











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Vector |
Level / Exp | 19 / 33% |
Size | medium |
Lifes / Deaths | Killed by skeleton mage at level 6 on the 1st Mirth 122nd year of Ascendancy at 04:31 / 86Killed by skeleton archer at level 7 on the 1st Mirth 122nd year of Ascendancy at 22:39 Killed by devourer at level 7 on the 2nd Mirth 122nd year of Ascendancy at 20:09 Killed by Urtar the krog at level 9 on the 3rd Summertide 122nd year of Ascendancy at 03:35 Killed by Borikol the halfling at level 9 on the 3rd Summertide 122nd year of Ascendancy at 04:44 Killed by Ronra the human at level 9 on the 14th Dusk 122nd year of Ascendancy at 17:38 Killed by elven tempest at level 11 on the 21st Dusk 122nd year of Ascendancy at 19:36 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 06:12 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 06:43 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 07:26 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 08:15 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 10:00 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 10:38 Killed by elven corruptor at level 11 on the 22nd Dusk 122nd year of Ascendancy at 11:07 Killed by Spellblaze Crystal at level 13 on the 25th Dusk 122nd year of Ascendancy at 17:03 Killed by worm that walks at level 15 on the 48th Dusk 122nd year of Ascendancy at 20:41 Killed by worm that walks at level 15 on the 48th Dusk 122nd year of Ascendancy at 21:21 Killed by worm that walks at level 15 on the 48th Dusk 122nd year of Ascendancy at 21:58 Killed by worm that walks at level 15 on the 48th Dusk 122nd year of Ascendancy at 22:48 Killed by worm that walks at level 15 on the 48th Dusk 122nd year of Ascendancy at 23:32 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 00:44 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 01:33 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 02:46 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 03:30 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 04:09 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 05:01 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 06:02 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 06:25 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 07:02 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 07:51 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 08:33 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 09:25 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 10:00 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 10:22 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 10:38 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 10:58 Killed by worm that walks at level 15 on the 49th Dusk 122nd year of Ascendancy at 11:17 Killed by Betasebrewyn the black crystal at level 15 on the 50th Dusk 122nd year of Ascendancy at 04:42 Killed by wretchling at level 17 on the 51st Dusk 122nd year of Ascendancy at 16:03 Killed by worm that walks at level 17 on the 51st Dusk 122nd year of Ascendancy at 22:36 Killed by worm that walks at level 17 on the 51st Dusk 122nd year of Ascendancy at 23:26 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 00:12 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 00:38 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 00:59 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 01:27 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 01:51 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 02:21 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 04:56 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 05:58 Killed by worm that walks at level 17 on the 52nd Dusk 122nd year of Ascendancy at 06:49 Killed by Weirdling Beast at level 18 on the 53rd Dusk 122nd year of Ascendancy at 18:51 Killed by Weirdling Beast at level 18 on the 53rd Dusk 122nd year of Ascendancy at 20:05 Killed by Weirdling Beast at level 18 on the 53rd Dusk 122nd year of Ascendancy at 20:59 Killed by Weirdling Beast at level 18 on the 53rd Dusk 122nd year of Ascendancy at 23:15 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 00:47 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 03:22 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 05:04 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 06:20 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 08:48 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 10:11 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 11:01 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 12:03 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 12:42 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 14:28 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 15:45 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 16:54 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 18:42 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 19:54 Killed by Weirdling Beast at level 18 on the 54th Dusk 122nd year of Ascendancy at 23:31 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 00:23 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 01:42 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 03:10 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 03:56 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 06:53 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 08:28 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 11:05 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 14:36 Killed by Weirdling Beast at level 18 on the 55th Dusk 122nd year of Ascendancy at 16:05 Killed by gwelgoroth at level 18 on the 58th Dusk 122nd year of Ascendancy at 07:05 Killed by ultimate gwelgoroth at level 18 on the 58th Dusk 122nd year of Ascendancy at 07:56 Killed by ultimate gwelgoroth at level 18 on the 58th Dusk 122nd year of Ascendancy at 11:46 Killed by Urkis, the High Tempest at level 18 on the 60th Dusk 122nd year of Ascendancy at 02:42 Killed by Urkis, the High Tempest at level 18 on the 60th Dusk 122nd year of Ascendancy at 03:11 Killed by Urkis, the High Tempest at level 18 on the 60th Dusk 122nd year of Ascendancy at 03:51 Killed by Urkis, the High Tempest at level 18 on the 60th Dusk 122nd year of Ascendancy at 04:34 Killed by gwelgoroth at level 18 on the 60th Dusk 122nd year of Ascendancy at 08:39 |
Primary Stats
Strength | 18 (base 14) |
Dexterity | 55 (base 44) |
Constitution | 12 (base 10) |
Magic | 52 (base 35) |
Willpower | 12 (base 11) |
Cunning | 14 (base 12) |
Resources
Life | 484/484 |
Stamina | 184/184 |
Vim | 155/155 |
Healing Factor | 1.1191526171258 |
Regeneration | 2.5180933885331 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 2 |
See Stealth | 10 |
Offense: Mainhand
Damage | 72 |
Accuracy | 62 |
Crit Chance | 3% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 17 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
Temporal | +3% |
Light | +10% |
Fire | +11% |
All | 0% |
Offense: Damage Penetration
Physical | +9% |
Defense: Base
Armour (hardiness) | 12 (69.687909656376%) |
Defense | 48 |
Ranged Defense | 48 |
Fatigue | 0 |
Physical Save | 14 |
Spell Save | 25 |
Mental Save | 23 |
Defense: Resistances
Cold | + 14%( 70%) |
Lightning | + 12%( 70%) |
Light | + 36%( 70%) |
Temporal | + 16%( 70%) |
Blight | + 14%( 70%) |
Physical | + 10%( 70%) |
Fire | + 34%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 21% |
Instadeath Resistance | 100% |
Pinning Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 251 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 172 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
Technique / Archery prowess | 1.30 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Debility | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Deviltry | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Effects
talent | Corrupted Archery |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Cun / +3 Dex It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 32.0 - 44.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +12 Armour Penetration: +7 Crit. chance: +1.5% Capacity: 14 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(54 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Light radius: +1 See stealth: +10 It can be used to activate talent Flame (costing 9 power out of 9/9) : Effective talent level: 2.0 Power cost: 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 126.15 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% fire Changes damage: +11% fire Physical save: +4 (+4 eff.) Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Dex Stun/Freeze immunity: +21% Life regen: +2.00 Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% fire / +6% cold Maximum life: +50.00 Maximum mana: +34.00 Maximum stamina: +25.00 Maximum hate: +12.00 Maximum psi: +22.00 Maximum vim: +23.00 Maximum pos.energy: +21.00 Maximum neg.energy: +21.00 Reduces paradox anomalies(equivalent to willpower): +11 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (radius 1) on hit: +12 light When wielded/worn: Damage when hit (Melee): 2 fire Changes stats: +5 Dex Changes resistances: +6% blight / +3% temporal Changes resistances penetration: +9% physical Disease immunity: +20% Pinning immunity: +20% Maximum life: +40.00 Longbows are used to shoot arrows at your foes. |
On hands | ![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +7 (+3 eff.) Armour: +2 Damage (Melee): 11 temporal Damage (Ranged): 7 temporal Changes stats: +2 Str Changes resistances: +5% temporal Changes damage: +3% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +10 (+4 eff.) Effects on melee hit: * 10% chance to slow global speed by 37% Changes resistances: +1% physical / +9% all Critical mult.: +10.00% Mental save: +18 (+9 eff.) Mindpower: +3 (+3 eff.) Mental crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +8 Defense: +1 (+1 eff.) Damage when hit (Melee): 2 lightning Changes stats: +1 Wil Changes resistances: +3% lightning Spell save: +9 (+5 eff.) Maximum life: +31.00 Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.12 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 3 physical, 3 darkness, 3 fire, 3 nature, 5 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+17 eff.) Confusion immunity: -100% Mindpower: +8 (+5 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag / +2 Wil Mental save: +6 (+3 eff.) Confusion immunity: +10% Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +23.00 Mindpower: +5 (+4 eff.) Amulets make your neck look great! |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+4 eff.) Changes resistances: +6% blight Stealth bonus: +6 The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+4 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+8 eff.) Mindpower: +8 (+5 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 18.93 to 23.67 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Maximum life: +20.00 Maximum stamina: +16.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Mateth the Cornac Vector level 19
65th Dusk 122nd year of Ascendancy at 07:31 see stats
By Mateth the Cornac Vector level 10
16th Dusk 122nd year of Ascendancy at 01:59 see stats
By Mateth the Cornac Vector level 9
6th Mirth 122nd year of Ascendancy at 22:28 see stats
By Mateth the Cornac Vector level 18
53rd Dusk 122nd year of Ascendancy at 10:42 see stats
Log
Quest 'Storming the city' completed! (Press 'j' to see the quest log)
Lore found: Rune of Dissipation
You can read all your collected lore in the game menu, by pressing Escape.
Bought: mindweaver's copper amulet of manastreaming for 220.77 gold.
Sold: 9 aquamarine for 72.00 gold.
Sold: 6 agate for 24.00 gold.
Sold: 5 opal for 40.00 gold.
Sold: 5 topaz for 40.00 gold.
Sold: restful rough leather gloves (0 def, 1 armour) for 4.06 gold.
Sold: 6 amethyst for 48.00 gold.
Sold: 5 spinel for 20.00 gold.
Sold: 8 zircon for 32.00 gold.
Sold: 7 citrine for 28.00 gold.
Sold: 3 ametrine for 12.00 gold.
Sold: The Black Boots (2 def, 1 armour) for 5.00 gold.
Sold: Hornet Stingers (20/20, 18-25 power, 10 apr) for 5.00 gold.
Sold: steel amulet for 0.10 gold.
Sold: Skin of Many (12 def, 6 armour) for 10.00 gold.
Sold: Surefire for 3.35 gold.
You don't see how to get there...
There is a portal back here (press '' or right click to use).
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.