Stun/Frz- +30% Rings make your fingers look great! |
voratun fire opal ring voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Acc +13 (+3 eff.) Apr +14 ----- def ----- Defense +14 (+4 eff.) Disengage: Puts all charms on 6 cooldown Level 2.0 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 79% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
voratun ring voratun ring0.1 T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Glarestake' voratun ring 'Glarestake'0.1 T5 ring jewelry [Rare] Master While equipped: Stats +5 Wil +16 Cun +5 Con dps ---------- Dmg.mod +15% physical Res.pen +29% light +20% mind Apr +4 Melee Ret 12 physical ----- def ----- Defense +20 (+5 eff.) Resists +4% physical Rings make your fingers look great! |
voratun ring 'Malylach' voratun ring 'Malylach'0.1 T5 ring jewelry [Random Unique] Master While equipped: Stats +9 Cun +19 Dex dps ---------- Res.pen +5% physical Acc +42 (+8 eff.) On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Resists +9% light +12% lightning Phys.save +6 (+2 eff.) Max.HP +46.00 Disarm- +49% Pinning- +49% Knockbk- +49% Rings make your fingers look great! |
warrior's voratun ring of clarity warrior's voratun ring of clarity0.1 T5 ring jewelry [Ego] Master/Psionic While equipped: Stats +6 Str ----- def ----- Armour +12 Mind.save +13 (+4 eff.) Confus- +42% Rings make your fingers look great! |
Jetrock the voratun battleaxe (58-86 power, 4 apr) Jetrock the voratun battleaxe (58-86 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Nature/Master Power 57.5 - 86.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Crit.r2 +111 fire On Hit: * 20 arcane resource burn While equipped: Stats +17 Con +21 Wil dps ---------- All.spd +11% Res.pen +19% physical +10% darkness +28% fire Acc +28 (+5 eff.) Apr +19 On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +9% fire Max.HP +98.00 Massive two-handed battleaxes. |
voratun battleaxe 'Brodenik' (56-85 power, 4 apr) voratun battleaxe 'Brodenik' (56-85 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Master Power 56.5 - 84.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Phys.crit +16.0% Crit.mult +49.00% Res.pen +15% mind Acc +38 (+7 eff.) Apr +19 ----- def ----- Defense +35 (+8 eff.) Resists +9% nature +3% darkness Crit.chn- 5.00% Mind.save +9 (+3 eff.) Disarm- +126% ---------- misc Max.hate +4.00 Massive two-handed battleaxes. |
voratun battleaxe 'Chargekarma' (56-84 power, 4 apr) voratun battleaxe 'Chargekarma' (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +4 acid On Crit.r2 +4 lightning +8 acid On Hit: * 20% chance to reduce armor by 42% On Crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 While equipped: Stats +16 Str dps ---------- Phys.crit +17.0% Crit.mult +42.00% Dmg.mod +9% lightning +19% physical Res.pen +5% lightning Acc +24 (+5 eff.) Apr +17 Melee Ret 4 lightning Massive two-handed battleaxes. |
Dagger of the Past (25-32 power, 20 apr) Dagger of the Past (25-32 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Potentially it would go with a sword in the future. Power 25.0 - 32.5 Physical Uses 50% Mag, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +20.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Mov.spd +20% Dmg.mod +5% temporal ----- def ----- Defense +10 (+3 eff.) Spell.save +10 (+3 eff.) Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
Moon (10-13 power, 0 apr) Moon (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The moon shines alone in a starless sky. Power 10.0 - 13.0 Darkness Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Darkness damage. While equipped: ---------- misc Light -1 A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades. |
Star (10-13 power, 0 apr) Star (10-13 power, 0 apr)1.0 T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Power 10.0 - 13.0 Light Uses 20% Str, 20% Dex Acc+ +0.2% crit chance (max 25%) Atk.spd 125% On Hit: * Deal 70 Light damage. While equipped: ---------- misc Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
voratun greatsword 'Ce'Nisevena' (62-98 power, 4 apr) voratun greatsword 'Ce'Nisevena' (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Nature/Master Power 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 192 damage over 5 turns and reducing armor and accuracy by 24 While equipped: Stats +13 Str +14 Dex +17 Mag +10 Wil +12 Cun +12 Con dps ---------- Phys.crit +21.0% Crit.mult +42.00% Spell.pwr +25 (+6 eff.) Apr +21 ----- def ----- Resists +3% temporal Mind.save +6 (+2 eff.) Heal.mod +15% ---------- misc Max.vim +30.00 Massive two-handed swords. |
Butcher (48-67 power, 12 apr) Butcher (48-67 power, 12 apr)3.0 T5 longsword 1H weapon [Unique] Master/Psionic Power 48.0 - 67.2 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +12 Crit +10.0% Atk.spd 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10 Str +10 Wil +7 Cun dps ---------- Acc +18 (+4 eff.) ---------- misc Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
Punae's Blade (46-64 power, 4 apr) Punae's Blade (46-64 power, 4 apr)3.0 T4 longsword 1H weapon [Unique] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +20.0% Phys.spd +20% ----- def ----- Defense +40 (+9 eff.) Atk.evade +10% This very thin sword cuts through the air with ease, allowing remarkably quick movement. |
Sword of Potential Futures (28-39 power, 10 apr) Sword of Potential Futures (28-39 power, 10 apr)3.0 T3 longsword 1H weapon [Unique] Arcane In the past there was a dagger with it. Power 28.0 - 39.2 Physical Uses 20% Mag, 80% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +8.0% Atk.spd 111% Melee+ +5 temporal Dmg.conv 30% temporal While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) Dmg.mod +5% temporal ----- def ----- Def/telep +10 Res/telep +5% Dur/telep +15% ---------- misc Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time. |
truestriking stralite longsword of evisceration (35-49 power, 5 apr) truestriking stralite longsword of evisceration (35-49 power, 5 apr)3.0 T4 longsword 1H weapon [Ego++] Master Power 35.0 - 49.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +5 Crit +4.5% Atk.spd 100% On Crit: * Wound the target dealing 372 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +8.0% Phys.pwr +8 (+1 eff.) Res.pen +5% physical Acc +9 (+2 eff.) Apr +11 Sharp, long, and deadly. |
Ureslak's Femur (52-73 power, 5 apr) Ureslak's Femur (52-73 power, 5 apr)3.0 T5 mace 1H weapon [Unique] Nature What would happen if more of Ureslak's remains were reunited? Power 52.0 - 72.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +5 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
Yvoma (8-9 power, 24 apr, mind damage) =5CUN= Yvoma (8-9 power, 24 apr, mind damage) =5CUN=3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Str +3 Wil +5 Cun dps ---------- Mind.crit +3% Crit.mult +13.00% Mind.pwr +11 (+3 eff.) Melee+ 12 physical Dmg.mod +8% physical +4% nature +6% mind Res.pen +7% physical ----- def ----- Resists +4% blight +7% physical Disease- +16% ---------- misc Max.psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Awakened Staff of Absorption (60-72 power, 60 apr, arcane element) Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+11 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 120 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Isabretha (40-57 power, 6 apr) Isabretha (40-57 power, 6 apr)3.0 T5 waraxe 1H weapon [Random Unique] Psionic Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 darkness +7 mind Against +11% Living On Hit: * 30% chance to reduce all saves and defense by 42 * 20% chance to reduce strength, dexterity, and constitution by 32 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: Stats +5 Cun +4 Wil dps ---------- Res.pen +25% arcane Melee Ret 4 blight On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +5% arcane One-handed war axes. |
Cracklemark =merch= Cracklemark =merch=1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +8 Cun +8 Wil dps ---------- Phys.pwr +9 (+2 eff.) Dmg.mod +9% lightning +15% arcane +9% darkness Against +44% Summoned Melee Ret 2 lightning ----- def ----- Resists +10% acid +15% temporal +10% cold +10% fire +46% lightning D.Red.from +42% Summoned Spell.save +11 (+3 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Girdle of Preservation Girdle of Preservation1.0 T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil ----- def ----- Resists +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+4 eff.) Confus- +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Polibreta Polibreta1.0 T3 belt armor [Rare] Master While equipped: Stats +4 Cun +5 Dex dps ---------- Phys.crit +9.0% Mind.crit +8% ----- def ----- Resists +9% lightning Phys.save +9 (+3 eff.) Die.at -80.00 life HP.reg +4.00 Heal.mod +10% A belt that goes around your waist. |
hardened leather belt 'Dairakhad' hardened leather belt 'Dairakhad'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Defense +30 (+7 eff.) Resists +8% acid +8% cold +12% blight +8% fire +5% arcane +8% lightning Crit.chn- 15.00% Max.HP +100.00 ---------- misc Max.stam +30.00 A belt that goes around your waist. |
ravager's drakeskin leather belt of magery ravager's drakeskin leather belt of magery1.0 T5 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +8 Wil dps ---------- Spell.crit +5% Dmg.mod +18% physical Res.pen +14% physical A belt that goes around your waist. |
rough leather belt of unlife =UNLIFE= rough leather belt of unlife =UNLIFE=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Dagorion the elven-silk cloak (3 def, 17 armour) =merch= Dagorion the elven-silk cloak (3 def, 17 armour) =merch=2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Str +6 Wil +6 Cun +4 Con dps ---------- Phys.crit +1.0% Mind.crit +8% Phys.pwr +5 (+1 eff.) Apr +3 ----- def ----- Armour +17 Defense +3 (+1 eff.) Resists +10% acid +1% physical +38% cold +10% fire +10% lightning Phys.save +9 (+3 eff.) Die.at -80.00 life ---------- misc Stam/turn +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glimmerspiker the elven-silk cloak (18 def, 0 armour) =merch= Glimmerspiker the elven-silk cloak (18 def, 0 armour) =merch=2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +1.0% Crit.mult +30.00% Phys.pwr +10 (+2 eff.) Res.pen +10% light Acc +14 (+3 eff.) Apr +15 ----- def ----- Defense +18 (+5 eff.) Resists +20% blight +9% temporal +23% nature +9% acid Phys.save +15 (+4 eff.) Stealth +15 Max.HP +57.00 HP.reg +11.00 Heal.mod +20% Confus- +20% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Brodivon' (3 def, 0 armour) elven-silk cloak 'Brodivon' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +3.0% Phys.pwr +5 (+1 eff.) Acc +29 (+5 eff.) ----- def ----- Defense +3 (+1 eff.) Fatigue -15% Resists +12% lightning +6% light +18% blight +3% darkness +18% nature +9% acid Max.HP +90.00 HP.reg +6.00 Heal.mod +19% ---------- misc Max.stam +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Layiremina (0 def, 0 armour) =5CON= Layiremina (0 def, 0 armour) =5CON=2.0 T2 cloth armor [Rare] Nature While equipped: Stats +1 Mag +5 Con dps ---------- Dmg.mod +18% nature ----- def ----- Resists +3% mind +27% nature +9% all Heal.mod +10% Disease- +20% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
dreamer's cashmere robe of alchemy (0 def, 0 armour) dreamer's cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego++] Arcane/Psionic While equipped: dps ---------- Dmg.mod +10% acid +11% physical +11% fire +8% cold ----- def ----- Resists +12% acid +10% physical +12% darkness +10% fire +10% cold +13% mind +11% all Phys.save +13 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +27 (+7 eff.) ---------- misc Cooldown Refit Golem -4 The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brodezilakath the pair of hardened leather boots (20 def, 3 armour) =OG= Brodezilakath the pair of hardened leather boots (20 def, 3 armour) =OG=2.0 T3 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Defense +20 (+5 eff.) Resists +14% fire +6% light +8% cold Stun/Frz- +20% ---------- misc Psi/ret +0.08 A pair of boots made of leather. |
Flameoblivion (0 def, 3 armour) =6CON= Flameoblivion (0 def, 3 armour) =6CON=2.0 T3 feet armor [Random Unique] Master While equipped: Stats +7 Cun +6 Con dps ---------- Dmg.mod +18% fire ----- def ----- Armour +3 Resists +8% fire +13% cold Phys.save +27 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +27 (+7 eff.) A pair of boots made of leather. |
Glarepeal (0 def, 15 armour) Glarepeal (0 def, 15 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+3 eff.) Dmg.mod +27% light +21% physical Res.pen +20% light Acc +20 (+4 eff.) Apr +7 ----- def ----- Armour +15 Fatigue +4% Resists +12% acid +14% fire +15% lightning +12% cold ---------- misc Stam/turn +3.49 Max.stam +34.86 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
The Warped Boots (2 def, 4 armour) The Warped Boots (2 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Unknown While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Spell.pwr +10 (+2 eff.) ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +8% Resists +10% blight Spell.save +10 (+3 eff.) Max.HP +80.00 HP.reg -0.20 Spit Blight: Level 3.0 Pwr.cost 6 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit blight at your target doing 241.27 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power. |
Xeroda the Cinderthorn (7 def, 4 armour) Xeroda the Cinderthorn (7 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +7 Dex +3 Mag +3 Wil dps ---------- Crit.mult +10.00% Phys.pwr +15 (+3 eff.) Dmg.mod +12% fire Res.pen +12% darkness +13% temporal Apr +3 ----- def ----- Armour +4 Defense +7 (+2 eff.) Fatigue +3% Resists +19% darkness +19% temporal Def/telep +19 Res/telep +14% Dur/telep +14% Blink to a nearby random location (rad 9) Puts all charms on 15 cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Thundernoon' (0 def, 3 armour) pair of hardened leather boots 'Thundernoon' (0 def, 3 armour)2.0 T3 feet armor [Rare] Nature While equipped: dps ---------- Res.pen +25% nature +10% lightning ----- def ----- Armour +3 Resists +30% lightning Die.at -80.00 life Max.HP +100.00 HP.reg +7.00 Heal.mod +36% A pair of boots made of leather. |
pair of voratun boots 'Eclipsekill' (0 def, 5 armour) =merch= pair of voratun boots 'Eclipsekill' (0 def, 5 armour) =merch=3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +4 Dex +10 Wil +10 Cun +5 Con dps ---------- Mind.pwr +9 (+2 eff.) Dmg.mod +6% darkness Res.pen +10% physical ----- def ----- Armour +5 Fatigue -16% Phys.save +29 (+8 eff.) ---------- misc Max.enc +98 Equi/ret +0.12 Psi/ret +0.12 Max.hate +4.00 Disengage: Puts all charms on 9 cooldown Level 3.0 Pwr.cost 9 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 92% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour) undeterred pair of drakeskin leather boots of phasing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil ----- def ----- Armour +5 Silence- +43% Confus- +43% Stun/Frz- +50% Blink to a nearby random location (rad 15) Puts all charms on 15 cooldown A pair of boots made of leather. |
Rimedare (0 def, 2 armour) =5CUN= Rimedare (0 def, 2 armour) =5CUN=1.0 T2 hands armor [Rare] Nature While equipped: Stats +5 Cun +4 Wil dps ---------- Melee+ 7 acid Dmg.mod +6% acid +15% cold Res.pen +20% mind +20% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +2 Resists +8% acid Unarmed combat: Power 16.5 - 18.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% On Crit.r2 +9 acid On Hit: 10% Corrosive Breath 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Snow Giant Wraps (0 def, 2 armour) Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 359.74 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
drakeskin leather gloves 'Murkmonster' (0 def, 3 armour) drakeskin leather gloves 'Murkmonster' (0 def, 3 armour)1.0 T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +9 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con dps ---------- Dmg.mod +9% arcane +3% cold Res.pen +15% acid On Hit (Melee): * 10% chance to reduce damage dealt by 34% * 20% chance to reduce armor by 42% ----- def ----- Armour +3 Resists +15% acid +12% cold +3% darkness Phys.save +14 (+4 eff.) Disarm- +50% ---------- misc Cooldown Double Strike -1 Masteries +0.20 Technique/Grappling Unarmed combat: Power 26.0 - 28.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +17.0% Atk.spd 100% Melee+ +13 arcane On Crit.r2 +10 arcane On Hit: 10% Disarm 5 On Hit: 10% Set Up 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
drakeskin leather gloves 'Salynn' (0 def, 3 armour) drakeskin leather gloves 'Salynn' (0 def, 3 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +7 Dex +5 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +25% physical ----- def ----- Armour +3 Resists +5% physical HP.reg +11.00 ---------- misc Stam/turn +5.00 Max.stam +64.00 Unarmed combat: Power 28.5 - 31.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Nightmare 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
dwarven-steel gauntlets 'Hellsnight' (0 def, 2 armour) =3LIGHT= dwarven-steel gauntlets 'Hellsnight' (0 def, 2 armour) =3LIGHT=1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: dps ---------- Dmg.mod +9% fire Res.pen +10% mind Acc +8 (+2 eff.) On Hit (Melee): * 20% chance to reduce all saves and defense by 42 ----- def ----- Armour +2 Fatigue +3% Resists +15% mind Phys.save +6 (+2 eff.) Mind.save +7 (+2 eff.) Disarm- +32% ---------- misc Light +3 Unarmed combat: Power 19.0 - 26.6 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% base dam (max 20%) Acc +8 Apr +9 Crit +8.0% Atk.spd 83% On Hit: 10% Perfect Control 3 Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of war-making (0 def, 8 armour) heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +16% Mind.crit +17% Crit.mult +12.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +8 (+2 eff.) Max.HP +60.00 Unarmed combat: Power 44.0 - 61.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +22.0% Atk.spd 83% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
radiant hardened leather gloves of archery (0 def, 2 armour) =3CUN= radiant hardened leather gloves of archery (0 def, 2 armour) =3CUN=1.0 T2 hands armor [Ego+] Arcane/Master While equipped: Stats +3 Cun +5 Dex dps ---------- Melee+ 10 light Dmg.mod +6% light Acc +7 (+2 eff.) Apr +7 ----- def ----- Armour +2 Resists +8% light Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Cun, 40% Dex, 40% Str Acc+ +0.2% crit chance (max 25%) Acc +8 Apr +10 Crit +3.0% Atk.spd 100% On Hit: 20% Searing Light 3 On Hit: 15% Perfect Strike 3 Steady Shot: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
steady drakeskin leather gloves of the iron hand (0 def, 3 armour) steady drakeskin leather gloves of the iron hand (0 def, 3 armour)1.0 T4 hands armor [Ego+] Master/Psionic While equipped: Stats +2 Str +5 Wil +4 Con dps ---------- Acc +9 (+2 eff.) ----- def ----- Armour +3 Phys.save +8 (+2 eff.) Mind.save +9 (+3 eff.) Disarm- +98% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 27.0 - 29.7 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +10 Apr +5 Crit +5.0% Atk.spd 100% On Hit: 10% Disarm 5 On Hit: 10% Perfect Control 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
voratun gauntlets 'Wildtreason' (0 def, 12 armour) voratun gauntlets 'Wildtreason' (0 def, 12 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +4 Str +3 Wil +3 Con dps ---------- Melee+ 15 physical 9 fire Dmg.mod +7% physical +8% fire Melee Ret 4 nature On Hit (Melee): * 20% chance to slow global speed by 71% ----- def ----- Armour +12 Fatigue +5% Resists +20% fire Disarm- +38% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 29.5 - 41.3 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% On Hit.r1 +15 physical On Crit.r2 +9 physical +7 fire On Hit: 10% Disarm 5 On Hit: 10% Sand Breath 5 On Hit: 10% Fire Breath 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Dragonskull Helm (0 def, 20 armour) Dragonskull Helm (0 def, 20 armour)3.0 T5 head armor Reqs Heavy armour training [Unique] Master While equipped: ----- def ----- Armour +20 Fatigue +12% Resists +15% acid +15% physical +15% fire +15% cold +15% lightning Phys.save +12 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Telepathy Dragon Traces of a dragon's power still remain in this bleached and cracked skull. |
Flamedeath the voratun helm (0 def, 5 armour) Flamedeath the voratun helm (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +24 Str +5 Wil +4 Cun dps ---------- Mind.pwr +6 (+2 eff.) Dmg.mod +12% fire Res.pen +15% fire On Hit (Melee): * 10% chance to reduce damage dealt by 34% ----- def ----- Armour +5 Fatigue +5% Resists +3% lightning Phys.save +3 (+1 eff.) HP.reg +4.92 Disease- +20% Knockbk- +25% Skullcracker: Puts all charms on 12 cooldown Level 3.0 Pwr.cost 12 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1523.0 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Stormblood the cashmere wizard hat (2 def, 0 armour) =8CON= Stormblood the cashmere wizard hat (2 def, 0 armour) =8CON=2.0 T3 head armor [Rare] Nature While equipped: Stats +3 Wil +8 Con dps ---------- Dmg.mod +14% nature ----- def ----- Defense +2 (+1 eff.) Resists +21% nature +6% lightning Crit.chn- 10.00% ---------- misc Infravis +3 See.Invis +3 A pointy cloth hat, very wizardly... |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 9 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
Lustreorder (25 def, 30 armour, 68-81 power, 201.5 block) Lustreorder (25 def, 30 armour, 68-81 power, 201.5 block)7.0 T5 shield armor Reqs Shield usage training [Rare] Nature When used to Attack: Power 67.5 - 81.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +202 Melee+ +19 nature +12 light While equipped: dps ---------- Res.pen +15% light ----- def ----- Armour +30 Defense +25 (+6 eff.) Fatigue +8% Resists +20% nature +20% blight Mind.save +18 (+5 eff.) Max.HP +372.08 Teleport- +27% ---------- misc Light +4 Talents +1 Block Handheld deflection devices. |
Runerand the voratun shield (0 def, 10 armour, 64-77 power, 198.5 block) Runerand the voratun shield (0 def, 10 armour, 64-77 power, 198.5 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Arcane When used to Attack: Power 64.0 - 76.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +198 Melee+ +17 lightning +16 acid While equipped: Stats +5 Dex +4 Wil +5 Con dps ---------- S.pwr/crit +2 Dmg.mod +6% blight Res.pen +10% arcane +5% acid Melee Ret 4 lightning 4 blight On Melee Ret: * 13% chance to reduce armor by 42% ----- def ----- Armour +10 Fatigue +8% Resists +20% lightning +18% temporal +14% acid ---------- misc Mana/s.crit +2.00 Talents +1 Block Temporal Shield: (Instant) Puts all charms on 18 cooldown Level 5.0 Pwr.cost 18 out of 30/30. Range 10 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (460) is absorbed, or the time runs out (10 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
The Titan's Quiver (18/18, 62-87 power, 20 apr) The Titan's Quiver (18/18, 62-87 power, 20 apr)3.0 T5 arrow ammo [Unique] Master Power 62.0 - 86.8 Physical Uses 70% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +8.0% Capacity 18 On Crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Axe of Fluffy Evil Axe of Fluffy Evil4.0 axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 30 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
414 alchemist agate 414 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 lapis lazuli 3 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 sapphire 9 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe 'Glimmercrack' (dig speed 36 turns) iron pickaxe 'Glimmercrack' (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature Melee Ret 4 light ----- def ----- Resists +3% mind +10% nature +3% light Max.HP +20.00 Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 38 turns) woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 48 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Forbidden Tome: "Of Knowledge And Horrors" Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle" Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
5 jade 5 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise 4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ce'Nilekira the dwarven lantern Ce'Nilekira the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: dps ---------- Dmg.mod +9% light +6% arcane Res.pen +10% blight +15% arcane Melee Ret 6 arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 32 ----- def ----- Resists +12% darkness Affinity +5% light Mind.save +12 (+4 eff.) Blind- +35% Confus- +20% ---------- misc Light +13 See.Stealth +40 See.Invis +41 Track: Puts all charms on 24 cooldown Level 3.0 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Cobrastone Cobrastone1.0 T3 lite [Random Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +4 (+1 eff.) Dmg.mod +8% light +3% nature Melee Ret 16 fire 2 temporal On Hit (Melee): * 20% chance to slow global speed by 71% * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% blight +6% fire +18% darkness +3% temporal Affinity +5% light ---------- misc Light +6 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Sun Flare: Puts all charms on 18 cooldown Level 3.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 206.06 light damage. At talent level 3 you gain 34% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Dúathedlen Heart Dúathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
Light of Revelation Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Tethad the Lavastun Tethad the Lavastun2.0 T1 lite [Rare] Master While equipped: dps ---------- Res.pen +7% all Apr +7 Melee Ret 10 fire On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +15% lightning Spell.save +12 (+4 eff.) ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming One Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 12 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 18 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Crystal Heart Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal Telos's Staff Crystal0.0 T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 While carried: Light +2 Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Resists +30% mind Confus- +30% Fear- +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Runed Skull Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+2 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
42 alchemist bloodstone 42 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 bloodstone 11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet 3 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 ruby 8 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1) Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 464.60 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 15 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bafast [power 115] (15 cooldown) Bafast [power 115] (15 cooldown)2.0 T4 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +12% mind ----- def ----- Resists +12% blight ---------- misc Hate/m.crit +3.00 Setup a psionic shield, reducing all damage taken by 115 for 5 turns Puts all charms on 15 cooldown 100% to increase all damage by 17% for 2 turns. 100% to increase the duration of 3 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Sleetdredge the voratun torque of gale force [power 475] (9 cooldown) Sleetdredge the voratun torque of gale force [power 475] (9 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Mind.crit +10% Res.pen +25% mind ----- def ----- Defense +40 (+9 eff.) Resists +9% darkness +24% cold Heal.mod +27% Stun/Frz- +27% Teleport- +27% Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 926 physical damage Puts all charms on 9 cooldown 100% to reduce fatigue by 57% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic Core2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+1 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Psionic Pull: Level 3.0 Pwr.cost 11 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 181 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
Unlightfiend [power 175] (9 cooldown) Unlightfiend [power 175] (9 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness Melee Ret 8 blight ----- def ----- Resists +6% darkness Spell.save +6 (+2 eff.) ---------- misc Mana/turn +0.40 Project a gust of wind in a cone knocking all creatures back 8 spaces and dealing 341 physical damage Puts all charms on 9 cooldown 100% to increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Aredutar' [power 110] (9 cooldown) iron torque of mindblast 'Aredutar' [power 110] (9 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: ----- def ----- Defense +30 (+7 eff.) Resists +2% physical Spell.save +15 (+5 eff.) Teleport- +20% Blast the opponent's mind dealing 126 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
overpowered dwarven-steel torque of psionic shield [power 141] (23 cooldown) overpowered dwarven-steel torque of psionic shield [power 141] (23 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 141 for 5 turns Puts all charms on 23 cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered iron torque of mindblast [power 140] (12 cooldown) overpowered iron torque of mindblast [power 140] (12 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 161 mind damage and silencing them for 4 turns Puts all charms on 12 cooldown Torques are made by powerful psionics to store psionic powers. |
voratun torque of psionic shield [power 161] (15 cooldown) voratun torque of psionic shield [power 161] (15 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 161 for 5 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. |
Armalen the Dimstar [power 116] (9 cooldown) Armalen the Dimstar [power 116] (9 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: Stats +2 Dex +1 Cun +1 Con dps ---------- On Hit (Melee): * 10% chance to reduce damage dealt by 34% ----- def ----- Resists +6% darkness Crit.chn- 15.00% Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Harydudil the Murkclash [power 422] (9 cooldown) Harydudil the Murkclash [power 422] (9 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +8 Str dps ---------- Dmg.mod +6% darkness +18% physical Res.pen +20% darkness +15% physical ----- def ----- Defense +15 (+4 eff.) Resists +9% darkness Sting an enemy dealing 485 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to increase all damage penetration by 23% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of stinging 'Heatpain' [power 170] (9 cooldown) ash totem of stinging 'Heatpain' [power 170] (9 cooldown)2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Crit.mult +5.00% Dmg.mod +3% arcane +3% blight ----- def ----- Resists +6% fire ---------- misc Mana/s.crit +1.00 Sting an enemy dealing 196 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown 100% to reduce fatigue by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of thorny skin [power 25] (12 cooldown) ash totem of thorny skin [power 25] (12 cooldown)2.0 T2 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 25 and armour hardiness by 40% Puts all charms on 12 cooldown Natural totems are made by powerful wilders to store nature power. |
elm totem of stinging [power 110] (9 cooldown) elm totem of stinging [power 110] (9 cooldown)2.0 T1 totem charm [Ego] Nature Sting an enemy dealing 126 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
supercharged ash totem of healing [power 230] (11 cooldown) supercharged ash totem of healing [power 230] (11 cooldown)2.0 T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 230 Puts all charms on 11 cooldown Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 272] (9 cooldown) yew totem of healing [power 272] (9 cooldown)2.0 T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 272 Puts all charms on 9 cooldown Natural totems are made by powerful wilders to store nature power. |
Ce'Nita [power 434] (12 cooldown) Ce'Nita [power 434] (12 cooldown)2.0 T4 wand charm [Rare] Arcane While equipped: dps ---------- Phys.crit +8.4% Crit.mult +15.00% Acc +30 (+6 eff.) Apr +3 ----- def ----- Resists +15% lightning +3% physical Die.at -84.29 life Heal.mod +21% Create a shield absorbing up to 434 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Earyfast the Obsidiancutter [power 320] (12 cooldown) Earyfast the Obsidiancutter [power 320] (12 cooldown)2.0 T3 wand charm [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +25% mind ----- def ----- Resists +3% mind +9% darkness Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 12 cooldown 100% to reduce fatigue by 38% for 2 turns. 100% to increase all damage penetration by 14% for 2 turns. 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
cleansing elm wand of lightning storm [power 110] (9 cooldown) cleansing elm wand of lightning storm [power 110] (9 cooldown)2.0 T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (126 total damage) Puts all charms on 9 cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quick elm wand of shielding [power 110] (8 cooldown) quick elm wand of shielding [power 110] (8 cooldown)2.0 T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 8 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 moonstone 7 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl 9 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Bonano the Higher Bulwark level 40
60th Pyre 123rd year of Ascendancy at 12:22 see stats
By Bonano the Higher Bulwark level 50
14th Regrowth 124th year of Ascendancy at 12:49 see stats
By Bonano the Higher Bulwark level 40
58th Pyre 123rd year of Ascendancy at 21:04 see stats
By Bonano the Higher Bulwark level 45
78th Pyre 123rd year of Ascendancy at 05:01 see stats
By Bonano the Higher Bulwark level 50
7th Haze 123rd year of Ascendancy at 07:47 see stats
By Bonano the Higher Bulwark level 44
73rd Pyre 123rd year of Ascendancy at 23:11 see stats
By Bonano the Higher Bulwark level 10
6th Flare 122nd year of Ascendancy at 06:47 see stats
By Bonano the Higher Bulwark level 42
68th Pyre 123rd year of Ascendancy at 01:20 see stats
By Bonano the Higher Bulwark level 35
17th Pyre 123rd year of Ascendancy at 06:32 see stats
By Bonano the Higher Bulwark level 50
50th Regrowth 124th year of Ascendancy at 03:08 see stats
By Bonano the Higher Bulwark level 23
12nd Haze 122nd year of Ascendancy at 04:47 see stats
By Bonano the Higher Bulwark level 31
5th Regrowth 123rd year of Ascendancy at 17:01 see stats
By Bonano the Higher Bulwark level 25
26th Haze 122nd year of Ascendancy at 02:37 see stats
By Bonano the Higher Bulwark level 50
44th Regrowth 124th year of Ascendancy at 15:28 see stats
By Bonano the Higher Bulwark level 50
16th Haze 123rd year of Ascendancy at 06:07 see stats
By Bonano the Higher Bulwark level 32
29th Regrowth 123rd year of Ascendancy at 14:08 see stats
By Bonano the Higher Bulwark level 10
6th Flare 122nd year of Ascendancy at 06:45 see stats
By Bonano the Higher Bulwark level 20
62nd Dusk 122nd year of Ascendancy at 11:18 see stats
By Bonano the Higher Bulwark level 30
77th Haze 122nd year of Ascendancy at 22:15 see stats
By Bonano the Higher Bulwark level 40
56th Pyre 123rd year of Ascendancy at 16:00 see stats
By Bonano the Higher Bulwark level 50
35th Dusk 123rd year of Ascendancy at 11:51 see stats
By Bonano the Higher Bulwark level 50
60th Regrowth 124th year of Ascendancy at 10:40 see stats
By Bonano the Higher Bulwark level 50
14th Regrowth 124th year of Ascendancy at 11:02 see stats
By Bonano the Higher Bulwark level 50
2nd Regrowth 124th year of Ascendancy at 08:58 see stats
By Bonano the Higher Bulwark level 30
77th Haze 122nd year of Ascendancy at 22:55 see stats
By Bonano the Higher Bulwark level 50
56th Dusk 123rd year of Ascendancy at 18:30 see stats
By Bonano the Higher Bulwark level 25
27th Haze 122nd year of Ascendancy at 16:14 see stats
By Bonano the Higher Bulwark level 43
68th Pyre 123rd year of Ascendancy at 03:33 see stats
By Bonano the Higher Bulwark level 50
50th Regrowth 124th year of Ascendancy at 03:06 see stats
By Bonano the Higher Bulwark level 9
10th Mirth 122nd year of Ascendancy at 20:27 see stats
By Bonano the Higher Bulwark level 50
26th Haze 123rd year of Ascendancy at 18:17 see stats
By Bonano the Higher Bulwark level 27
56th Haze 122nd year of Ascendancy at 06:15 see stats
By Bonano the Higher Bulwark level 50
50th Regrowth 124th year of Ascendancy at 03:08 see stats
By Bonano the Higher Bulwark level 50
10th Regrowth 124th year of Ascendancy at 10:04 see stats
By Bonano the Higher Bulwark level 18
57th Dusk 122nd year of Ascendancy at 10:51 see stats
By Bonano the Higher Bulwark level 47
4th Dusk 123rd year of Ascendancy at 18:27 see stats
By Bonano the Higher Bulwark level 24
14th Haze 122nd year of Ascendancy at 13:52 see stats
By Bonano the Higher Bulwark level 17
50th Dusk 122nd year of Ascendancy at 08:55 see stats
By Bonano the Higher Bulwark level 40
56th Pyre 123rd year of Ascendancy at 22:47 see stats
By Bonano the Higher Bulwark level 39
56th Pyre 123rd year of Ascendancy at 11:57 see stats
Log
Bonano is surging arcane power.
Atamathon the Giant Golem shrugs off Bonano's 'Acid Splash'!
Atamathon the Giant Golem reflects damage back to Bonano!
Melee retaliation hits Bonano for 200 fire damage.
Atamathon the Giant Golem hits Bonano for 655 physical, 9 nature (663 total damage).
Bonano hits Atamathon the Giant Golem for 602 physical, 7 nature (609 total damage).
Atamathon the Giant Golem uses Knockback.
Bonano is recovering from the damage!
Bonano resists the knockback!
Atamathon the Giant Golem reflects damage back to Bonano!
Melee retaliation hits Atamathon the Giant Golem for 14 lightning, 20 physical, 2 temporal, 36 fire, 3 acid, 6 arcane, 3 cold (84 total damage).
Atamathon the Giant Golem hits Bonano for 678 arcane, 65 cold, 6 lightning, 30 physical, 3 temporal, 36 fire, 2 acid, 8 arcane, 3 cold (832 total damage).
Bonano casts Rune: Stormshield.
Bonano summons a storm to protect them!
Bonano uses Assault.
Atamathon the Giant Golem shrugs off the effect 'Armor Corroded'!
Atamathon the Giant Golem shrugs off the effect 'Armor Corroded'!
Atamathon the Giant Golem shrugs off the effect 'Exposed'!
Bonano performs a melee critical strike against Atamathon the Giant Golem!
Bonano's stormshield is out of charges and dissipates!.
Bonano's storm dissipates.
Bonano's spell attains critical power!
Atamathon the Giant Golem is covered in acid!
Greater Weapon Focus from Bonano performs a melee critical strike against Atamathon the Giant Golem!
Greater Weapon Focus from Bonano performs a melee critical strike against Atamathon the Giant Golem!
Bonano performs a melee critical strike against Atamathon the Giant Golem!
Atamathon the Giant Golem shrugs off the effect 'Armor Corroded'!
Atamathon the Giant Golem slows down.
Bonano's spell attains critical power!