Dwaad 1 the level 10 Dwarf Adventurer by godofslimes

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceDwarf
ClassAdventurer
Level / Exp10 / 37%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength25 (base 12)
Dexterity12 (base 12)
Constitution32 (base 20)
Magic10 (base 12)
Willpower61 (base 34)
Cunning16 (base 12)

Resources

Life468/468
Stamina234/234
Equilibrium0
Healing Factor1.2124420161895
Regeneration16.694733336036

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage42
Accuracy20
Crit Chance3%
APR7
Speed1.00

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower45
Crit Chance3%
Speed1

Offense: Damage Bonus

Mind+9%
Nature+5%

Offense: Damage Penetration

Mind+5%
Cold+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save22
Spell Save22
Mental Save31

Defense: Resistances

Acid+ 14%( 70%)
Nature+ 13%( 70%)
Fire+ 9%( 70%)
Cold+ 9%( 70%)
All+ 3%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance17%
Poison Resistance20%
Confusion Resistance22%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
1/5
2/5
0/5
0/5
Technique / Berserker's strength1.00
1/5
1/5
0/5
0/5
Wild-gift / Venom drake aspect1.00
5/5
5/5
1/5
0/5

Generic Talents

Wild-gift / Fungus1.00
1/5
1/5
1/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.00
2/5
1/5
0/5
0/5
Technique / Combat training1.00
1/5
1/5
0/5
1/5
1/5
0/5

Effects

talent

Quests

done
done
done
active
done
active
done
done
active

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Cloak
Light source

Inventory

Achievements

Level 10 Got a character to level 10.
By Dwaad 1 the Dwarf Adventurer level 10
1st Acquisition 122nd year of Ascendancy at 07:31
see stats
The Arena Unlocked Arena mode.
By Dwaad 1 the Dwarf Adventurer level 8
30th Voratun 122nd year of Ascendancy at 14:24
see stats

Log


Space around you starts to dissolve...


Resting starts...

Dwaad 1 is no longer attuned.

Rested for 5 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Corrosive Mist is ready to use.
Dwaad 1 has finished recovering.

Talent Vitality is ready to use.
Talent Resilience of the Dwarves is ready to use.
Rested for 26 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 9 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the melting of
Prox's Lucky Halfling Foot.
You gain 0.50 gold from the melting of
rough leather armour (3 def, 2 armour).
You gain 3.56 gold from the melting of
lifebinding elm starstaff (10-12 power, 2 apr, physical element).
You gain 1.34 gold from the melting of
elm longbow of acid.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (18-27 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.52 gold from the melting of
movement infusion (speed 400%; cd 14).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.