snipr the level 10 Thalore Archer by qwertzalot

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassArcher
Level / Exp10 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 12)
Dexterity41 (base 31)
Constitution28 (base 24)
Magic8 (base 10)
Willpower18 (base 10)
Cunning17 (base 12)

Resources

Life339/339
Stamina147/147
Healing Factor1.1456298990388
Regeneration0.28640747475971

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth8
See Invisible6

Offense: Mainhand

Damage48
Accuracy43
Crit Chance3%
APR5
Speed1.00

Offense: Spell

Spellpower13
Crit Chance3%
Speed1

Offense: Mind

Mindpower27
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+3%
Cold+35%
Physical+10%

Defense: Base

Armour (hardiness)10 (63.914983985962%)
Defense45
Ranged Defense45
Fatigue0
Physical Save16
Spell Save9
Mental Save25

Defense: Resistances

Physical+ 14%( 70%)
Acid+ 7%( 70%)
Nature+ 14%( 70%)
Fire+ 18%( 70%)
Darkness+ 10%( 70%)
Arcane+ 9%( 70%)
Cold+ 23%( 70%)
All+ 4%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
2/5
1/5
1/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Cunning / Poisons1.00
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
2/5
1/5
0/5
Technique / Marksmanship1.30
3/5
1/5
1/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
0/5
4/5
2/5
0/5
0/5
Technique / Mobility1.12
1/5
1/5
0/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

beneficial effect

Quests

done
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By snipr the Thalore Archer level 10
3rd Summertide 122nd year of Ascendancy at 04:43
see stats

Log

You gain 2.39 gold from the transmogrification of balanced iron longsword (103% power, 2 apr).
You gain 2.31 gold from the transmogrification of
slime-covered iron greatsword of erosion (112% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (118% power, 1 apr).
You gain 3.99 gold from the transmogrification of
mule's steel ring of tenacity.
You gain 1.68 gold from the transmogrification of
shielding rune of the wizard (absorb 86; dur 4; cd 18).
You gain 1.52 gold from the transmogrification of
movement infusion (speed 422%; cd 10).
There is a collapsed tower here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...


Saving done.

Resting starts...

Snipr regains balance.

Rested for 16 turns (stop reason: all resources and life at maximum).


Snipr slides on a rock!

Ran for 8 turns (stop reason: detrimental status effect).

Snipr is stunned!

Talent Flare is ready to use.
Talent Volley is ready to use.
Talent Dig is ready to use.

Resting starts...

Snipr is not stunned anymore.

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 40 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).