Leilezeb the level 5 Skeleton Marauder by Matheus13

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceSkeleton
ClassMarauder
Level / Exp5 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 18)
Dexterity35 (base 24)
Constitution10 (base 10)
Magic10 (base 10)
Willpower12 (base 10)
Cunning12 (base 12)

Resources

Life157/157
Stamina127/127
Healing Factor1
Regeneration3.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth18.532340182512
See Invisible18.532340182512

Offense: Mainhand

Damage19
Accuracy33
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage30
Accuracy33
Crit Chance5%
APR5
Speed1.00

Offense: Spell

Spellpower15
Crit Chance2%
Speed1

Offense: Mind

Mindpower19
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+4%

Defense: Base

Armour (hardiness)11 (30%)
Defense26
Ranged Defense26
Fatigue13
Physical Save20
Spell Save12
Mental Save18

Defense: Resistances

Lightning+ 11%( 70%)
Temporal+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
0/5
0/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
0/5
3/5

Effects

Quests

active
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 0.02 gold from the transmogrification of linen robe (0 def, 0 armour).
You gain 3.36 gold from the transmogrification of
thought-forged steel waraxe of persecution (10-15 power, 3 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (13-18 power, 2 apr).
You gain 1.79 gold from the transmogrification of
surging elm starstaff (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the transmogrification of
elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (10-12 power, 2 apr, lightning element).
You gain 2.72 gold from the transmogrification of
earthen ash starstaff of power (15-18 power, 3 apr, light element).
You gain 0.25 gold from the transmogrification of
mossy mindstar (2-3 power, 12 apr, mind damage).
You gain 2.13 gold from the transmogrification of
iron mace of vileness (14-20 power, 2 apr).
You gain 1.17 gold from the transmogrification of
slime-covered iron longsword (12-16 power, 2 apr).
You gain 2.48 gold from the transmogrification of
flaming iron dagger of daylight (10-14 power, 5 apr).
You gain 1.68 gold from the transmogrification of
biting gale rune of the duelist (damage 114; dur 4; cd 16).
You feel very confident walking into this place.
Saving game...

Saving done.

Ran for 3 turns (stop reason: hostile spotted to the west (Allied Kingdoms halfling patrol)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Allied Kingdoms halfling patrol)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Allied Kingdoms halfling patrol)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Allied Kingdoms halfling patrol)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Allied Kingdoms halfling patrol)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (Allied Kingdoms halfling patrol)).


Ran for 2 turns (stop reason: hostile spotted to the southwest (Allied Kingdoms halfling patrol)).