Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Female |
Race | Lich |
Class | Necromancer |
Level / Exp | 32 / 58% |
Size | medium |
Lifes / Deaths | Killed by skeleton archer at level 25 on the 8th Dusk 122nd year of Ascendancy at 04:24 / 1 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 10 (base 10) |
Magic | 97 (base 60) |
Willpower | 85 (base 60) |
Cunning | 34 (base 18) |
Resources
Life | 409/409 |
Mana | 619/619 |
Soul | 9/9 |
Healing Factor | 1.0000003099961 |
Regeneration | 1.2500003874952 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 42 |
Accuracy | 17 |
Crit Chance | 12% |
APR | 19 |
Speed | 1.00 |
Offense: Spell
Spellpower | 77 |
Crit Chance | 36% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +31% |
Nature | +10% |
Temporal | +6% |
Fire | +12% |
Arcane | +19% |
Cold | +63% |
All | 0% |
Offense: Damage Penetration
Darkness | +85% |
Temporal | +10% |
Acid | +20% |
Cold | +50% |
Mind | +10% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 25 (30%) |
Defense | 30 |
Ranged Defense | 28 |
Fatigue | 0 |
Physical Save | 15 |
Spell Save | 52 |
Mental Save | 45 |
Defense: Resistances
Blight | + 33%( 70%) |
Arcane | + 10%( 70%) |
Cold | + 24%( 70%) |
All | + 5%( 70%) |
Darkness | + 66%( 70%) |
Light | -4%( 70%) |
Temporal | + 7%( 70%) |
Fire | + 18%( 70%) |
Nature | -4%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 341 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 darkness, 4 fire, 5 mind, 5 nature |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 61 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 4/5 |
Spell / Master necromancer | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Undead / Lich | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Eternal Night |
talent | Aura of Undeath |
talent | Reaping |
talent | Hiemal Shield |
detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
Quests
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 10): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 11): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 12): Exterminator | failed |
Proceed directly to the next Infinite Dungeon level in less than 149 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 14): Rush Hour (149)Turns left: 87 You completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 50 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (50)Turns left: -1 | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 16): Near SightedYou completed the challenge and received: Random Artifact: Coalwell (3 def, 2 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 19): ExterminatorYou completed the challenge and received: Random Artifact: Shiverresolve (15-18 power, 3 apr, physical element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: Random Artifact: Blastmaim (35-52 power, 2 apr) | done |
Proceed directly to the next Infinite Dungeon level in less than 269 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 22): Rush Hour (269)Turns left: 162 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 24): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 25): Near SightedYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: Random Artifact: Goryrand | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 28): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: Random Artifact: Olelatharak (25-40 power, 14 apr) | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | scholar's pair of hardened leather boots (0 def, 3 armour) scholar's pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane While equipped: dps ---------- Spell.pwr +8 (+2 eff.) ----- def ----- Armour +3 A pair of boots made of leather. |
Light source | bright alchemist's lamp of health bright alchemist's lamp of health1.0 T3 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | elven-silk wizard hat 'Dourmaster' (3 def, 8 armour) elven-silk wizard hat 'Dourmaster' (3 def, 8 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +5% Phys.pwr +5 (+5 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% temporal Res.pen +15% darkness +10% temporal Apr +3 ----- def ----- Armour +8 Defense +3 (+1 eff.) Resists +3% temporal Die.at -60.00 life ---------- misc Psi/turn +0.33 Max.stam +20.00 A pointy cloth hat, very wizardly... |
Tool | Skull of the Rat Lich Skull of the Rat Lich1.0 T3 skull tool [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +10 (+3 eff.) Melee Ret 12 darkness Raise one or two undead rats to fight beside you. Uses 70 power out of 70/70 This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets. |
On fingers | Ivuriada the gold ring Ivuriada the gold ring0.1 T3 ring jewelry [Rare] Master While equipped: dps ---------- Spell.pwr +30 (+7 eff.) Res.pen +10% mind Phasing +30% Acc +7 (+4 eff.) Apr +10 Melee Ret 8 blight ----- def ----- Defense +11 (+5 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
On fingers | pixie's gold ring of fire (+24%) pixie's gold ring of fire (+24%)0.1 T3 ring jewelry [Ego+] Arcane/Nature While equipped: Stats +4 Cun +3 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +12% fire ----- def ----- Resists +24% fire Rings make your fingers look great! |
Around waist | spiritwalker's hardened leather belt spiritwalker's hardened leather belt1.0 T3 belt armor [Ego+] Arcane While equipped: Stats +6 Mag ---------- misc Mana/turn +0.19 Max.mana +32.00 A belt that goes around your waist. |
In main hand | potent dragonbone bonestaff of might (37-44 power, 6 apr, cold element) potent dragonbone bonestaff of might (37-44 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Ego] Arcane Power 37.0 - 44.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +18 (+4 eff.) Dmg.mod +37% cold ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | hardened leather gloves of spellstriking (0 def, 2 armour) hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +6 (+2 eff.) Melee+ 9 arcane Dmg.mod +4% arcane ----- def ----- Armour +2 Resists +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Bindings of Eternal Night (12 def, 12 armour) Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+6 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Cloak | enveloping cashmere cloak of sorcery (10 def, 0 armour) enveloping cashmere cloak of sorcery (10 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane/Master While equipped: Stats +3 Mag +3 Wil dps ---------- Spell.crit +4% ----- def ----- Defense +10 (+5 eff.) Phys.save +8 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Bleakscar Bleakscar0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Res.pen +20% acid +20% darkness +5% nature ----- def ----- Resists +15% darkness Amulets make your neck look great! |
Inventory
gold ring 'Loamvagrant' gold ring 'Loamvagrant'0.1 T3 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% acid +3% cold Res.pen +5% acid +10% cold +15% nature Melee Ret 4 acid On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Resists +31% acid +14% fire +12% cold +12% nature +15% lightning Rings make your fingers look great! |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon Reqs Dex 17 [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
balanced stralite dagger of enduring (31-40 power, 9 apr) balanced stralite dagger of enduring (31-40 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Nature/Master Power 31.0 - 40.3 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +5 Con +9 Wil dps ---------- Acc +5 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Max.HP +38.00 Disarm- +33% Sharp, short and deadly. |
caustic stralite dagger of disruption (28-37 power, 9 apr) caustic stralite dagger of disruption (28-37 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Nature/Disrupt Power 28.5 - 37.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% Against +6% Unnatural On Crit.r2 +11 acid +19 nature On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +12% acid +5% nature Apr +8 Sharp, short and deadly. |
thought-forged stralite greatmaul of erosion (55-82 power, 3 apr) thought-forged stralite greatmaul of erosion (55-82 power, 3 apr)5.0 T4 greatmaul 2H weapon Reqs Str 35 [Ego] Nature/Psionic Power 55.0 - 82.5 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +28 mind +13 nature On Hit: * 37% chance to reduce all saves and defense by 28 While equipped: Stats +6 Cun +5 Wil Massive two-handed mauls. |
truestriking dwarven-steel greatsword of erosion (34-55 power, 2 apr) truestriking dwarven-steel greatsword of erosion (34-55 power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Nature/Master Power 34.5 - 55.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +14 nature While equipped: dps ---------- Res.pen +9% physical Acc +12 (+7 eff.) Apr +10 Massive two-handed swords. |
truestriking steel greatsword of evisceration (23-37 power, 2 apr) truestriking steel greatsword of evisceration (23-37 power, 2 apr)3.0 T2 greatsword 2H weapon Reqs Str 16 [Ego++] Master Power 23.5 - 37.6 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit: * Wound the target dealing 37 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +7.0% Phys.pwr +10 (+7 eff.) Res.pen +12% physical Acc +16 (+9 eff.) Apr +10 Massive two-handed swords. |
arcing stralite mace of phasing (38-53 power, 16 apr) arcing stralite mace of phasing (38-53 power, 16 apr)3.0 T4 mace 1H weapon Reqs Str 35 [Ego] Arcane Power 38.5 - 53.9 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +16 Crit +2.5% Atk.spd 100% Phasing +12% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 123 damage Blunt and deadly. |
Plague-Fire Sceptre (24-28 power, 4 apr, physical element) Plague-Fire Sceptre (24-28 power, 4 apr, physical element)5.0 T3 staff 1H weapon [Unique] Arcane Power 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+6 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
cruel elven-wood starstaff of illumination (25-30 power, 5 apr, physical element) cruel elven-wood starstaff of illumination (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego] Nature/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Crit.mult +11.00% Spell.pwr +12 (+3 eff.) Dmg.mod +25% physical ----- def ----- Defense +9 (+4 eff.) ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 103.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood magestaff of warding (25-30 power, 5 apr, arcane element) elven-wood magestaff of warding (25-30 power, 5 apr, arcane element)5.0 T4 staff 2H weapon [Ego] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Armour +4 Defense +6 (+3 eff.) ---------- misc Wards +2 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of channeling (25-30 power, 5 apr, physical element) elven-wood starstaff of channeling (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +24 (+6 eff.) Dmg.mod +25% physical ---------- misc Mana/turn +0.38 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of illumination (25-30 power, 5 apr, darkness element) elven-wood starstaff of illumination (25-30 power, 5 apr, darkness element)5.0 T4 staff 2H weapon [Ego] Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% darkness ----- def ----- Defense +8 (+4 eff.) ---------- misc Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Level 1.0 Pwr.cost 6 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 103.54 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff of protection (25-30 power, 5 apr, physical element) elven-wood starstaff of protection (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +4% Spell.pwr +12 (+3 eff.) Dmg.mod +25% physical ----- def ----- Resists +12% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent elven-wood magestaff of wizardry (30-36 power, 5 apr, fire element) potent elven-wood magestaff of wizardry (30-36 power, 5 apr, fire element)5.0 T4 staff 2H weapon [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +4% Spell.pwr +20 (+5 eff.) Dmg.mod +30% fire ---------- misc Max.mana +29.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
runic stralite steamgun runic stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego+] Arcane/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Hit: 10% Arcane Vortex 4 Uses 2.0 Steam While equipped: Stats +2 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +9% arcane Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
strafer's stralite steamgun strafer's stralite steamgun4.0 T4 steamgun 1H weapon Reqs Dex 35 Shoot Steam Pool [Ego] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Acc +9 (+5 eff.) ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stormbringer's deep-steel trident of erosion (27-44 power, 10 apr) stormbringer's deep-steel trident of erosion (27-44 power, 10 apr)3.0 T3 trident 2H weapon Reqs Str 24 [Ego+] Nature Power 27.5 - 44.0 Physical Uses 120% Str Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +10 Crit +2.5% Atk.spd 100% Melee+ +12 nature On Crit.r2 +21 lightning +9 cold While equipped: dps ---------- Mov.spd +36% Res.pen +16% lightning +24% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced dwarven-steel waraxe (18-25 power, 4 apr) balanced dwarven-steel waraxe (18-25 power, 4 apr)3.0 T3 waraxe 1H weapon Reqs Str 24 [Ego] Master Power 18.5 - 25.9 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Acc +8 (+5 eff.) ----- def ----- Defense +5 (+2 eff.) Disarm- +32% One-handed war axes. |
chilling steel waraxe of erosion (12-17 power, 3 apr) chilling steel waraxe of erosion (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane/Nature Power 12.5 - 17.5 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +7 nature +9 cold One-handed war axes. |
cashmere cloak of Iron Throne (2 def, 0 armour) cashmere cloak of Iron Throne (2 def, 0 armour)2.0 T3 cloak armor [Ego] Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere robe of alchemy (0 def, 0 armour) cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Dmg.mod +13% acid +11% physical +5% fire +7% cold ----- def ----- Resists +11% acid +12% physical +11% fire +12% cold +11% all ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of power (0 def, 0 armour) cashmere robe of power (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +12 (+3 eff.) Dmg.mod +10% all ----- def ----- Resists +11% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven cashmere robe of alchemy (0 def, 0 armour) mindwoven cashmere robe of alchemy (0 def, 0 armour)2.0 T3 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +2 (+1 eff.) Dmg.mod +7% acid +12% physical +5% fire +10% cold ----- def ----- Resists +12% acid +13% physical +15% fire +13% cold +11% all Mind.save +21 (+7 eff.) ---------- misc Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant silk robe of life (0 def, 0 armour) verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +5 Con dps ---------- Dmg.mod +17% nature ----- def ----- Resists +7% blight +13% all Max.HP +60.00 HP.reg +3.40 Heal.mod +10% Poison- +28% Disease- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
insulating pair of hardened leather boots of speed (0 def, 3 armour) insulating pair of hardened leather boots of speed (0 def, 3 armour)2.0 T3 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +3 Resists +8% fire +10% cold A pair of boots made of leather. |
pair of hardened leather boots (0 def, 3 armour) pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Normal] While equipped: ----- def ----- Armour +3 A pair of boots made of leather. |
voratun gauntlets of the nighthunter (0 def, 3 armour) voratun gauntlets of the nighthunter (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Acc +9 (+5 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +9% darkness ---------- misc Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 15 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
warlord's dwarven-steel helm of ire (0 def, 4 armour) warlord's dwarven-steel helm of ire (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego++] Nature/Master While equipped: Stats +5 Str +4 Wil +3 Con dps ---------- Phys.pwr +9 (+7 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% physical Phys.save +14 (+9 eff.) Mind.save +7 (+2 eff.) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Shiverpain the stralite mail armour (4 def, 8 armour) Shiverpain the stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Random Unique] Arcane/Master While equipped: Stats +4 Str dps ---------- Res.pen +15% cold ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +36% temporal +36% cold A suit of armour made of mail. |
dwarven-steel mail armour of Eyal (3 def, 8 armour) dwarven-steel mail armour of Eyal (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Max.HP +56.00 HP.reg +2.00 Heal.mod +10% A suit of armour made of mail. |
searing stralite mail armour of cold resistance (4 def, 8 armour) searing stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training Str 38 [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 10 acid 11 fire Melee Ret 11 acid 9 fire ----- def ----- Armour +8 Defense +4 (+2 eff.) Fatigue +12% Resists +19% acid +17% fire +19% cold A suit of armour made of mail. |
Dagynik the Vilehack (12 def, 7 armour) Dagynik the Vilehack (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Rare] Nature While equipped: dps ---------- Dmg.mod +6% arcane +18% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +5% arcane +12% temporal HP.reg +3.90 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.10 A suit of armour made of leather. |
cleansing hardened leather armour of stability (9 def, 6 armour) cleansing hardened leather armour of stability (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +12% blight +7% physical +13% nature Phys.save +11 (+8 eff.) A suit of armour made of leather. |
prismatic hardened leather armour of temporal resistance (9 def, 6 armour) prismatic hardened leather armour of temporal resistance (9 def, 6 armour)9.0 T3 light armor Reqs Str 16 [Ego] Arcane While equipped: ----- def ----- Armour +6 Defense +9 (+4 eff.) Fatigue +8% Resists +18% temporal +12% light +10% darkness A suit of armour made of leather. |
reinforced leather armour of spell shielding (12 def, 7 armour) reinforced leather armour of spell shielding (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Ego] Arcane While equipped: ----- def ----- Armour +7 Defense +12 (+6 eff.) Fatigue +8% Resists +7% arcane Spell.save +14 (+5 eff.) A suit of armour made of leather. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +3 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +1 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
mummy wrappings (5 def, 2 armour) mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +2 Mag dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+2 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
acidic stralite shield of cold resistance (+21%) (0 def, 8 armour, 50-60 power, 144 block) acidic stralite shield of cold resistance (+21%) (0 def, 8 armour, 50-60 power, 144 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature/Master When used to Attack: Power 50.0 - 60.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +144 On Hit: * 17% chance to reduce armor by 43% While equipped: dps ---------- Melee+ 5 acid Melee Ret 7 acid ----- def ----- Armour +8 Fatigue +8% Resists +21% cold ---------- misc Talents +1 Block Handheld deflection devices. |
flaming dwarven-steel shield of arcane resistance (+11%) (0 def, 6 armour, 28-34 power, 77.5 block) flaming dwarven-steel shield of arcane resistance (+11%) (0 def, 6 armour, 28-34 power, 77.5 block)7.0 T3 shield armor Reqs Shield usage training Str 24 [Ego] Nature/Disrupt When used to Attack: Power 28.5 - 34.2 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.5% Block +77 On Hit.r1 +13 fire While equipped: dps ---------- Melee+ 7 fire Melee Ret 6 fire ----- def ----- Armour +6 Fatigue +8% Resists +11% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
icy stralite shield of cold resistance (+20%) (0 def, 8 armour, 47-56 power, 133 block) icy stralite shield of cold resistance (+20%) (0 def, 8 armour, 47-56 power, 133 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Nature/Master When used to Attack: Power 47.0 - 56.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +133 While equipped: dps ---------- Melee+ 19 cold Melee Ret 7 ice ----- def ----- Armour +8 Fatigue +8% Resists +20% cold ---------- misc Talents +1 Block Handheld deflection devices. |
swashbuckler's voratun shield (0 def, 10 armour, 65-78 power, 189.5 block) swashbuckler's voratun shield (0 def, 10 armour, 65-78 power, 189.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Master When used to Attack: Power 65.0 - 78.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +189 While equipped: Stats +6 Str +5 Dex dps ---------- Acc +10 (+6 eff.) ----- def ----- Armour +10 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
quiver of elven-wood arrows of crippling (20/20, 43-60 power, 14 apr) quiver of elven-wood arrows of crippling (20/20, 43-60 power, 14 apr)3.0 T4 arrow ammo Reqs Dex 35 [Ego+] Master Power 43.5 - 60.9 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +14 Crit +16.5% Capacity 20 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 aquamarine 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+5 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal 10 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+6 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+4 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 35 turns) iron pickaxe (dig speed 35 turns)3.0 T1 digger tool [Normal] While equipped: Stats +1 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery" Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald 3 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
pouch of stralite shots of accuracy (18/18, 46-55 power, 5 apr) pouch of stralite shots of accuracy (18/18, 46-55 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Ego] Master Power 46.5 - 55.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Acc +11 Apr +5 Crit +5.5% Capacity 18 Shots are used with slings to pummel your foes to death. |
tundral pouch of dwarven-steel shots of grasping (15/15, 34-40 power, 3 apr) tundral pouch of dwarven-steel shots of grasping (15/15, 34-40 power, 3 apr)3.0 T3 shot ammo Reqs Dex 24 [Ego+] Nature Power 34.0 - 40.8 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 15 Ranged+ +14 cold On Crit.r2 +8 cold On Hit: * 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
9 amethyst 9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Glyregana the elven-wood wand of conjuration [power 280] (15 cooldown) Glyregana the elven-wood wand of conjuration [power 280] (15 cooldown)2.0 T4 wand charm [Random Unique] Arcane While equipped: dps ---------- Res.pen +5% temporal On Hit (Melee): * 20% chance to reduce all saves and defense by 28 ----- def ----- Resists +6% temporal Def/telep +10 Res/telep +10% Dur/telep +10% Fire a magical bolt dealing 458 cold damage Puts all charms on 15 cooldown 100% to gain a 28% chance to evade weapon attacks for 2 turns. 100% to increase the duration of 2 beneficial effects by 2. 100% to reduce fatigue by 52% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
7 quartz 7 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Oress the Cornac Necromancer level 6
77th Pyre 122nd year of Ascendancy at 22:12 see stats
By Oress the Cornac Necromancer level 22
8th Flare 122nd year of Ascendancy at 12:13 see stats
By Oress the Cornac Necromancer level 14
10th Mirth 122nd year of Ascendancy at 04:04 see stats
By Oress the Cornac Necromancer level 25
8th Dusk 122nd year of Ascendancy at 02:12 see stats
By Oress the Lich Necromancer level 31
22nd Dusk 122nd year of Ascendancy at 00:24 see stats
By Oress the Cornac Necromancer level 10
2nd Mirth 122nd year of Ascendancy at 07:41 see stats
By Oress the Cornac Necromancer level 20
5th Flare 122nd year of Ascendancy at 22:37 see stats
By Oress the Lich Necromancer level 30
19th Dusk 122nd year of Ascendancy at 01:04 see stats
By Oress the Lich Necromancer level 25
8th Dusk 122nd year of Ascendancy at 04:24 see stats
By Oress the Cornac Necromancer level 25
7th Dusk 122nd year of Ascendancy at 18:15 see stats
By Oress the Cornac Necromancer level 18
3rd Flare 122nd year of Ascendancy at 17:48 see stats
By Oress the Cornac Necromancer level 4
75th Pyre 122nd year of Ascendancy at 20:09 see stats
By Oress the Cornac Necromancer level 9
1st Mirth 122nd year of Ascendancy at 15:34 see stats
By Oress the Lich Necromancer level 25
8th Dusk 122nd year of Ascendancy at 05:10 see stats
By Oress the Lich Necromancer level 28
16th Dusk 122nd year of Ascendancy at 03:08 see stats
By Oress the Cornac Necromancer level 18
2nd Flare 122nd year of Ascendancy at 22:41 see stats
Log
The shield around armoured skeleton warrior crumbles.
Talent Torture Souls is ready to use.
Talent Boneyard is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).
Oress picks up (n.): elven-wood starstaff of protection (25-30 power, 5 apr, physical element).
Oress picks up (o.): potent elven-wood magestaff of wizardry (30-36 power, 5 apr, fire element).
Oress picks up (m.): elven-wood starstaff of channeling (25-30 power, 5 apr, physical element).
There is a ladder to the next level here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).
Oress casts Black Ice.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a way to the next level (whistling vortex) here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a ladder to the next level here (press '' or right click to use).
Ran for 53 turns (stop reason: at exit).
You don't see how to get there...
You don't see how to get there...
Today is the 24th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
You transfer Antimagic Wyrm Bile Extract to the online item's vault.
Saving done.