










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Male | 
| Race | Doomelf | 
| Class | Cultist of Entropy | 
| Level / Exp | 17 / 86% | 
| Size | medium | 
| Lifes / Deaths | Killed by war hound at level 11 on the 14th Dusk 122nd year of Ascendancy at 03:362 / 3 Killed by war hound at level 12 on the 15th Dusk 122nd year of Ascendancy at 13:25 Killed by Polygalle the king cobra at level 12 on the 15th Dusk 122nd year of Ascendancy at 16:41 | 
Primary Stats
| Strength | 13 (base 10) | 
| Dexterity | 11 (base 10) | 
| Constitution | 37 (base 33) | 
| Magic | 55 (base 44) | 
| Willpower | 28 (base 10) | 
| Cunning | 27 (base 13) | 
Resources
| Life | 525/527 | 
| Insanity | 99/100 | 
| Healing Factor | 1.5741015905905 | 
| Regeneration | 6.2177012828325 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| Infravision | 1 | 
| See Invisible | 6 | 
Offense: Mainhand
| Damage | 23 | 
| Accuracy | 5 | 
| Crit Chance | 8% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 42 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 6% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +38% | 
| Temporal | +11% | 
| Physical | +9% | 
| Mind | +25% | 
| All | +6% | 
Offense: Damage Penetration
| Darkness | +8% | 
| Temporal | +8% | 
| Physical | +20% | 
| Mind | +5% | 
| Fire | +15% | 
Defense: Base
| Armour (hardiness) | 29.936086829205 (30%) | 
| Defense | 13 | 
| Ranged Defense | 13 | 
| Fatigue | 0 | 
| Physical Save | 17 | 
| Spell Save | 32 | 
| Mental Save | 21 | 
Defense: Resistances
| Nature | + 18%( 70%) | 
| Darkness | + 21%( 70%) | 
| Light | + 18%( 70%) | 
| Mind | + 22%( 70%) | 
| Blight | + 17%( 70%) | 
| Arcane | + 22%( 70%) | 
| Fire | + 18%( 70%) | 
| All | + 13%( 70%) | 
Defense: Immunities
| Teleport Resistance | 10% | 
| Pinning Resistance | 40% | 
| Disarm Resistance | 43% | 
| Confusion Resistance | 22% | 
| Silence Resistance | 21% | 
| Stun Resistance | 31% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 30% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 150 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. | 
Class Talents
| Demented / Oblivion | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Madness | 1.30 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| Demented / Entropy | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Nether | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Demented / Timethief | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Void | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
Generic Talents
| Demented / Doom | 1.30 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.00 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Race / Doomelf | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Demented / Calamity | 1.30 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| Demented / Beyond sanity | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
| talent | Jinxed Touch | 
| talent | Chaos Orbs | 
| talent | Power Overwhelming | 
| talent | Void Stars | 
| talent | Twofold Curse | 
| talent | Grand Oration | 
| detrimental effect | The target is wasting away from entropic forces, taking 2.46 damage per turn.Entropic Wasting | 
| beneficial effect | The target's spellpower has been increased by 6.Spellsurge | 
| beneficial effect | 2 stacks, +6% to all damage dealt.Chaos Orbs | 
Quests
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active | 
| Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.And now for a grave | active | 
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done | 
| You successfully escorted the injured seer to the recall portal on level 1 of Heart of the Gloom.Escort: injured seer (level 1 of Heart of the Gloom) As a reward you improved Magic by +5. | done | 
| You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire.Escort: lost warrior (level 3 of Trollmire) As a reward you improved talent Unflinching Resolve (+1 level(s)). | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. | active | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed xorn fragment. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one pouch of faeros ash. They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.' * You've found the needed bear paw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' | active | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 8 lumberjacks have died. | done | 
Equipment
| On feet |  Bethowe the pair of rough leather boots (0 def, 1 armour) 2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun dps ---------- Crit.mult +5.00% Res.pen +5% mind ----- def ----- Armour +1 Resists +5% arcane +3% nature Heal.mod +20% Silence- +21% Confus- +22% Stun/Frz- +31% A pair of boots made of leather. | 
| Light source |  Mardolach the brass lantern 2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Resists +3% nature Die.at -20.00 life Max.HP +20.00 HP.reg +2.00 Pinning- +20% Teleport- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  Maluhad the linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +10% mind ----- def ----- Defense +1 (+1 eff.) Resists +10% mind Max.HP +80.00 Heal.mod +5% Disarm- +20% A pointy cloth hat, very wizardly... | 
| Tool | The CogThe Cog 0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. | 
| On fingers |  copper ring 'Belunor' 0.1 T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +3 Wil +3 Con ----- def ----- Spell.save +10 (+5 eff.) ---------- misc Max.stam +10.00 See.Invis +6 Rings make your fingers look great! | 
| On fingers |  psionicist's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Max.HP +22.00 Disarm- +23% Pinning- +20% Knockbk- +20% Rings make your fingers look great! | 
| Around waist |  Dagydas 1.0 T1 belt armor [Rare] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +17% Summoned On Hit (Melee): * 20% chance to reduce all saves and defense by 17 ----- def ----- Defense +5 (+5 eff.) Resists +3% darkness D.Red.from +19% Summoned Spell.save +6 (+3 eff.) Max.HP +60.00 Knockbk- +10% A belt that goes around your waist. | 
| In main hand |  Brightwilder the ash starstaff (111% power, 3 apr, darkness element) 5.0 T2 staff 2H weapon [Random Unique] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Phys.pwr +5 (+3 eff.) Spell.pwr +6 (+2 eff.) S.pwr/crit +6 Dmg.mod +15% darkness +3% physical Res.pen +15% fire ----- def ----- Armour +7 Defense +6 (+6 eff.) Resists +6% fire ---------- misc Wards +3 darkness Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  rough leather gloves of the starseeker (0 def, 1 armour) 1.0 T1 hands armor [Ego+] Arcane While equipped: Stats +2 Cun +2 Mag ----- def ----- Armour +1 Resists +6% light +6% darkness ---------- misc Infravis +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 20 cooldown Level 1.0 Pwr.cost 20 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 75.43 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  linen robe of life (0 def, 0 armour) 2.0 T1 cloth armor [Ego+] Nature While equipped: ----- def ----- Resists +5% blight +7% all Max.HP +40.00 HP.reg +1.70 Heal.mod +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  linen cloak 'Deepsreek' (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Nature While equipped: Stats +2 Cun dps ---------- Dmg.mod +12% darkness +3% mind ----- def ----- Defense +1 (+1 eff.) Resists +5% arcane Max.HP +30.00 ---------- misc Psi/ret +0.16 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Haragrim the copper amulet 0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +4 Str +1 Mag +1 Wil dps ---------- Crit.mult +10.00% Res.pen +20% physical ----- def ----- Armour +8 Amulets make your neck look great! | 
Inventory
|  enveloping linen cloak of the Shaloren (7 def, 0 armour) 2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +7 (+7 eff.) Phys.save +5 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  rough leather gloves of dexterity (+2) (0 def, 1 armour) 1.0 T1 hands armor [Ego] Master While equipped: Stats +2 Dex dps ---------- Acc +11 (+11 eff.) ----- def ----- Armour +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Kilnblur the rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% fire On Hit (Melee): * 10% chance to reduce armor by 32% ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% light +6% fire ---------- misc Light +1 A cap made of leather. | 
|  iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... | 
|  iron pickaxe of endurance (dig speed 39 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Shockknave [power 194]  (15 cooldown) 2.0 T2 totem charm [Random Unique] Nature While equipped: dps ---------- Res.pen +15% lightning ----- def ----- Resists +6% nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 cooldown 100% to heal for 42. 100% to reduce fatigue by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
Achievements
 Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By YaYa the Doomelf Cultist of Entropy level 12
33rd Dusk 122nd year of Ascendancy at 19:42 see stats
 Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Insane (Adventure) difficulty)
			Escaped the Searing Halls.By YaYa the Doomelf Cultist of Entropy level 6
77th Pyre 122nd year of Ascendancy at 09:39 see stats
 Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By YaYa the Doomelf Cultist of Entropy level 10
1st Summertide 122nd year of Ascendancy at 09:40 see stats
 That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By YaYa the Doomelf Cultist of Entropy level 11
14th Dusk 122nd year of Ascendancy at 03:35 see stats
 The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.
			The Arena (Insane (Adventure) difficulty)
			Unlocked Arena mode.By YaYa the Doomelf Cultist of Entropy level 13
61st Dusk 122nd year of Ascendancy at 14:30 see stats
 Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By YaYa the Doomelf Cultist of Entropy level 15
15th Haze 122nd year of Ascendancy at 10:34 see stats
Log
Dark Whispers from YaYa hits Polywen the fox for 16 darkness damage.
YaYa casts Netherblast.
Shadow is wreathed in entropy.
YaYa's Netherblast hits Polywen the fox for 72 temporal, 109 darkness (182 total damage).
YaYa loses 9 health to the entropy.
Talent Dark Whispers is ready to use.
Talent Netherblast is ready to use.
YaYa's Netherblast killed Polywen the fox!
Resting starts...
Your summoned hallucination disappears.
YaYa's is no longer wasting away.
Talent Rift Cutter is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).
Ran for 3 turns (stop reason: hostile spotted to the west (fox)).
YaYa casts Netherblast.
Veliwen the rattlesnake is ignited by voidfire!
YaYa is wasting away!
Veliwen the rattlesnake is wreathed in entropy.
YaYa hits Veliwen the rattlesnake for 48 temporal, 110 darkness (158 total damage).
Veliwen the rattlesnake uses Emergency Steam Purge.
The Cog spins up and deflects the blow from YaYa!
YaYa resists the effect 'Blinded'!
Veliwen the rattlesnake hits YaYa for 0 fire damage.
YaYa loses 2 health to the entropy.
Voidburn from YaYa hits Veliwen the rattlesnake for 19 temporal, 9 darkness (28 total damage).



















































