










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Chat/Quest Tweaks 1.7.0Changes the quest log descriptions of a few quests to provide useful information or fix missing information, tweaks a few chat dialogs for stylistic improvement, and adds NPC portrait images to some chat dialogs that were missing them. Quests currently affected:
Chat dialogs currently affected:
Chats with NPC portraits added:
Frequently Asked Questions: Semi-Roguelike Mode 1.7.0Adds new "Semi-Roguelike" permadeath modes that give extra lives later in the game than Adventure mode, and a new achievement "Honorary Roguelike Win" for winning the game in a Semi-Roguelike (or Adventure) mode without dying. The new permadeath modes give extra lives on completion of certain game events, as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Tough Melinda light 1.5.0Melinda get a small boost so she can survived a little more. + 200 hp +10% resistance to fire and darkness + 15% resistance to acid +20% resistance to blight Note: Melinda may had other resistances or those named before be more highter, Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Cornac |
Class | Necromancer |
Level / Exp | 32 / 74% |
Size | medium |
Lifes / Deaths | Killed by Ivowyn the cave bear at level 26 on the 31st Regrowth 123rd year of Ascendancy at 19:15 4 / 2Killed by Emessra the snow giant at level 30 on the 77th Regrowth 123rd year of Ascendancy at 18:41 |
Primary Stats
Strength | 19 (base 14) |
Dexterity | 33 (base 16) |
Constitution | 50 (base 39) |
Magic | 76 (base 60) |
Willpower | 34 (base 16) |
Cunning | 51 (base 20) |
Resources
Life | 432/432 |
Mana | 373/373 |
Positive | 123/123 |
Soul | 13/14 |
Healing Factor | 1.2786847857243 |
Regeneration | 6.7130951250526 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 9 |
Infravision | 5 |
See Stealth | 33.891010379467 |
See Invisible | 33.891010379467 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 58 |
Accuracy | 31 |
Crit Chance | 22% |
APR | 29 |
Speed | 1.00 |
Offense: Spell
Spellpower | 68 |
Crit Chance | 22% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +30% |
Nature | +12% |
Cold | +24% |
Blight | +15% |
Fire | +10% |
Mind | +18% |
All | 0% |
Offense: Damage Penetration
Lightning | +20% |
Fire | +5% |
Cold | +25% |
Acid | +15% |
Mind | +10% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 56 (35.65183292883%) |
Defense | 56 |
Ranged Defense | 56 |
Fatigue | 0 |
Physical Save | 40 |
Spell Save | 57 |
Mental Save | 34 |
Defense: Resistances
Acid | + 41%( 70%) |
Arcane | + 22%( 70%) |
Cold | + 46%( 70%) |
All | + 18%( 70%) |
Lightning | + 70%( 70%) |
Physical | + 27%( 70%) |
Darkness | + 40%( 70%) |
Mind | + 26%( 70%) |
Fire | + 66%( 70%) |
Nature | + 41%( 70%) |
Defense: Immunities
Stun Resistance | 32% |
Instadeath Resistance | 100% |
Pinning Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 316 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 151 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 28% all resistance, you move 45% faster, and you are invisible (power 22). Its effects scale with your Magic stat. |
Class Talents
Spell / Glacial waste | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Spell / Grave | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Eradication | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Master of bones | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Spell / Master necromancer | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Spell / Animus | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
Celestial / Chants | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 2/5 |
Prodigies
| 1/1 |
Effects
talent | Spikes of Decrepitude |
talent | Reaping |
talent | Erupting Shadows |
talent | Aura of Undeath |
talent | Grim Shadow |
talent | Utterly Destroyed |
talent | Chant of Resistance |
Quests
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 4 of Old Forest. Escort: repented thief (level 4 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 163. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a novice mage who was tasked to collect an arcane powered artifact. 学徒的任务He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost defiler to the recall portal on level 巨魔沼泽的第3层. 护送:迷路的堕落者 (巨魔沼泽的第3层)As a reward you 提升 魔力 +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 巨魔沼泽的第2层. 护送:迷路的太阳骑士 (巨魔沼泽的第2层)As a reward you 解锁技能树 天空 / 赞歌 (技能等级 1.00). | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. 林中的野兽5 lumberjacks have died. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. 炼金术士兄弟会Stire of Derth needs your help making an 狡诈药剂 . He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed pouch of luminous horror dust. * You've found the needed vial of wight ectoplasm. Stire of Derth has completed an 闪避药剂 without your aid. Stire of Derth has completed an 精准药剂 without your aid. Marus of Elvala has completed an 掌握药剂 without your aid. Agrimley the hermit needs your help making an 爆炸药剂 . He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed giant spider spinneret. You have aided Agrimley the hermit in creating an 专注药剂 . Ungrol of Last Hope needs your help making an 蛮牛药剂 . He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed snow giant kidney. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' You have aided Ungrol of Last Hope in creating an 石肤药剂 . You have aided Ungrol of Last Hope in creating an 领悟药剂 . | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena 竞技场代理人 | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. 绝望的坟墓 | active |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. 起死回生Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * Use the control orb of Yiilkgur to begin the ceremony. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. 隐藏的财宝It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
As you approached Derth you saw a huge dark cloud over the small town. 雷鸣之城When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! 食人魔巢穴* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
On feet | ![]() 3.0 T5 feet armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +9 Cun +5 Wil dps ---------- Crit.mult +10.00% Mind.pwr +30 (+8 eff.) Res.pen +20% nature ----- def ----- Armour +5 Fatigue +4% Resists +6% nature Phys.save +5 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() 2.0 T1 lite [Rare] Nature While equipped: Stats +5 Str dps ---------- Mind.crit +3% Res.pen +5% fire ----- def ----- Max.HP +42.00 ---------- misc Hate/m.crit +1.00 Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 2.0 T3 head armor [Random Unique] Arcane/Master While equipped: Stats +1 Dex +4 Mag +4 Wil +2 Cun +2 Con dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Defense +2 (+1 eff.) Resists +9% mind Crit.chn- 15.00% Phys.save +7 (+2 eff.) Spell.save +8 (+2 eff.) ---------- misc Mana/turn +1.50 Mana/ret +1.50 Max.mana +41.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 15 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Spell.pwr +15 (+4 eff.) Mind.pwr +30 (+8 eff.) Dmg.mod +6% mind +15% blight ----- def ----- Resists +5% arcane Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Phys.pwr +8 (+3 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +10 (+3 eff.) Dmg.mod +9% nature +9% cold Acc +7 (+3 eff.) ----- def ----- Resists +3% nature +6% cold HP.reg +3.00 Stun/Frz- +32% Rings make your fingers look great! |
On fingers | ![]() 0.1 T3 ring jewelry [Random Unique] Master While equipped: Stats +5 Cun +3 Con dps ---------- Dmg.mod +3% nature Res.pen +15% acid Acc +9 (+4 eff.) Apr +10 ----- def ----- Defense +19 (+6 eff.) Resists +9% nature +6% acid Spell.save +11 (+3 eff.) ---------- misc Max.stam +18.00 Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Around waist | ![]() 1.0 T1 belt armor [Rare] Master While equipped: Stats +5 Dex +4 Wil +4 Cun dps ---------- Against +19% Summoned Apr +2 On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +12 Resists +1% physical D.Red.from +21% Summoned Phys.save +15 (+5 eff.) A belt that goes around your waist. |
In main hand | ![]() 5.0 T5 staff 1H weapon [Rare] Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +30% darkness +12% mind Res.pen +10% mind +20% lightning ----- def ----- Resists +21% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.0 Pwr.cost 21 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 115.57 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
Main armor | ![]() 9.0 T3 light armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +5.0% Melee+ 7 fire Ranged+ 7 fire Dmg.mod +15% cold Res.pen +25% cold Apr +11 Melee Ret 4 cold ----- def ----- Armour +14 Defense +16 (+5 eff.) Fatigue +8% Resists +21% lightning +18% fire +6% cold +10% physical ---------- misc Stam/turn +0.90 Second Wind: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Take a deep breath to recover 58 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
Cloak | ![]() 2.0 T3 cloak armor [Rare] Nature While equipped: Stats +7 Mag +3 Con ----- def ----- Defense +2 (+1 eff.) Crit.chn- 15.00% Phys.save +10 (+3 eff.) Mind.save +9 (+4 eff.) Die.at -50.00 life ---------- misc Equi/ret +0.16 Light +3 Infravis +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -6% HP.reg +2.00 ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
Inventory
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Magic stat. 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 5 temporal, 4 light, 5 fire, 3 physical, 4 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 270.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 7 Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 19%, your defense is increased by 19 and all your resistances by 19%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 203 damage for 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 281 damage for 4 turns. Its effects scale with your Magic stat. 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 30 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 290 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
![]() 0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
![]() 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() 0.1 T3 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +2 Str +4 Dex +5 Wil dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning +3% fire Mind.save +10 (+5 eff.) Max.HP +49.00 HP.reg +8.00 Heal.mod +10% ---------- misc Light +2 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Arcane While equipped: Stats +1 Str +3 Mag +3 Wil +5 Cun dps ---------- Spell.pwr +6 (+2 eff.) ----- def ----- Resists +6% blight ---------- misc Infravis +3 Rings make your fingers look great! |
![]() 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +9 Con dps ---------- Dmg.mod +9% darkness Res.pen +20% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 28% ----- def ----- Crit.chn- 5.00% HP.reg +2.00 Stun/Frz- +24% ---------- misc Infravis +3 Rings make your fingers look great! |
![]() 0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +12% lightning ----- def ----- Resists +24% lightning Phys.save +8 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Str +7 Con dps ---------- Phys.pwr +9 (+4 eff.) Dmg.mod +16% darkness Acc +7 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+4 eff.) Resists +6% fire +32% darkness +5% arcane Die.at -20.00 life Pinning- +20% Disengage: Puts all charms on 9 cooldown Level 2.0 Pwr.cost 9 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 1.0 T5 dagger 1H weapon Reqs Dex 48 [Rare] Master Power 45.5 - 59.1 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +5 Dex ----- def ----- Resists +12% darkness +6% fire Spell.save +3 (+1 eff.) ---------- misc Light +2 Sharp, short and deadly. |
![]() 1.0 T2 dagger 1H weapon [Rare] Psionic Power 13.5 - 17.6 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +13 mind On Hit: * 20% chance to reduce all saves and defense by 34 While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +12% fire ----- def ----- Armour +8 Resists +12% mind Crit.chn- 10.00% Max.HP +80.00 HP.reg +4.00 Poison- +20% Def/telep +15 Res/telep +15% Dur/telep +15% Sharp, short and deadly. |
![]() 1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego++] Master Power 27.0 - 35.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% While equipped: Stats +4 Str dps ---------- Dmg.mod +9% physical Res.pen +9% physical Acc +32 (+13 eff.) Apr +11 Sharp, short and deadly. |
![]() 3.0 T4 longsword 1H weapon Reqs Str 40 [Unique] Nature/Master Power 38.0 - 53.2 Fire Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +10 Crit +18.0% Atk.spd 100% On Hit: 15% Fire Breath 4 While equipped: Stats +7 Str +7 Wil dps ---------- Dmg.mod +20% fire Res.pen +15% fire ----- def ----- Resists +10% nature +15% fire This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder. |
![]() 1.0 T5 belt armor [Rare] Master While equipped: Stats +2 Str +3 Wil ----- def ----- Defense +36 (+10 eff.) Crit.chn- 15.00% Spell.save +9 (+3 eff.) Stealth +11 Teleport- +20% A belt that goes around your waist. |
![]() 1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +4 Mag dps ---------- Phys.crit +3.0% Crit.mult +6.00% Phys.pwr +3 (+2 eff.) ---------- misc Mana/turn +0.15 Max.mana +26.00 一条可以围住腰的皮带。 |
![]() 2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +3 Str +2 Mag +2 Wil dps ---------- Phys.pwr +15 (+6 eff.) Dmg.mod +6% blight Res.pen +15% physical Acc +5 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Wil +4 Cun dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. 一双摸起来冰凉的皮靴,闪烁着冰冷的蓝色光芒。 |
![]() 1.0 T1 hands armor [Rare] Nature While equipped: Stats +4 Dex +4 Cun +2 Con dps ---------- Melee+ 6 fire Dmg.mod +4% fire Res.pen +20% mind On Hit (Melee): * 20% chance to reduce all saves and defense by 34 ----- def ----- Armour +1 Resists +6% fire ---------- misc Light +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 这双手套被粘稠的绿色液体覆盖。 |
![]() 1.0 T2 hands armor [Ego+] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Melee+ 10 arcane Dmg.mod +4% arcane ----- def ----- Armour +2 Resists +4% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +2 Con +3 Wil ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning +10% temporal +9% light +15% cold Crit.chn- 10.00% ---------- misc Light +3 A pointy cloth hat, very wizardly... |
![]() 2.0 T5 head armor [Rare] Master While equipped: Stats +1 Str +4 Con dps ---------- Dmg.mod +15% nature Res.pen +25% darkness +20% nature Melee Ret 6 lightning On Hit (Melee): * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +5 Fatigue +5% Phys.save +7 (+2 eff.) Mind.save +11 (+5 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A cap made of leather. |
![]() 2.0 T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +6 Wil +3 Cun dps ---------- Spell.crit +2% Mind.crit +4% Crit.mult +10.00% Mind.pwr +5 (+1 eff.) Dmg.mod +10% blight +10% arcane ----- def ----- Armour +3 Fatigue +3% ---------- misc Infravis +2 A cap made of leather. |
![]() 3.0 T4 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +10 Str +10 Con dps ---------- Dmg.mod +15% light ----- def ----- Armour +10 Fatigue +4% Resists +15% light +25% darkness Res.Cap +10% darkness Unseen.red 33% ---------- misc Light -2 Sight -2 Blind-Fight: No penalty when attacking invisible/stealthed Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 34 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() 2.0 T5 head armor [Rare] Nature While equipped: Stats +3 Dex +4 Wil +2 Cun +4 Con ----- def ----- Armour +9 Defense +20 (+6 eff.) Fatigue +5% Resists +16% light +17% darkness A cap made of leather. |
![]() 9.0 T5 light armor Reqs Str 20 [Rare] Nature While equipped: Stats +3 Wil +5 Con dps ---------- Dmg.mod +6% nature Res.pen +15% nature ----- def ----- Armour +8 Defense +20 (+6 eff.) Fatigue +8% Resists +12% nature Max.HP +44.00 HP.reg +15.00 Heal.mod +12% A suit of armour made of leather. |
![]() 9.0 T4 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +3 Wil dps ---------- Phys.crit +5.0% Crit.mult +14.00% Phys.pwr +8 (+3 eff.) ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Mind.save +19 (+8 eff.) A suit of armour made of leather. |
![]() 3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 T3 digger tool [Normal] While equipped: Stats +2 Str While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 T1 digger tool [Ego+] Arcane While equipped: Stats +1 Str ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig 允许你挖墙、移除一棵树并制造道路。 |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() 1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.0 Pwr.cost 22 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 150.05 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 150.05 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
![]() 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(89 power, based on Willpower). Uses 9 power out of 15/15 一个小水晶瓶里捕获了夏日的阳光。 |
![]() 2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 34 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() 2.0 T1 lite [Rare] Arcane While equipped: Stats +3 Dex dps ---------- Phys.pwr +5 (+2 eff.) Apr +4 Melee Ret 14 fire 4 cold ----- def ----- Resists +6% fire ---------- misc Max.stam +20.00 Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
![]() 1.0 orb [Plot Item] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 2.0 rod charm [Plot Item] Unknown 传送至世界地图(等待40回合). Uses 172 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 2.0 T2 torque charm [Random Unique] Psionic While equipped: dps ---------- Res.pen +10% nature +15% fire On Hit (Melee): * 20% chance to slow global speed by 62% ----- def ----- Resists +6% nature Blast the opponent's mind dealing 206 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to increase all damage by 13% for 2 turns. 100% to heal for 30. Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Res.pen +20% light ----- def ----- Die.at -80.00 life Heal.mod +15% Silence- +20% Sting an enemy dealing 493 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to increase all damage by 29% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 2.0 T2 totem charm [Rare] Nature While equipped: Stats +2 Mag dps ---------- Crit.mult +20.00% Dmg.mod +30% mind ----- def ----- Resists +6% mind ---------- misc Infravis +2 Heal yourself and all friendly characters within 10 spaces for 218 Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By ohyea the Cornac Necromancer level 26
31st Regrowth 123rd year of Ascendancy at 18:14 see stats
By ohyea,科纳克人死灵法师,等级8
50th Dusk 122nd year of Ascendancy at 05:16 see stats
By ohyea the Cornac Necromancer level 29
76th Regrowth 123rd year of Ascendancy at 00:46 see stats
By ohyea the Cornac Necromancer level 24
29th Regrowth 123rd year of Ascendancy at 13:56 see stats
By ohyea the Cornac Necromancer level 29
69th Regrowth 123rd year of Ascendancy at 22:18 see stats
By ohyea,科纳克人死灵法师,等级10
21st Haze 122nd year of Ascendancy at 20:33 see stats
By ohyea the Cornac Necromancer level 20
9th Decay 122nd year of Ascendancy at 17:39 see stats
By ohyea the Cornac Necromancer level 30
77th Regrowth 123rd year of Ascendancy at 05:28 see stats
By ohyea the Cornac Necromancer level 26
31st Regrowth 123rd year of Ascendancy at 18:14 see stats
By ohyea,科纳克人死灵法师,等级1
75th Pyre 122nd year of Ascendancy at 00:33 see stats
By ohyea,科纳克人死灵法师,等级7
3rd Mirth 122nd year of Ascendancy at 08:56 see stats
By ohyea,科纳克人死灵法师,等级11
30th Haze 122nd year of Ascendancy at 01:18 see stats
By ohyea the Cornac Necromancer level 22
4th Allure 123rd year of Ascendancy at 04:29 see stats
By ohyea the Cornac Necromancer level 16
57th Haze 122nd year of Ascendancy at 11:29 see stats
Log
Lord of Skulls (mage) speeds up.
Bone giant speeds up.
Armoured skeleton warrior speeds up.
Skeleton master archer speeds up.
Armoured skeleton warrior receives 131 healing from ohyea.
Armoured skeleton warrior receives 173 healing from ohyea.
Lord of Skulls (mage) receives 131 healing from ohyea.
Bone giant receives 136 healing from ohyea.
Skeleton master archer receives 139 healing from ohyea.
Ohyea casts Boneyard.
The shield around armoured skeleton warrior crumbles.
The shield around armoured skeleton warrior crumbles.
The shield around Lord of Skulls (mage) crumbles.
Armoured skeleton warrior slows down.
Armoured skeleton warrior slows down.
Lord of Skulls (mage) slows down.
Bone giant slows down.
Resting starts...
Skeleton master archer slows down.
The shield around bone giant crumbles.
The shield around skeleton master archer crumbles.
Today is the 16th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Talent Surge of Undeath is ready to use.
Talent Boneyard is ready to use.
Rested for 19 turns (stop reason: all resources and life at maximum).