













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.0Donators/Buyers bonus! Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Better Item Description 1.6.0This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 27 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Gelaith the vampire at level 27 on the 21st Regrowth 123rd year of Ascendancy at 15:18 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 48 (base 39) |
| Dexterity | 13 (base 10) |
| Constitution | 35 (base 38) |
| Magic | 10 (base 10) |
| Willpower | 66 (base 46) |
| Cunning | 28 (base 10) |
Resources
| Life | -206/1209 |
| Equilibrium | 28 |
| Psi | 150/156 |
| Healing Factor | 1.4729268292683 |
| Regeneration | 170.86145370474 |
Speed
| Mental | +13.252538333963% |
| Attack | +13.252538333963% |
| Movement | -28.993595946531% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
Offense: Mainhand
| Damage | 78 |
| Accuracy | 50 |
| Crit Chance | 19% |
| APR | 62 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 78 |
| Accuracy | 50 |
| Crit Chance | 19% |
| APR | 62 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 2 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 32% |
| Speed | 0.88298241673945 |
Offense: Damage Bonus
| Acid | +19% |
| Blight | +19% |
| Physical | +19% |
| Cold | +19% |
| All | 0% |
| Darkness | +29% |
| Light | +16% |
| Lightning | +19% |
| Fire | +19% |
| Nature | +64% |
Offense: Damage Penetration
| Cold | +19% |
| Lightning | +19% |
| Acid | +19% |
| Darkness | +19% |
| Blight | +19% |
| Physical | +19% |
| Fire | +19% |
| Nature | +44% |
Defense: Base
| Armour (hardiness) | 56.736666129495 (88.454810495627%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 6 |
| Physical Save | 35 |
| Spell Save | 38 |
| Mental Save | 42 |
Defense: Resistances
| Acid | + 36%( 70%) |
| Blight | + 4%( 70%) |
| Physical | + 10%( 70%) |
| Cold | + 22%( 70%) |
| All | -13%( 70%) |
| Darkness | + 60%( 70%) |
| Light | + 33%( 70%) |
| Temporal | -5%( 70%) |
| Lightning | + 1%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 25%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 58% |
| Stun Resistance | 17% |
| Silence Resistance | 20% |
| Poison Resistance | 21% |
| Blind Resistance | 17% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 620% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Psiblades |
| talent | Icy Skin |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| detrimental effect | Movement speed is reduced by 50%. Slow movement |
| beneficial effect | A flow of life spins around the target, regenerating 75.84 life per turn. Regeneration |
| beneficial effect | You gain 24% resistance against acid, fire and darkness. Resolve |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| detrimental effect | The target is poisoned, taking 5.62 nature damage per turn. Poison |
| beneficial effect | The target has 26 increased life regeneration. Recovery |
| detrimental effect | The target is infected by a disease, reducing its constitution by 7 and doing 33.15 blight damage per turn. Rotting Disease |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Willpower by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Conversion (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Telekinetic Leap (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 147. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed electric eel tail. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed orc heart. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 T3 feet armor [Unique] Psionic While equipped: Stats +3 Dex dps ---------- Mov.spd +10% ----- def ----- Defense +4 (+2 eff.) Fatigue -10% Resists +5% physical Pinning- +100% ---------- misc Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Level 3.6 Pwr.cost 20 out of 14/20. Range 6 Travel.spd instantaneous Is a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Summertide Phial1.0 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(123 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
| On head | rough leather cap 'Ivygalaith' (25 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Acc +5 (+2 eff.) Apr +1 ----- def ----- Armour +1 Defense +25 (+9 eff.) Fatigue +1% Resists +1% physical +11% light +11% darkness ---------- misc Max.stam +20.00 A cap made of leather. |
| On hands | Spellhunt Remnants (6 def, 8 armour)1.5 T5 hands armor [Unique] Disrupt/Master While equipped: Stats +10 Cun +10 Wil dps ---------- Mind.crit +15% Mind.pwr +12 (+3 eff.) Dmg.mod +25% nature Res.pen +25% nature ----- def ----- Armour +8 Defense +6 (+3 eff.) Spell.save +15 (+5 eff.) Max.HP +100.00 ---------- misc Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 159.00 arcane damage and stunned). Uses 100 power out of 91/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Tool | Satyrobsidian the yew totem of healing [power 284] (15 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Melee Ret 4 nature ----- def ----- Armour +2 Resists +3% acid +4% physical Heal.mod +5% Silence- +20% Heal yourself and all friendly characters within 10 spaces for 284 Puts all charms on 15 cooldown 100% to heal for 53. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+4 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 42/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
| On fingers | gladiator's copper ring of misery0.1 T1 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Str +2 Cun +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Melee+ 6 physical Ranged+ 6 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 35 On Hit (Ranged): * 11% chance to reduce all saves and defense by 35 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
| Around neck | cleansing copper amulet0.1 T1 amulet jewelry [Ego] Disrupt While equipped: ----- def ----- Resists +12% nature +12% blight Poison- +21% Disease- +20% Amulets can have magical properties. |
| In main hand | mitotic pulsing mindstar of disruption (13.5-14.85 power, 61 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt This mindstar would symbiotize with another like it. The set is complete. Power 13.5 - 14.9 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +61 Crit +10.5% Atk.spd 100% Against +18% Unnatural On Crit.r2 +0 acid blind On Hit: * 9% chance to reduce armor by 6% * 5% chance to slow global speed by 63% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | grounding hardened leather belt of resilience1.0 T3 belt armor [Ego] Nature While equipped: ----- def ----- Resists +8% lightning +7% temporal Max.HP +36.00 A belt that goes around your waist. |
| In off hand | mitotic pulsing mindstar of disruption (13.5-14.85 power, 61 apr, nature damage)3.0 T4 mindstar 1H weapon [Ego++] Nature/Disrupt This mindstar would symbiotize with another like it. The set is complete. Power 13.5 - 14.9 Nature Uses 93% Wil, 56% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +61 Crit +10.5% Atk.spd 100% Against +18% Unnatural On Crit.r2 +0 insidious poison On Hit: * 9% chance to reduce armor by 6% * 5% chance to slow global speed by 63% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mind.crit +4% Mind.pwr +15 (+4 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Xereth the Radiancehunger (12 def, 3 armour)2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% light ----- def ----- Armour +3 Defense +12 (+5 eff.) Resists +15% darkness Phys.save +20 (+8 eff.) Spell.save +15 (+5 eff.) Mind.save +21 (+7 eff.) Die.at -80.00 life Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | steel plate armour 'Broderig' (0 def, 9 armour)17.0 T2 massive armor [Random Unique] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +9 Fatigue +22% Resists +22% cold +6% physical +3% nature +12% darkness Max.HP +27.00 HP.reg +3.00 Heal.mod +14% Disease- +20% ---------- misc Light +1 Track: Puts all charms on 30 cooldown Level 2.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
Inventory
titan's gold ring of frost (+26%)0.1 T3 ring jewelry [Ego] Nature While equipped: Stats +2 Con dps ---------- Dmg.mod +13% cold ----- def ----- Resists +26% cold Phys.save +4 (+2 eff.) Rings can have magical properties. |
Scaldrend the stralite greatmaul (51.5-77.25 power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Arcane Power 51.5 - 77.3 Physical Uses 120% Str Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +24 cold +20 fire On Hit.r1 +20 light While equipped: dps ---------- Dmg.mod +15% fire Res.pen +25% nature +15% fire Massive two-handed mauls. |
Tempestwell (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% Melee+ +12 acid On Hit.r1 +4 lightning +12 acid While equipped: Stats +4 Cun dps ---------- Mind.crit +3% Crit.mult +9.00% Mind.pwr +6 (+2 eff.) Dmg.mod +15% lightning Res.pen +10% mind +10% acid Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted thorny mindstar of resolve (9.5-10.45 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 9.5 - 10.5 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 Wil dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) ----- def ----- Spell.save +5 (+2 eff.) Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of venom (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Ego+] Nature Power 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 7 acid Dmg.mod +7% acid Res.pen +7% acid ----- def ----- Resists +7% acid HP.reg +3.00 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
radiant stralite plate armour of Eyal (0 def, 13 armour)17.0 T4 massive armor [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +13 Fatigue +22% Resists +22% blight +11% darkness Max.HP +20.00 HP.reg +9.00 Heal.mod +14% ---------- misc Light +1 A suit of armour made of metal plates. |
Glyreba the Dourbringer (0 def, 4 armour)3.0 T3 feet armor [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn * 20% chance to reduce damage dealt by 28% ----- def ----- Armour +4 Fatigue +3% Resists +11% lightning +20% temporal +3% light Spell.save +6 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather cap 'Sleetstone' (10 def, 5 armour)2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +12% cold Acc +25 (+11 eff.) ----- def ----- Armour +5 Defense +10 (+4 eff.) Fatigue +5% Resists +11% acid +6% fire +9% cold +15% lightning A cap made of leather. |
insulating dwarven-steel helm of might (0 def, 4 armour)3.0 T3 head armor [Ego+] Master While equipped: Stats +4 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +4 Fatigue +4% Resists +7% cold +5% fire A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness! |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
overpowered dwarven-steel torque of psionic shield [power 137] (35 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 137 for 5 turns Puts all charms on 35 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
A dangerous secret (Roguelike)
Found the mysterious staff and told Last Hope about it.By Drakar the Cornac Wyrmic level 26
5th Regrowth 123rd year of Ascendancy at 10:34 see stats
Against all odds (Roguelike)
Killed Ukruk in the ambush.By Drakar the Cornac Wyrmic level 25
3rd Regrowth 123rd year of Ascendancy at 19:24 see stats
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Drakar the Cornac Wyrmic level 15
67th Dusk 122nd year of Ascendancy at 10:54 see stats
Ay ay captain! (Roguelike)
Turn into a pirate!By Drakar the Cornac Wyrmic level 18
60th Haze 122nd year of Ascendancy at 21:42 see stats
Can you bear it? So much bearness! (Roguelike)
Killed Borius in the Bearscape.By Drakar the Cornac Wyrmic level 20
71st Haze 122nd year of Ascendancy at 19:13 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Drakar the Cornac Wyrmic level 8
6th Dusk 122nd year of Ascendancy at 10:40 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Drakar the Cornac Wyrmic level 20
70th Haze 122nd year of Ascendancy at 19:44 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Drakar the Cornac Wyrmic level 17
23rd Haze 122nd year of Ascendancy at 21:30 see stats
Level 10 (Roguelike)
Got a character to level 10.By Drakar the Cornac Wyrmic level 10
32nd Dusk 122nd year of Ascendancy at 23:13 see stats
Level 20 (Roguelike)
Got a character to level 20.By Drakar the Cornac Wyrmic level 20
70th Haze 122nd year of Ascendancy at 13:06 see stats
Merry wintertide! (Roguelike)
Finish the Santascape event and free the little helper elves.By Drakar the Cornac Wyrmic level 18
57th Haze 122nd year of Ascendancy at 03:28 see stats
Rescuer of the lost (Roguelike)
Rescued the merchant from the assassin lord.By Drakar the Cornac Wyrmic level 19
61st Haze 122nd year of Ascendancy at 01:47 see stats
Santassacre! (Roguelike)
Killed the little helper elves after saving them!By Drakar the Cornac Wyrmic level 18
57th Haze 122nd year of Ascendancy at 03:57 see stats
Savior of the damsels in distress (Roguelike)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Drakar the Cornac Wyrmic level 27
9th Regrowth 123rd year of Ascendancy at 08:54 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Drakar the Cornac Wyrmic level 7
76th Pyre 122nd year of Ascendancy at 15:24 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Drakar the Cornac Wyrmic level 7
6th Mirth 122nd year of Ascendancy at 17:37 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Drakar the Cornac Wyrmic level 12
39th Dusk 122nd year of Ascendancy at 07:10 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Drakar the Cornac Wyrmic level 27
9th Regrowth 123rd year of Ascendancy at 08:54 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Drakar the Cornac Wyrmic level 19
63rd Haze 122nd year of Ascendancy at 22:37 see stats
Vampire crusher (Roguelike)
Destroyed the Master in its lair of the Dreadfell.By Drakar the Cornac Wyrmic level 24
3rd Regrowth 123rd year of Ascendancy at 11:51 see stats
Log
Drakar hits Yviritha the ghoul for 9 light damage.
Drakar hits Polomima the skeleton warrior for 13 light damage.
Drakar hits Nerorin the master vampire for 260 nature, 5 physical, 19 light (285 total damage).
Drakar hits Gelaith the vampire for (16 resist armour), 6 light (6 total damage).
Drakar gains 7% of a turn from Ancestral Life.
Drakar receives 297 healing from Nature's Equilibrium.
Drakar cover of leaves falls apart.
Talent Corrosive Breath is ready to use.
Talent Ice Claw is ready to use.
Yviritha the ghoul bites poison into Drakar.
Drakar is poisoned!
Yviritha the ghoul hits Drakar for 4 nature damage.
Rotting Disease from Yviritha the ghoul hits Drakar for 32 blight damage.
Melee retaliation hits Yviritha the ghoul for 7 nature, 40 cold (47 total damage).
Nerorin the master vampire misses Drakar.
Nerorin the master vampire hits Drakar for 28 darkness, 7 acid, 9 fire (43 total damage).
Melee retaliation hits Nerorin the master vampire for 4 nature, 18 cold (22 total damage).
Gelaith the vampire stops bleeding.
Yviritha the ghoul stops bleeding.
Bleeding from Drakar hits Nerorin the master vampire for 40 physical damage.
Something teleports some damage to Drakar!
Drakar's manaburn arcane area effect hits Polomima the skeleton warrior for 0 arcane damage.
Drakar's manaburn arcane area effect hits Gelaith the vampire for (16 resist armour), 51 arcane (51 total damage).
Drakar's manaburn arcane area effect hits Drakar for 0 arcane, 19 teleported (19 total damage).
Drakar's manaburn arcane area effect hits Yviritha the ghoul for 0 arcane damage.
Drakar's manaburn arcane area effect hits Nerorin the master vampire for 62 arcane damage.
Drakar's manaburn arcane area effect hits Aeralelaith the lesser vampire for 62 arcane damage.
Gelaith the vampire throws a finishing uppercut.
Gelaith the vampire performs a melee critical strike against Drakar!
Saving game...





























































































