











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Rogue |
| Level / Exp | 18 / 83% |
| Size | medium |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 00:48 / 123Killed by elven warrior at level 5 on the 79th Pyre 122nd year of Ascendancy at 06:46 Killed by elven blood mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:17 Killed by elven blood mage at level 5 on the 79th Pyre 122nd year of Ascendancy at 07:28 Killed by orc pyromancer at level 9 on the 19th Dusk 122nd year of Ascendancy at 09:07 Killed by skeleton warrior at level 9 on the 19th Dusk 122nd year of Ascendancy at 09:38 Killed by orc pyromancer at level 9 on the 19th Dusk 122nd year of Ascendancy at 10:12 Killed by ravaging entropic rip at level 9 on the 19th Dusk 122nd year of Ascendancy at 11:11 Killed by shivgoroth at level 9 on the 19th Dusk 122nd year of Ascendancy at 20:56 Killed by shivgoroth at level 9 on the 19th Dusk 122nd year of Ascendancy at 21:36 Killed by greater shivgoroth at level 9 on the 19th Dusk 122nd year of Ascendancy at 21:46 Killed by greater shivgoroth at level 9 on the 19th Dusk 122nd year of Ascendancy at 22:53 Killed by shivgoroth at level 9 on the 20th Dusk 122nd year of Ascendancy at 01:55 Killed by greater shivgoroth at level 9 on the 20th Dusk 122nd year of Ascendancy at 02:30 Killed by greater shivgoroth at level 9 on the 20th Dusk 122nd year of Ascendancy at 02:41 Killed by snow giant boulder thrower at level 10 on the 64th Dusk 122nd year of Ascendancy at 12:15 Killed by snow giant boulder thrower at level 10 on the 64th Dusk 122nd year of Ascendancy at 13:31 Killed by flame turret at level 10 on the 65th Dusk 122nd year of Ascendancy at 00:17 Killed by skeleton magus at level 11 on the 67th Dusk 122nd year of Ascendancy at 01:45 Killed by Borfast the Broken at level 12 on the 69th Dusk 122nd year of Ascendancy at 03:26 Killed by Borfast the Broken at level 12 on the 69th Dusk 122nd year of Ascendancy at 05:35 Killed by naga myrmidon at level 12 on the 69th Dusk 122nd year of Ascendancy at 08:07 Killed by skeleton mage at level 12 on the 69th Dusk 122nd year of Ascendancy at 08:25 Killed by naga myrmidon at level 12 on the 69th Dusk 122nd year of Ascendancy at 11:54 Killed by naga myrmidon at level 12 on the 69th Dusk 122nd year of Ascendancy at 12:10 Killed by naga myrmidon at level 12 on the 69th Dusk 122nd year of Ascendancy at 12:25 Killed by skeleton warrior at level 12 on the 69th Dusk 122nd year of Ascendancy at 12:44 Killed by Borfast the Broken at level 12 on the 69th Dusk 122nd year of Ascendancy at 13:33 Killed by Borfast the Broken at level 12 on the 69th Dusk 122nd year of Ascendancy at 14:26 Killed by Borfast the Broken at level 12 on the 69th Dusk 122nd year of Ascendancy at 14:41 Killed by Borfast the Broken at level 12 on the 69th Dusk 122nd year of Ascendancy at 14:55 Killed by naga myrmidon at level 12 on the 69th Dusk 122nd year of Ascendancy at 19:42 Killed by red jelly at level 12 on the 69th Dusk 122nd year of Ascendancy at 20:17 Killed by naga myrmidon at level 12 on the 69th Dusk 122nd year of Ascendancy at 22:03 Killed by skeleton mage at level 12 on the 69th Dusk 122nd year of Ascendancy at 22:15 Killed by faerlhing at level 13 on the 71st Dusk 122nd year of Ascendancy at 06:54 Killed by faerlhing at level 13 on the 71st Dusk 122nd year of Ascendancy at 07:16 Killed by faerlhing at level 13 on the 71st Dusk 122nd year of Ascendancy at 07:23 Killed by Filio Flightfond at level 14 on the 72nd Dusk 122nd year of Ascendancy at 02:25 Killed by The Master at level 15 on the 73rd Dusk 122nd year of Ascendancy at 11:16 Killed by The Master at level 15 on the 73rd Dusk 122nd year of Ascendancy at 11:31 Killed by The Master at level 15 on the 73rd Dusk 122nd year of Ascendancy at 11:51 Killed by skeleton warrior at level 15 on the 73rd Dusk 122nd year of Ascendancy at 13:16 Killed by skeleton warrior at level 15 on the 73rd Dusk 122nd year of Ascendancy at 14:11 Killed by will o' the wisp at level 15 on the 73rd Dusk 122nd year of Ascendancy at 16:02 Killed by The Master at level 15 on the 73rd Dusk 122nd year of Ascendancy at 16:09 Killed by elder vampire at level 15 on the 73rd Dusk 122nd year of Ascendancy at 16:19 Killed by ghast at level 15 on the 73rd Dusk 122nd year of Ascendancy at 17:03 Killed by elder vampire at level 15 on the 73rd Dusk 122nd year of Ascendancy at 20:03 Killed by The Master at level 15 on the 73rd Dusk 122nd year of Ascendancy at 20:32 Killed by The Master at level 15 on the 73rd Dusk 122nd year of Ascendancy at 21:47 Killed by elder vampire at level 15 on the 73rd Dusk 122nd year of Ascendancy at 22:58 Killed by The Master at level 15 on the 73rd Dusk 122nd year of Ascendancy at 23:54 Killed by elder vampire at level 15 on the 74th Dusk 122nd year of Ascendancy at 01:04 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 01:40 Killed by skeleton master archer at level 15 on the 74th Dusk 122nd year of Ascendancy at 03:30 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 03:39 Killed by armoured skeleton warrior at level 15 on the 74th Dusk 122nd year of Ascendancy at 05:31 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 07:29 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 08:19 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 09:00 Killed by armoured skeleton warrior at level 15 on the 74th Dusk 122nd year of Ascendancy at 10:03 Killed by skeleton master archer at level 15 on the 74th Dusk 122nd year of Ascendancy at 10:34 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 11:21 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 11:54 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 12:52 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 14:36 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 15:39 Killed by elder vampire at level 15 on the 74th Dusk 122nd year of Ascendancy at 17:36 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 18:50 Killed by elder vampire at level 15 on the 74th Dusk 122nd year of Ascendancy at 20:45 Killed by The Master at level 15 on the 74th Dusk 122nd year of Ascendancy at 22:15 Killed by elder vampire at level 15 on the 74th Dusk 122nd year of Ascendancy at 23:26 Killed by armoured skeleton warrior at level 15 on the 75th Dusk 122nd year of Ascendancy at 01:01 Killed by skeleton warrior at level 15 on the 75th Dusk 122nd year of Ascendancy at 02:11 Killed by degenerated skeleton warrior at level 15 on the 75th Dusk 122nd year of Ascendancy at 03:15 Killed by armoured skeleton warrior at level 15 on the 75th Dusk 122nd year of Ascendancy at 05:06 Killed by ghoul at level 15 on the 75th Dusk 122nd year of Ascendancy at 06:11 Killed by elder vampire at level 15 on the 75th Dusk 122nd year of Ascendancy at 07:57 Killed by elder vampire at level 15 on the 75th Dusk 122nd year of Ascendancy at 09:18 Killed by The Master at level 15 on the 75th Dusk 122nd year of Ascendancy at 10:57 Killed by The Master at level 15 on the 75th Dusk 122nd year of Ascendancy at 12:46 Killed by ultimate gwelgoroth at level 15 on the 76th Dusk 122nd year of Ascendancy at 23:02 Killed by elven mage at level 15 on the 77th Dusk 122nd year of Ascendancy at 12:31 Killed by elven cultist at level 15 on the 77th Dusk 122nd year of Ascendancy at 16:33 Killed by elven cultist at level 15 on the 77th Dusk 122nd year of Ascendancy at 18:31 Killed by Elatira the awoken tentacle tree at level 15 on the 77th Dusk 122nd year of Ascendancy at 21:54 Killed by Grand Corruptor at level 15 on the 78th Dusk 122nd year of Ascendancy at 03:51 Killed by Grand Corruptor at level 15 on the 78th Dusk 122nd year of Ascendancy at 04:28 Killed by Grand Corruptor at level 15 on the 78th Dusk 122nd year of Ascendancy at 05:00 Killed by Grand Corruptor at level 15 on the 78th Dusk 122nd year of Ascendancy at 06:41 Killed by Grand Corruptor at level 15 on the 78th Dusk 122nd year of Ascendancy at 07:55 Killed by Grand Corruptor at level 15 on the 78th Dusk 122nd year of Ascendancy at 09:01 Killed by Rioanderm the human at level 15 on the 12nd Haze 122nd year of Ascendancy at 06:30 Killed by snow giant thunderer at level 16 on the 15th Haze 122nd year of Ascendancy at 05:00 Killed by snow giant boulder thrower at level 16 on the 15th Haze 122nd year of Ascendancy at 06:33 Killed by snow giant boulder thrower at level 16 on the 15th Haze 122nd year of Ascendancy at 07:22 Killed by snow giant boulder thrower at level 16 on the 15th Haze 122nd year of Ascendancy at 08:37 Killed by snow giant boulder thrower at level 16 on the 15th Haze 122nd year of Ascendancy at 10:14 Killed by snow giant thunderer at level 16 on the 15th Haze 122nd year of Ascendancy at 12:03 Killed by snow giant thunderer at level 16 on the 15th Haze 122nd year of Ascendancy at 13:20 Killed by snow giant boulder thrower at level 16 on the 15th Haze 122nd year of Ascendancy at 14:14 Killed by Varsha the Writhing at level 16 on the 15th Haze 122nd year of Ascendancy at 21:10 Killed by Varsha the Writhing at level 16 on the 15th Haze 122nd year of Ascendancy at 23:06 Killed by skeleton magus at level 17 on the 16th Haze 122nd year of Ascendancy at 11:33 Killed by skeleton magus at level 17 on the 16th Haze 122nd year of Ascendancy at 12:35 Killed by armoured skeleton warrior at level 17 on the 16th Haze 122nd year of Ascendancy at 14:57 Killed by armoured skeleton warrior at level 17 on the 16th Haze 122nd year of Ascendancy at 15:50 Killed by skeleton magus at level 17 on the 16th Haze 122nd year of Ascendancy at 16:55 Killed by skeleton magus at level 17 on the 16th Haze 122nd year of Ascendancy at 18:17 Killed by skeleton mage at level 17 on the 16th Haze 122nd year of Ascendancy at 19:30 Killed by teluvorta at level 17 on the 17th Haze 122nd year of Ascendancy at 08:36 Killed by ultimate telugoroth at level 17 on the 17th Haze 122nd year of Ascendancy at 11:20 Killed by ultimate telugoroth at level 17 on the 18th Haze 122nd year of Ascendancy at 03:48 Killed by ultimate telugoroth at level 17 on the 18th Haze 122nd year of Ascendancy at 04:56 Killed by Chronolith Clone at level 18 on the 19th Haze 122nd year of Ascendancy at 13:02 Killed by Chronolith Twin at level 18 on the 19th Haze 122nd year of Ascendancy at 14:40 Killed by Chronolith Twin at level 18 on the 19th Haze 122nd year of Ascendancy at 16:11 Killed by Chronolith Twin at level 18 on the 19th Haze 122nd year of Ascendancy at 17:43 Killed by Elf Rogue at level 18 on the 19th Haze 122nd year of Ascendancy at 23:52 Killed by Elf Rogue at level 18 on the 20th Haze 122nd year of Ascendancy at 02:46 Killed by Elf Rogue at level 18 on the 20th Haze 122nd year of Ascendancy at 05:37 Killed by Elf Rogue at level 18 on the 20th Haze 122nd year of Ascendancy at 08:32 |
Primary Stats
| Strength | 20 (base 15) |
| Dexterity | 45 (base 39) |
| Constitution | 25 (base 18) |
| Magic | 16 (base 10) |
| Willpower | 24 (base 13) |
| Cunning | 45 (base 28) |
Resources
| Life | 367/367 |
| Stamina | 211/211 |
| Healing Factor | 1.2453846153846 |
| Regeneration | 6.5382692307692 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 6 |
| See Stealth | 53.715056002026 |
| See Invisible | 53.715056002026 |
Offense: Mainhand
| Damage | 55 |
| Accuracy | 44 |
| Crit Chance | 22% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 42 |
| Accuracy | 44 |
| Crit Chance | 20% |
| APR | 33 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 16 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +10% |
| Darkness | +23% |
| Cold | +10% |
| Blight | +5% |
| Mind | +9% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Mind | +10% |
| Darkness | +10% |
Defense: Base
| Armour (hardiness) | 16 (57.811550151976%) |
| Defense | 53 |
| Ranged Defense | 53 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 23 |
| Mental Save | 34 |
Defense: Resistances
| Darkness | + 13%( 70%) |
| Lightning | + 15%( 70%) |
| Nature | + 13%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 13%( 70%) |
| Cold | + 10%( 70%) |
| Fire | + 15%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Effects
| beneficial effect | Parrying melee and ranged attacks: Has a 62% chance to deflect up to 17 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Constitution by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed giant spider spinneret. * You've found the needed snow giant kidney. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of greater demon bile. * You've found the needed naga tongue. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | dreamer's pair of rough leather boots of evasion (2 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Changes stats: +3 Cun / +3 Wil Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 5.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 33% chance to evade melee and ranged attacks and 31 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 11 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 30.60 to 91.79 lightning damage (61.20 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 38.46 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | wizard's steel ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Changes stats: +3 Mag Spell save: +6 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.6 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
| On fingers | NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+6 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| Around neck | restful steel amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +1 Mag Life regen: +1.00 Mana each turn: +0.10 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +30.00 Amulets can have magical properties. |
| In main hand | chilling dwarven-steel dagger of amnesia (21-27.3 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 21.0 - 27.3 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +5 cold Sharp, short and deadly. |
| Around waist | grounding rough leather belt of carryingPowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +5% lightning / +6% temporal Maximum encumbrance: +22 A belt that goes around your waist. |
| In off hand | iron dagger of phasing (10-13 power, 10 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 100% Damage Shield penetration (this weapon only): +11% Sharp, short and deadly. |
| Cloak | Uradochak (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +2 Str / +2 Wil / +2 Con Changes resistances: +13% blight / +13% nature / +13% darkness Changes resistances penetration: +10% darkness / +10% mind Changes damage: +13% darkness / +9% mind Stealth bonus: +7 Life regen: +4.00 Maximum psi: +40.00 Healing mod.: +13% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Velygatira the cured leather armour (10 def, 13 armour)Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Physical crit. chance: +1.0% Physical power: +5 (+3 eff.) Armour: +13 Defense: +10 (+4 eff.) Fatigue: +7% Changes stats: +5 Cun / +5 Dex Stamina each turn: +3.00 Only die when reaching: -80.00 life A suit of armour made of leather. |
Inventory
heroism infusion of the sneak (die at -463; dur 6; cd 32)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -463 life. The duration and life will increase by 1% for every 1% life you have lost (currently 463 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (246.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 246.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
steel amulet 'Furnaceguile'Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil / +3 Mag Changes resistances penetration: +15% fire Mana each turn: +0.16 Mana when firing critical spell: +2.00 Maximum vim: +40.00 Amulets can have magical properties. |
caustic voratun battleaxe of projection (57-85.5 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.0 - 85.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (radius 2) on crit: +34 acid / +61 nature When wielded/worn: Armour penetration: +14 Changes resistances penetration: +24% acid / +28% nature Massive two-handed battleaxes. |
plaguebringer's iron battleaxe of crippling (13.5-20.25 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 13.5 - 20.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 7% chance to reduce strength, dexterity, and constitution by 10 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +7 blight When wielded/worn: Physical crit. chance: +7.0% Disease immunity: +14% Massive two-handed battleaxes. |
Glowlace (32.5-52 power, 2 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 32.5 - 52.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 19 acid damage (1/turn) When wielded/worn: Armour: +2 Changes resistances: +9% lightning / +6% light / +6% darkness Changes resistances penetration: +13% acid Changes damage: +14% acid Reduces incoming crit damage: 5.00% Healing mod.: +10% Massive two-handed swords. |
CorpsebowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +7 When this weapon hits: Epidemic (25% chance level 1). When this weapon hits: Cyst Burst (25% chance level 1). When wielded/worn: Effects on ranged hit: * 40% chance to reduce strength, dexterity, and constitution by 10 Damage (Ranged): 20 blight Changes damage: +20% blight Disease immunity: +50% Spellpower: +10 (+7 eff.) A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness. |
steel longsword 'Xydhesewen' (17.5-24.5 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 16% chance to reduce all saves and defense by 19 Damage (Melee): +10 temporal / +9 mind When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +7 (+3 eff.) Changes stats: +4 Cun / +3 Wil Changes resistances: +7% temporal Disarm immunity: +30% Mental crit. chance: +5% Sharp, long, and deadly. |
Nightquill of the Blightspawn (5.5-6.05 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +4 lightning Damage (radius 2) on crit: +12 mind When wielded/worn: Defense: +6 (+2 eff.) Damage (Melee): 5 mind / 4 darkness Changes stats: +6 Str / -6 Con Changes resistances: +6% mind Changes resistances penetration: +7% mind Changes damage: +17% lightning / +8% physical / +3% darkness / +6% cold / +6% mind Pinning immunity: +20% Psi when hit: +1.20 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Damage Resonance (when hit): +7% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+14 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 56.54 physical (gravity) damage. Each target moved beyond the first increases the damage by 7.07 (up to a maximum of 28.27 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Iviwe the rough leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +3% acid Changes resistances penetration: +10% acid Changes damage: +6% arcane Spell save: +18 (+9 eff.) Mental save: +7 (+4 eff.) Vim when firing critical spell: +2.00 Spellpower: +3 (+3 eff.) A belt that goes around your waist. |
enveloping linen cloak (8 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +2 Defense: +15 (+5 eff.) Damage when hit (Melee): 18 fire Changes stats: +6 Cun / +10 Mag Changes resistances: +50% fire / -10% cold / +11% all Changes resistances penetration: +20% fire Changes damage: +20% fire Spellpower: +12 (+8 eff.) Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+4 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+5 eff.) Mindpower: +10 (+5 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
miner's pair of rough leather boots of speed (0 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
hardened leather gloves of regeneration (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Life regen: +3.00 Stamina each turn: +0.60 Psi each turn: +0.15 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Shockjam (6 def, 4 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +16% cold / +15% fire Changes resistances penetration: +5% acid Changes damage: +15% lightning / +6% acid Maximum life: +22.00 A suit of armour made of leather. |
troll-hide rough leather armour of the deep (3 def, 3 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +3 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Life regen: +3.00 Maximum life: +32.00 Healing mod.: +12% A suit of armour made of leather. |
volcanic reinforced leather armour of lightning resistance (12 def, 15 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +15 Defense: +12 (+4 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage (Ranged): 7 fire Changes resistances: +27% lightning / +16% fire / +24% physical A suit of armour made of leather. |
enlightening dwarven-steel plate armour of the deep (0 def, 13 armour)Requires: - Massive armour training - Strength 35 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +4 Cun / +5 Wil Changes resistances: +5% acid / +5% cold Allows you to breathe in: water Mental save: +12 (+6 eff.) A suit of armour made of metal plates. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
71 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 56.53 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 56.53 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 66% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
psychokinetic pouch of steel shots of crippling (9/21, 18.5-22.2 power, 2 apr)Requires: - Dexterity 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 18.5 - 22.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +10.5% Capacity: 21 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Ranged): +7 physical Shots are used with slings to pummel your foes to death. |
6 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 3 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).
There is a way to the next level here (press '' or right click to use).
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Temporal Rift here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Saving done.
There is a way to the next level here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a Temporal Rift here (press '' or right click to use).
Ran for 42 turns (stop reason: at exit).
The rift is too unstable to cross it.
Saving game...
Saving done.




































































































