










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.0Donators/Buyers bonus! Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Arcane Blade |
| Level / Exp | 9 / 27% |
| Size | big |
| Lifes / Deaths | Killed by Vorethra the white worm mass at level 9 on the 77th Pyre 122nd year of Ascendancy at 20:24 / 1 |
Primary Stats
| Strength | 33 (base 24) |
| Dexterity | 10 (base 10) |
| Constitution | 13 (base 10) |
| Magic | 29 (base 24) |
| Willpower | 20 (base 10) |
| Cunning | 25 (base 18) |
Resources
| Life | -31/231 |
| Mana | 140/198 |
| Stamina | 108/169 |
| Healing Factor | 1.2283363011315 |
| Regeneration | 6.4487655809405 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Stealth | 6 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 22 |
| Crit Chance | 8% |
| APR | 10 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 27 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +9% |
| Cold | +10% |
| Lightning | +10% |
| Physical | +8% |
| Fire | 0% |
| Nature | +13% |
Offense: Damage Penetration
| Cold | +15% |
Defense: Base
| Armour (hardiness) | 11.118138619369 (56.297102139833%) |
| Defense | 10 |
| Ranged Defense | 10 |
| Fatigue | 10 |
| Physical Save | 25 |
| Spell Save | 32 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 17%( 70%) |
| Nature | + 20%( 70%) |
| Cold | + 18%( 70%) |
| Lightning | + 10%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Poison Resistance | 20% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (0 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Enhancement | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Spell / Aegis | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Equipment
| On feet | [vs. insulating pair of iron boots of tirelessness (0 def, 3 armour) (On feet)]insulating pair of iron boots of tirelessness (0 def, 3 armour) 3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 (-) Fatigue +2% (-) Resists +5%(-) fire +5%(-) cold ---------- misc Stam/turn +0.40 (-) Max.stam +10.00 (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | [vs. brass lantern of clarity (Light source)]brass lantern of clarity 2.0 T1 lite [Ego] Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) (-) ---------- misc Light +3 (-) See.Stealth +6 (-) See.Invis +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. Cloud Caller (0 def, 0 armour) (On head)]Cloud Caller (0 def, 0 armour) 2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10%(-) lightning +10%(-) cold ----- def ----- Resists +10%(-) lightning +10%(-) cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 27.29 to 81.87 lightning damage (54.58 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Tool | [vs. Woesteel [power 105] (13/15 cooldown) (Tool)]Woesteel [power 105] (13/15 cooldown) 2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Melee+ 0(-10) item nature slow Dmg.mod +9%(-) darkness Res.pen +15%(-) cold On Hit (Melee): * 10% chance to slow global speed by 41% ----- def ----- Resists +3%(-) cold Blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to heal for 33. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Wheel of Fate 0.1 T1 ring jewelry [Unique] Arcane While equipped: Stats +2(-) Wil +3(-) Cun +1(-) Con dps ---------- Phys.crit +1.0% (-) Acc +7 (+4 eff.) (-) Apr +9 (-) ----- def ----- Defense +7 (+7 eff.) (-) Phys.save +7 (+3 eff.) (-) Spell.save +17 (+8 eff.) (-) Mind.save +6 (+3 eff.) (-) ---------- misc Max.stam +10.00 (-) Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
| On fingers | [vs. Wheel of Fate (On fingers, 1 of 2)]Ring of Growth 0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4(+2) Wil +0(-3) Cun +0(-1) Con dps ---------- Phys.crit +0.0% (-1.0%) Dmg.mod +8% nature +8% physical Acc +0 (+0 eff.) (-7 (-4 eff.)) Apr +0 (-9) ----- def ----- Defense +0 (+0 eff.) (-7 (-7 eff.)) Resists +10% nature Phys.save +8 (+4 eff.) (+1 (+1 eff.)) Spell.save +0 (+0 eff.) (-17 (-8 eff.)) Mind.save +0 (+0 eff.) (-6 (-3 eff.)) HP.reg +3.00 Heal.mod +20% ---------- misc Max.stam +0.00 (-10.00) This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt of the giants (Around waist)]rough leather belt of the giants 1.0 T1 belt armor [Ego] Master While equipped: dps ---------- Phys.pwr +2 (+0 eff.) (-) ----- def ----- Spell.save +6 (+3 eff.) (-) ---------- misc Size +1 (-) A belt that goes around your waist. |
| In main hand | [vs. arcing iron greatsword of massacre (25-40 power, 1 apr) (In main hand)]arcing iron greatsword of massacre (25-40 power, 1 apr) 3.0 T1 greatsword 2H weapon Reqs Str 11 [Ego] Arcane/Master Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 (-) Crit +2.5% (-) Atk.spd 100% (-) On Hit: * 25% chance for lightning to strike from the target to a second target dealing 45 damage Massive two-handed swords. |
| On hands | [vs. Sludgegrip (0 def, 0 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 T1 hands armor [Unique] Nature While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Mind.pwr +2 (+1 eff.) (-) Dmg.mod +5%(-) nature ----- def ----- Resists +10%(-) nature Poison- +20% (-) ---------- misc Masteries +0.20(-) Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | [vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]iron mail armour of acid resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resists +17%(-) acid A suit of armour made of mail. |
| Cloak | [vs. linen cloak of protection (1 def, 0 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Spell.save +5 (+2 eff.) (-) Mind.save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. restful copper amulet of constitution (+2) (Around neck)]restful copper amulet of constitution (+2) 0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +2(-) Con ----- def ----- Fatigue -4% (-) HP.reg +2.00 (-) Amulets make your neck look great! |
Inventory
[vs. Infusion: Regeneration (on body)]regeneration infusion of the titan (heal 106; 12 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 106 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. arcing iron greatsword of massacre (25-40 power, 1 apr) (In main hand)]Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(-15.0 - -28.0) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +0 (-1) Crit +1.5% (-1.0%) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+3 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 100.36 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (201). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
[vs. arcing iron greatsword of massacre (25-40 power, 1 apr) (In main hand)]elm starstaff (10-12 power, 2 apr, temporal element) 5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0(-15.0 - -28.0) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 (+1) Crit +2.5% (-) Atk.spd 100% (-) On Hit: - 25% chance for lightning to strike from the target to a second target dealing 45 damage While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. arcing iron greatsword of massacre (25-40 power, 1 apr) (In main hand)]slime-covered iron waraxe (10-15 power, 2 apr) 3.0 T1 waraxe 1H weapon Reqs Str 11 [Ego] Disrupt Power 10.5 - 14.7(-14.5 - -25.3) Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 (+1) Crit +3.5% (+1.0%) Atk.spd 100% (-) On Hit: * 6% chance to slow global speed by 41% - 25% chance for lightning to strike from the target to a second target dealing 45 damage One-handed war axes. |
[vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]cleansing rough leather armour of resilience (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Ego] Nature/Disrupt While equipped: ----- def ----- Armour +2 (-2) Defense +3 (+3 eff.) (+1 (+1 eff.)) Fatigue +6% (-6%) Resists +11% blight +10% nature +0%(-17%) acid Max.HP +21.00 A suit of armour made of leather. |
[vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]iron plate armour (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Normal] While equipped: ----- def ----- Armour +7 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +0%(-17%) acid A suit of armour made of metal plates. |
[vs. iron mail armour of acid resistance (2 def, 4 armour) (Main armor)]iron plate armour of acid resistance (0 def, 7 armour) 17.0 T1 massive armor Reqs Massive armour training Str 22 [Ego] Master While equipped: ----- def ----- Armour +7 (+3) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +22% (+10%) Resists +16%(-1%) acid A suit of armour made of metal plates. |
[vs. rough leather belt of the giants (Around waist)]blurring rough leather belt of resilience 1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +0 (+0 eff.) (-2 (+0 eff.)) ----- def ----- Defense +9 (+9 eff.) Spell.save +0 (+0 eff.) (-6 (-3 eff.)) Stealth +6 Max.HP +30.00 ---------- misc Size +0 (-1) A belt that goes around your waist. |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Log
Vorethra the white worm mass is silenced!
Arthuria hits Vorethra the white worm mass for 37 mind, 12 lightning (48 total damage).
Arthuria receives 41 healing.
Vorethra the white worm mass uses Panic.
Arthuria becomes panicked!
Vorethra the white worm mass's Beyond the Flesh hits Arthuria for 23 physical, 7 physical (30 total damage).
Arthuria hits Vorethra the white worm mass for 12 lightning damage.
Arthuria casts Arcane Strike.
Arthuria hits Vorethra the white worm mass for 34 arcane, 5 fire, 35 lightning, 27 arcane, 5 fire (107 total damage).
Arthuria hits Something for 47 lightning damage.
Vorethra the white worm mass uses Telekinetic Smash.
Arthuria is stunned!
Vorethra the white worm mass hits Arthuria for 36 physical, 7 physical, 28 physical, 7 physical (78 total damage).
Vorethra the white worm mass's Beyond the Flesh hits Arthuria for 37 physical, 7 physical (43 total damage).
Arthuria hits Vorethra the white worm mass for 6 lightning damage.
Arthuria struggles against the panic.
Arthuria uses Infusion: Regeneration.
Arthuria starts regenerating health quickly.
Arthuria is no longer dominated.
Talent Phase Door is ready to use.
Talent Dirty Fighting is ready to use.
Talent Arcane Reconstruction is ready to use.
Vorethra the white worm mass uses Kinetic Strike.
Arthuria is pinned to the ground.
Vorethra the white worm mass hits Arthuria for 82 physical, 7 physical (88 total damage).
Arthuria hits Vorethra the white worm mass for 6 lightning damage.
Vorethra the white worm mass's Beyond the Flesh hits Arthuria for 33 physical damage.
Arthuria the level 9 cornac arcane blade was squished to death by Vorethra the white worm mass on level 3 of Ruins of Kor'Pul.













































































