











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Shalore |
| Class | Archmage |
| Level / Exp | 50 / 1917% |
| Size | medium |
| Lifes / Deaths | Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 17:35 / 269Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:44 Killed by Spacial Disturbance at level 2 on the 75th Pyre 122nd year of Ascendancy at 01:53 Killed by Spellblaze Crystal at level 6 on the 1st Mirth 122nd year of Ascendancy at 16:38 Killed by Spellblaze Crystal at level 7 on the 1st Mirth 122nd year of Ascendancy at 16:58 Killed by Aerenne at level 8 on the 4th Mirth 122nd year of Ascendancy at 16:17 Killed by elven mage at level 8 on the 4th Mirth 122nd year of Ascendancy at 18:29 Killed by Rhaloren Inquisitor at level 8 on the 5th Mirth 122nd year of Ascendancy at 09:38 Killed by Aerenne at level 8 on the 5th Mirth 122nd year of Ascendancy at 10:07 Killed by Levandi the thalore at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:03 Killed by Levandi the thalore at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:15 Killed by Levandi the thalore at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:25 Killed by Levandi the thalore at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:31 Killed by Levandi the thalore at level 9 on the 8th Mirth 122nd year of Ascendancy at 17:40 Killed by Bill the Stone Troll at level 11 on the 6th Dusk 122nd year of Ascendancy at 06:30 Killed by thief at level 14 on the 64th Dusk 122nd year of Ascendancy at 10:16 Killed by Bethutta the thief at level 14 on the 64th Dusk 122nd year of Ascendancy at 14:33 Killed by Assassin Lord at level 14 on the 64th Dusk 122nd year of Ascendancy at 15:09 Killed by Assassin Lord at level 14 on the 64th Dusk 122nd year of Ascendancy at 15:20 Killed by Glolle the rattlesnake at level 15 on the 24th Haze 122nd year of Ascendancy at 13:02 Killed by cutpurse at level 15 on the 25th Haze 122nd year of Ascendancy at 03:19 Killed by giant venus flytrap at level 15 on the 25th Haze 122nd year of Ascendancy at 15:20 Killed by giant venus flytrap at level 15 on the 25th Haze 122nd year of Ascendancy at 15:34 Killed by rogue at level 15 on the 26th Haze 122nd year of Ascendancy at 01:55 Killed by thief at level 15 on the 26th Haze 122nd year of Ascendancy at 02:57 Killed by cutpurse at level 15 on the 26th Haze 122nd year of Ascendancy at 03:10 Killed by Wrathroot at level 16 on the 27th Haze 122nd year of Ascendancy at 13:24 Killed by worm that walks at level 16 on the 27th Haze 122nd year of Ascendancy at 18:11 Killed by worm that walks at level 16 on the 27th Haze 122nd year of Ascendancy at 19:54 Killed by worm that walks at level 16 on the 27th Haze 122nd year of Ascendancy at 21:11 Killed by worm that walks at level 16 on the 27th Haze 122nd year of Ascendancy at 22:53 Killed by Emerialaith the rogue at level 17 on the 34th Haze 122nd year of Ascendancy at 19:15 Killed by Salygamina the green ooze at level 18 on the 38th Haze 122nd year of Ascendancy at 20:53 Killed by gigantic corrosive tunneler at level 18 on the 38th Haze 122nd year of Ascendancy at 21:06 Killed by Voruda the sandworm destroyer at level 18 on the 38th Haze 122nd year of Ascendancy at 22:40 Killed by shadow at level 19 on the 56th Haze 122nd year of Ascendancy at 05:26 Killed by Borius, Avatar of Bearness at level 20 on the 58th Haze 122nd year of Ascendancy at 01:44 Killed by Aerenne at level 20 on the 58th Haze 122nd year of Ascendancy at 07:18 Killed by Eilinowe the brown bear at level 20 on the 58th Haze 122nd year of Ascendancy at 07:25 Killed by Polonn the war bear at level 20 on the 58th Haze 122nd year of Ascendancy at 07:44 Killed by Aerenne at level 20 on the 58th Haze 122nd year of Ascendancy at 08:27 Killed by Aerenne at level 20 on the 73rd Haze 122nd year of Ascendancy at 00:17 Killed by Aerura the Guardian at level 20 on the 73rd Haze 122nd year of Ascendancy at 01:52 Killed by Ivugarin the fire drake hatchling at level 20 on the 73rd Haze 122nd year of Ascendancy at 05:08 Killed by luminous horror at level 20 on the 73rd Haze 122nd year of Ascendancy at 09:13 Killed by luminous horror at level 20 on the 73rd Haze 122nd year of Ascendancy at 09:24 Killed by luminous horror at level 20 on the 73rd Haze 122nd year of Ascendancy at 09:38 Killed by Aerenne at level 21 on the 74th Haze 122nd year of Ascendancy at 05:45 Killed by Aerenne at level 21 on the 74th Haze 122nd year of Ascendancy at 11:21 Killed by Aerenne at level 21 on the 74th Haze 122nd year of Ascendancy at 16:33 Killed by shadow at level 21 on the 74th Haze 122nd year of Ascendancy at 17:45 Killed by multi-hued drake hatchling at level 21 on the 74th Haze 122nd year of Ascendancy at 22:58 Killed by storm drake hatchling at level 21 on the 75th Haze 122nd year of Ascendancy at 01:02 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 03:08 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 03:20 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 03:41 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 04:20 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 04:32 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 05:01 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 05:21 Killed by luminous horror at level 21 on the 75th Haze 122nd year of Ascendancy at 05:39 Killed by Aerenne at level 21 on the 75th Haze 122nd year of Ascendancy at 06:29 Killed by Aerenne at level 21 on the 75th Haze 122nd year of Ascendancy at 06:56 Killed by Aerenne at level 21 on the 7th Decay 122nd year of Ascendancy at 15:37 Killed by Aerenne at level 21 on the 7th Decay 122nd year of Ascendancy at 16:21 Killed by Xeth the cold drake at level 22 on the 9th Decay 122nd year of Ascendancy at 15:05 Killed by Aerenne at level 22 on the 9th Decay 122nd year of Ascendancy at 15:18 Killed by cold drake at level 22 on the 9th Decay 122nd year of Ascendancy at 17:03 Killed by teluvorta at level 22 on the 10th Decay 122nd year of Ascendancy at 09:58 Killed by Aerenne at level 22 on the 10th Decay 122nd year of Ascendancy at 12:42 Killed by Aerenne at level 22 on the 10th Decay 122nd year of Ascendancy at 13:08 Killed by Aerenne at level 22 on the 10th Decay 122nd year of Ascendancy at 17:34 Killed by Aerenne at level 22 on the 10th Decay 122nd year of Ascendancy at 21:33 Killed by Aerenne at level 22 on the 1st Wintertide 123rd year of Ascendancy at 02:56 Killed by Aerenne at level 22 on the 1st Wintertide 123rd year of Ascendancy at 03:27 Killed by Aerenne at level 22 on the 1st Wintertide 123rd year of Ascendancy at 04:34 Killed by Aerenne at level 22 on the 1st Wintertide 123rd year of Ascendancy at 05:29 Killed by Aerenne at level 22 on the 1st Wintertide 123rd year of Ascendancy at 06:28 Killed by Aerenne at level 22 on the 1st Wintertide 123rd year of Ascendancy at 07:17 Killed by Aerenne at level 22 on the 1st Wintertide 123rd year of Ascendancy at 08:08 Killed by Aerenne at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 12:25 Killed by Aerenne at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 20:41 Killed by Chronolith Twin at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 20:55 Killed by Aerenne at level 23 on the 2nd Wintertide 123rd year of Ascendancy at 21:01 Killed by Aerenne at level 23 on the 1st Allure 123rd year of Ascendancy at 09:50 Killed by Aerenne at level 23 on the 1st Allure 123rd year of Ascendancy at 10:21 Killed by Rantha the Worm at level 24 on the 1st Allure 123rd year of Ascendancy at 19:49 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 06:44 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 06:56 Killed by Zubimira the heavy bone giant at level 24 on the 6th Allure 123rd year of Ascendancy at 08:17 Killed by Xanuyawen the skeleton warrior's temporal clone at level 24 on the 6th Allure 123rd year of Ascendancy at 09:25 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 10:50 Killed by Silumina the master vampire at level 24 on the 6th Allure 123rd year of Ascendancy at 12:08 Killed by Silumina the master vampire at level 24 on the 6th Allure 123rd year of Ascendancy at 12:19 Killed by Ce'Namira the eternal bone giant at level 24 on the 6th Allure 123rd year of Ascendancy at 13:18 Killed by Ce'Namira the eternal bone giant at level 24 on the 6th Allure 123rd year of Ascendancy at 13:28 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 13:47 Killed by Ce'Namira the eternal bone giant at level 24 on the 6th Allure 123rd year of Ascendancy at 14:00 Killed by Ce'Namira the eternal bone giant at level 24 on the 6th Allure 123rd year of Ascendancy at 14:17 Killed by Ce'Namira the eternal bone giant at level 24 on the 6th Allure 123rd year of Ascendancy at 14:40 Killed by Ce'Namira the eternal bone giant at level 24 on the 6th Allure 123rd year of Ascendancy at 15:00 Killed by Celia at level 24 on the 6th Allure 123rd year of Ascendancy at 17:40 Killed by will o' the wisp at level 24 on the 6th Allure 123rd year of Ascendancy at 17:55 Killed by Celia at level 24 on the 6th Allure 123rd year of Ascendancy at 18:07 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 18:23 Killed by Forgery of Haze (Celia) at level 24 on the 6th Allure 123rd year of Ascendancy at 18:54 Killed by Celia at level 24 on the 6th Allure 123rd year of Ascendancy at 19:01 Killed by Celia at level 24 on the 6th Allure 123rd year of Ascendancy at 19:15 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 20:10 Killed by Celia at level 24 on the 6th Allure 123rd year of Ascendancy at 20:19 Killed by Forgery of Haze (Celia) at level 24 on the 6th Allure 123rd year of Ascendancy at 20:25 Killed by Forgery of Haze (Celia) at level 24 on the 6th Allure 123rd year of Ascendancy at 20:37 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 21:38 Killed by Aerenne at level 24 on the 6th Allure 123rd year of Ascendancy at 21:48 Killed by Felarob the halfling at level 24 on the 8th Allure 123rd year of Ascendancy at 08:53 Killed by Aerenne at level 24 on the 8th Allure 123rd year of Ascendancy at 09:42 Killed by Aerenne at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 10:05 Killed by Poltergeist Spellcrusher at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 21:31 Killed by Poltergeist Spellcrusher at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 21:40 Killed by Poltergeist Spellcrusher at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 21:52 Killed by Poltergeist Spellcrusher at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 22:01 Killed by Poltergeist Spellcrusher at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 22:11 Killed by Aerenne at level 25 on the 2nd Regrowth 123rd year of Ascendancy at 22:20 Killed by Poltergeist Spellcrusher at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 00:04 Killed by Belevena the skeleton archer at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 14:07 Killed by Isabeth the ghoulking at level 25 on the 3rd Regrowth 123rd year of Ascendancy at 17:04 Killed by Animated truestriking dwarven-steel battleaxe at level 26 on the 7th Regrowth 123rd year of Ascendancy at 13:43 Killed by Poltergeist Spectral Blade at level 26 on the 7th Regrowth 123rd year of Ascendancy at 13:50 Killed by Animated manaburning dwarven-steel dagger of enduring at level 26 on the 7th Regrowth 123rd year of Ascendancy at 14:00 Killed by elven cultist at level 27 on the 26th Regrowth 123rd year of Ascendancy at 09:02 Killed by ogre mauler at level 27 on the 26th Regrowth 123rd year of Ascendancy at 09:26 Killed by Aerenne at level 27 on the 26th Regrowth 123rd year of Ascendancy at 09:36 Killed by Aerenne at level 27 on the 26th Regrowth 123rd year of Ascendancy at 11:21 Killed by Girathra the elven warrior at level 27 on the 26th Regrowth 123rd year of Ascendancy at 12:17 Killed by Girathra the elven warrior at level 27 on the 26th Regrowth 123rd year of Ascendancy at 12:28 Killed by elven cultist at level 27 on the 26th Regrowth 123rd year of Ascendancy at 16:31 Killed by Aerenne at level 27 on the 27th Regrowth 123rd year of Ascendancy at 04:27 Killed by elven corruptor at level 27 on the 27th Regrowth 123rd year of Ascendancy at 04:39 Killed by elven cultist at level 27 on the 27th Regrowth 123rd year of Ascendancy at 11:53 Killed by elven cultist at level 27 on the 27th Regrowth 123rd year of Ascendancy at 11:59 Killed by elven blood mage at level 27 on the 27th Regrowth 123rd year of Ascendancy at 12:26 Killed by Aerenne at level 27 on the 27th Regrowth 123rd year of Ascendancy at 12:41 Killed by Aerenne at level 27 on the 28th Regrowth 123rd year of Ascendancy at 05:22 Killed by Xamina the elven blood mage at level 27 on the 28th Regrowth 123rd year of Ascendancy at 05:45 Killed by Aerenne at level 27 on the 28th Regrowth 123rd year of Ascendancy at 05:54 Killed by elven cultist at level 27 on the 28th Regrowth 123rd year of Ascendancy at 07:16 Killed by Moljizoa the quasit at level 27 on the 28th Regrowth 123rd year of Ascendancy at 09:18 Killed by Aerenne at level 28 on the 28th Regrowth 123rd year of Ascendancy at 21:36 Killed by Aerenne at level 28 on the 29th Regrowth 123rd year of Ascendancy at 05:03 Killed by Burb the snow giant champion at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 02:12 Killed by Aerenne at level 28 on the 33rd Regrowth 123rd year of Ascendancy at 02:33 Killed by Urkis, the High Tempest at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 08:48 Killed by Urkis, the High Tempest at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 08:59 Killed by Urkis, the High Tempest at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 09:05 Killed by Aerenne at level 29 on the 33rd Regrowth 123rd year of Ascendancy at 09:21 Killed by Aerenne at level 29 on the 37th Regrowth 123rd year of Ascendancy at 10:57 Killed by Aerenne at level 29 on the 37th Regrowth 123rd year of Ascendancy at 16:25 Killed by Aerenne at level 29 on the 37th Regrowth 123rd year of Ascendancy at 21:30 Killed by Aerenne at level 29 on the 37th Regrowth 123rd year of Ascendancy at 22:25 Killed by luminous horror at level 29 on the 38th Regrowth 123rd year of Ascendancy at 01:50 Killed by luminous horror at level 29 on the 38th Regrowth 123rd year of Ascendancy at 02:00 Killed by Aerenne at level 29 on the 38th Regrowth 123rd year of Ascendancy at 02:16 Killed by luminous horror at level 29 on the 38th Regrowth 123rd year of Ascendancy at 05:48 Killed by Aerenne at level 29 on the 38th Regrowth 123rd year of Ascendancy at 20:58 Killed by Aerenne at level 29 on the 38th Regrowth 123rd year of Ascendancy at 21:21 Killed by Silabeth the elven blood mage at level 29 on the 56th Regrowth 123rd year of Ascendancy at 03:10 Killed by Grand Corruptor at level 29 on the 57th Regrowth 123rd year of Ascendancy at 03:13 Killed by Grand Corruptor at level 29 on the 57th Regrowth 123rd year of Ascendancy at 03:27 Killed by multi-hued drake hatchling at level 29 on the 57th Regrowth 123rd year of Ascendancy at 14:20 Killed by multi-hued drake at level 29 on the 57th Regrowth 123rd year of Ascendancy at 14:41 Killed by multi-hued drake at level 29 on the 57th Regrowth 123rd year of Ascendancy at 14:57 Killed by Arinor the multi-hued drake at level 29 on the 57th Regrowth 123rd year of Ascendancy at 15:31 Killed by multi-hued drake hatchling at level 29 on the 57th Regrowth 123rd year of Ascendancy at 23:17 Killed by Ileliric the halfling at level 30 on the 5th Pyre 123rd year of Ascendancy at 10:53 Killed by ogre warmaster at level 30 on the 16th Pyre 123rd year of Ascendancy at 14:02 Killed by Aerenne at level 31 on the 18th Pyre 123rd year of Ascendancy at 07:10 Killed by Aerenne at level 31 on the 42nd Pyre 123rd year of Ascendancy at 06:23 Killed by cold drake hatchling at level 31 on the 42nd Pyre 123rd year of Ascendancy at 06:50 Killed by cold drake at level 31 on the 42nd Pyre 123rd year of Ascendancy at 17:36 Killed by cold drake hatchling at level 31 on the 42nd Pyre 123rd year of Ascendancy at 18:00 Killed by Aerenne at level 32 on the 49th Pyre 123rd year of Ascendancy at 11:19 Killed by Aerenne at level 32 on the 49th Pyre 123rd year of Ascendancy at 12:54 Killed by Mayodhera the gelatinous cube at level 32 on the 49th Pyre 123rd year of Ascendancy at 13:36 Killed by Aerenne at level 32 on the 49th Pyre 123rd year of Ascendancy at 13:56 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 15:31 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 15:51 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 16:03 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 16:26 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 16:44 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 16:57 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 17:48 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 18:01 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 18:08 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 18:19 Killed by Corrupted Oozemancer's mucus ooze at level 32 on the 49th Pyre 123rd year of Ascendancy at 19:10 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 19:20 Killed by Corrupted Oozemancer at level 32 on the 49th Pyre 123rd year of Ascendancy at 20:06 Killed by ritch flamespitter at level 32 on the 49th Pyre 123rd year of Ascendancy at 22:19 Killed by Emelykira the gelatinous cube at level 32 on the 50th Pyre 123rd year of Ascendancy at 04:43 Killed by Elelramira the gelatinous cube at level 32 on the 50th Pyre 123rd year of Ascendancy at 09:34 Killed by Beluthra the slimy ooze at level 32 on the 50th Pyre 123rd year of Ascendancy at 09:46 Killed by Beluthra the slimy ooze at level 32 on the 50th Pyre 123rd year of Ascendancy at 09:57 Killed by Bethotha the poison ooze at level 32 on the 50th Pyre 123rd year of Ascendancy at 14:20 Killed by Bethotha the poison ooze at level 32 on the 50th Pyre 123rd year of Ascendancy at 14:46 Killed by Nerinne the slimy ooze at level 32 on the 50th Pyre 123rd year of Ascendancy at 15:05 Killed by Aerenne at level 32 on the 65th Pyre 123rd year of Ascendancy at 06:12 Killed by Salymilaith the teluvorta at level 32 on the 66th Pyre 123rd year of Ascendancy at 01:14 Killed by fire drake hatchling at level 32 on the 66th Pyre 123rd year of Ascendancy at 01:26 Killed by Aerenne at level 32 on the 66th Pyre 123rd year of Ascendancy at 02:14 Killed by Zubutira the emperor wight at level 33 on the 18th Dusk 123rd year of Ascendancy at 02:23 Killed by Aerenne at level 33 on the 18th Dusk 123rd year of Ascendancy at 02:47 Killed by Aerenne at level 33 on the 18th Dusk 123rd year of Ascendancy at 03:03 Killed by Aerenne at level 33 on the 19th Dusk 123rd year of Ascendancy at 03:31 Killed by Elinne the ancient lich at level 33 on the 19th Dusk 123rd year of Ascendancy at 20:01 Killed by Aerenne at level 33 on the 19th Dusk 123rd year of Ascendancy at 20:11 Killed by skeleton master archer at level 33 on the 20th Dusk 123rd year of Ascendancy at 01:34 Killed by Aerenne at level 33 on the 20th Dusk 123rd year of Ascendancy at 01:42 Killed by skeleton master archer at level 33 on the 20th Dusk 123rd year of Ascendancy at 01:52 Killed by Aerenne at level 33 on the 20th Dusk 123rd year of Ascendancy at 07:54 Killed by skeleton warrior at level 33 on the 20th Dusk 123rd year of Ascendancy at 09:25 Killed by skeleton master archer at level 33 on the 20th Dusk 123rd year of Ascendancy at 09:41 Killed by Aerenne at level 33 on the 21st Dusk 123rd year of Ascendancy at 00:25 Killed by greater mummy at level 33 on the 21st Dusk 123rd year of Ascendancy at 14:29 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 01:15 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 01:44 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 05:41 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 13:36 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 14:38 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 15:06 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 15:56 Killed by Aerenne at level 33 on the 22nd Dusk 123rd year of Ascendancy at 17:15 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 17:36 Killed by Aerenne at level 33 on the 22nd Dusk 123rd year of Ascendancy at 18:20 Killed by Aerenne at level 33 on the 22nd Dusk 123rd year of Ascendancy at 18:50 Killed by Greater Mummy Lord at level 33 on the 22nd Dusk 123rd year of Ascendancy at 20:24 Killed by Poraba the skeleton master archer at level 34 on the 26th Dusk 123rd year of Ascendancy at 21:09 Killed by Aerenne at level 34 on the 29th Dusk 123rd year of Ascendancy at 03:17 Killed by radiant horror at level 34 on the 29th Dusk 123rd year of Ascendancy at 10:23 Killed by radiant horror at level 34 on the 29th Dusk 123rd year of Ascendancy at 10:41 Killed by radiant horror at level 34 on the 29th Dusk 123rd year of Ascendancy at 12:03 Killed by luminous horror at level 34 on the 29th Dusk 123rd year of Ascendancy at 13:45 Killed by radiant horror at level 34 on the 29th Dusk 123rd year of Ascendancy at 15:35 Killed by radiant horror at level 34 on the 29th Dusk 123rd year of Ascendancy at 16:11 Killed by will o' the wisp at level 35 on the 37th Dusk 123rd year of Ascendancy at 01:30 Killed by will o' the wisp at level 35 on the 37th Dusk 123rd year of Ascendancy at 07:31 Killed by The Master at level 35 on the 37th Dusk 123rd year of Ascendancy at 11:04 Killed by Aerenne at level 35 on the 37th Dusk 123rd year of Ascendancy at 11:44 Killed by The Master at level 35 on the 37th Dusk 123rd year of Ascendancy at 12:04 Killed by Kra'Tor the Gluttonous at level 36 on the 53rd Dusk 123rd year of Ascendancy at 00:59 Killed by Kra'Tor the Gluttonous at level 36 on the 53rd Dusk 123rd year of Ascendancy at 01:35 Killed by Kra'Tor the Gluttonous at level 36 on the 53rd Dusk 123rd year of Ascendancy at 02:11 Killed by Golbug the Destroyer at level 37 on the 54th Dusk 123rd year of Ascendancy at 15:43 Killed by multi-hued drake at level 39 on the 73rd Dusk 123rd year of Ascendancy at 18:42 Killed by overpowered greater multi-hued wyrm at level 39 on the 73rd Dusk 123rd year of Ascendancy at 18:51 Killed by multi-hued drake at level 39 on the 73rd Dusk 123rd year of Ascendancy at 18:59 Killed by orc cryomancer at level 48 on the 25th Regrowth 124th year of Ascendancy at 16:34 Killed by lava floor at level 49 on the 27th Regrowth 124th year of Ascendancy at 11:22 Killed by Aerenne at level 49 on the 27th Regrowth 124th year of Ascendancy at 11:28 Killed by lava floor at level 49 on the 27th Regrowth 124th year of Ascendancy at 20:09 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 27th Regrowth 124th year of Ascendancy at 20:28 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 27th Regrowth 124th year of Ascendancy at 20:41 Killed by Adumira the orc high pyromancer at level 49 on the 28th Regrowth 124th year of Ascendancy at 08:01 Killed by Rotting Titan at level 50 on the 53rd Regrowth 124th year of Ascendancy at 15:51 Killed by orc corruptor at level 50 on the 55th Regrowth 124th year of Ascendancy at 08:01 Killed by Aerenne at level 50 on the 39th Pyre 124th year of Ascendancy at 08:25 Killed by Betobreth the blinkwyrm at level 50 on the 53rd Pyre 124th year of Ascendancy at 01:40 Killed by Eleba the blinkwyrm at level 50 on the 54th Pyre 124th year of Ascendancy at 06:08 Killed by Eleba the blinkwyrm at level 50 on the 54th Pyre 124th year of Ascendancy at 06:19 Killed by Aerenne at level 50 on the 2nd Dusk 124th year of Ascendancy at 15:20 |
Primary Stats
| Strength | 48 (base 19) |
| Dexterity | 72 (base 23) |
| Constitution | 64 (base 46) |
| Magic | 142 (base 65) |
| Willpower | 119 (base 62) |
| Cunning | 92 (base 33) |
Resources
| Life | 941/941 |
| Mana | 653/653 |
| Healing Factor | 1.3461538461538 |
| Regeneration | 5.7211538461537 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25.85179503776% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 12 |
| See Stealth | 37.41477932928 |
| See Invisible | 61.150907017936 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 109 |
| Accuracy | 65 |
| Crit Chance | 41% |
| APR | 109 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 85 |
| Crit Chance | 74% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 35% |
| Speed | 1 |
Offense: Damage Bonus
| Cold | +89% |
| Lightning | +117% |
| Light | +23% |
| Temporal | +66% |
| Blight | +35% |
| Arcane | +129% |
| Fire | +156% |
| All | +9% |
Offense: Damage Penetration
| Darkness | +25% |
| Lightning | +120% |
| Cold | +70% |
| Temporal | +25% |
| Blight | +30% |
| Arcane | +70% |
| Fire | +172% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 33 (35.629139072848%) |
| Defense | 63 |
| Ranged Defense | 70 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 56 |
| Mental Save | 56 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Blight | + 43%( 70%) |
| Arcane | + 65%( 80%) |
| Cold | + 43%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 43%( 70%) |
| Light | + 43%( 70%) |
| Temporal | + 43%( 70%) |
| Mind | + 43%( 70%) |
| Darkness | + 43%( 70%) |
| Fire | + 43%( 70%) |
| Nature | + 43%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 0% |
| Pinning Resistance | 93% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 979% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 810 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (369 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Spell / Meta | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Spell / Arcane | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Wildfire | 1.30 |
| 3/5 |
| 3/5 |
| 5/5 |
| 5/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 2/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Divination | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Hurricane |
| talent | Secrets of the Eternals |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Feather Wind |
| talent | Thunderstorm |
| talent | Burning Wake |
| talent | Tempest |
| talent | Arcane Power |
| talent | Disruption Shield |
| talent | Premonition |
| talent | Shielding |
| talent | Wildfire |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolรซ in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost defiler (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost warrior from death by skeleton magus. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the temporal explorer from death by Aerenne. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1637. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Ungrol of Last Hope is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Nightwar' (0 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 10 arcane Changes stats: +2 Mag / +4 Wil Changes resistances penetration: +10% blight / +10% darkness Changes damage: +15% arcane Spell save: +6 (+2 eff.) Mana when firing critical spell: +2.00 Maximum mana: +100.00 Spell crit. chance: +2% It can be used to blink to a nearby random location (rad 10) Activation puts all charms on cooldown for 25 turns. A pair of boots made of leather. |
| Light source | HeatsmashPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes stats: +3 Cun Changes resistances: +15% darkness / +9% lightning Changes resistances penetration: +15% all Changes damage: +14% light / +18% fire Damage affinity(heal): +5% light Critical mult.: +15.00% Mental save: +15 (+5 eff.) Maximum life: +80.00 Light radius: +9 See stealth: +21 See invisible: +23 It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 260.14 light damage. At talent level 3 you gain 40% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Gevea the drakeskin leather cap (0 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +8 Armour: +11 Fatigue: +5% Damage when hit (Melee): 6 mind Changes stats: +14 Dex / +8 Mag / +8 Wil / +4 Cun / +10 Con Changes resistances: +3% darkness / +3% fire Changes damage: +20% blight / +20% arcane Critical mult.: +20.00% Spell save: +9 (+3 eff.) Life regen: +4.00 Spell crit. chance: +4% A cap made of leather. |
| Tool | dragonbone totem of healing 'Ce'Nolaith' [power 536] (15 cooldown)Infused by nature 2.00 Encumbrance. [Random Unique] Type: charm / totem ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Changes resistances: +12% blight / +9% fire / +3% nature / +6% light Maximum life: +60.00 It can be used to heal yourself and all friendly characters within 10 spaces for 536 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 28% for 2 turns. * Increase all damage penetration by 30% for 2 turns. * Reduce fatigue by 54% for 2 turns. * Cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| On fingers | Boltvortex the stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+5 eff.) Damage when hit (Melee): 6 temporal Changes stats: +9 Dex Changes resistances: +18% lightning Changes resistances penetration: +15% fire Changes damage: +15% lightning / +9% fire / +30% temporal Rings can have magical properties. |
| Around waist | hardened leather belt 'Furnacewinter'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 63% Changes resistances: +8% lightning / +6% temporal / +9% fire Changes resistances penetration: +25% fire Changes damage: +3% fire A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+10 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 155/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 0% It can be used to activate talent Darkfire (costing 12 power out of 12/12) : Effective talent level: 6.0 Power cost: 12 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 334.25 fire damage and 142.37 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
| Main armor | Samudig the Brightknight (20 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+3 eff.) Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 36 Damage when hit (Melee): 6 light Changes stats: +8 Str / +9 Dex / +9 Mag / +18 Wil / +18 Cun Changes resistances: +30% acid / +9% temporal / +6% light / +6% blight Changes resistances penetration: +5% blight Changes damage: +6% blight Critical mult.: +20.00% Mental save: +19 (+6 eff.) Maximum life: +66.00 A suit of armour made of leather. |
| Cloak | elven-silk cloak 'Radiancemarrow' (3 def, 11 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +25 (+6 eff.) Armour penetration: +22 Armour: +11 Defense: +3 (+1 eff.) Damage when hit (Melee): 6 light Changes stats: +5 Cun / +5 Dex Changes resistances: +29% temporal / +25% darkness / +30% cold Changes resistances penetration: +10% fire / +10% temporal Changes damage: +27% temporal / +9% fire Critical mult.: +30.00% Stealth bonus: +15 Light radius: +3 Defense after a teleport: +30 Resist all after a teleport: +13% New effects duration reduction after a teleport: +30% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +20% fire / -20% cold Changes damage: +10% fire / -5% cold Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
Primal Infusion (affinity 22%; reduction 4; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Prismatic Rune (6 turns; physical, fire, cold, temporal)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 3 fire, 4 cold, 4 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Taint of Purging (5 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / taint ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the taint to purge your body of physical afflictions for 5 turns. Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1. It can be used to inscribe your skin with the taint. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Dairihor the FloerainInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +12 Changes stats: +4 Wil Changes resistances: +9% acid / +9% cold Changes resistances penetration: +5% cold Changes damage: +3% cold Talent masteries: +0.11 Spell / Fire +0.11 Spell / Temporal Critical mult.: +14.00% Amulets can have magical properties. |
DimsorrowInfused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Str Changes resistances: +21% mind / +9% cold / +9% darkness / +6% light Changes resistances penetration: +5% darkness Blindness immunity: +11% Confusion immunity: +50% Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+3 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's TeethCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+9 eff.) Mental save: +18 (+5 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 10 power out of 48/48) : Effective talent level: 4.0 Power cost: 10 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 191.08 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Unflinching EyePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: -25% light Changes resistances cap: -25% light Change telepathy range by : +10 Grants telepathy: Horror Blindness immunity: +100% Confusion immunity: +50% Infravision radius: +3 Activating this item is instant. It can be used to activate talent Arcane Eye (costing 60 power out of 60/60) : Effective talent level: 2.6 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 17 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 179.63 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+3 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+18 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+6 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 30 power out of 30/30) : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
NightsongInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: -7% Changes stats: +6 Cun Changes damage: +10% darkness Talent cooldown: Shadowstep (-1 turn) Mental save: +13 (+4 eff.) Maximum stamina: +25.00 It can be used to activate talent Shadowstep (costing 50 power out of 50/50) : Effective talent level: 2.0 Power cost: 50 out of 50/50. Range: 7 Travel Speed: instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Polota the SingedashInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +14 Defense: +13 (+4 eff.) Damage when hit (Melee): 2 light Changes stats: +4 Cun / +6 Wil Changes resistances: +28% lightning / +12% fire / +3% light Changes resistances penetration: +15% light / +5% fire Changes damage: +14% lightning / +3% fire Mindpower: +8 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+3 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Salelaith the VilewireInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 4 nature Changes resistances: +5% arcane / +12% blight / +21% fire / +6% nature / +26% cold Changes damage: +13% cold Spell save: +15 (+4 eff.) Rings can have magical properties. |
gladiator's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+4 eff.) Changes stats: +9 Str / +7 Con Changes resistances: +23% acid / +23% fire / +25% lightning / +17% cold Rings can have magical properties. |
solipsist's voratun ring of lifeInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Life regen: +14.00 Maximum life: +77.00 Mindpower: +8 (+2 eff.) Healing mod.: +12% Rings can have magical properties. |
Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires: - Strength 50 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 130% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Changes stats: +2 Dex / +2 Con Changes damage: +10% physical Stun/Freeze immunity: +30% Knockback immunity: +30% Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however. |
Champion's Will (67-107.2 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 105 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
Storm FuryRequires: - Magic 30 - Dexterity 30 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +10 When this weapon hits: Chain Lightning (12% chance level 3). When wielded/worn: Defense: +30 (+8 eff.) Damage (Ranged): 75 lightning Changes stats: +10 Dex / +10 Mag Changes resistances: +20% lightning Changes damage: +25% lightning Talent masteries: +0.50 Spell / Storm +0.50 Spell / Air Spellpower: +30 (+6 eff.) Spell crit. chance: +10% Movement speed: +30% Automatically fires lightning bolts every game turn at nearby enemies dealing 182 to 364 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you. |
Blade of Distorted Time (40-56 power, 10 apr)Requires: - Strength 44 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 40.0 - 56.0 Uses stats: 20% Mag, 90% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * inflicts bonus temporal damage and slows target Damage conversion: 20% temporal When wielded/worn: Changes damage: +12% temporal / +10% physical It can be used to activate talent Rethread (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Rethread the timeline, dealing 158.63 temporal damage to the target before moving on to a second target. Rethread can hit up to 3 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. The remnants of a damaged timeline, this blade shifts and fades at random. |
Dawn's Blade (50-70 power, 7 apr)Requires: - Magic 18 - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 It is part of a set of items. If the sun doesn't set, dawn's power lasts forever. Base power: 50.0 - 70.0 Uses stats: 25% Mag, 80% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% light Damage against: +25% Undead / +25% Demon When wielded/worn: Changes resistances penetration: +25% light Changes damage: +18% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Combat +0.20 Celestial / Light Talents cooldown: Healing Light (-2 turns) Suncloak (-3 turns) Providence (-4 turns) Barrier (-2 turns) Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Light radius: +2 It can be used to invoke dawn, inflicting 441.57 light damage in radius 5 (based on Magic) and lighting the area within radius 10 Activation costs 35 power out of 35/35. Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows. |
Twilight's Edge (47-65.8 power, 7 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +7 Crit. chance: +12.0% Attack speed: 100% On weapon crit: * release a burst of light and dark damage (scales with Magic) When wielded/worn: Changes stats: +4 Str / +4 Mag / +4 Cun Changes damage: +18% darkness / +18% light Spellpower: +12 (+3 eff.) Spell crit. chance: +4% Light radius: +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +13 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.30 Wild-gift / Fungus Life regen: +2.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Healing mod.: +20% Activating this item is instant. It can be used to activate talent Bloom Heal (costing 40 power out of 40/40) : Effective talent level: 1.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 66 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Gravitational Staff (30-36 power, 8 apr, physical element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Gravity pin Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +8 Attack speed: 100% When wielded/worn: Changes resistances: +15% physical Changes damage: +20% physical / +10% temporal Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth Spellpower: +25 (+5 eff.) Spell crit. chance: +7% It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) : Effective talent level: 3.0 Power cost: 14 out of 14/14. Range: 6 Travel Speed: instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 129.71 physical (gravity) damage. Each target moved beyond the first increases the damage by 16.21 (up to a maximum of 64.86 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Telos's Staff (Bottom Half)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff It is part of a set of items. Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% acid / +20% cold Critical mult.: +20.00% Mental save: +8 (+3 eff.) Confusion immunity: +20% Maximum mana: +50.00 Spell crit. chance: +8% The bottom part of Telos' broken staff. |
Razorblade, the Cursed Waraxe (38-53.2 power, 16 apr)Requires: - Strength 42 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +30 Changes stats: +4 Str / +4 Dex Changes resistances penetration: +30% physical This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale. |
Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 666, based on Magic) for 10 turns Activation costs 20 power out of 20/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
Ashwalker (28 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +28 (+7 eff.) Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Con Changes resistances penetration: +15% fire Physical save: +13 (+6 eff.) Infravision radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 10 power out of 25/25) : Effective talent level: 3.0 Power cost: 10 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 60 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 It is part of a set of items. It would go well with another part of Ureslak. When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +10% lightning / +10% darkness / +10% fire / +10% cold / +10% nature / -30% arcane It can be used to energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.) Activation costs 50 power out of 50/50. This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
Black Robe (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Defense: +6 (+2 eff.) Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: +15% all Spell save: +25 (+7 eff.) Blindness immunity: +50% Spellpower: +30 (+6 eff.) See invisible: +10 Talent on hit(spell): Blood Grasp (5% chance level 3). Talent on hit(spell): Soul Rot (5% chance level 3). A silk robe, darker than the darkest night sky, it radiates power. |
Crimson Robe (12 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+5 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
Robe of Force (12 def, 8 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Armour: +8 Defense: +12 (+3 eff.) Changes stats: +3 Cun / +4 Wil Changes resistances: +15% acid / +12% physical / +9% all Changes resistances penetration: +10% mind / +10% physical Changes damage: +5% mind / +5% physical Physical save: +10 (+5 eff.) Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to send out a range 5 beam of kinetic energy, dealing 74.41 to 93.01 physical damage (based on Willpower and Cunning) with knockback Activation costs 10 power out of 10/10. This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 nature slow / 20 poison Changes stats: +5 Con / +4 Wil Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+2 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+5 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 1.0 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
The Calm (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +15 (+4 eff.) Changes stats: +10 Mag / +8 Wil / +6 Cun Changes resistances: +20% lightning / +13% all Changes resistances penetration: +15% lightning Changes damage: +25% lightning Spellpower: +20 (+4 eff.) Movement speed: +10% Slows Projectiles: +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
Yeek-fur Robe (10 def, 5 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +10 (+3 eff.) Changes resistances: +20% cold / +20% mind / +11% all Changes damage: +20% mind Grants telepathy: Humanoid Mental save: +10 (+3 eff.) Confusion immunity: +35% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it. |
Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 (+2 eff.) Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +25% arcane Changes damage: +25% arcane Spellpower: +15 (+3 eff.) Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% Creates an arcane explosion dealing 306 arcane damage based on magic in a radius of 3 around the user after any teleport. It can be used to phase door up to range 6, within radius 2 of the target location Activation costs 24 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 218 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+1 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 80.99 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Sunkill the drakeskin leather gloves (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Damage when hit (Melee): 4 light Changes stats: +5 Str / +5 Wil / +3 Con Changes resistances: +12% mind / +9% lightning Changes resistances penetration: +25% light Changes damage: +21% mind Talent mastery: +0.20 Technique / Grappling Disarm immunity: +36% Light radius: +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Chargereek (30 def, 4 armour)Requires: - Heavy armour training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +30 (+8 eff.) Fatigue: +4% Changes resistances: +11% nature Changes resistances penetration: +15% lightning Changes damage: +12% lightning Spell save: +23 (+6 eff.) Mental save: +9 (+3 eff.) Cut immunity: +20% Maximum life: +100.00 Healing mod.: +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Dragonskull Helm (0 def, 20 armour)Requires: - Heavy armour training - Willpower 24 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +20 Fatigue: +12% Changes resistances: +15% acid / +15% physical / +15% cold / +15% fire / +15% lightning Grants telepathy: Dragon Physical save: +12 (+6 eff.) Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Traces of a dragon's power still remain in this bleached and cracked skull. |
Helm of the Dwarven Emperors (0 def, 6 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +3 Wil / +4 Mag Changes resistances: +10% darkness Changes damage: +10% light Blindness immunity: +30% Confusion immunity: +30% Light radius: +6 A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
dragonslayer's hardened leather cap of the depths (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes resistances: +9% acid / +10% fire / +6% lightning / +10% cold Allows you to breathe in: water A cap made of leather. |
drakeskin leather cap 'Eloretta' (0 def, 11 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +11 Fatigue: +5% Changes stats: +10 Mag / +4 Con Changes resistances: +30% acid / +13% cold / +9% blight / +11% fire / +6% nature / +13% lightning A cap made of leather. |
Breath of Eyal (10 def, 10 armour)Infused by nature Infused by arcane disrupting forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +10 Defense: +10 (+3 eff.) Fatigue: +20% Changes resistances: +20% lightning / +20% temporal / +20% light / +20% fire / +20% nature / +20% acid / +20% blight / +20% cold / +15% arcane / +20% darkness Spell save: +20 (+6 eff.) Mindpower: +10 (+2 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 (+4 eff.) Damage (Melee): 15 light / 30 fire Damage (Ranged): 15 light / 30 fire Damage when hit (Melee): 30 fire Changes stats: +6 Cun / +6 Mag Changes resistances: +20% fire / +12% light / -5% cold Changes resistances penetration: +10% light / +15% fire Changes damage: +20% fire / +5% light / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Celestial / Sunlight +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.2 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 507.26 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
Cuirass of the Dark Lord (0 def, 30 armour)Requires: - Massive armour training - Strength 52 Powered by arcane forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +30 Fatigue: +25% Damage when hit (Melee): 30 physical Changes stats: +10 Str / +10 Con Changes resistances: +20% physical Physical save: +15 (+7 eff.) Life regen: +0.00 Blood Charges: 0 It can be used to drain blood from all creatures within range 5, causing them to bleed for 127.53 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed Activation costs 25 power out of 25/25. Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Plate of the Blackened Mind (15 def, 40 armour)Requires: - Massive armour training - Strength 48 Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +40 Defense: +15 (+4 eff.) Fatigue: +17% Effects when hit in melee: * 20% chance to cause random gloom Changes stats: +6 Wil / +4 Cun / +3 Con Changes resistances: +15% acid / +15% light / +20% blight / +25% mind / +20% darkness Talent mastery: +0.20 Cursed / Gloom Physical save: +15 (+7 eff.) Mental save: +25 (+7 eff.) Confusion immunity: +100% Fear immunity: +100% Mindpower: +10 (+2 eff.) Light radius: -2 Infravision radius: +4 It can be used to activate talent Dominate (costing 15 power out of 25/25) : Effective talent level: 2.0 Power cost: 15 out of 25/25. Range: 2 Travel Speed: instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 18 Armour, 26 Defense and your attacks will gain 49% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This talent will also attack with your shield, if you have one equipped. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Tarrasca (0 def, 50 armour)Requires: - Massive armour training - Strength 52 Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +50 Armour Hardiness: +15% Fatigue: +35% Changes stats: +15 Con Physical save: +45 (+18 eff.) Knockback immunity: +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% It can be used to slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns Activation costs 25 power out of 25/25. This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
Unsetting Sun (16 def, 20 armour, 280 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 It is part of a set of items. Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +20 Defense: +16 (+4 eff.) Ranged Defense: +17 (+4 eff.) Fatigue: +14% Changes resistances: +30% blight / +30% darkness Talent granted: +1 Block Spell save: +19 (+5 eff.) Light radius: +2 When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
Arkul's Siege Arrows (14/14, 68-95.2 power, 100 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 68.0 - 95.2 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +100 Crit. chance: +10.0% Capacity: 14 25% of all damage splashes in a radius of 1 around the target. These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes. |
Quiver of Domination (20/20, 24-33.6 power, 8 apr)Requires: - Dexterity 24 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 24.0 - 33.6 Uses stats: 20% Wil, 60% Dex, 50% Str Damage type: Mind Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +2.0% Capacity: 20 On weapon crit: * dominate the target Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain. |
Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 34.0 - 47.6 Uses stats: 60% Dex, 20% Mag, 50% Str Damage type: Bright light Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +15 Crit. chance: +2.0% Capacity: 25 On weapon hit: * 25% chance to blind Travel speed: +300% Shots beam through all targets. This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state. |
The Titan's Quiver (18/18, 62-86.8 power, 20 apr)Requires: - Strength 30 - Dexterity 20 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 70% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +8.0% Capacity: 18 On weapon crit: * pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
Void Quiver (0/0, 45-63 power, 120 apr)Requires: - Dexterity 32 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 45.0 - 63.0 Uses stats: 70% Dex, 40% Mag, 50% Str Damage type: Temporal darkness Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +120 Crit. chance: +6.0% Capacity: 0 When this weapon hits: Spatial Tether (15% chance level 1). When this weapon hits: Dimensional Anchor (15% chance level 1). An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
247 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Cystqueller the iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances penetration: +10% nature / +15% mind Mindpower: +30 (+7 eff.) Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 40 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch PearlPowered by arcane forces 0.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Physical power: +12 (+4 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con / -5 Lck Allows you to breathe in: water Spellpower: +12 (+3 eff.) Light radius: +6 It can be used to activate talent Tidal Wave (costing 80 power out of 150/150) : Effective talent level: 5.2 Power cost: 80 out of 150/150. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 88.35 cold damage and 50.95 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 8 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Wil / +6 Cun / +6 Con Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.50 Wild-gift / Antimagic Physical save: +15 (+7 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Light radius: +6 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Void StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 53.95 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
watchleader's alchemist's lamp of the moonsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light Changes damage: +8% darkness Damage affinity(heal): +5% darkness Blindness immunity: +31% Confusion immunity: +12% Light radius: +8 Infravision radius: +3 See stealth: +11 See invisible: +13 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 242.57 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+3 eff.) Mindpower: +5 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 14 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+2 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 837.12 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 25 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cracklereign (20/20, 45-54 power, 5 apr)Requires: - Dexterity 35 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 45.0 - 54.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 20 On weapon hit: * 20% chance to knock the target back 3 spaces and deal 234 physical damage Damage (Ranged): +20 mind / +17 physical Damage (radius 1) on hit: +20 lightning / +20 cold / +20 mind Damage (radius 2) on crit: +20 lightning Shots are used with slings to pummel your foes to death. |
Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
12 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+5 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Aerenne the Shalore Archmage level 36
40th Dusk 123rd year of Ascendancy at 19:13 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Aerenne the Shalore Archmage level 49
28th Regrowth 124th year of Ascendancy at 11:51 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Aerenne the Shalore Archmage level 38
64th Dusk 123rd year of Ascendancy at 00:15 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Aerenne the Shalore Archmage level 39
73rd Dusk 123rd year of Ascendancy at 18:37 see stats
Ay ay captain! (Exploration mode)
Turn into a pirate!By Aerenne the Shalore Archmage level 50
41st Pyre 124th year of Ascendancy at 20:35 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Aerenne the Shalore Archmage level 45
8th Decay 123rd year of Ascendancy at 22:08 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Aerenne the Shalore Archmage level 38
60th Dusk 123rd year of Ascendancy at 13:10 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Aerenne the Shalore Archmage level 20
58th Haze 122nd year of Ascendancy at 01:55 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Aerenne the Shalore Archmage level 47
19th Regrowth 124th year of Ascendancy at 18:33 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Aerenne the Shalore Archmage level 50
44th Pyre 124th year of Ascendancy at 21:20 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Aerenne the Shalore Archmage level 50
40th Regrowth 124th year of Ascendancy at 09:59 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Aerenne the Shalore Archmage level 46
3rd Allure 124th year of Ascendancy at 10:22 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Aerenne the Shalore Archmage level 37
54th Dusk 123rd year of Ascendancy at 20:17 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Aerenne the Shalore Archmage level 33
67th Pyre 123rd year of Ascendancy at 22:48 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Aerenne the Shalore Archmage level 36
40th Dusk 123rd year of Ascendancy at 19:44 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Aerenne the Shalore Archmage level 50
8th Dusk 124th year of Ascendancy at 07:57 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Aerenne the Shalore Archmage level 18
38th Haze 122nd year of Ascendancy at 02:27 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Aerenne the Shalore Archmage level 29
35th Regrowth 123rd year of Ascendancy at 08:09 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Aerenne the Shalore Archmage level 50
10th Flare 124th year of Ascendancy at 02:40 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Aerenne the Shalore Archmage level 46
3rd Allure 124th year of Ascendancy at 03:08 see stats
Got eggs? (Exploration mode)
Finish the Pikataclysm event.By Aerenne the Shalore Archmage level 50
41st Pyre 124th year of Ascendancy at 19:25 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Aerenne the Shalore Archmage level 29
38th Regrowth 123rd year of Ascendancy at 23:08 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Aerenne the Shalore Archmage level 41
74th Dusk 123rd year of Ascendancy at 00:10 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Aerenne the Shalore Archmage level 10
3rd Dusk 122nd year of Ascendancy at 13:35 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Aerenne the Shalore Archmage level 20
57th Haze 122nd year of Ascendancy at 02:28 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Aerenne the Shalore Archmage level 30
58th Regrowth 123rd year of Ascendancy at 02:55 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Aerenne the Shalore Archmage level 40
73rd Dusk 123rd year of Ascendancy at 21:31 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Aerenne the Shalore Archmage level 50
28th Regrowth 124th year of Ascendancy at 15:26 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Aerenne the Shalore Archmage level 32
49th Pyre 123rd year of Ascendancy at 20:16 see stats
Orbituary (Exploration mode)
Stabilized the Abashed Expanse to maintain it in orbit.By Aerenne the Shalore Archmage level 2
75th Pyre 122nd year of Ascendancy at 04:27 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Aerenne the Shalore Archmage level 50
70th Pyre 124th year of Ascendancy at 09:15 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Aerenne the Shalore Archmage level 50
41st Regrowth 124th year of Ascendancy at 10:12 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Aerenne the Shalore Archmage level 14
64th Dusk 122nd year of Ascendancy at 16:26 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Aerenne the Shalore Archmage level 50
68th Pyre 124th year of Ascendancy at 15:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Aerenne the Shalore Archmage level 20
58th Haze 122nd year of Ascendancy at 04:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Aerenne the Shalore Archmage level 37
55th Dusk 123rd year of Ascendancy at 00:27 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Aerenne the Shalore Archmage level 50
8th Dusk 124th year of Ascendancy at 07:56 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By Aerenne the Shalore Archmage level 9
5th Mirth 122nd year of Ascendancy at 10:07 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Aerenne the Shalore Archmage level 14
64th Dusk 122nd year of Ascendancy at 02:06 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Aerenne the Shalore Archmage level 9
1st Summertide 122nd year of Ascendancy at 15:14 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Aerenne the Shalore Archmage level 50
69th Pyre 124th year of Ascendancy at 20:54 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Aerenne the Shalore Archmage level 36
48th Dusk 123rd year of Ascendancy at 09:33 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Aerenne the Shalore Archmage level 50
8th Dusk 124th year of Ascendancy at 07:57 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Aerenne the Shalore Archmage level 41
28th Haze 123rd year of Ascendancy at 13:30 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Aerenne the Shalore Archmage level 26
8th Regrowth 123rd year of Ascendancy at 05:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Aerenne the Shalore Archmage level 18
38th Haze 122nd year of Ascendancy at 08:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Aerenne the Shalore Archmage level 35
37th Dusk 123rd year of Ascendancy at 14:51 see stats
Log
There is an item here: Helm of the Dwarven Emperors (0 def, 6 armour)
There is an item here: Dragonskull Helm (0 def, 20 armour)
Ran for 2 turns (stop reason: object seen).
Aerenne picks up (Y.): dragonslayer's hardened leather cap of the depths (0 def, 3 armour).
Aerenne picks up (Y.): Chargereek (30 def, 4 armour).
Aerenne picks up (0.): drakeskin leather cap 'Eloretta' (0 def, 11 armour).
Aerenne picks up (Z.): Helm of the Dwarven Emperors (0 def, 6 armour).
Aerenne picks up (Z.): Dragonskull Helm (0 def, 20 armour).
Connection to online server lost, trying to reconnect.
Connection to online server established.
You transfer Boots of the Hunter (2 def, 12 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
Aerenne deactivates Hurricane.
Aerenne deactivates Feather Wind.
Aerenne deactivates Wildfire.
Aerenne deactivates Keen Senses.
Aerenne deactivates Premonition.
Aerenne deactivates Arcane Shield.
Aerenne deactivates Disruption Shield.
Aerenne deactivates Arcane Power.
Aerenne deactivates Shielding.
Aerenne deactivates Secrets of the Eternals.
Aerenne deactivates Burning Wake.
Aerenne deactivates Tempest.
Aerenne deactivates Thunderstorm.
The furious lightning storm around Aerenne calms down and disappears.



















































































































































































