











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.4 |
| Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Items Vault 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!Possessor Bonus Class 1.6.0Donators/Buyers bonus! Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Bulwark |
| Level / Exp | 8 / 19% |
| Size | medium |
| Lifes / Deaths | Killed by Polonor the greater shivgoroth at level 7 on the 10th Profit 122nd year of Ascendancy at 09:28 0 / 5Killed by shivgoroth at level 7 on the 10th Profit 122nd year of Ascendancy at 10:28 Killed by ultimate shivgoroth at level 8 on the 10th Profit 122nd year of Ascendancy at 22:05 Killed by ultimate shivgoroth at level 8 on the 10th Profit 122nd year of Ascendancy at 22:36 Killed by shivgoroth at level 8 on the 11st Profit 122nd year of Ascendancy at 02:35 |
Primary Stats
| Strength | 32 (base 26) |
| Dexterity | 14 (base 15) |
| Constitution | 28 (base 22) |
| Magic | 11 (base 10) |
| Willpower | 15 (base 10) |
| Cunning | 12 (base 10) |
Resources
| Life | 0/384 |
| Stamina | 114/114 |
| Healing Factor | 1.1363636363636 |
| Regeneration | 7.5664836820255 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 20.703251193202 |
| See Invisible | 26.703251193202 |
Offense: Mainhand
| Damage | 42 |
| Accuracy | 28 |
| Crit Chance | 4% |
| APR | 17 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +5% |
Offense: Damage Penetration
| Mind | +5% |
Defense: Base
| Armour (hardiness) | 31.97804368718 (81.030927835052%) |
| Defense | 0 |
| Ranged Defense | 0 |
| Fatigue | 31 |
| Physical Save | 23 |
| Spell Save | 23 |
| Mental Save | 18 |
Defense: Resistances
| Fire | + 31%( 70%) |
| Nature | + 9%( 70%) |
| Blight | + 10%( 70%) |
| Physical | + 9%( 70%) |
| Cold | + 14%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Knockback Resistance | 19% |
| Stun Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Shield Wall |
| detrimental effect | The target is encased in ice. All damage done to it will be split, 40% absorbed by the ice and 60% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. 149 HP on the iceblock remaining. Frozen |
| detrimental effect | Target is drenched with magical water, halving its stun resistance. Wet |
Quests
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
Equipment
| On feet | insulating pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +5% cold / +6% fire Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | bright brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Earuyarand' (0 def, 1 armour)Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 10% chance to reduce all saves and defense by 10 Changes stats: +1 Str / +2 Wil Changes resistances: +5% nature / +6% blight Changes resistances penetration: +5% mind See invisible: +6 A cap made of leather. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | wizard's copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 (+3 eff.) Blindness immunity: +21% Infravision radius: +3 See stealth: +5 See invisible: +5 Rings can have magical properties. |
| On fingers | titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+3 eff.) Rings can have magical properties. |
| Around neck | warrior's copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
| In main hand | iron waraxe of massacre (18-25.2 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
| Around waist | insulating rough leather beltCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% cold / +5% fire A belt that goes around your waist. |
| In off hand | reinforced iron shield of fire resistance (+17%) (0 def, 4 armour, 8.5-10.2 power, 41.5 block)Requires: - Shield usage training - Strength 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +4 Fatigue: +8% Changes resistances: +17% fire Talent granted: +1 Block Handheld deflection devices. |
| Cloak | Glowserpent (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +1 (+0 eff.) Changes stats: +1 Str / +1 Dex / +2 Cun Mental save: +9 (+5 eff.) Light radius: +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bregular the iron plate armour (15 def, 7 armour)Requires: - Massive armour training - Strength 22 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Accuracy: +5 (+3 eff.) Armour: +7 Defense: +15 (+4 eff.) Fatigue: +22% Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +1.00 Maximum life: +21.00 A suit of armour made of metal plates. |
Inventory
Hurozilamadil the Blazeclash (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +8 nature Damage (radius 2) on crit: +4 lightning When wielded/worn: Armour: +2 Changes stats: +3 Str Changes resistances: +3% lightning Critical mult.: +10.00% Maximum stamina: +20.00 Sharp, short and deadly. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Smash - 1 the Dwarf Bulwark level 5
19th Voratun 122nd year of Ascendancy at 00:30 see stats
Log
Shivgoroth's glacial vapour area effect hits Snowman for 23 cold damage.
Shivgoroth's glacial vapour area effect hits Smash - 1 for 20 cold damage.
Snowman hits Smash - 1 for 17 cold, 5 healing (17 total damage) [5 healing].
Melee retaliation hits Snowman for 10 blight damage.
Smash - 1 hits Snowman for 45 physical damage.
Smash - 1 has finished recovering.
Greater shivgoroth HEALS from cold damage!
Shivgoroth's glacial vapour area effect hits Greater shivgoroth for 0 cold, 16 healing (0 total damage) [16 healing].
Shivgoroth's glacial vapour area effect hits Snowman for 23 cold damage.
Shivgoroth's glacial vapour area effect hits Smash - 1 for 20 cold damage.
Snowman hits Smash - 1 for 18 cold, 5 healing (18 total damage) [5 healing].
Melee retaliation hits Snowman for 10 blight damage.
Smash - 1 hits Snowman for 57 physical damage.
Greater shivgoroth HEALS from cold damage!
Shivgoroth's glacial vapour area effect hits Snowman for 23 cold damage.
Shivgoroth's glacial vapour area effect hits Greater shivgoroth for 0 cold, 17 healing (0 total damage) [17 healing].
Shivgoroth's glacial vapour area effect hits Smash - 1 for 20 cold damage.
Smash - 1 misses Snowman.
Shivgoroth casts Glacial Vapour.
Greater shivgoroth casts Ice Shards.
Snowman hits Smash - 1 for 17 cold, 5 healing (17 total damage) [5 healing].
Melee retaliation hits Snowman for 10 blight damage.
Smash - 1 shrugs off the effect 'Wet'!
Greater shivgoroth's Ice Shards hits Smash - 1 for 59 cold damage.
Greater shivgoroth's Ice Shards hits Smash - 1 for 59 cold damage.
Smash - 1 is encased in ice!
Saving game...





















































