














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Orcs |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Kruk Yeti |
| Class | Sawbutcher |
| Level / Exp | 50 / 913% |
| Size | gargantuan |
| Lifes / Deaths | Killed by steam giant gunslinger at level 1 on the 10th Retaking 124th year of Ascendancy at 12:50 / 232Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:08 Killed by steam giant gunner at level 2 on the 10th Retaking 124th year of Ascendancy at 13:40 Killed by High Guard Talosis at level 4 on the 11st Retaking 124th year of Ascendancy at 20:35 Killed by High Guard Talosis at level 4 on the 11st Retaking 124th year of Ascendancy at 21:18 Killed by corrupted plasmic disruptor at level 7 on the 17th Retaking 124th year of Ascendancy at 20:30 Killed by Polassra the corrupted protosentient globula at level 8 on the 17th Retaking 124th year of Ascendancy at 20:48 Killed by Polassra the corrupted protosentient globula at level 8 on the 17th Retaking 124th year of Ascendancy at 21:01 Killed by corrupted mastocytic feeder at level 8 on the 17th Retaking 124th year of Ascendancy at 21:33 Killed by corrupted mastocytic feeder at level 8 on the 17th Retaking 124th year of Ascendancy at 21:43 Killed by corrupted acidic digestor at level 8 on the 17th Retaking 124th year of Ascendancy at 22:20 Killed by corrupted mastocytic feeder at level 8 on the 17th Retaking 124th year of Ascendancy at 23:03 Killed by corrupted mastocytic feeder at level 8 on the 18th Retaking 124th year of Ascendancy at 00:00 Killed by Poledhelle the Blightborn at level 8 on the 18th Retaking 124th year of Ascendancy at 00:09 Killed by Poledhelle the Blightborn at level 9 on the 18th Retaking 124th year of Ascendancy at 00:22 Killed by Poledhelle the Blightborn at level 9 on the 18th Retaking 124th year of Ascendancy at 00:41 Killed by Poledhelle the Blightborn at level 9 on the 18th Retaking 124th year of Ascendancy at 00:51 Killed by corrupted acidic digestor at level 9 on the 18th Retaking 124th year of Ascendancy at 03:48 Killed by troll captain at level 14 on the 35th Retaking 124th year of Ascendancy at 11:23 Killed by troll guard at level 15 on the 35th Retaking 124th year of Ascendancy at 12:42 Killed by Khrisa the shalore at level 19 on the 43rd Retaking 124th year of Ascendancy at 12:31 Killed by Mehie the shalore at level 19 on the 43rd Retaking 124th year of Ascendancy at 12:45 Killed by Khrisa the shalore at level 19 on the 43rd Retaking 124th year of Ascendancy at 13:07 Killed by Mianonri the shalore at level 19 on the 49th Retaking 124th year of Ascendancy at 18:00 Killed by Mianonri the shalore at level 19 on the 49th Retaking 124th year of Ascendancy at 18:12 Killed by Kavdundi the shalore at level 19 on the 49th Retaking 124th year of Ascendancy at 18:31 Killed by Kavdundi the shalore at level 19 on the 49th Retaking 124th year of Ascendancy at 18:44 Killed by Kavdundi the shalore at level 19 on the 49th Retaking 124th year of Ascendancy at 19:06 Killed by luminous horror at level 19 on the 50th Retaking 124th year of Ascendancy at 14:17 Killed by dreaming horror at level 19 on the 50th Retaking 124th year of Ascendancy at 17:32 Killed by dream seed at level 19 on the 50th Retaking 124th year of Ascendancy at 18:06 Killed by dream seed at level 19 on the 50th Retaking 124th year of Ascendancy at 18:31 Killed by dreaming horror at level 19 on the 50th Retaking 124th year of Ascendancy at 18:52 Killed by dream seed at level 19 on the 50th Retaking 124th year of Ascendancy at 19:30 Killed by large brown snake at level 19 on the 50th Retaking 124th year of Ascendancy at 23:45 Killed by ravaging entropic rip at level 20 on the 51st Retaking 124th year of Ascendancy at 02:56 Killed by devourer at level 20 on the 51st Retaking 124th year of Ascendancy at 14:50 Killed by saw horror at level 21 on the 1st Revenge 124th year of Ascendancy at 13:20 Killed by ravaging entropic rip at level 21 on the 1st Revenge 124th year of Ascendancy at 14:57 Killed by netherworm mass at level 21 on the 1st Revenge 124th year of Ascendancy at 17:41 Killed by netherworm mass at level 21 on the 1st Revenge 124th year of Ascendancy at 18:05 Killed by netherworm mass at level 21 on the 1st Revenge 124th year of Ascendancy at 21:12 Killed by Grgglck's Tentacle at level 21 on the 1st Revenge 124th year of Ascendancy at 21:40 Killed by Grgglck's Tentacle at level 21 on the 1st Revenge 124th year of Ascendancy at 22:18 Killed by Grgglck the Devouring Darkness at level 21 on the 1st Revenge 124th year of Ascendancy at 22:48 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 02:31 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 03:01 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 03:33 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 05:59 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 06:29 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 06:41 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 07:02 Killed by netherworm mass at level 22 on the 2nd Revenge 124th year of Ascendancy at 07:19 Killed by Thiosi the shalore at level 22 on the 3rd Revenge 124th year of Ascendancy at 18:11 Killed by Mahdemidie the shalore at level 22 on the 3rd Revenge 124th year of Ascendancy at 18:20 Killed by Thiosi the shalore at level 22 on the 3rd Revenge 124th year of Ascendancy at 18:30 Killed by Mahdemidie the shalore at level 22 on the 3rd Revenge 124th year of Ascendancy at 18:44 Killed by Thiosi the shalore at level 22 on the 3rd Revenge 124th year of Ascendancy at 18:58 Killed by Mahdemidie the shalore at level 22 on the 3rd Revenge 124th year of Ascendancy at 19:10 Killed by ritch larva at level 23 on the 34th Revenge 124th year of Ascendancy at 21:40 Killed by ritch hunter at level 23 on the 35th Revenge 124th year of Ascendancy at 15:32 Killed by ritch hive mother at level 23 on the 35th Revenge 124th year of Ascendancy at 15:53 Killed by ritch hive mother at level 25 on the 36th Revenge 124th year of Ascendancy at 03:15 Killed by ritch centipede at level 25 on the 36th Revenge 124th year of Ascendancy at 05:31 Killed by ritch centipede at level 25 on the 36th Revenge 124th year of Ascendancy at 09:28 Killed by Laninbaro the shalore at level 27 on the 48th Revenge 124th year of Ascendancy at 13:27 Killed by Imirozelmae the shalore at level 27 on the 48th Revenge 124th year of Ascendancy at 13:39 Killed by Laninbaro the shalore at level 27 on the 48th Revenge 124th year of Ascendancy at 13:58 Killed by Emenn the poison ivy at level 27 on the 49th Revenge 124th year of Ascendancy at 06:27 Killed by thought-forged bowman at level 27 on the 49th Revenge 124th year of Ascendancy at 09:23 Killed by Brodumahor's Inner Demon at level 27 on the 49th Revenge 124th year of Ascendancy at 09:33 Killed by Star Gazer at level 28 on the 50th Revenge 124th year of Ascendancy at 16:34 Killed by High Sun Paladin Aeryn at level 30 on the 24th Pain 124th year of Ascendancy at 04:46 Killed by High Sun Paladin Aeryn at level 30 on the 24th Pain 124th year of Ascendancy at 05:03 Killed by High Sun Paladin Aeryn at level 30 on the 24th Pain 124th year of Ascendancy at 05:30 Killed by Elylema the shalore liberator at level 30 on the 24th Pain 124th year of Ascendancy at 07:22 Killed by Elylema the shalore liberator at level 30 on the 24th Pain 124th year of Ascendancy at 07:54 Killed by Lisydheda the sunwall guard at level 30 on the 24th Pain 124th year of Ascendancy at 08:06 Killed by Lisydheda the sunwall guard at level 30 on the 24th Pain 124th year of Ascendancy at 08:17 Killed by Lord of Skulls (warrior) at level 30 on the 24th Pain 124th year of Ascendancy at 10:24 Killed by sunwall archer at level 30 on the 24th Pain 124th year of Ascendancy at 10:55 Killed by Mayodama the sunwall vindicator at level 30 on the 24th Pain 124th year of Ascendancy at 13:48 Killed by anorithil at level 30 on the 24th Pain 124th year of Ascendancy at 14:01 Killed by Xira the sun paladin at level 30 on the 24th Pain 124th year of Ascendancy at 14:25 Killed by Xira the sun paladin at level 30 on the 24th Pain 124th year of Ascendancy at 14:40 Killed by sunwall archer at level 30 on the 24th Pain 124th year of Ascendancy at 14:53 Killed by Xira the sun paladin at level 30 on the 24th Pain 124th year of Ascendancy at 15:04 Killed by anorithil at level 30 on the 24th Pain 124th year of Ascendancy at 15:35 Killed by sunwall vindicator at level 30 on the 24th Pain 124th year of Ascendancy at 15:55 Killed by Saliserin the astral conjurer at level 30 on the 24th Pain 124th year of Ascendancy at 17:40 Killed by Xatha the sun-mage at level 30 on the 26th Pain 124th year of Ascendancy at 08:35 Killed by Xatha the sun-mage at level 30 on the 26th Pain 124th year of Ascendancy at 08:48 Killed by Neressra the sunwall guard at level 31 on the 27th Pain 124th year of Ascendancy at 12:25 Killed by Eilinedann the sunwall vindicator at level 33 on the 29th Pain 124th year of Ascendancy at 03:00 Killed by Eilinedann the sunwall vindicator at level 33 on the 29th Pain 124th year of Ascendancy at 03:10 Killed by Eilinedann the sunwall vindicator at level 33 on the 29th Pain 124th year of Ascendancy at 03:22 Killed by corrupted sunwall vindicator at level 33 on the 29th Pain 124th year of Ascendancy at 14:03 Killed by High Sun Paladin Aeryn at level 33 on the 30th Pain 124th year of Ascendancy at 22:47 Killed by High Sun Paladin Aeryn at level 33 on the 30th Pain 124th year of Ascendancy at 23:08 Killed by High Sun Paladin Aeryn at level 33 on the 30th Pain 124th year of Ascendancy at 23:33 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 00:53 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 01:31 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 01:58 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 02:22 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 02:41 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 03:00 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 03:19 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 03:37 Killed by High Sun Paladin Aeryn at level 33 on the 31st Pain 124th year of Ascendancy at 03:57 Killed by Brawnne the human at level 35 on the 41st Pain 124th year of Ascendancy at 17:21 Killed by Brawnne the human at level 35 on the 41st Pain 124th year of Ascendancy at 17:57 Killed by Onllasha the human at level 35 on the 47th Pain 124th year of Ascendancy at 14:23 Killed by Onllasha the human at level 35 on the 47th Pain 124th year of Ascendancy at 14:46 Killed by Eschea the human at level 35 on the 51st Pain 124th year of Ascendancy at 13:06 Killed by Eschea the human at level 35 on the 51st Pain 124th year of Ascendancy at 13:40 Killed by Rocon the human at level 35 on the 51st Pain 124th year of Ascendancy at 14:21 Killed by Uria the shalore at level 38 on the 21st Dearth 124th year of Ascendancy at 13:01 Killed by Uria the shalore at level 38 on the 21st Dearth 124th year of Ascendancy at 13:33 Killed by Amahdurrit the shalore at level 38 on the 21st Dearth 124th year of Ascendancy at 20:30 Killed by Elbiron the shalore at level 38 on the 21st Dearth 124th year of Ascendancy at 20:56 Killed by Amahdurrit the shalore at level 38 on the 21st Dearth 124th year of Ascendancy at 21:23 Killed by luminous horror at level 38 on the 23rd Dearth 124th year of Ascendancy at 18:51 Killed by bloated horror at level 38 on the 23rd Dearth 124th year of Ascendancy at 19:13 Killed by worm that walks at level 38 on the 23rd Dearth 124th year of Ascendancy at 20:34 Killed by worm that walks at level 38 on the 23rd Dearth 124th year of Ascendancy at 21:08 Killed by worm that walks at level 38 on the 23rd Dearth 124th year of Ascendancy at 21:36 Killed by retaliator of Atmos at level 38 on the 24th Dearth 124th year of Ascendancy at 07:37 Killed by retaliator of Atmos at level 38 on the 24th Dearth 124th year of Ascendancy at 09:02 Killed by luminous horror at level 38 on the 24th Dearth 124th year of Ascendancy at 11:23 Killed by retaliator of Atmos at level 38 on the 24th Dearth 124th year of Ascendancy at 18:20 Killed by retaliator of Atmos at level 39 on the 26th Dearth 124th year of Ascendancy at 16:21 Killed by mecharachnid destroyer at level 40 on the 26th Dearth 124th year of Ascendancy at 20:41 Killed by mecharachnid warrior at level 40 on the 26th Dearth 124th year of Ascendancy at 21:31 Killed by Haze Commander Parmor at level 40 on the 26th Dearth 124th year of Ascendancy at 23:59 Killed by retaliator of Atmos at level 40 on the 27th Dearth 124th year of Ascendancy at 00:56 Killed by steam giant guard at level 40 on the 27th Dearth 124th year of Ascendancy at 01:42 Killed by Ndidiansh the shalore at level 41 on the 41st Dearth 124th year of Ascendancy at 01:01 Killed by luminous horror at level 41 on the 47th Dearth 124th year of Ascendancy at 17:27 Killed by Bethynne the Guardian at level 41 on the 48th Dearth 124th year of Ascendancy at 09:50 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 00:56 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 01:50 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 02:42 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 03:52 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 04:59 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 06:05 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 06:43 Killed by Poraretha the thief at level 42 on the 49th Dearth 124th year of Ascendancy at 07:17 Killed by Poraretha the thief at level 42 on the 49th Dearth 124th year of Ascendancy at 07:49 Killed by Poraretha the thief at level 42 on the 49th Dearth 124th year of Ascendancy at 08:34 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 09:54 Killed by Liseba the skeleton warrior at level 42 on the 49th Dearth 124th year of Ascendancy at 11:00 Killed by Liseba the skeleton warrior at level 42 on the 49th Dearth 124th year of Ascendancy at 12:15 Killed by Liseba the skeleton warrior at level 42 on the 49th Dearth 124th year of Ascendancy at 13:01 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 13:44 Killed by Liseba the skeleton warrior at level 42 on the 49th Dearth 124th year of Ascendancy at 14:15 Killed by Brodumahor's Temporal Clone at level 42 on the 49th Dearth 124th year of Ascendancy at 15:02 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 15:49 Killed by Liseba the skeleton warrior at level 42 on the 49th Dearth 124th year of Ascendancy at 16:33 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 17:11 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 17:35 Killed by Belumith the eternal bone giant at level 42 on the 49th Dearth 124th year of Ascendancy at 18:13 Killed by Gluthra the crystalbark at level 42 on the 50th Dearth 124th year of Ascendancy at 11:07 Killed by skeleton mage at level 42 on the 52nd Dearth 124th year of Ascendancy at 08:36 Killed by Xanor the crystalbark at level 42 on the 52nd Dearth 124th year of Ascendancy at 21:20 Killed by Emumigassra the treant at level 42 on the 52nd Dearth 124th year of Ascendancy at 22:01 Killed by Xanor the crystalbark at level 42 on the 52nd Dearth 124th year of Ascendancy at 22:27 Killed by Xanor the crystalbark at level 42 on the 52nd Dearth 124th year of Ascendancy at 22:51 Killed by Emumigassra the treant at level 42 on the 52nd Dearth 124th year of Ascendancy at 23:15 Killed by Layitha the crystalbark at level 42 on the 1st Loss 124th year of Ascendancy at 01:01 Killed by Layitha the crystalbark at level 42 on the 1st Loss 124th year of Ascendancy at 01:50 Killed by Eilinithra the crystalbark at level 42 on the 1st Loss 124th year of Ascendancy at 05:53 Killed by Glynne the treant at level 42 on the 1st Loss 124th year of Ascendancy at 06:08 Killed by Emelyrekira the treant at level 42 on the 1st Loss 124th year of Ascendancy at 06:51 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 03:38 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 04:40 Killed by Brodumahor's Temporal Clone at level 42 on the 2nd Loss 124th year of Ascendancy at 05:37 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 07:20 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 08:52 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 10:01 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 11:00 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 11:52 Killed by Brodumahor's Temporal Clone at level 42 on the 2nd Loss 124th year of Ascendancy at 13:15 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 14:17 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 15:20 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 16:31 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 18:03 Killed by Liseba the skeleton warrior at level 42 on the 2nd Loss 124th year of Ascendancy at 20:50 Killed by Belumith the eternal bone giant at level 42 on the 2nd Loss 124th year of Ascendancy at 23:08 Killed by Belumith the eternal bone giant at level 42 on the 2nd Loss 124th year of Ascendancy at 23:34 Killed by Imiroiel the shalore at level 42 on the 11st Loss 124th year of Ascendancy at 12:27 Killed by Imiroiel the shalore at level 43 on the 11st Loss 124th year of Ascendancy at 13:26 Killed by Nden the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 21:12 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 21:22 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 21:33 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 21:58 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 22:19 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 22:42 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 23:05 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 23:36 Killed by Erouari the shalore at level 43 on the 32nd Loss 124th year of Ascendancy at 23:45 Killed by Atelrio the shalore at level 43 on the 36th Loss 124th year of Ascendancy at 04:46 Killed by Gasad the shalore at level 43 on the 36th Loss 124th year of Ascendancy at 05:30 Killed by Gasad the shalore at level 43 on the 36th Loss 124th year of Ascendancy at 06:11 Killed by Gasad the shalore at level 43 on the 36th Loss 124th year of Ascendancy at 06:54 Killed by Gasad the shalore at level 43 on the 36th Loss 124th year of Ascendancy at 07:35 Killed by Gasad the shalore at level 43 on the 36th Loss 124th year of Ascendancy at 08:28 Killed by Gasad the shalore at level 43 on the 36th Loss 124th year of Ascendancy at 09:21 Killed by Nerykira the cutpurse at level 43 on the 42nd Loss 124th year of Ascendancy at 22:49 Killed by luminous horror at level 43 on the 43rd Loss 124th year of Ascendancy at 14:35 Killed by corrupted protosentient globula at level 44 on the 12nd Destruction 124th year of Ascendancy at 06:13 Killed by champion of Urh'Rok at level 46 on the 15th Destruction 124th year of Ascendancy at 01:13 Killed by assassin at level 46 on the 15th Destruction 124th year of Ascendancy at 02:13 Killed by assassin at level 46 on the 15th Destruction 124th year of Ascendancy at 03:14 Killed by Ivythra the corrupted acidic digestor at level 46 on the 16th Destruction 124th year of Ascendancy at 03:19 Killed by Ivythra the corrupted acidic digestor at level 46 on the 16th Destruction 124th year of Ascendancy at 04:11 Killed by Glorimira the retaliator of Atmos at level 47 on the 25th Destruction 124th year of Ascendancy at 22:11 Killed by Automated Defense System at level 48 on the 28th Destruction 124th year of Ascendancy at 22:04 Killed by steam giant necropsych at level 49 on the 36th Destruction 124th year of Ascendancy at 16:32 Killed by retaliator of Atmos at level 49 on the 37th Destruction 124th year of Ascendancy at 22:17 Killed by Council Member Tormak at level 50 on the 40th Destruction 124th year of Ascendancy at 21:07 Killed by Council Member Tormak at level 50 on the 40th Destruction 124th year of Ascendancy at 21:58 Killed by Council Member Tormak at level 50 on the 40th Destruction 124th year of Ascendancy at 22:54 Killed by Council Member Tormak at level 50 on the 41st Destruction 124th year of Ascendancy at 00:18 Killed by Dozing Cyruminn at level 50 on the 41st Destruction 124th year of Ascendancy at 06:50 Killed by Sleeping Xaleta at level 50 on the 41st Destruction 124th year of Ascendancy at 07:19 Killed by Dozing Cyruminn at level 50 on the 41st Destruction 124th year of Ascendancy at 08:04 Killed by luminous horror at level 50 on the 41st Destruction 124th year of Ascendancy at 10:21 Killed by luminous horror at level 50 on the 41st Destruction 124th year of Ascendancy at 11:00 Killed by luminous horror at level 50 on the 41st Destruction 124th year of Ascendancy at 11:56 Killed by luminous horror at level 50 on the 44th Destruction 124th year of Ascendancy at 09:48 Killed by radiant horror at level 50 on the 45th Destruction 124th year of Ascendancy at 05:56 Killed by Belunne the titan battlesmasher at level 50 on the 47th Destruction 124th year of Ascendancy at 13:32 |
Primary Stats
| Strength | 171 (base 60) |
| Dexterity | 56 (base 29) |
| Constitution | 115 (base 60) |
| Magic | 14 (base 10) |
| Willpower | 21 (base 10) |
| Cunning | 79 (base 60) |
Resources
| Life | 1816/1816 |
| Steam | 100/100 |
| Healing Factor | 1.7727828169712 |
| Regeneration | 21.701491614112 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +20% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 7 |
| See Invisible | 7 |
| ESP Range | 20 |
| ESP Kinds | humanoid, giant |
Offense: Mainhand
| Damage | 244 |
| Accuracy | 58 |
| Crit Chance | 49% |
| APR | 56 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +28% |
| Fire | +28% |
| Physical | +23% |
| Mind | +55% |
| All | +18% |
Defense: Base
| Armour (hardiness) | 93.084537089062 (100%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0 |
| Physical Save | 56 |
| Spell Save | 31 |
| Mental Save | 26 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 63%( 70%) |
| Cold | + 54%( 70%) |
| All | + 20%( 70%) |
| Lightning | + 51%( 70%) |
| Temporal | + 32%( 70%) |
| Mind | + 58%( 70%) |
| Fire | + 54%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Disarm Resistance | 85% |
| Confusion Resistance | 10% |
| Knockback Resistance | 38% |
| Stun Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 73% |
Inscriptions (3/3)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.6 steam per turn. Can be activated for an instant burst of 48 steam. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 20.1 steam per turn. Can be activated for an instant burst of 100 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 170% efficiency and cooldown mod of 51%. Its effects scale with your Cunning stat. |
Class Talents
| Steamtech / Battle machinery | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Butchery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Steamtech / Physics | 1.20 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Race / Yeti | 1.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Conditioning | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.50 |
| 0/5 |
| 5/5 |
| 0/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Tempest of Metal |
| talent | Grinding Shield |
| talent | Overheat Saws |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the Erúan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! * Council Member Nashal is dead. * Council Member Tormak is dead. * Council Member Pendor is dead. * Council Member Palaquie is dead. * Council Member Tantalos is dead. * You have destroyed the Council and shattered the Tribe. | done |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
Deep within Eyal you found a huge cavern containing some of the remains of the great dead god Amakthel... The Dead God AwaitsAlong with what appears to be a living Sher'tul that seems to be trying to resurrect him. It must be stopped at all cost, the Prides only just got their freedom back, you can not allow anything to take it away again! The Sher'tul Priest has been taken care of, Amakthel will keep on sleeping forever now. The Prides and the world are safe. You have won the game!. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'Haïb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
In the Palace of Fumes you found a geothermal vent that digs deep into the planet's core. Voyage to the Center of EyalStrange mutated giants came out. You must find the source of those titans! * Travelling deep within Eyal you found the source of all corruptions: the dead god Amakthel. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+2 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Talent granted: +1 Rocket Boots Pinning immunity: +50% Generate 3 steam each time you walk. Boots. But with steam power! |
| Light source | watchleader's brass lantern of focusCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes damage: +6% mind Blindness immunity: +23% Confusion immunity: +10% Light radius: +6 See stealth: +7 See invisible: +7 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.8 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 29 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steam Powered Helm (3 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +12 Defense: +3 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Con Changes resistances: +10% all Blindness immunity: +50% A Helmet. But with steam power! |
| Tool | Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 15 power out of 25/25) : Effective talent level: 5.0 Power cost: 15 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Ring of Lost LovePowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil / +6 Cun / -10 Lck Changes resistances: +25% mind / +10% all Changes damage: +10% all Change telepathy range by : +10 Grants telepathy: Humanoid Giant You feel something is very wrong with this ring. This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
| On fingers | gold ring 'Blazesun'Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +8 Str / +4 Mag / +2 Cun / +2 Con Changes resistances: +22% mind / +6% lightning Changes damage: +31% mind Rings make your fingers look great! |
| Around waist | hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 (+1 eff.) Spell save: +7 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | The Twisted Blade (50-75 power, 40 apr) Requires: - Dexterity 27 - Talent Steam Pool Powered by unknown forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 5 It must be held with both hands. It can be used as a weapon and offhand. Base power: 50.0 - 75.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +40 Crit. chance: +21.0% Attack speed: 100% Block value: +150 On weapon kill: * Fully heal yourself. (15 turn cooldown) Lifesteal (this weapon only): +10% Attacks use: 1.0 Steam When wielded/worn: Armour: +18 Defense: +14 (+4 eff.) Fatigue: +15% Talent granted: +5 Block You see flecks of gold in this vile mass of twisted steel, implying a once great origin. Whatever glory it once had is long gone, replaced by something far more sinister... |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Talent granted: +1 Sand Shredder Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Gauntlets. But with steam power! |
| Main armor | Hailsaw (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 10% chance to reduce all saves and defense by 35 Damage when hit (Melee): 4 cold Changes resistances: +39% acid / +11% physical / +33% lightning / +15% blight / +14% fire / +15% nature / +12% cold Reduced damage from: +14% Unnatural Talent cooldown: Rush (-5 turns) Disarm immunity: +35% Stun/Freeze immunity: +21% Knockback immunity: +38% A suit of armour made of metal plates. |
| Cloak | Jetpack (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Talent granted: +1 Rocket Dash Physical save: +10 (+3 eff.) Movement speed: +10% Avoid Pressure Traps: The wearer never triggers traps that require pressure. Finally. |
| Around neck | Chaladedig the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +16 Defense: +15 (+5 eff.) Fatigue: -7% Changes stats: +8 Dex / +6 Cun / +13 Con Critical mult.: +20.00% Life regen: +3.00 Stamina each turn: +3.70 Maximum stamina: +10.00 Movement speed: +10% Amulets make your neck look great! |
Inventory
2 schematic: Acid GrooveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Antimagic ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal PlatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Explosive ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fiery SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Galvanic RetributorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Iron GripRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Moss TreadRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Second SkinRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Silver FiligreeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Solid ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Spring GrappleRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunder GrenadeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Cannister LauncherRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Water SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Gardanion, the Light of GodPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +40 (+7 eff.) Spellpower: +40 (+6 eff.) Mindpower: +40 (+10 eff.) Allows you to speak and read the old Sher'Tul language. Steampower: +40 (+9 eff.) When worn, gives you an additional prodigy point. "When Amakthel arrived, he created the Sun and brought life to this world. You carry a piece of His Sun with you now. Do not forget who gave it to you, lest you become like those wretched fools who would forsake Him." |
SunstonePowered by arcane forces Powered by steamtech 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% cold Changes damage: +10% light / +10% fire Steampower: +8 (+2 eff.) Steam each turn: +1.00 This strange stone shines with the heat of the Sun. Perhaps it could be used to generate more steam? |
warrior's steel ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +10 Changes stats: +5 Str Mental save: +6 (+3 eff.) Confusion immunity: +24% Rings make your fingers look great! |
Aerylaith the dwarven-steel longsword (21-29 power, 4 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% Damage (Melee): +11 nature / +16 acid Damage (radius 2) on crit: +16 acid When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 24% Changes stats: +2 Str / +3 Con Changes resistances: +30% acid Infravision radius: +3 Sharp, long, and deadly. |
Heartrend (29-44 power, 19 apr)Requires: - Strength 30 - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 29.1 - 43.7 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +19 Crit. chance: +9.0% Attack speed: 110% Block value: +50 On weapon hit: * If bleed damage per turn is greater than 5% of max life, attacks cleave. Lifesteal (this weapon only): +2% Attacks use: 1.0 Steam When wielded/worn: Armour: +10 Defense: +8 (+2 eff.) Fatigue: +9% Talent granted: +2 Block All damage dealt by or to you (that is over 1% of max life) bleeds for an additional 20% of the damage as physical damage (ignores most status resistances). While you are bleeding, Heartrend's damage increases and it gains lifesteal. There is an attached note. 'I've spilt the heartsblood of my work, feeling it pound, like a heart, in my palms. Some people just can't let go until they've bled dry.' |
Kindlemark (32-47 power, 0 apr)Requires: - Strength 35 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 4 Base power: 31.5 - 47.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +4.0% Attack speed: 100% Block value: +75 Damage (Melee): +4 arcane Damage (radius 1) on hit: +8 fire Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +8 (+2 eff.) Fatigue: +10% Damage when hit (Melee): 2 light Changes resistances penetration: +10% light Talent granted: +2 Block Mana each turn: +0.12 Maximum vim: +20.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Mirrorazor (35-52 power, 23 apr)Requires: - Strength 24 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 35.0 - 52.5 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +23 Crit. chance: +5.0% Attack speed: 100% Block value: +60 When this weapon hits: Turn Back the Clock (8% chance level 2). Damage conversion: 50% temporal Attacks use: 1.0 Steam When wielded/worn: Armour: +5 Defense: +20 (+6 eff.) Fatigue: +8% Changes resistances: +15% temporal Talent granted: +2 Block Activating this item is instant. It can be used to 5 turns after use, mirror yourself across the map (centered around the location you were standing when activated). Activation costs 30 power out of 30/30. The experiment of a mad chronomancer, this strange device is a portal into a backwards universe! That is, everything there spins the opposite direction. I guess it probably grinds things pretty well. |
enhanced voratun steamsaw of enduring (40-59 power, 0 apr)Requires: - Strength 48 - Talent Steam Pool Infused by nature Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Crit. chance: +5.0% Attack speed: 100% Block value: +100 Attacks use: 1.0 Steam When wielded/worn: Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: +12 Str / +10 Dex / +9 Mag / +19 Wil / +7 Cun / +21 Con Talent granted: +3 Block Maximum life: +68.00 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Scabvengeance' (40-59 power, 16 apr) Requires: - Strength 48 - Talent Steam Pool Infused by nature Crafted by a master Powered by steamtech 3.00 Encumbrance. [Random Unique] Type: weapon / steamsaw ; tier 5 Base power: 39.5 - 59.2 Uses stat: 100% Str Damage type: Physical bleed Mastery: Steamsaw Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +21.0% Attack speed: 100% Block value: +90 Damage (Melee): +21 nature Damage (radius 1) on hit: +12 nature / +12 mind Attacks use: 1.0 Steam When wielded/worn: Armour penetration: +14 Physical crit. chance: +10.0% Physical power: +13 (+3 eff.) Armour: +6 Defense: +10 (+3 eff.) Fatigue: +12% Changes stats: -17 Mag / +20 Cun / +5 Con Changes resistances penetration: +10% physical Talent granted: +3 Block Critical mult.: +31.00% Disarm immunity: +30% Mental crit. chance: +2% Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Cloak of Daggers (10 def, 0 armour)Powered by steamtech 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Physical power: +5 (+1 eff.) Defense: +10 (+3 eff.) Changes stats: +6 Cun Physical save: +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 195 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
Voidwild of the Blightspawn (29 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +8 Defense: +29 (+9 eff.) Damage when hit (Melee): 10 lightning Changes stats: +10 Str / +5 Mag / +5 Wil / -10 Cun Changes resistances: +6% mind / +12% lightning Physical save: +32 (+9 eff.) Spell save: +23 (+10 eff.) Mental save: +17 (+9 eff.) Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Xayara' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Str / +3 Dex / +5 Mag / +3 Wil / +3 Cun / +4 Con Changes resistances: +5% arcane Changes resistances penetration: +25% acid Changes damage: +24% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -6% Changes stats: +3 Cun / +3 Dex Maximum encumbrance: +29 Physical save: +6 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 3.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 168% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
Blackprophet of the Blightspawn (0 def, 4 armour)Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +14 (+4 eff.) Armour: +4 Damage (Melee): 5 cold Changes stats: -1 Str / +6 Dex / +2 Cun / +3 Con Changes resistances: +8% cold Changes damage: +3% cold Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+2 eff.) Disarm immunity: +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 30 power out of 30/30) : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 35.24 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
Brightidol (7 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +3 Defense: +7 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 13% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Cun Changes resistances: +2% physical Changes damage: +15% light Mental save: +6 (+3 eff.) Maximum life: +40.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A hat made of leather. Very stylish. |
Cap of the Undisturbed Mind (-10 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Plot Item] Type: armor / head ; tier 3 When wielded/worn: Physical power: -10 (-2 eff.) Defense: -10 (-4 eff.) Changes stats: +4 Wil Changes resistances: +10% cold / +10% darkness / +10% arcane Confusion immunity: +100% Spellpower: -10 (-2 eff.) Mindpower: -10 (-3 eff.) Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Mayossra (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Changes stats: +20 Str / +3 Wil / +3 Cun / +4 Con Changes resistances: +5% arcane / +12% fire Maximum psi: +20.00 A cap made of leather. |
enlightening stralite mail armour of delving (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+1 eff.) Fatigue: +12% Changes stats: +4 Str / +5 Wil / +7 Cun Changes resistances: +13% darkness / +8% physical Mental save: +17 (+9 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.4 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 22 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
impenetrable voratun mail armour of Eyal (5 def, 22 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +22 Defense: +5 (+1 eff.) Fatigue: +12% Life regen: +6.00 Maximum life: +67.00 Healing mod.: +14% A suit of armour made of mail. |
voratun plate armour of Eyal (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Life regen: +7.00 Maximum life: +34.00 Healing mod.: +15% A suit of armour made of metal plates. |
103 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
woodsman's dwarven-steel pickaxe (dig speed 32 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
strange black disk (1)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.00 Encumbrance. [Unique] Type: lore / disk A strange black disk found in the G.E.M. You have no idea how to use it. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Ureslak's FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 4 When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+2 eff.) When used to imbue an object: Physical power: +12 (+2 eff.) Changes stats: +6 Mag / +6 Con Changes damage: +6% lightning / +6% physical / +18% darkness / +6% fire / +6% cold / +6% acid Spellpower: +12 (+2 eff.) Talent on hit(spell): Necrotic Breath (12% chance level 2). This cracked gemstone fell from the remains of the dead Ureslak. It appears to have been turned into a vibrant crystal in whatever process reanimated him. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
7 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
great healing salve [power 493] great healing salve [power 493]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 4 Using medical injector with 170% efficiency and 51% cooldown modifier. It can be used to heal 493 Activation puts Talent Medical Injector on cooldown for 15 turns. Medical salve. |
dwarven steel silver filigreePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Damage against: +21% Undead / +21% Demon / +21% Horror Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel silver filigreePowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 3 When attach to an other item: Damage against: +21% Undead / +21% Demon / +21% Horror Tinkers can be attached to normal items to improve them with steam power! |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
16 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: Embers of Rage!
You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.
The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.
For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.
Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.
You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...
Achievements
A Fistful of Gold (Exploration mode)
Buy an item from an AAA.By Brodumahor the Kruk Yeti Sawbutcher level 50
40th Destruction 124th year of Ascendancy at 22:29 see stats
Across the Narrow Sea (Exploration mode)
Destroyed the Sunwall Outpost to secure a way to the mainland.By Brodumahor the Kruk Yeti Sawbutcher level 13
30th Retaking 124th year of Ascendancy at 20:20 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Brodumahor the Kruk Yeti Sawbutcher level 47
16th Destruction 124th year of Ascendancy at 09:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Brodumahor the Kruk Yeti Sawbutcher level 25
36th Revenge 124th year of Ascendancy at 06:00 see stats
Imp'ing Away (Exploration mode)
You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.By Brodumahor the Kruk Yeti Sawbutcher level 50
48th Destruction 124th year of Ascendancy at 05:40 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Brodumahor the Kruk Yeti Sawbutcher level 10
18th Retaking 124th year of Ascendancy at 04:13 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Brodumahor the Kruk Yeti Sawbutcher level 20
51st Retaking 124th year of Ascendancy at 02:29 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Brodumahor the Kruk Yeti Sawbutcher level 30
10th Pain 124th year of Ascendancy at 02:50 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Brodumahor the Kruk Yeti Sawbutcher level 40
26th Dearth 124th year of Ascendancy at 20:08 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Brodumahor the Kruk Yeti Sawbutcher level 50
39th Destruction 124th year of Ascendancy at 13:42 see stats
One Ill Turn Deserves Another (Exploration mode)
The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.By Brodumahor the Kruk Yeti Sawbutcher level 50
41st Destruction 124th year of Ascendancy at 00:30 see stats
Reclaiming Garkul's Heritage (Exploration mode)
Freed the remnants of the Prides from the Internment Camp.By Brodumahor the Kruk Yeti Sawbutcher level 37
5th Dearth 124th year of Ascendancy at 17:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Brodumahor the Kruk Yeti Sawbutcher level 50
40th Destruction 124th year of Ascendancy at 23:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Brodumahor the Kruk Yeti Sawbutcher level 43
36th Loss 124th year of Ascendancy at 08:45 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Brodumahor the Kruk Yeti Sawbutcher level 22
2nd Revenge 124th year of Ascendancy at 03:26 see stats
The Dead God Rests (Exploration mode)
You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.By Brodumahor the Kruk Yeti Sawbutcher level 50
47th Destruction 124th year of Ascendancy at 22:57 see stats
The High Lady's Destiny (Finale) (Exploration mode)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Brodumahor the Kruk Yeti Sawbutcher level 33
31st Pain 124th year of Ascendancy at 04:27 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Brodumahor the Kruk Yeti Sawbutcher level 38
11st Dearth 124th year of Ascendancy at 07:28 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Brodumahor the Kruk Yeti Sawbutcher level 17
38th Retaking 124th year of Ascendancy at 10:45 see stats
Log
Ran for 2 turns (stop reason: hostile spotted to the north (Sun Paladins patrol)).
Today is the 5th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:28.
Ran for 4 turns (stop reason: hostile spotted to the north (Sun Paladins patrol)).
Today is the 6th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Ran for 6 turns (stop reason: hostile spotted to the south (Anorithil patrol)).
Today is the 7th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:05.
Today is the 8th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:30.
You don't see how to get there...
You don't see how to get there...
Ran for 2 turns (stop reason: hostile spotted to the north (Sun Paladins patrol)).
Today is the 9th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:41.
Today is the 10th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:06.
Today is the 11st Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:06.
Today is the 12nd Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.
Today is the 13rd Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Ran for 31 turns (stop reason: hostile spotted to the north (Sun Paladins patrol)).
Today is the 14th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Saving game...
Saving done.







































































































