
















Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 50 / 49% |
Size | medium |
Lifes / Deaths | Killed by G2: Hollow's Inner Demon at level 50 on the 48th Dusk 122nd year of Ascendancy at 12:58 / 1 |
Primary Stats
Strength | 61 (base 15) |
Dexterity | 88 (base 60) |
Constitution | 68 (base 43) |
Magic | 139 (base 60) |
Willpower | 26 (base 12) |
Cunning | 77 (base 60) |
Resources
Mana | 370/580 |
Life | -204/1430 |
Paradox | 300 |
Insanity | 37/100 |
Psi | 146/166 |
Vim | 38/336 |
Positive | 137/197 |
Stamina | 217/287 |
Equilibrium | 10 |
Healing Factor | 1.7081295749341 |
Regeneration | 19.216457718009 |
Speed
Mental | -4.7961634663807E-12% |
Attack | 0% |
Movement | +60% |
Spell | -4.7961634663807E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
See Stealth | 35.639410634897 |
See Invisible | 35.639410634897 |
Offense: Mainhand
Damage | 311 |
Accuracy | 75 |
Crit Chance | 77% |
APR | 32 |
Speed | 1.00 |
Offense: Spell
Spellpower | 100 |
Crit Chance | 45% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 22% |
Speed | 1 |
Offense: Damage Bonus
Blight | +42% |
Arcane | +25% |
Cold | +19% |
All | +2% |
Physical | +16% |
Darkness | +11% |
Light | +10% |
Temporal | +18% |
Lightning | +19% |
Mind | +47% |
Fire | +2% |
Nature | +23% |
Offense: Damage Penetration
Physical | +15% |
All | 0% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 10 (69.687909656376%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 45 |
Spell Save | 53 |
Mental Save | 31 |
Defense: Resistances
Arcane | + 31%( 70%) |
Cold | + 52%( 70%) |
All | + 28%( 70%) |
Lightning | + 46%( 70%) |
Light | + 30%( 70%) |
Temporal | + 51%( 70%) |
Physical | + 32%( 70%) |
Darkness | + 38%( 70%) |
Fire | + 39%( 70%) |
Nature | + 47%( 70%) |
Defense: Immunities
Disarm Resistance | 0% |
Bleed Resistance | 61% |
Instadeath Resistance | 100% |
Stun Resistance | 16% |
Pinning Resistance | 20% |
Poison Resistance | 41% |
Blind Resistance | 41% |
Inscriptions (3/3)
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 795 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 172 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 818% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Cunning / Artifice | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Psionic / Absorption | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Tentacles | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Path of horror | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Air | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Battle tactics | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Spell / Enhancement | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Shadow magic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Celestial / Combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Demonic strength | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 188 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (188)Turns left: 105 You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Eilinuma the dreaming horror'. Infinite Dungeon Challenge (Level 16): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 128 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 17): Rush Hour (128)Turns left: 22 You completed the challenge and received: Random Artifact: Dazzlewinnow (129% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): Exterminator | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 21): PacifistYou completed the challenge and received: +1 Category Point and +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 23): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 110 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (110)Turns left: 42 You completed the challenge and received: Random Artifact: Darkfame (94% power, 16 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): Exterminator | active |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 26): PacifistYou completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 27): PacifistYou completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): ExterminatorYou completed the challenge and received: Random Artifact: Sunspar (3 def, 2 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 30): Mirror MatchYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): PacifistYou completed the challenge and received: +1 Prodigy Point and +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 40): Mirror MatchYou completed the challenge and received: Random Artifact: Runuleg | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 9): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
Psionic focus | ![]() Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 168% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +14 temporal When wielded/worn: Armour penetration: +17 Physical crit. chance: +29.0% Changes resistances: +20% temporal Changes damage: +21% mind Critical mult.: +51.00% Mental save: +6 (+3 eff.) Massive two-handed battleaxes. |
Quiver | ![]() Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 4 Power: 178% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +11.5% Capacity: 21 On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 40 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 299 physical damage * 20% chance to create vines that bind the target to the ground dealing 181 nature damage and pinning them for 3 turns On weapon crit: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +16 arcane Damage (radius 1) on hit: +12 blight Damage (radius 2) on crit: +16 blight Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Plumpkin Daper: Gembag. |
Light source | ![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +2 Dex / +5 Mag Changes resistances: +3% physical Changes damage: +15% blight Reduces incoming crit damage: 15.00% Physical save: +9 (+3 eff.) Spell save: +15 (+5 eff.) Cut immunity: +20% Maximum life: +40.00 Light radius: +5 Healing mod.: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +10 Mag / +6 Con Changes resistances: +25% lightning / +9% nature Changes damage: +17% lightning / +9% temporal / +17% arcane Mana each turn: +2.40 Mana when hit: +1.90 Maximum mana: +106.00 Spellpower: +9 (+2 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown : Effective talent level: 6.5 Power cost: 10 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... This object's appearance was changed to Plumpkin Daper: Head 1. |
On feet | ![]() Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -21% Effects on melee hit: * 20% chance to slow global speed by 55% Damage when hit (Melee): 4 cold Changes resistances: +9% nature Changes damage: +12% nature Maximum encumbrance: +26 Physical save: +11 (+4 eff.) Stamina each turn: +1.00 Maximum life: +82.00 Movement speed: +20% A pair of boots made of leather. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 It can be used to setup a psionic shield, reducing all damage taken by 183 for 5 turns Activation puts all charms on cooldown for 34 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +5 (+2 eff.) Effects on melee hit: * 14% chance to reduce all saves and defense by 28 Damage (Melee): 17 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 28 Damage (Ranged): 21 physical Changes stats: +12 Str / +5 Cun / +9 Con Changes resistances penetration: +15% physical Changes damage: +9% physical Life regen: +11.00 Hate when firing a critical mind attack: +3.00 Maximum life: +59.00 Maximum hate: +9.00 Healing mod.: +14% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! |
On fingers | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 23% Changes stats: +8 Str / +9 Mag / +10 Con Changes resistances: +9% nature / +34% cold Changes resistances penetration: +10% nature Changes damage: +9% nature / +17% cold Spell save: +18 (+6 eff.) Rings make your fingers look great! |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +8 Str / +8 Dex / +14 Mag / +8 Wil Changes damage: +7% temporal / +8% light / +5% physical / +9% mind / +6% darkness Psi when hit: +0.08 Hate when firing a critical mind attack: +2.00 Maximum psi: +50.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Mindpower: +10 (+4 eff.) Mental crit. chance: +1% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 162% Range: 1.4x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 86.88 arcane and 77.14 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+4 eff.) Spell crit. chance: +12% Activating this item is instant. It can be used to activate talent Perfect Strike (costing 25 power out of 25/25) : Effective talent level: 4.5 Power cost: 25 out of 25/25. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. This object's appearance was changed to Invisible. |
On hands | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Damage (Melee): 7 arcane Changes stats: +8 Mag / +6 Wil Changes resistances: +15% fire / +4% arcane / +3% light Changes damage: +6% arcane Critical mult.: +20.00% Pinning immunity: +20% Only die when reaching: -20.00 life Spellpower: +8 (+2 eff.) Mindpower: +15 (+5 eff.) When used to modify unarmed attacks: Power: 132% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Manathrust (10% chance level 3). Damage (Melee): +5 arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Crystle's Astral Bindings. |
Around waist | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical save: +12 (+4 eff.) Spell save: +9 (+3 eff.) Only die when reaching: -40.00 life Maximum life: +60.00 Mindpower: +3 (+1 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A belt that goes around your waist. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +15 (+2 eff.) Defense: +1 (+0 eff.) Changes resistances: +12% temporal / +14% darkness / +2% physical Changes damage: +15% mind Only die when reaching: -80.00 life Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% It can be used to blink randomly (up to range 8) within 2 spaces of a target hostile creature Activation puts all charms on cooldown for 10 turns. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Plumpkin Daper: Cloak 2. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +15 Mag Changes resistances: +13% all Reduce damage by fixed amount: +22 all Changes damage: +22% blight Spellpower: +15 (+3 eff.) Spell crit. chance: +8% Movement speed: +32% It can be used to activate talent Carrion Feet (costing 15 power out of 20/20) : Effective talent level: 4.5 Power cost: 15 out of 20/20. Range: 9 Travel Speed: instantaneous Is: a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 37%. You can also activate this talent to instantly destroy more worms, letting you jump in range 9 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. This object's appearance was changed to Bindings of Eternal Night. |
Inventory
![]() wild infusion (res 21%; mental; dur 4; cd 13) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() blink rune of the sneak (range 8; phase 29; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 29%, your defense is increased by 29 and all your resistances by 29%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() teleportation rune (range 82; cd 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
![]() Growthmonster Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +9 (+3 eff.) Changes stats: +6 Mag Changes resistances: +9% acid Changes resistances cap: +7% all Changes resistances penetration: +15% acid / +10% nature Changes damage: +7% acid / +7% lightning / +7% cold / +21% nature / +7% fire Physical save: +46 (+15 eff.) Spell save: +24 (+7 eff.) Mental save: +19 (+9 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
![]() Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 36 power out of 36/36) : Effective talent level: 5.5 Power cost: 36 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (200). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Str Amulets make your neck look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +2 Mag Life regen: +2.00 Amulets make your neck look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +3 Cun Life regen: +2.00 Amulets make your neck look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Changes resistances: +9% blight / +6% light / +6% lightning Physical save: +6 (+2 eff.) Blindness immunity: +10% Life regen: +7.00 Only die when reaching: -40.00 life Maximum life: +42.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Amulets make your neck look great! |
![]() Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 13% chance to reduce all saves and defense by 28 Damage (Melee): 13 physical Effects on ranged hit: * 13% chance to reduce all saves and defense by 28 Damage (Ranged): 5 physical Damage when hit (Melee): 2 blight Changes stats: +6 Dex / +7 Cun / +4 Con Changes resistances: +3% acid Physical save: +8 (+3 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Hate when firing a critical mind attack: +2.00 Maximum mana: +40.00 Maximum hate: +7.00 Spell crit. chance: +2% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical power: +33 (+5 eff.) Defense: +7 (+2 eff.) Changes stats: +9 Str / +11 Con Changes resistances: +6% acid Physical save: +16 (+6 eff.) Movement speed: +18% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes stats: +3 Dex Changes resistances: +18% darkness Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Spell save: +9 (+3 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +24% Pinning immunity: +31% Knockback immunity: +31% Stamina each turn: +3.00 Maximum life: +26.00 Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +11 Defense: +9 (+3 eff.) Damage when hit (Melee): 4 arcane Changes stats: +1 Mag Changes resistances: +26% nature / +7% blight Changes damage: +10% nature / +3% arcane Poison immunity: +10% Disease immunity: +14% Spellpower: +15 (+3 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 3.5 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +9 Str Changes resistances: +11% blight Changes damage: +11% blight / +12% physical / +9% nature Reduces incoming crit damage: 15.00% Stamina each turn: +3.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Damage when hit (Melee): 6 nature / 4 darkness Changes stats: +3 Str / +4 Dex / +5 Wil Changes damage: +6% darkness Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con / +3 Wil Changes damage: +12% lightning Reduces incoming crit damage: 15.00% Disarm immunity: +21% Pinning immunity: +29% Knockback immunity: +26% Maximum life: +32.00 Infravision radius: +3 See invisible: +15 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Defense: +15 (+4 eff.) Fatigue: -6% Changes stats: +3 Dex / +5 Mag / +2 Con Changes damage: +6% fire Maximum encumbrance: +25 Spell save: +10 (+3 eff.) Maximum stamina: +30.00 Rings make your fingers look great! |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Damage (Melee): 14 light Damage (Ranged): 10 light Changes stats: +3 Dex / +3 Mag Changes damage: +10% light Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +8 Changes stats: +2 Con Changes resistances: +3% acid / +6% blight Changes resistances penetration: +5% mind Physical save: +4 (+2 eff.) Equilibrium when hit: +0.12 Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Con Physical save: +10 (+4 eff.) Rings make your fingers look great! |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 10 arcane Changes resistances penetration: +25% blight / +20% arcane Changes damage: +9% acid Critical mult.: +10.00% Life regen: +9.00 Maximum life: +53.00 Healing mod.: +14% Rings make your fingers look great! |
![]() chilling voratun battleaxe of massacre (180% power, 4 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 180% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +30 cold Massive two-handed battleaxes. |
![]() Requires: - Magic 44 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Power: 152% Range: 1.3x Uses stat: 140% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes damage: +15% blight / +15% darkness / +15% acid Spellpower: +12 (+2 eff.) Spell crit. chance: +10% Infravision radius: +2 Talent on hit(spell): Blood Grasp (15% chance level 2). It can be used to activate talent Worm Rot (costing 40 power out of 50/50) : Effective talent level: 3.5 Power cost: 40 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 27.91 acid and 38.86 blight damage. If not cleared after five turns it will inflict 220.63 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 69% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 116% Range: 1.3x Uses stats: 50% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con / +8 Wil Maximum life: +18.00 Sharp, short and deadly. |
![]() elemental voratun dagger of shearing (149% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 50% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 150 cold damage (1/turn) When wielded/worn: Accuracy: +18 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +17% cold / +13% all Changes damage: +20% cold Sharp, short and deadly. |
![]() Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 155% Range: 1.3x Uses stats: 50% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When wielded/worn: Changes stats: +8 Str / +5 Dex / +7 Mag / +7 Wil / +8 Cun / +12 Con Sharp, short and deadly. |
![]() voratun dagger 'Mirestinger' (150% power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 150% Range: 1.3x Uses stats: 100% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Curse of Impotence (20% chance level 5). On weapon hit: * 20% chance to slow global speed by 55% * 25% chance for lightning to strike from the target to a second target dealing 150 damage Damage (Melee): +18 nature Damage (radius 1) on hit: +8 nature When wielded/worn: Changes stats: +1 Wil Changes resistances: +9% nature Changes damage: +3% nature Sharp, short and deadly. |
![]() Requires: - Willpower 25 - Magic 25 Powered by arcane forces Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 168% Range: 1.5x Uses stats: 70% Wil, 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Attack speed: 100% On weapon hit: * 14% chance to reduce all saves and defense by 28 * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +17 mind / +7 temporal Damage (radius 1) on hit: +12 lightning When wielded/worn: Changes stats: +3 Str / +2 Wil / +2 Cun Changes resistances: +7% temporal Changes damage: +10% mind / +10% physical Talent cooldown: Hammer Toss (-2 turns) Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss Psi each turn: +0.10 Psi when hit: +0.24 Mindpower: +15 (+5 eff.) Mental crit. chance: +5% A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel. |
![]() Zanyrab (181% power, 4 apr) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 181% Range: 1.5x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 50% * 25% chance for lightning to strike from the target to a second target dealing 150 damage Damage (Melee): +20 arcane When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Changes stats: +3 Wil Changes resistances penetration: +25% acid Spellpower on spell critical (stacks up to 3 times): +10 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Massive two-handed mauls. |
![]() caustic voratun greatsword of crippling (175% power, 4 apr) Requires: - Magic 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +48 acid / +38 nature When wielded/worn: Armour penetration: +14 Physical crit. chance: +19.0% Changes resistances penetration: +16% acid / +24% nature Massive two-handed swords. |
![]() chilling voratun greatsword of evisceration (171% power, 4 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 172% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +26 cold When wielded/worn: Physical crit. chance: +13.0% Physical power: +12 (+2 eff.) Massive two-handed swords. |
![]() manaburning voratun greatsword of massacre (192% power, 4 apr) Requires: - Magic 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 193% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 24 arcane resource burn Massive two-handed swords. |
![]() steel greatsword 'Torchpeal' (129% power, 2 apr) Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 129% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +8 fire Damage (radius 1) on hit: +13 fire When wielded/worn: Changes resistances: +12% light Changes resistances penetration: +25% fire Changes damage: +6% fire Reduces incoming crit damage: 15.00% Physical save: +6 (+2 eff.) Pinning immunity: +20% Maximum life: +80.00 Massive two-handed swords. |
![]() truestriking voratun greatsword (175% power, 4 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +10 Changes resistances penetration: +14% physical Massive two-handed swords. |
![]() Requires: - Magic 40 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 3 Power: 141% Range: 1.4x Uses stat: 150% Mag Damage type: Acid Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +10.0% Attack speed: 100% Damage (radius 2) on crit: +40 corrosive acid When wielded/worn: Physical crit. chance: +10.0% Changes resistances: +15% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Spell crit. chance: +10% It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) : Effective talent level: 5.5 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 22% and feeds off damage taken. When this effect ends or the target dies the worm will explode, dealing 74 acid damage in a 4 radius ball. This damage will increase by 55% of all damage taken while infected. The damage dealt by the effect will increase with spellpower. This warped, blackened sword drips acid from its countless pores. |
![]() Corpathus (150% power, 12 apr) Requires: - Magic 40 Crafted by a master Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 150% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +4.0% Attack speed: 100% On weapon crit: * grows in power On weapon kill: * grows dramatically in power Damage (Melee): +18 draining blight When wielded/worn: Changes damage: +5% blight Cut immunity: -25% Maximum vim: +20.00 Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() truestriking voratun longsword (154% power, 6 apr) Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +14 Changes resistances penetration: +12% physical Sharp, long, and deadly. |
![]() Chamaroddantir (108% power, 3 apr) Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 108% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Curse of Defenselessness (20% chance level 2). When wielded/worn: Changes stats: +2 Mag Changes resistances: +18% lightning / +6% physical Critical mult.: +20.00% Life regen: +4.00 Damage Shield penetration: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Blunt and deadly. |
![]() voratun mace 'Blazelady' (158% power, 6 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Power: 159% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +19 cold When wielded/worn: Armour: +4 Effects on melee hit: * 20% chance to reduce armor by 50% Mental save: +18 (+9 eff.) Blindness immunity: +20% Silence immunity: +20% Pinning immunity: +20% Light radius: +2 Blunt and deadly. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Power: 107% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +4 Changes stats: +4 Str / +5 Cun / +6 Con Changes resistances: +12% mind Changes resistances penetration: +10% nature Talent granted: +1 Attune Mindstar Critical mult.: +19.00% Physical save: +12 (+4 eff.) Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() living mindstar 'Brightgore' (112% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 112% Range: 1.1x Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 acid Damage (radius 1) on hit: +20 physical Damage (radius 2) on crit: +20 light When wielded/worn: Accuracy: +25 (+6 eff.) Damage (Melee): 11 mind / 8 darkness Changes stats: +3 Str Changes resistances: +12% light Changes resistances penetration: +20% lightning / +20% physical Changes damage: +10% mind / +7% darkness Talent granted: +1 Attune Mindstar Mindpower: +10 (+4 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 1 Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +6 Damage (radius 1) on hit: +4 cold When wielded/worn: Physical power: +7 (+1 eff.) Damage when hit (Melee): 2 arcane Changes stats: +7 Str / +4 Dex / +1 Mag Changes resistances penetration: +10% arcane Slings are used to hurl stones or metal shots at your foes. |
![]() Glibeth the Windwend (136% power, 6 apr, lightning element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 28 Damage when hit (Melee): 10 lightning Changes resistances: +20% nature Changes damage: +30% lightning / +12% nature / +6% mind Talent granted: +1 Command Staff Critical mult.: +15.00% Spellpower: +15 (+3 eff.) Spell crit. chance: +16% Staves designed for wielders of magic, by the greats of the art. |
![]() Torykhad the dragonbone starstaff (136% power, 6 apr, light element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Changes resistances: +15% mind Changes damage: +30% light / +15% mind Talent granted: +1 Command Staff Critical mult.: +20.00% Maximum hate: +10.00 Maximum psi: +50.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +16% Mindpower: +30 (+10 eff.) Staves designed for wielders of magic, by the greats of the art. |
![]() ethereal yew vilestaff (120% power, 4 apr, acid element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Power: 121% Range: 1.2x Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +16 (+4 eff.) Changes damage: +20% acid Talent granted: +1 Command Staff Spellpower: +14 (+3 eff.) Spell crit. chance: +3% Damage Shield penetration: +18% Damage Shield Power: +10% Staves designed for wielders of magic, by the greats of the art. |
![]() arcing voratun steamsaw of evisceration (151% power, 0 apr) Requires: - Magic 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 151% Range: 1.5x Uses stat: 150% Mag Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +106 On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 150 damage On weapon crit: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% Attacks use: 1.0 Steam When wielded/worn: Physical crit. chance: +14.0% Physical power: +9 (+2 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() balanced voratun steamsaw of enduring (151% power, 0 apr) Requires: - Magic 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 152% Range: 1.5x Uses stat: 150% Mag Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +94 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +6 Defense: +21 (+6 eff.) Fatigue: +12% Changes stats: +6 Con / +13 Wil Talent granted: +3 Block Disarm immunity: +40% Maximum life: +32.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() flaming voratun steamsaw of shrapnel (148% power, 0 apr) Requires: - Magic 48 - Talent Steam Pool Powered by arcane forces Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 149% Range: 1.5x Uses stat: 150% Mag Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +97 Damage (radius 1) on hit: +12 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% On shield block: * Cause enemies within radius 6 to bleed for 419 physical damage over 5 turns (1/turn) Talent granted: +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() quick voratun steamsaw of massacre (159% power, 0 apr) Requires: - Magic 48 - Talent Steam Pool Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Power: 160% Range: 1.5x Uses stat: 150% Mag Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +104 Attacks use: 1.0 Steam When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +4 Dex Talent granted: +3 Block Combat speed: +10% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() Requires: - Magic 35 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Power: 140% Range: 1.5x Uses stat: 150% Mag Damage type: Physical bleed Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +74 Attacks use: 1.0 Steam When used to attack (with talents): Power: 66% Range: 1.1x Uses stat: 50% Mag Damage type: Physical Block value: +20 When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +12 Con / +7 Wil Talent granted: +2 Block Maximum life: +28.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
![]() elemental orichalcum trident of massacre (186% power, 16 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Power: 186% Range: 1.6x Uses stat: 170% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 150 fire damage (1/turn) When wielded/worn: Changes resistances penetration: +21% fire Changes damage: +33% fire A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() stormbringer's voratun waraxe of dampening (149% power, 6 apr) Requires: - Magic 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +13 lightning / +26 cold When wielded/worn: Changes resistances: +9% acid / +12% lightning / +15% cold / +12% fire / +6% all Changes resistances penetration: +16% lightning / +12% cold Spell save: +11 (+3 eff.) Movement speed: +39% One-handed war axes. |
![]() stormbringer's voratun waraxe of enduring (151% power, 6 apr) Requires: - Magic 48 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 152% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% Damage (radius 2) on crit: +30 lightning / +40 cold When wielded/worn: Changes stats: +7 Con / +11 Wil Changes resistances penetration: +9% lightning / +9% cold Maximum life: +57.00 Movement speed: +37% One-handed war axes. |
![]() stralite waraxe of disruption (138% power, 5 apr) Requires: - Magic 35 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 138% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +18% Unnatural One-handed war axes. |
![]() voratun waraxe of amnesia (148% power, 6 apr) Requires: - Magic 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 148% Range: 1.4x Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) One-handed war axes. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +4 (+1 eff.) Changes stats: +6 Str / +4 Dex / +4 Wil / +5 Cun / +5 Con Changes resistances: +15% fire / +10% cold Changes resistances penetration: +15% fire Critical mult.: +8.00% Physical save: +15 (+5 eff.) Spell save: +13 (+4 eff.) Mental save: +13 (+6 eff.) Infravision radius: +1 A belt that goes around your waist. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Damage (Melee): 35 mind / 10 % chance of gloom effects Damage when hit (Melee): 35 mind / 10 % chance of gloom effects Changes stats: +10 Cun / +10 Wil Changes resistances: +15% all Changes resistances penetration: +20% all Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Slaughter +0.10 Psionic / Solipsism +0.20 Cursed / Punishments Psi each turn: +0.20 Hate when firing a critical mind attack: +4.00 Psi when firing a critical mind attack: +4.00 Hate per kill: +2.00 Mindpower: +20 (+7 eff.) Mental crit. chance: +9% Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. Talent on hit(mindpower): Agony (8% chance level 2). Talent on hit(mindpower): Hateful Whisper (8% chance level 2). This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() mindwoven elven-silk robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +19% blight / +15% all Mental save: +24 (+11 eff.) Life regen: +2.60 Maximum life: +65.00 Mindpower: +3 (+1 eff.) Mental crit. chance: +4% Healing mod.: +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() timebroken silk robe of Angolwen (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes stats: +9 Mag / +11 Wil Changes resistances: +13% all Changes damage: +12% arcane / +12% temporal Silence immunity: +32% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +62.00 Spellpower: +17 (+3 eff.) Spell crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Layeriavena the Glitterseam (11 def, 5 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +11 (+3 eff.) Damage when hit (Melee): 8 light Changes stats: +9 Dex Changes resistances: +5% arcane / +18% fire Spell save: +18 (+6 eff.) Disarm immunity: +20% Maximum life: +80.00 Light radius: +3 A pair of boots made of leather. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Damage when hit (Melee): 2 light Changes stats: +3 Str / +3 Dex Changes resistances: +9% lightning Changes damage: +6% lightning Light radius: +1 Movement speed: +25% A pair of boots made of leather. |
![]() reinforced pair of drakeskin leather boots of void walking (0 def, 11 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +11 Changes resistances: +10% acid / +16% temporal / +23% darkness / +10% fire / +11% cold / +8% lightning Changes resistances penetration: +15% darkness / +15% temporal Defense after a teleport: +25 Resist all after a teleport: +17% New effects duration reduction after a teleport: +23% A pair of boots made of leather. |
![]() wanderer's pair of voratun boots of massiveness (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +9 Str / +4 Cun / +9 Con Changes damage: +9% physical Physical save: +19 (+7 eff.) Mental save: +21 (+10 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes resistances penetration: +10% darkness / +10% temporal Changes damage: +8% darkness / +8% temporal N.Energy each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% When used to modify unarmed attacks: Power: 109% Range: 1.1x Uses stats: 40% Dex, 40% Cun, 70% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Dust to Dust (15% chance level 1). When this weapon hits: Mind Blast (10% chance level 1). When this weapon hits: Turn Back the Clock (10% chance level 1). Damage conversion: 100% temporal darkness Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
![]() alchemist's voratun gauntlets of the iron hand (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Damage (Melee): 6 acid / 6 fire / 6 cold / 7 lightning Changes stats: +3 Str / +4 Mag / +8 Wil / +3 Con Talent mastery: +0.20 Technique / Grappling Disarm immunity: +24% When used to modify unarmed attacks: Power: 135% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Disarm (10% chance level 5). Damage (Melee): +9 ice / +22 fire / +13 acid / +24 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
![]() heroic voratun gauntlets of dexterity (+3) (0 def, 8 armour) Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +18 (+5 eff.) Armour: +8 Fatigue: +5% Changes stats: +3 Dex Mental save: +8 (+4 eff.) Maximum life: +54.00 When used to modify unarmed attacks: Power: 145% Range: 1.4x Uses stats: 40% Dex, 40% Cun, 50% Mag, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +15 Armour Penetration: +15 Crit. chance: +21.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +1 Damage (Melee): 5 cold Changes stats: +3 Str Changes resistances: +5% cold Changes damage: +3% cold When used to modify unarmed attacks: Power: 99% Range: 1.1x Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% When this weapon hits: Ice Breath (10% chance level 1). Damage (radius 2) on crit: +6 ice Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Effects when hit in melee: * 18 arcane resource burn Changes stats: +5 Con Physical save: +10 (+4 eff.) Spell save: +24 (+7 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +35% When used to modify unarmed attacks: Power: 132% Range: 1.1x Uses stats: 40% Str, 40% Dex, 50% Mag, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). On weapon hit: * 21 arcane resource burn Damage (Melee): +9 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Elatha the voratun helm (0 def, 5 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +6 Str / +6 Wil / +9 Con Changes resistances penetration: +25% blight Changes damage: +21% acid Reduces incoming crit damage: 15.00% Damage Shield penetration: +30% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +4.0% Armour: +3 Defense: +25 (+7 eff.) Fatigue: +3% Changes stats: +4 Dex / +7 Con Changes resistances: +9% mind Changes damage: +6% nature Only die when reaching: -80.00 life A cap made of leather. This object's appearance was changed to Plumpkin Daper: Head 1. |
![]() Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 2 blight Changes stats: +2 Str / +14 Mag / +6 Wil / +3 Cun Changes resistances: +6% temporal Changes damage: +17% arcane Spell save: +12 (+4 eff.) Maximum mana: +84.00 Spellpower: +5 (+1 eff.) Light radius: +1 A pointy cloth hat, very wizardly... |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +4 Str Changes resistances: +5% cold Allows you to breathe in: water It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 432.0 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() warlord's voratun helm of knowledge (0 def, 5 armour) Requires: - Heavy armour training Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +5 Str / +7 Wil / +4 Cun Changes resistances: +8% physical Physical save: +11 (+4 eff.) Mindpower: +5 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() fortifying voratun mail armour (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes stats: +4 Str / +4 Con Maximum life: +66.00 A suit of armour made of mail. |
![]() impenetrable stralite mail armour of acid resistance (4 def, 13 armour) Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 (+1 eff.) Fatigue: +12% Changes resistances: +23% acid A suit of armour made of mail. |
![]() impenetrable voratun mail armour of natural resilience (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Infused by arcane disrupting forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +13% nature / +12% blight Reduced damage from: +10% Unnatural A suit of armour made of mail. |
![]() prismatic voratun mail armour of stability (5 def, 10 armour) Requires: - Heavy armour training - Strength 48 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+2 eff.) Fatigue: +12% Changes resistances: +8% physical / +16% light / +18% darkness Physical save: +22 (+8 eff.) A suit of armour made of mail. |
![]() rejuvenating voratun mail armour of implacability (5 def, 17 armour) Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +17 Defense: +5 (+2 eff.) Fatigue: +3% Physical save: +12 (+4 eff.) Life regen: +3.90 Stamina each turn: +1.40 A suit of armour made of mail. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
![]() Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Power: 164% Range: 1.2x Uses stat: 150% Mag Damage type: Darkness Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +200 When wielded/worn: Armour: +9 Defense: +12 (+3 eff.) Ranged Defense: +15 (+4 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +2% all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +1 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
![]() living voratun shield of cold resistance (+16%) (0 def, 10 armour, 182% power, 183 block) Requires: - Shield usage training - Strength 48 Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 183% Range: 1.2x Uses stat: 150% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +183 Damage (Melee): +17 nature When wielded/worn: Armour: +10 Fatigue: +8% Changes resistances: +16% blight / +21% cold / +16% nature Talent granted: +1 Block Maximum life: +76.00 Handheld deflection devices. |
![]() Requires: - Shield usage training - Strength 35 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 165% Range: 1.2x Uses stat: 150% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +142 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +8 Fatigue: +8% Changes stats: +4 Str / +5 Dex Changes resistances: +19% acid Talent granted: +1 Block Handheld deflection devices. |
![]() voratun shield of shrapnel (0 def, 10 armour, 177% power, 197.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 178% Range: 1.2x Uses stat: 150% Mag Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +198 When wielded/worn: Armour: +10 Fatigue: +8% On shield block: * Cause enemies within radius 6 to bleed for 419 physical damage over 5 turns (1/turn) Talent granted: +1 Block Handheld deflection devices. |
![]() Flashcut the quiver of dragonbone arrows (21/21, 195% power, 36 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 196% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +36 Crit. chance: +38.0% Capacity: 21 On weapon hit: * 20% chance to reduce damage dealt by 23% On weapon crit: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +4 fire / +4 darkness Damage (radius 1) on hit: +33 fire Damage (radius 2) on crit: +12 fire Arrows are used with bows to pierce your foes to death. |
![]() quiver of dragonbone arrows 'Earurak' (21/21, 183% power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 183% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +21.0% Capacity: 21 On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 40 * 20% chance to reduce armor by 50% On weapon crit: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +8 acid / +16 blight Damage (radius 1) on hit: +20 acid Damage (radius 2) on crit: +8 acid / +12 blight Arrows are used with bows to pierce your foes to death. |
![]() Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 3 Power: 156% Range: 1.4x Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +20 Armour Penetration: +10 Crit. chance: +17.0% Capacity: 21 On weapon crit: * Wound the target dealing 419 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +29 darkness / +16 light Damage (radius 1) on hit: +4 light Damage (radius 2) on crit: +20 light Damage against: +11% Living Arrows are used with bows to pierce your foes to death. This object's appearance was changed to Plumpkin Daper: Gembag. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +3 Defense: +6 (+2 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 23% Changes stats: +8 Str / +6 Wil Changes resistances: +12% darkness / +7% physical Changes resistances penetration: +5% acid Changes damage: +6% darkness Maximum life: +22.00 Maximum stamina: +18.00 Mental crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 temporal Changes stats: +2 Str / +4 Dex / +2 Wil / +3 Cun / +2 Con Changes resistances: +6% darkness / +7% fire See invisible: +15 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Infused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +11% blight Life regen: +7.00 Maximum life: +55.00 Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)Powered by unknown forces 0.00 Encumbrance. [Plot Item] Type: mirror / mirror It can be used to change your appearance Activation costs 1 power out of 1/1. A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Ashwedge the pouch of voratun shots (20/20, 180% power, 6 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Power: 181% Range: 1.2x Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +7.0% Capacity: 20 Damage (Ranged): +20 arcane / +20 fire Damage (radius 1) on hit: +12 arcane / +20 mind Damage (radius 2) on crit: +20 arcane Shots are used with slings to pummel your foes to death. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+3 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns Activation costs 10 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By G2: Hollow the Cornac Adventurer level 27
3rd Dusk 122nd year of Ascendancy at 20:23 see stats
By G2: Hollow the Cornac Adventurer level 37
26th Dusk 122nd year of Ascendancy at 01:55 see stats
By G2: Hollow the Cornac Adventurer level 33
19th Dusk 122nd year of Ascendancy at 10:29 see stats
By G2: Hollow the Cornac Adventurer level 43
35th Dusk 122nd year of Ascendancy at 20:35 see stats
By G2: Hollow the Cornac Adventurer level 23
9th Flare 122nd year of Ascendancy at 09:37 see stats
By G2: Hollow the Cornac Adventurer level 13
7th Mirth 122nd year of Ascendancy at 04:10 see stats
By G2: Hollow the Cornac Adventurer level 27
4th Dusk 122nd year of Ascendancy at 23:57 see stats
By G2: Hollow the Cornac Adventurer level 33
21st Dusk 122nd year of Ascendancy at 02:27 see stats
By G2: Hollow the Cornac Adventurer level 45
40th Dusk 122nd year of Ascendancy at 10:14 see stats
By G2: Hollow the Cornac Adventurer level 10
1st Mirth 122nd year of Ascendancy at 12:27 see stats
By G2: Hollow the Cornac Adventurer level 20
4th Flare 122nd year of Ascendancy at 15:59 see stats
By G2: Hollow the Cornac Adventurer level 30
10th Dusk 122nd year of Ascendancy at 15:20 see stats
By G2: Hollow the Cornac Adventurer level 40
30th Dusk 122nd year of Ascendancy at 18:21 see stats
By G2: Hollow the Cornac Adventurer level 50
46th Dusk 122nd year of Ascendancy at 23:41 see stats
By G2: Hollow the Cornac Adventurer level 26
3rd Dusk 122nd year of Ascendancy at 04:23 see stats
By G2: Hollow the Cornac Adventurer level 22
8th Flare 122nd year of Ascendancy at 05:00 see stats
By G2: Hollow the Cornac Adventurer level 12
5th Mirth 122nd year of Ascendancy at 20:23 see stats
By G2: Hollow the Cornac Adventurer level 46
41st Dusk 122nd year of Ascendancy at 13:34 see stats
By G2: Hollow the Cornac Adventurer level 24
10th Flare 122nd year of Ascendancy at 12:38 see stats
By G2: Hollow the Cornac Adventurer level 15
8th Mirth 122nd year of Ascendancy at 21:16 see stats
Log
G2: Hollow has been healed by a blast of positive energy!
G2: Hollow's Inner Demon casts Lightning.
G2: Hollow's Inner Demon performs a melee critical strike against G2: Hollow!
Greater Weapon Focus from G2: Hollow's Inner Demon performs a melee critical strike against G2: Hollow!
G2: Hollow shares damage with his oozes!
G2: Hollow shares damage with his guardian!
G2: Hollow reflects damage back to G2: Hollow's Inner Demon!
G2: Hollow's temporal clone shares damage with his oozes!
G2: Hollow's Inner Demon shares damage with his oozes!
G2: Hollow receives 640 healing.
G2: Hollow hits G2: Hollow's Inner Demon for (27 absorbed), 27 reflected, (102 absorbed), 204 reflected, (4 absorbed), 8 reflected, (100 absorbed), 201 reflected, (33 absorbed), 98 reflected, (64 absorbed), 257 reflected (795 total damage).
Thunderstorm hits G2: Hollow's Inner Demon for (1 to psi shield), (1 abyssal shield), (1 flat reduction), 0 lightning (0 total damage).
Melee retaliation hits G2: Hollow's Inner Demon for (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (3 abyssal shield), (3 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (3 abyssal shield), (3 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (3 abyssal shield), (3 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (3 abyssal shield), (3 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (3 abyssal shield), (3 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (3 abyssal shield), (3 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire, (4 abyssal shield), (4 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 blight, (0 abyssal shield), (0 flat reduction), 0 cold, (3 abyssal shield), (3 flat reduction), 0 fire (0 total damage).
G2: Hollow's Beyond the Flesh hits G2: Hollow for (40 to psi shield), (38 abyssal shield), (205 flat reduction), (27 absorbed), 0 physical, (31 to psi shield), (24 abyssal shield), (24 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (7 abyssal shield), (7 flat reduction), 0 light, (2 to psi shield), (1 abyssal shield), (1 flat reduction), 0 lightning, (6 abyssal shield), (6 flat reduction), 0 fire, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (7 to psi shield), (5 abyssal shield), (5 flat reduction), 0 darkness, (34 to psi shield), (25 abyssal shield), (25 flat reduction), 0 lightning, (19 abyssal shield), (19 flat reduction), 0 arcane, (54 to psi shield), (35 abyssal shield), (103 flat reduction), 0 darkness, (12 abyssal shield), (12 flat reduction), 0 light, (2 to psi shield), (1 abyssal shield), (1 flat reduction), 0 lightning, (5 abyssal shield), (5 flat reduction), 0 fire, (2 to psi shield), (2 abyssal shield), (2 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (7 to psi shield), (5 abyssal shield), (5 flat reduction), 0 darkness, (31 to psi shield), (23 abyssal shield), (23 flat reduction), 0 lightning, (11 abyssal shield), (11 flat reduction), 0 arcane, (1 to psi shield), (1 abyssal shield), (1 flat reduction), 0 temporal, (7 abyssal shield), (7 flat reduction), 0 light, (2 to psi shield), (2 abyssal shield), (2 flat reduction), 0 lightning, (6 abyssal shield), (6 flat reduction), 0 fire, (4 to psi shield), (3 abyssal shield), (3 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (12 to psi shield), (9 abyssal shield), (9 flat reduction), 0 darkness, (29 to psi shield), (22 abyssal shield), (22 flat reduction), 0 lightning, (22 abyssal shield), (22 flat reduction), 0 arcane, (44 to psi shield), (31 abyssal shield), (35 flat reduction), 0 darkness, (36 to psi shield), (27 abyssal shield), (27 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (11 abyssal shield), (11 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 lightning, (6 abyssal shield), (6 flat reduction), 0 fire, (4 to psi shield), (3 abyssal shield), (3 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (9 to psi shield), (7 abyssal shield), (7 flat reduction), 0 darkness, (25 to psi shield), (18 abyssal shield), (18 flat reduction), 0 lightning, (11 abyssal shield), (11 flat reduction), 0 arcane, (8 abyssal shield), (8 flat reduction), 0 light, (2 to psi shield), (1 abyssal shield), (1 flat reduction), 0 lightning, (5 abyssal shield), (5 flat reduction), 0 fire, (5 to psi shield), (3 abyssal shield), (3 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (8 to psi shield), (6 abyssal shield), (6 flat reduction), 0 darkness, (32 to psi shield), (24 abyssal shield), (24 flat reduction), 0 lightning, (14 abyssal shield), (14 flat reduction), 0 arcane (0 total damage).
G2: Hollow's Inner Demon hits Bloated ooze for 138 arcane damage.
G2: Hollow's Inner Demon hits Bloated ooze for 110 arcane damage.
G2: Hollow's Inner Demon hits G2: Hollow for (54 to psi shield), (28 abyssal shield), (205 flat reduction), (204 absorbed), 0 physical, (54 to psi shield), (27 abyssal shield), (200 flat reduction), 0 physical, (3 abyssal shield), (3 flat reduction), 0 arcane, (21 abyssal shield), (21 flat reduction), 0 light, (6 to psi shield), (4 abyssal shield), (4 flat reduction), 0 lightning, (26 abyssal shield), (28 flat reduction), 0 fire, (8 to psi shield), (6 abyssal shield), (6 flat reduction), 0 physical, (3 abyssal shield), (3 flat reduction), 0 arcane, (39 to psi shield), (26 abyssal shield), (33 flat reduction), 0 darkness, (54 to psi shield), (25 abyssal shield), (205 flat reduction), (8 absorbed), 0 lightning, (25 abyssal shield), (123 flat reduction), 0 arcane, (54 to psi shield), (25 abyssal shield), (205 flat reduction), (201 absorbed), 0 darkness, (24 abyssal shield), (48 flat reduction), 0 light, (13 to psi shield), (10 abyssal shield), (10 flat reduction), 0 lightning, (24 abyssal shield), (30 flat reduction), 0 fire, (11 to psi shield), (8 abyssal shield), (8 flat reduction), 0 physical, (5 abyssal shield), (5 flat reduction), 0 arcane, (32 to psi shield), (23 abyssal shield), (25 flat reduction), 0 darkness, (54 to psi shield), (23 abyssal shield), (205 flat reduction), (98 absorbed), 0 lightning, (22 abyssal shield), (138 flat reduction), 0 arcane, (2 abyssal shield), (2 flat reduction), 0 arcane, (22 abyssal shield), (45 flat reduction), 0 light, (8 to psi shield), (6 abyssal shield), (6 flat reduction), 0 lightning, (21 abyssal shield), (32 flat reduction), 0 fire, (7 to psi shield), (5 abyssal shield), (5 flat reduction), 0 physical, (4 abyssal shield), (4 flat reduction), 0 arcane, (24 to psi shield), (18 abyssal shield), (18 flat reduction), 0 darkness, (21 abyssal shield), (205 flat reduction), (257 absorbed), 60 arcane, (20 abyssal shield), (50 flat reduction), 0 arcane, (54 to psi shield), (17 abyssal shield), (205 flat reduction), 780 darkness, (54 to psi shield), (16 abyssal shield), (205 flat reduction), 5 physical, (3 abyssal shield), (3 flat reduction), 0 arcane, (16 abyssal shield), (56 flat reduction), 0 light, (14 to psi shield), (10 abyssal shield), (10 flat reduction), 0 lightning, (16 abyssal shield), (41 flat reduction), 0 fire, (4 to psi shield), (3 abyssal shield), (3 flat reduction), 0 physical, (5 abyssal shield), (5 flat reduction), 0 arcane, (31 to psi shield), (15 abyssal shield), (31 flat reduction), 0 darkness, (15 abyssal shield), (139 flat reduction), 0 arcane, (15 abyssal shield), (30 flat reduction), 0 light, (11 to psi shield), (9 abyssal shield), (9 flat reduction), 0 lightning, (14 abyssal shield), (45 flat reduction), 0 fire, (8 to psi shield), (6 abyssal shield), (6 flat reduction), 0 physical, (5 abyssal shield), (5 flat reduction), 0 arcane, (38 to psi shield), (14 abyssal shield), (43 flat reduction), 0 darkness, (14 abyssal shield), (73 flat reduction), 0 arcane, (54 to psi shield), (14 abyssal shield), (205 flat reduction), 198 physical, (54 to psi shield), (13 abyssal shield), (134 flat reduction), 0 physical, (2 abyssal shield), (2 flat reduction), 0 arcane, (13 abyssal shield), (32 flat reduction), 0 light, (9 to psi shield), (7 abyssal shield), (7 flat reduction), 0 lightning, (13 abyssal shield), (18 flat reduction), 0 fire, (11 to psi shield), (8 abyssal shield), (8 flat reduction), 0 physical, (6 abyssal shield), (6 flat reduction), 0 arcane, (43 to psi shield), (12 abyssal shield), (53 flat reduction), 0 darkness, (12 abyssal shield), (61 flat reduction), 0 arcane, (54 to psi shield), (12 abyssal shield), (205 flat reduction), 109 darkness, (12 abyssal shield), (55 flat reduction), 0 light, (9 to psi shield), (7 abyssal shield), (7 flat reduction), 0 lightning, (11 abyssal shield), (59 flat reduction), 0 fire, (7 to psi shield), (5 abyssal shield), (5 flat reduction), 0 physical, (5 abyssal shield), (5 flat reduction), 0 arcane, (19 to psi shield), (11 abyssal shield), (17 flat reduction), 0 darkness, (11 abyssal shield), (165 flat reduction), 0 arcane, (5 abyssal shield), (5 flat reduction), 0 arcane, (9 abyssal shield), (80 flat reduction), 0 light, (5 to psi shield), (4 abyssal shield), (4 flat reduction), 0 lightning, (9 abyssal shield), (37 flat reduction), 0 fire, (6 to psi shield), (5 abyssal shield), (5 flat reduction), 0 physical, (5 abyssal shield), (5 flat reduction), 0 arcane, (20 to psi shield), (9 abyssal shield), (21 flat reduction), 0 darkness, (9 abyssal shield), (105 flat reduction), 0 arcane, (54 to psi shield), (9 abyssal shield), (205 flat reduction), 477 darkness, (9 abyssal shield), (31 flat reduction), 0 light, (14 to psi shield), (8 abyssal shield), (12 flat reduction), 0 lightning, (8 abyssal shield), (19 flat reduction), 0 fire, (8 to psi shield), (6 abyssal shield), (6 flat reduction), 0 physical, (3 abyssal shield), (3 flat reduction), 0 arcane, (47 to psi shield), (8 abyssal shield), (63 flat reduction), 0 darkness, (8 abyssal shield), (108 flat reduction), 0 arcane (1630 total damage).
G2: Hollow's Inner Demon hits Bloated ooze for 141 arcane damage.
G2: Hollow's Inner Demon hits G2: Hollow's temporal clone for (275 shared), (2 shared), (176 flat reduction), 0 arcane, (132 flat reduction), 0 arcane, (70 shared), (179 flat reduction), 0 arcane, (38 shared), (149 flat reduction), 0 arcane, (116 flat reduction), 0 arcane, (168 shared), (169 flat reduction), 0 arcane (553 total damage).
G2: Hollow's Inner Demon hits Bloated ooze for 114 arcane damage.
Deep Wound from G2: Hollow's Inner Demon hits G2: Hollow for (35 to psi shield), (27 abyssal shield), (27 flat reduction), 0 physical (0 total damage).
Greater Weapon Focus from G2: Hollow's Inner Demon hits G2: Hollow for (35 to psi shield), (27 abyssal shield), (27 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (10 abyssal shield), (10 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 lightning, (4 abyssal shield), (4 flat reduction), 0 fire, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 physical, (1 abyssal shield), (1 flat reduction), 0 arcane, (9 to psi shield), (7 abyssal shield), (7 flat reduction), 0 darkness, (23 to psi shield), (18 abyssal shield), (18 flat reduction), 0 lightning, (19 abyssal shield), (19 flat reduction), 0 arcane, (41 to psi shield), (31 abyssal shield), (31 flat reduction), 0 darkness, (11 abyssal shield), (11 flat reduction), 0 light, (3 to psi shield), (2 abyssal shield), (2 flat reduction), 0 lightning, (7 abyssal shield), (7 flat reduction), 0 fire, (4 to psi shield), (3 abyssal shield), (3 flat reduction), 0 physical, (2 abyssal shield), (2 flat reduction), 0 arcane, (10 to psi shield), (7 abyssal shield), (7 flat reduction), 0 darkness, (54 to psi shield), (32 abyssal shield), (48 flat reduction), 0 lightning, (11 abyssal shield), (11 flat reduction), 0 arcane, (54 to psi shield), (20 abyssal shield), (205 flat reduction), 68 physical, (4 abyssal shield), (4 flat reduction), 0 arcane, (20 abyssal shield), (46 flat reduction), 0 light, (8 to psi shield), (6 abyssal shield), (6 flat reduction), 0 lightning, (19 abyssal shield), (20 flat reduction), 0 fire, (7 to psi shield), (6 abyssal shield), (6 flat reduction), 0 physical, (3 abyssal shield), (3 flat reduction), 0 arcane, (18 to psi shield), (13 abyssal shield), (13 flat reduction), 0 darkness, (19 abyssal shield), (81 flat reduction), 0 arcane, (54 to psi shield), (18 abyssal shield), (205 flat reduction), (213 shared), 196 darkness, (18 abyssal shield), (42 flat reduction), 0 light, (11 to psi shield), (8 abyssal shield), (8 flat reduction), 0 lightning, (18 abyssal shield), (28 flat reduction), 0 fire, (6 to psi shield), (5 abyssal shield), (5 flat reduction), 0 physical, (7 abyssal shield), (7 flat reduction), 0 arcane, (21 to psi shield), (16 abyssal shield), (16 flat reduction), 0 darkness, (17 abyssal shield), (161 flat reduction), 0 arcane, (54 to psi shield), (11 abyssal shield), (205 flat reduction), 0 darkness, (11 abyssal shield), (35 flat reduction), 0 light, (10 to psi shield), (8 abyssal shield), (8 flat reduction), 0 lightning, (10 abyssal shield), (20 flat reduction), 0 fire, (8 to psi shield), (6 abyssal shield), (6 flat reduction), 0 physical, (4 abyssal shield), (4 flat reduction), 0 arcane, (32 to psi shield), (10 abyssal shield), (38 flat reduction), 0 darkness, (54 to psi shield), (10 abyssal shield), (205 flat reduction), 30 lightning, (10 abyssal shield), (140 flat reduction), 0 arcane, (54 to psi shield), (8 abyssal shield), (205 flat reduction), 338 darkness (633 total damage).
Greater Weapon Focus from G2: Hollow's Inner Demon hits Bloated ooze for 117 arcane damage.
Greater Weapon Focus from G2: Hollow's Inner Demon hits Bloated ooze for 135 arcane damage.
Greater Weapon Focus from G2: Hollow's Inner Demon hits G2: Hollow's temporal clone for (142 flat reduction), 0 arcane, (11 shared), (79 flat reduction), 0 arcane, (119 shared), (158 flat reduction), 0 arcane (130 total damage).
Thunderstorm hits G2: Hollow for (4 to psi shield), (3 abyssal shield), (3 flat reduction), 0 lightning (0 total damage).
G2: Hollow the level 50 cornac adventurer was darkened to death by a G2: Hollow's Inner Demon on level 45 of Infinite Dungeon.
G2: Hollow is dazed!
The furious lightning storm around G2: Hollow calms down and disappears.
The furious lightning storm around G2: Hollow's temporal clone calms down and disappears.