











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Ogre |
| Class | Anorithil |
| Level / Exp | 31 / 95% |
| Size | big |
| Lifes / Deaths | Killed by skeleton mage at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:42 0 / 8Killed by ultimate gwelgoroth at level 21 on the 26th Haze 122nd year of Ascendancy at 19:18 Killed by Urkis, the High Tempest at level 21 on the 27th Haze 122nd year of Ascendancy at 02:09 Killed by Xanobeth the brown bear at level 23 on the 61st Haze 122nd year of Ascendancy at 21:47 Killed by daelach at level 23 on the 68th Haze 122nd year of Ascendancy at 11:15 Killed by Poltergeist Colaryem at level 24 on the 5th Allure 123rd year of Ascendancy at 22:56 Killed by The Master at level 30 on the 68th Regrowth 123rd year of Ascendancy at 02:20 Killed by Betumira the vampire at level 31 on the 36th Pyre 123rd year of Ascendancy at 21:41 |
Primary Stats
| Strength | 19 (base 11) |
| Dexterity | 11 (base 12) |
| Constitution | 40 (base 35) |
| Magic | 104 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 49 (base 37) |
Resources
| Life | -84/800 |
| Positive | 105/105 |
| Negative | 2/100 |
| Healing Factor | 1.3142857142857 |
| Regeneration | 8.2142857142856 |
Speed
| Mental | -25% |
| Attack | -25% |
| Movement | -28.50162733972% |
| Spell | -17.19498049363% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 7 |
| Crit Chance | 17% |
| APR | 4 |
| Speed | 1.33 |
Offense: Spell
| Spellpower | 70 |
| Crit Chance | 50% |
| Speed | 1.2076562579918 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 19% |
| Speed | 1.3333333333333 |
Offense: Damage Bonus
| Acid | +21% |
| Arcane | +13% |
| Mind | +21% |
| All | +6% |
| Darkness | +33% |
| Light | +68% |
| Temporal | +21% |
| Physical | +21% |
| Fire | +49% |
| Nature | +21% |
Offense: Damage Penetration
| All | +18% |
Defense: Base
| Armour (hardiness) | 4.1218754398775 (60%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 6 |
| Physical Save | -4 |
| Spell Save | 43 |
| Mental Save | 0 |
Defense: Resistances
| Acid | + 33%( 70%) |
| Light | + 38%( 70%) |
| Nature | + 40%( 70%) |
| Cold | + 51%( 70%) |
| Lightning | + 33%( 70%) |
| Fire | + 33%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Confusion Resistance | 40% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 333 damage for 6 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 291 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (121% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Celestial / Eclipse | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| Celestial / Glyphs | 1.30 |
| 2/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| Celestial / Twilight | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Celestial / Star fury | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Sunlight | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Celestial / Chants | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Celestial / Hymns | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Celestial / Light | 1.30 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Hymn Nocturnalist |
| talent | Hymn of Shadows |
| talent | Corona |
| talent | Glyphs |
| talent | Chant of Resistance |
| detrimental effect | The target is crippled, reducing melee, spellcasting and mind speed by 25%. Cripple |
| detrimental effect | Ethereal Form bonuses reduced by 25% Ethereal Form |
| detrimental effect | The target is pinned to the ground, unable to move. Pinned to the ground |
| detrimental effect | Badly off balance. Global damage is reduced by 15%. Off-balance |
| detrimental effect | The target is cursed, reducing defence and all saves by 41. Curse of Defenselessness |
| beneficial effect | All damage penetration increased by 18%. Charm: Piercing |
| detrimental effect | The target is stunned, reducing damage by 50%, putting 3 random talents on cooldown and reducing movement speed by 50%. While stunned talents cooldown twice as slow. Stunned |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| detrimental effect | The target has been dominated. It is unable to move and has lost 18 armor and 26 defense. Attacks from Glubremina the skeleton warrior gain 51% damage penetration. Dominated |
| beneficial effect | The target has been affected by space or time manipulations and is becoming more resistant to them (+15). Continuum Destabilization |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 5 of Dreadfell. Escort: lost sun paladin (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You failed to protect the temporal explorer from death by skeleton warrior. Escort: temporal explorer (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 166. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cinderfeet (3 def, 5 armour)Requires: - Dexterity 10 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Fatigue: +6% Changes stats: +4 Cun / +4 Mag Changes resistances: +20% cold Changes damage: +18% fire Light radius: +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 44 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
| Quiver | quiver of elm arrows 'Tundraterror' (13/13, 13.5-18.9 power, 5 apr)Requires: - Dexterity 11 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 13.5 - 18.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Accuracy: +9 Armour Penetration: +5 Crit. chance: +1.0% Capacity: 13 On weapon hit: * 10% chance to slow global speed by 53% Damage (Ranged): +4 cold / +4 nature Damage (radius 1) on hit: +20 cold Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Eilinytira the Scumschism (32 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +32 (+11 eff.) Changes stats: +5 Str Changes resistances: +3% nature Equilibrium when hit: +2.00 Psi when hit: +1.20 Hate when hit: +2.00 A pointy cloth hat, very wizardly... |
| Tool | piercing dwarven-steel torque of mindblast [power 220] (14/15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 It can be used to blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage penetration by 18% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | solipsist's gold ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 15 light Damage (Ranged): 10 light Changes stats: +4 Mag / +5 Wil / +4 Cun Changes damage: +12% light Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | painweaver's stralite ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+5 eff.) Changes damage: +6% all Spellpower: +13 (+3 eff.) Mindpower: +11 (+4 eff.) Rings can have magical properties. |
| Around waist | Neira's MemoryPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Cun / +5 Wil Confusion immunity: +30% Stun/Freeze immunity: +30% Mana when firing critical spell: +3.00 It can be used to surround yourself with a magical shield (strength 360, based on Magic) for 10 turns Activation costs 20 power out of 10/20. Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
| In main hand | Eclipse (18-21.6 power, 4 apr, darkness element)Requires: - Magic 32 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 18.0 - 21.6 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +15% temporal / +15% physical / +15% darkness / +15% light Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn) Talent granted: +1 Command Staff P.Energy each turn: +0.10 N.Energy each turn: +0.10 Spellpower: +12 (+3 eff.) Spell crit. chance: +8% This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
| On hands | restful hardened leather gloves of magic (+4) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +4 Mag Changes damage: +7% arcane Life regen: +6.00 Stamina each turn: +1.00 Maximum stamina: +21.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +30% Defense: +10 (+3 eff.) Damage when hit (Melee): 20 poison / 20 nature slow Changes stats: +4 Wil / +5 Con Changes resistances: +30% nature / +11% all Changes damage: +15% acid / +15% nature / +15% mind Physical save: +10 (+10 eff.) Spell save: +10 (+3 eff.) Mindpower: +10 (+4 eff.) Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
| Cloak | linen cloak 'Lorydas' (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+2 eff.) Changes stats: +1 Wil Physical save: +6 (+6 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +15 (+4 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 55/60. The evilness of undeath radiates from this amulet. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)Infused by nature 0.10 Encumbrance. [Plot Item] Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 26.40 physical damage and 52.80 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.balanced stralite dagger of erosion (29-37.7 power, 9 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.0 - 37.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +10 nature When wielded/worn: Accuracy: +5 (+5 eff.) Defense: +9 (+3 eff.) Disarm immunity: +28% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stralite dagger of erosion (30-39 power, 9 apr) Requires: - Dexterity 35 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +5 nature Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.duelist's hardened leather armour of Eyal (13 def, 11 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +11 Defense: +13 (+4 eff.) Fatigue: +8% Changes stats: +4 Cun / +7 Dex Life regen: +3.00 Maximum life: +44.00 Healing mod.: +10% A suit of armour made of leather. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Crystal FocusRequires: - Level 15 Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. This item has been sent to the Item's Vault. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Defka Breseki the Ogre Anorithil level 31
70th Regrowth 123rd year of Ascendancy at 13:53 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By Defka Breseki the Ogre Anorithil level 26
3rd Regrowth 123rd year of Ascendancy at 10:41 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Defka Breseki the Ogre Anorithil level 13
12nd Dusk 122nd year of Ascendancy at 17:49 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Defka Breseki the Ogre Anorithil level 21
26th Haze 122nd year of Ascendancy at 06:26 see stats
Exterminator
Killed 1000 creatures.By Defka Breseki the Ogre Anorithil level 19
4th Haze 122nd year of Ascendancy at 01:25 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Defka Breseki the Ogre Anorithil level 22
27th Haze 122nd year of Ascendancy at 18:17 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Defka Breseki the Ogre Anorithil level 18
67th Dusk 122nd year of Ascendancy at 08:21 see stats
Level 10
Got a character to level 10.By Defka Breseki the Ogre Anorithil level 10
2nd Summertide 122nd year of Ascendancy at 04:30 see stats
Level 20
Got a character to level 20.By Defka Breseki the Ogre Anorithil level 20
4th Haze 122nd year of Ascendancy at 11:55 see stats
Level 30
Got a character to level 30.By Defka Breseki the Ogre Anorithil level 30
65th Regrowth 123rd year of Ascendancy at 13:06 see stats
Lucky Girl
Saved Melinda again and invited her to the Fortress to cure her.By Defka Breseki the Ogre Anorithil level 28
43rd Regrowth 123rd year of Ascendancy at 02:32 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Defka Breseki the Ogre Anorithil level 31
9th Pyre 123rd year of Ascendancy at 15:58 see stats
Poisonous
Sided with the assassin lord.By Defka Breseki the Ogre Anorithil level 13
50th Dusk 122nd year of Ascendancy at 04:41 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Defka Breseki the Ogre Anorithil level 28
15th Regrowth 123rd year of Ascendancy at 16:47 see stats
Size matters
Did over 600 damage in one attack.By Defka Breseki the Ogre Anorithil level 19
4th Haze 122nd year of Ascendancy at 02:14 see stats
The Arena
Unlocked Arena mode.By Defka Breseki the Ogre Anorithil level 13
18th Dusk 122nd year of Ascendancy at 01:15 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Defka Breseki the Ogre Anorithil level 23
67th Haze 122nd year of Ascendancy at 02:22 see stats
The secret city
Discovered the truth about mages.By Defka Breseki the Ogre Anorithil level 21
23rd Haze 122nd year of Ascendancy at 11:14 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Defka Breseki the Ogre Anorithil level 25
9th Allure 123rd year of Ascendancy at 10:49 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Defka Breseki the Ogre Anorithil level 19
1st Time of Equilibrium 122nd year of Ascendancy at 18:18 see stats
Unstoppable
Returned from the dead.By Defka Breseki the Ogre Anorithil level 30
68th Regrowth 123rd year of Ascendancy at 02:20 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Defka Breseki the Ogre Anorithil level 30
68th Regrowth 123rd year of Ascendancy at 03:11 see stats
Log
Betumira the vampire speeds up.
Betumira the vampire uses Dual Strike.
Betumira the vampire slows down.
Defka Breseki is crippled.
Betumira the vampire performs a melee critical strike against Defka Breseki!
Defka Breseki is pinned to the ground.
Emelyvea the ghoul has finished recovering.
Betumira the vampire hits Defka Breseki for 73 physical, 43 darkness, 54 acid, 181 physical, 46 darkness (396 total damage).
Poison from Defka Breseki hits Betumira the vampire for 4 nature damage.
Poison from Defka Breseki hits Emelyvea the ghoul for 4 nature damage.
Melee retaliation hits Betumira the vampire for 5 nature, 8 darkness, 25 light, 1 nature, 4 nature, 7 darkness, 21 light, 1 nature (73 total damage).
Emelyvea the ghoul uses Stunning Blow.
Emelyvea the ghoul performs a melee critical strike against Defka Breseki!
Defka Breseki resists the stunning blow!
Emelyvea the ghoul hits Defka Breseki for 115 physical, 119 physical (234 total damage).
Gebrewen the master vampire receives 42 healing from Emelyvea the ghoul's purging blight area effect.
Polessra the master vampire receives 43 healing from Emelyvea the ghoul's purging blight area effect.
Betumira the vampire receives 42 healing from Emelyvea the ghoul's purging blight area effect.
Godath the vampire receives 58 healing from Emelyvea the ghoul's purging blight area effect.
Emelyvea the ghoul receives 64 healing from Emelyvea the ghoul's purging blight area effect.
Emelyvea the ghoul's purging blight area effect hits Defka Breseki for 25 blight damage.
Melee retaliation hits Emelyvea the ghoul for 9 nature, 5 darkness, 14 light, 1 nature, 9 nature, 5 darkness, 14 light, 1 nature (60 total damage).
Twilight is still on cooldown for 0 turns.
Defka Breseki misses Betumira the vampire.
Poison from Defka Breseki hits Betumira the vampire for 4 nature damage.
Poison from Defka Breseki hits Emelyvea the ghoul for 6 nature damage.
Betumira the vampire performs a diseased attack against Defka Breseki.
Betumira the vampire performs a melee critical strike against Defka Breseki!
Saving game...
































































