Imri the level 16 Halfling Wanderer by firmament

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceHalfling
ClassWanderer
Level / Exp16 / 40%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity52 (base 39)
Constitution16 (base 12)
Magic34 (base 27)
Willpower29 (base 12)
Cunning41 (base 18)

Resources

Mana353/353
Insanity0/100
Life522/522
Positive75/75
Stamina182/182
Paradox300
Healing Factor1.2645771506545
Regeneration11.020940286664

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite9
See Invisible3

Offense: Mainhand

Damage35
Accuracy36
Crit Chance16%
APR7
Speed1.00

Offense: Offhand

Damage17
Accuracy36
Crit Chance16%
APR12
Speed1.00

Offense: Spell

Spellpower29
Crit Chance18%
Speed1

Offense: Mind

Mindpower35
Crit Chance12%
Speed1

Offense: Damage Bonus

Darkness+18%
Light+10%
Temporal+10%
Physical+3%
Arcane+20%
Nature+5%
All0%

Offense: Damage Penetration

Physical+10%

Defense: Base

Armour (hardiness)16.183523779558 (59.574340358689%)
Defense40
Ranged Defense40
Fatigue0
Physical Save23
Spell Save28
Mental Save30

Defense: Resistances

Acid+ 12%( 70%)
Blight+ 15%( 70%)
Physical+ 13%( 70%)
Cold+ 17%( 70%)
All+ 9%( 70%)
Darkness+ 34%( 70%)
Light+ 36%( 70%)
Fire+ 14%( 70%)
Nature+ 33%( 70%)

Defense: Immunities

Disarm Resistance20%
Poison Resistance33%
Instadeath Resistance100%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Runes
Runes

Class Talents

Technique / Superiority1.00
0/5
0/5
0/5
0/5
Spell / Ice1.00
1/5
1/5
0/5
0/5
Spell / Grave1.00
1/5
1/5
0/5
0/5
Technique / Skirmisher - Slings1.00
0/5
0/5
0/5
0/5
Demented / Void1.00
3/5
1/5
1/5
0/5
Cunning / Poisons1.00
3/5
3/5
5/5
3/5

Generic Talents

Race / Halfling1.00
1/5
1/5
1/5
0/5
Spell / Staff combat1.00
0/5
0/5
0/5
0/5
Chronomancy / Spacetime Weaving1.00
1/5
2/5
0/5
0/5
Celestial / Chants1.00
1/5
1/5
1/5
0/5
Wild-gift / Fungus1.00
2/5
1/5
1/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
0/5
0/5
2/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
done
active
done
active
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter (Insane (Roguelike) difficulty) Killed Ben Cruthdar the Cursed.
By Imri the Halfling Wanderer level 12
9th Flare 122nd year of Ascendancy at 22:50
see stats
Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Imri the Halfling Wanderer level 10
7th Mirth 122nd year of Ascendancy at 21:48
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Imri the Halfling Wanderer level 9
2nd Mirth 122nd year of Ascendancy at 14:54
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Imri the Halfling Wanderer level 9
4th Mirth 122nd year of Ascendancy at 06:50
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Imri the Halfling Wanderer level 15
11st Dusk 122nd year of Ascendancy at 00:24
see stats

Log

You gain 1.00 gold from the transmogrification of acidic steel dagger (14-18 power, 6 apr).
You gain 1.45 gold from the transmogrification of
arcing dwarven-steel mace of massacre (31-43 power, 4 apr).
You gain 3.58 gold from the transmogrification of
flaming steel mace of the mystic (12-18 power, 3 apr).
You gain 0.99 gold from the transmogrification of
chilling iron mace (12-18 power, 2 apr).
You gain 4.48 gold from the transmogrification of
balanced steel battleaxe of erosion (18-28 power, 2 apr).
You gain 8.85 gold from the transmogrification of
Nolathastir the steel battleaxe (36-54 power, 2 apr).
You gain 2.45 gold from the transmogrification of
potent ash vilestaff of power (17-20 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
ash vilestaff (15-18 power, 3 apr, fire element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold element).
You gain 3.00 gold from the transmogrification of
Eclipse (18-22 power, 4 apr, darkness element).
You gain 4.06 gold from the transmogrification of
cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 2.45 gold from the transmogrification of
marksman's steel ring of power.
You gain 2.00 gold from the transmogrification of
restful steel amulet of cunning (+3).
You gain 1.65 gold from the transmogrification of
shielding rune of the duelist (absorb 206; dur 3; cd 17).
There is a A gate into the Maze here (press '' or right click to use).
Accepted quest 'Storming the city'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a portal back here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...


Saving done.


The staff carver spends a substantial amount of time teaching you all of the techniques of staff combat.