






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Mechanical |
| Class | Arachnid |
| Level / Exp | 30 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
| Strength | 19 (base 15) |
| Dexterity | 56 (base 52) |
| Constitution | 35 (base 28) |
| Magic | 16 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 21 (base 15) |
Resources
| Life | 835/858 |
| Steam | 1/100 |
| Healing Factor | 1.1916660017318 |
| Regeneration | 1.3704159019916 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +100% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 28 |
| Accuracy | 72 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 28 |
| Accuracy | 72 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +9% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +13% |
| Fire | +25% |
| Physical | +13% |
Defense: Base
| Armour (hardiness) | 27 (88.568973732692%) |
| Defense | 26 |
| Ranged Defense | 26 |
| Fatigue | 22 |
| Physical Save | 23 |
| Spell Save | 15 |
| Mental Save | 18 |
Defense: Resistances
| Acid | + 9%(100%) |
| Blight | + 13%(100%) |
| Darkness | + 47%(100%) |
| Cold | + 7%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Stun Resistance | 50% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (1/1)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 101% efficiency and cooldown mod of 96%. |
Class Talents
| Steamtech / Armament | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Effects
| talent | Mecharachnid Link |
Quests
Equipment
| Quiver | psychokinetic pouch of steel shots of crippling (16/16, 22-26 power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +11.5% Capacity: 16 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 56 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +5 physical Shots are used with slings to pummel your foes to death. |
| Tail | dwarven-steel steamgun 'Singehash'Requires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 When this weapon hits: Overgrowth (10% chance level 3). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Effects on ranged hit: * 20% chance to slow global speed by 37% Changes resistances penetration: +25% fire Changes damage: +9% mind / +9% fire Life regen: +0.90 Equilibrium when hit: +0.08 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| In off hand | Talosis' CounterpointRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 2 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +15 physical Attacks use: 2.0 Steam When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +4.0% Changes stats: +2 Con Talent granted: +3 Ceasefire It's said that Talosis never lost an argument. Now you know why. |
| In main hand | enhanced stralite steamgunRequires: - Dexterity 35 - Talent Shoot - Talent Steam Pool Infused by nature Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 4 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +12 Attack speed: 100% Firing range: +9 Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Changes stats: +4 Str / +4 Dex / +6 Mag / +3 Wil / +6 Cun / +5 Con Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Main armor | radiant dwarven-steel plate armour of the deep (0 def, 13 armour)Requires: - Massive armour training - Dexterity 35 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +2 Wil Changes resistances: +9% acid / +7% cold / +13% darkness / +13% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
Inventory
steady dwarven-steel steamgun of life drainingRequires: - Dexterity 24 - Talent Shoot - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 4.00 Encumbrance. Type: weapon / steamgun ; tier 3 Mastery: Steamgun Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +9 Attack speed: 100% Firing range: +8 Travel speed: +600% Damage (Ranged): +7 draining blight Attacks use: 2.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +2.0% Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Achievements
Log
Today is the 4th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:15.
Ran for 2 turns (stop reason: hostile spotted to the northwest (Sun Paladins patrol)).
Today is the 5th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:13.
Today is the 6th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:38.
Today is the 7th Dearth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:01.
There is a Huge door to Kaltor's Shop here (press '' or right click to use).
There is an exit to the worldmap here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...
Saving done.
Character control switched to mecharachnid (servant of WOOF).
WOOF activates Chemical Grenade.
WOOF deactivates Shock Grenade.
WOOF activates Incendiary Grenade.
WOOF deactivates Chemical Grenade.
Connection to online server lost, trying to reconnect.
Mecharachnid (servant of WOOF) wears: Talosis' Counterpoint.
Mecharachnid (servant of WOOF) wears (replacing Talosis' Counterpoint): enhanced stralite steamgun.
Mecharachnid (servant of WOOF) wears: Talosis' Counterpoint.
Connection to online server established.














