Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Psionic Blade 1.7.2Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Demons |
Mode | Insane Adventure |
Sex | Female |
Race | Zilquish |
Class | Psionic Blade |
Level / Exp | 20 / 41% |
Size | medium |
Lifes / Deaths | Killed by Arulenne the white wolf at level 11 on the 73rd Vengeance 123rd year of Ascendancy at 08:10 0 / 6Killed by Aerygabeth the ink squid at level 19 on the 81st Vengeance 123rd year of Ascendancy at 17:37 Killed by Aerygabeth the ink squid at level 20 on the 81st Vengeance 123rd year of Ascendancy at 19:43 Killed by Aerygabeth the ink squid at level 20 on the 81st Vengeance 123rd year of Ascendancy at 22:17 Killed by Layogawen the ink squid at level 20 on the 82nd Vengeance 123rd year of Ascendancy at 00:29 Killed by Aerygabeth the ink squid at level 20 on the 82nd Vengeance 123rd year of Ascendancy at 03:31 |
Primary Stats
Strength | 26 (base 19) |
Dexterity | 30 (base 12) |
Constitution | 23 (base 10) |
Magic | 13 (base 10) |
Willpower | 58 (base 35) |
Cunning | 52 (base 40) |
Resources
Psi | 0/297 |
Life | -171/352 |
Steam | 100/100 |
Stamina | 306/326 |
Equilibrium | 18 |
Healing Factor | 1.1099022211821 |
Regeneration | 7.4918399929793 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 46 |
Accuracy | 60 |
Crit Chance | 15% |
APR | 20 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 13 |
Crit Chance | 13% |
Speed | 1 |
Offense: Mind
Mindpower | 44 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
Nature | +3% |
Acid | +3% |
Light | +3% |
All | 0% |
Offense: Damage Penetration
Cold | +10% |
Mind | +5% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 50.118138619369 (56.297102139833%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 22 |
Physical Save | 17 |
Spell Save | 23 |
Mental Save | 45 |
Defense: Resistances
Acid | + 6%( 70%) |
Blight | + 21%( 70%) |
Physical | + 5%( 70%) |
Cold | + 39%( 70%) |
All | 0%( 70%) |
Lightning | + 3%( 70%) |
Mind | + 6%( 70%) |
Fire | + 30%( 70%) |
Nature | + 29%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Bleed Resistance | 50% |
Confusion Resistance | 10% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 60% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 339 life over 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Psionic / Reality Slashing | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Psionic / Nihilism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 1/5 |
Psionic / Neurodisruption | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Psionic / Augmented striking | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Psionic / Psionic Blade | 1.00 |
| 1/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Elusiveness | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-gift / Mindstar mastery | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mindfulness | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Zilquish | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Psionic / Augmented mobility | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Mind over Matter | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * Our water imp agents in the lake of Nur have stopped reporting. Investigate. * You must bring down the dwarven kingdom of the Iron Throne. * You must destroy the town of Derth, a focal point of Allied agriculture and trade. * In the southern forests is a hidden city of elves. Find a way to defeat them. * You must gather your strength before dealing with Last Hope. | active |
Equipment
Psionic focus | agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
On hands | restful hardened leather gloves of dexterity (+3) (0 def, 2 armour) restful hardened leather gloves of dexterity (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master/Psionic While equipped: Stats +3 Dex dps ---------- Acc +10 (+3 eff.) ----- def ----- Armour +2 HP.reg +2.00 ---------- misc Stam/turn +0.80 Max.stam +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Light source | Shiverpride the brass lantern Shiverpride the brass lantern2.0 T1 lite [Rare] Nature While equipped: Stats +4 Str dps ---------- Phys.pwr +5 (+2 eff.) Res.pen +10% cold Acc +15 (+5 eff.) ----- def ----- Resists +3% blight +9% cold Die.at -20.00 life Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | hardened leather cap of the depths (0 def, 3 armour) hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +6% cold ---------- misc Breathe water A cap made of leather. |
On feet | Urthuromichik the pair of dwarven-steel boots (0 def, 8 armour) Urthuromichik the pair of dwarven-steel boots (0 def, 8 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Apr +2 Melee Ret 2 physical ----- def ----- Armour +8 Fatigue +3% Resists +6% fire +8% cold ---------- misc Stam/turn +2.00 Max.stam +30.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Tool | powerful elm wand of clairvoyance [power 9] (15 cooldown) powerful elm wand of clairvoyance [power 9] (15 cooldown)2.0 T1 wand charm [Ego] Arcane Reveal the area around you, dispelling darkness (radius 9, power 37 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | treant's copper ring treant's copper ring0.1 T1 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +5% nature +6% blight Poison- +10% Disease- +12% Rings make your fingers look great! |
On fingers | Splendourarc the copper ring Splendourarc the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Cun +5 Dex dps ---------- Crit.mult +10.00% Dmg.mod +3% light Res.pen +5% mind Acc +6 (+2 eff.) ---------- misc Equi/ret +0.12 Rings make your fingers look great! |
Around waist | noble's rough leather belt noble's rough leather belt1.0 T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil dps ---------- Against +16% Summoned ----- def ----- D.Red.from +19% Summoned A belt that goes around your waist. |
In main hand | wyrm's vined mindstar of resolve (5-6 power, 18 apr, nature damage) wyrm's vined mindstar of resolve (5-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego+] Nature/Psionic Power 5.5 - 6.1 Nature Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: Stats +4 Wil dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Melee+ 3 lightning 6 physical 3 fire 3 acid 4 cold ----- def ----- Resists +3% lightning +3% physical +4% cold +4% fire +3% acid Spell.save +3 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Absorbed Mindstar | nature's mossy mindstar of life (2-2 power, 12 apr, mind damage) nature's mossy mindstar of life (2-2 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature Power 2.5 - 2.8 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+0 eff.) Dmg.mod +3% nature ----- def ----- Resists +2% blight Max.HP +12.00 HP.reg +0.50 Disease- +12% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
In off hand | exposing steel shield of purity (0 def, 4 armour, 43 block) exposing steel shield of purity (0 def, 4 armour, 43 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 5% chance to reduce all saves and defense by 28 On Melee Ret: * 16% chance to reduce all saves and defense by 28 ----- def ----- Armour +4 Fatigue +8% Resists +12% nature +11% blight ---------- misc Talents +1 Block Handheld deflection devices. |
Cloak | Cyreritha (1 def, 10 armour) Cyreritha (1 def, 10 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +10 Defense +1 (+0 eff.) Resists +3% acid +12% cold HP.reg +4.00 Confus- +10% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Neramitha the Carrionsaw (7 def, 11 armour) Neramitha the Carrionsaw (7 def, 11 armour)14.0 T2 heavy armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +2 Cun dps ---------- Dmg.mod +3% acid Res.pen +5% nature ----- def ----- Armour +11 Defense +7 (+3 eff.) Fatigue +12% Resists +20% fire +6% mind +12% nature Mind.save +24 (+8 eff.) A suit of armour made of mail. |
Inventory
movement infusion of the duelist (speed 582%; cd 12) movement infusion of the duelist (speed 582%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 582% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 60; 15 cd) regeneration infusion (heal 60; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 257; 17 cd) regeneration infusion of the psychic (heal 257; 17 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 257 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion (res 15%; magical; dur 3; cd 10) wild infusion (res 15%; magical; dur 3; cd 10)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 22%; magical, physical; dur 4; cd 11) wild infusion of the duelist (res 22%; magical, physical; dur 4; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 22% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rhilathalin the Growfurnace (11-17 power, 1 apr) Rhilathalin the Growfurnace (11-17 power, 1 apr)3.0 T1 battleaxe 2H weapon [Rare] Master Power 11.5 - 17.2 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.5% Atk.spd 100% Melee+ +4 arcane On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +7.0% S.pwr/crit +2 Dmg.mod +12% blight Res.pen +5% nature Massive two-handed battleaxes. |
iron greatsword of projection (17-28 power, 1 apr) iron greatsword of projection (17-28 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Psionic Power 17.5 - 28.0 Physical Uses 20% Wil, 20% Dex, 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed swords. |
Eye of Winter (8-8 power, 18 apr, cold damage) Eye of Winter (8-8 power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
Rainpassion the mossy mindstar (3-3 power, 12 apr, mind damage) Rainpassion the mossy mindstar (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Rare] Nature Power 3.0 - 3.3 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Str +3 Dex +3 Con dps ---------- Mind.crit +1% Mind.pwr +5 (+1 eff.) Res.pen +15% cold Melee Ret 4 cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
creative mossy mindstar of life (3-3 power, 12 apr, mind damage) creative mossy mindstar of life (3-3 power, 12 apr, mind damage)3.0 T1 mindstar 1H weapon [Ego] Nature/Psionic Power 3.0 - 3.3 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +1% Crit.mult +6.00% Mind.pwr +2 (+0 eff.) ----- def ----- Max.HP +13.00 HP.reg +0.60 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
horrifying thorny mindstar of life (7-8 power, 23 apr, mind damage) horrifying thorny mindstar of life (7-8 power, 23 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 7.5 - 8.2 Mind Uses 70% Wil, 20% Dex, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +23 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+2 eff.) Melee+ 6 mind 3 darkness Dmg.mod +3% mind +2% darkness ----- def ----- Max.HP +12.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Hailcrypt the elm magestaff (10-12 power, 2 apr, cold element) Hailcrypt the elm magestaff (10-12 power, 2 apr, cold element)5.0 T1 staff 1H weapon [Rare] Master Power 10.0 - 12.0 Physical Uses 20% Wil, 80% Mag, 20% Dex Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +2 Wil dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +13% cold Res.pen +15% cold ----- def ----- Crit.chn- 15.00% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Porivea the Duathelstalker (12-16 power, 2 apr) Porivea the Duathelstalker (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Master Power 12.0 - 16.8 Physical Uses 20% Wil, 20% Dex, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +1 Wil +1 Con dps ---------- Dmg.mod +9% darkness Acc +5 (+1 eff.) ----- def ----- Defense +7 (+3 eff.) Disarm- +20% One-handed war axes. |
rough leather belt 'Dimquell' rough leather belt 'Dimquell'1.0 T1 belt armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +4 (+1 eff.) Dmg.mod +3% darkness ----- def ----- Resists +12% cold +3% light +5% arcane Phys.save +6 (+4 eff.) A belt that goes around your waist. |
Blindvortex (1 def, 6 armour) Blindvortex (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +15% light +9% darkness Res.pen +5% darkness ----- def ----- Armour +6 Defense +1 (+0 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Defense +6 (+3 eff.) Phys.save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen robe of darkness (+19%) (0 def, 0 armour) linen robe of darkness (+19%) (0 def, 0 armour)2.0 T1 cloth armor [Ego] Arcane While equipped: dps ---------- Dmg.mod +13% darkness ----- def ----- Resists +19% darkness +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of iron boots 'Ce'Nubremira' (0 def, 3 armour) pair of iron boots 'Ce'Nubremira' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire Phys.save +3 (+3 eff.) Max.HP +20.00 Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +0.30 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves of magic (+3) (0 def, 2 armour) hardened leather gloves of magic (+3) (0 def, 2 armour)1.0 T2 hands armor [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +5% arcane ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of strength (+2) (0 def, 1 armour) rough leather gloves of strength (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belath (6 def, 0 armour) Belath (6 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +11% fire ----- def ----- Defense +6 (+3 eff.) Resists +16% fire +6% mind +3% temporal Max.HP +60.00 Silence- +20% Teleport- +10% A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 37.52 to 112.55 lightning damage (75.04 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Galegrim (0 def, 3 armour) Galegrim (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +15% physical Acc +20 (+6 eff.) ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +7% temporal +2% physical Phys.save +3 (+3 eff.) Die.at -20.00 life A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
grounding linen wizard hat of corrosion (+6%) (1 def, 0 armour) grounding linen wizard hat of corrosion (+6%) (1 def, 0 armour)2.0 T1 head armor [Ego] Nature While equipped: dps ---------- Dmg.mod +10% acid ----- def ----- Defense +1 (+0 eff.) Resists +6% lightning +5% temporal +15% acid A pointy cloth hat, very wizardly... |
exposing stralite shield of lightning resistance (+15%) (0 def, 8 armour, 142 block) exposing stralite shield of lightning resistance (+15%) (0 def, 8 armour, 142 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego] Master/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On Hit (Melee): * 6% chance to reduce all saves and defense by 28 On Melee Ret: * 16% chance to reduce all saves and defense by 28 ----- def ----- Armour +8 Fatigue +8% Resists +15% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
agate agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
115 alchemist agate 115 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aryduhad the brass lantern Aryduhad the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Spell.crit +2% Crit.mult +10.00% Spell.pwr +5 (+5 eff.) Dmg.mod +3% blight ----- def ----- Resists +5% arcane Max.HP +43.00 Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of focus brass lantern of focus2.0 T1 lite [Ego] Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +6% mind ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Lisurin the Heatquake (17/17, 32-39 power, 3 apr) Lisurin the Heatquake (17/17, 32-39 power, 3 apr)3.0 T3 shot ammo [Rare] Arcane Power 32.5 - 39.0 Physical Uses 20% Wil, 50% Cun, 89% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +5.0% Capacity 17 Phasing +30% Ranged+ +16 arcane +16 fire On Hit.r1 +8 fire On Crit.r2 +8 blight +8 fire Shots are used with slings to pummel your foes to death. |
quartz quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Zealer the Zilquish Psionic Blade level 10
72nd Vengeance 123rd year of Ascendancy at 20:24 see stats
By Zealer the Zilquish Psionic Blade level 20
81st Vengeance 123rd year of Ascendancy at 19:33 see stats
Log
Zealer converts some damage to Psi!
Aerygabeth the ink squid hits Zealer for 28 to psi, 41 physical, 7 to psi, 10 fire, 1 to psi, 2 cold, 9 to psi, 80 physical, 21 fire, 4 cold (209 total damage).
Overflowing Psi hits Zealer for 3 to psi, 5 lightning, 10 lightning (20 total damage).
Melee retaliation hits Aerygabeth the ink squid for (0 blocked), 0 physical, (0 blocked), 0 physical (0 total damage).
Zealer hits Aerygabeth the ink squid for (2 blocked), 0 nature, (0 blocked), 0 lightning, (0 blocked), 0 fire, (0 blocked), 0 acid, (1 blocked), 0 physical, (0 blocked), 0 cold (0 total damage).
Overflowing Psi hits Aerygabeth the ink squid for (1 blocked), 0 lightning, (11 blocked), 0 lightning (0 total damage).
You stare at the impending Nothingness. It's ok.
Zealer enters a state of deep mental concentration as its existence is threatened
Zealer doesn't fear the iminent nothingness
Zealer converts some damage to Psi!
Layogawen the ink squid hits Zealer for 0 physical, 5 to psi, 8 fire, 5 to psi, 7 physical, 5 to psi, 8 fire (41 total damage).
Melee retaliation hits Layogawen the ink squid for 0 physical, 0 physical (1 total damage).
Zealer hits Layogawen the ink squid for 0 lightning, 3 nature, 0 lightning, 0 fire, 0 acid, 1 physical, 0 cold (8 total damage).
Zealer receives 104 healing (104 psi heal).
Overflowing Psi hits Layogawen the ink squid for 3 lightning damage.
Zealer is not crippled anymore.
Zealer converts some damage to Psi!
Bleeding from Layogawen the ink squid hits Zealer for 5 to psi, 8 physical (14 total damage).
Burning from Layogawen the ink squid hits Zealer for 14 to psi, 20 fire (35 total damage).
Psionic Storm hits Aerygabeth the ink squid for (5 blocked), 0 lightning (0 total damage).
Overflowing Psi hits Layogawen the ink squid for 3 lightning damage.
Zealer hits Layogawen the ink squid for 11 physical, 0 lightning, 0 fire, 0 acid, 1 physical, 0 cold (15 total damage).
Aerygabeth the ink squid uses Kinetic Strike.
Zealer converts some damage to Psi!
Aerygabeth the ink squid hits Zealer for 65 to psi, 209 physical (275 total damage).
Melee retaliation hits Aerygabeth the ink squid for 0 physical, 0 physical (1 total damage).
Zealer hits Aerygabeth the ink squid for 3 nature, 0 lightning, 0 fire, 0 acid, 1 physical, 0 cold (7 total damage).
Overflowing Psi hits Aerygabeth the ink squid for 0 lightning damage.
Zealer the level 20 zilquish psionic blade was disembowelled to death by Aerygabeth the ink squid on level 1 of Lake of Nur.