Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
| Addons | ZOmnibus Addon Pack 1.0.4 Infinite500: Revised high level play for ToME v1.10e 1.0.4 Items Vault 1.0.3 Adventurer Plus Addon 1.0.4 |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Hero |
| Level / Exp | 19 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by greater gwelgoroth at level 8 on the 2nd Mirth 122nd year of Ascendancy at 07:51 0 / 6Killed by Rantha the Worm at level 12 on the 7th Mirth 122nd year of Ascendancy at 19:35 Killed by Ce'Natira the chitinous spider at level 12 on the 8th Mirth 122nd year of Ascendancy at 19:46 Killed by Muthmmar the dĂșathedlen at level 14 on the 10th Mirth 122nd year of Ascendancy at 08:38 Killed by orc corruptor at level 17 on the 2nd Flare 122nd year of Ascendancy at 06:51 Killed by carrion worm mass at level 19 on the 3rd Flare 122nd year of Ascendancy at 22:40 |
Primary Stats
| Strength | 48 (base 46) |
| Dexterity | 7 (base 9) |
| Constitution | 11 (base 10) |
| Magic | 22 (base 12) |
| Willpower | 18 (base 9) |
| Cunning | 35 (base 30) |
Resources
| Mana | 344/344 |
| Psi | 78/78 |
| Vim | 222/222 |
| Life | -7/458 |
| Positive | 31/104 |
| Stamina | 177/177 |
| Healing Factor | 1.3 |
| Regeneration | 37.874570654923 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +107.56806773728% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 8 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 38 |
| Crit Chance | 53% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 33 |
| Accuracy | 38 |
| Crit Chance | 50% |
| APR | 3 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 44.178825578345 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23.3 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| Temporal | +3% |
| Blight | +5% |
| Arcane | +4% |
| Fire | +5% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
Defense: Base
| Armour (hardiness) | 33.72 (54%) |
| Defense | 32.475 |
| Ranged Defense | 41.983333333333 |
| Fatigue | 19 |
| Physical Save | 26.45 |
| Spell Save | 19.25 |
| Mental Save | 26.9 |
Defense: Resistances
| Temporal | + 9%( 70%) |
| Blight | + 20%( 70%) |
| All | 0%( 70%) |
| Cold | + 35%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Knockback Resistance | 15% |
| Silence Resistance | 12% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 47% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 230 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Technique / Magical combat | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Reaving combat | 1.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Celestial / Light | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 0/5 |
| 4/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Beyond the Flesh |
| talent | Arcane Combat |
| talent | Kinetic Shield |
| beneficial effect | The thrill of combat improves the target's maximum life by 12%, life regeneration by 27.43, and stamina regeneration by 5.49. Bloodbath |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| beneficial effect | The target is in a magical bloodlust, improving spellpower by 36. Bloodlust |
Quests
You successfully escorted the lone alchemist to the recall portal on level 5 of Infinite Dungeon. Escort: lone alchemist (level 5 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 10 of Infinite Dungeon. Escort: worried loremaster (level 10 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Infinite Dungeon. Escort: worried loremaster (level 7 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | Xatha (24.5-39.2 power, 2 apr) Xatha (24.5-39.2 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 Base power: 24.5 - 39.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +11 mind When wielded/worn: Accuracy: +6 Physical crit. chance: +9.0% Defense: +14 Knockback immunity: +5% It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown. Massive two-handed swords. |
| On hands | heroic iron gauntlets of magic (+2) (0 def, 5 armour) heroic iron gauntlets of magic (+2) (0 def, 5 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +5 Changes stats: +2 Mag Changes damage: +4% arcane Mental save: +6 Maximum life: +41.00 When used to modify unarmed attacks: Base power: 15.5 - 21.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy: +4 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Battle Shout (10% chance level 1). Damage when this weapon hits: +5 arcane Burst (radius 2) on crit: +5 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | scorching brass lantern of revealing scorching brass lantern of revealingPowered by arcane forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when the wearer is hit: 12 fire Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Rhofang (0 def, 3 armour) Rhofang (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Damage when the wearer is hit: 4 arcane / 8 blight Maximum mana: +60.00 Damage Shield penetration: +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Betomira (11 def, 5 armour) Betomira (11 def, 5 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +11 Ranged Defense: +13 Fatigue: +4% Changes stats: +3 Str / +2 Mag / +1 Cun / +4 Con Changes resistances: +3% cold See invisible: +3 It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.4 Power cost: 25 out of 25/25. Range: 8.00 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Gelathadil GelathadilPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +9% temporal Changes resistances penetration: +10% blight Changes damage: +3% temporal Rings can have magical properties. |
| Around neck | protective copper amulet of soulsearing protective copper amulet of soulsearingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Changes damage: +5% blight / +5% fire Critical mult.: +11.00% Physical save: +7 Spellpower: +5 Amulets can have magical properties. |
| In main hand | arcing steel waraxe of crippling (11.5-16.1 power, 3 apr) arcing steel waraxe of crippling (11.5-16.1 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Special effect when this weapon crits: cripple the target Damage when this weapon hits: +7 lightning When wielded/worn: Physical crit. chance: +6.0% One-handed war axes. |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% cold / +20% nature / +20% blight Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
| In off hand | steel mace of crippling (11-15.4 power, 3 apr) steel mace of crippling (11-15.4 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target When wielded/worn: Physical crit. chance: +6.0% Blunt and deadly. |
| Cloak | thick linen cloak (1 def, 6 armour) thick linen cloak (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 Changes resistances: +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +8 Fatigue: +10% Changes stats: +2 Str / +2 Con Maximum encumbrance: +20 Knockback immunity: +10% Life regen: +0.70 Stamina each turn: +0.70 Maximum life: +45.00 Maximum stamina: +43.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the duelist (heal 98 over 5 turns)regeneration infusion of the duelist (heal 98 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 98 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 250 over 5 turns) regeneration infusion of the sneak (heal 250 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the warrior (heal 223 over 5 turns) regeneration infusion of the warrior (heal 223 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 223 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 17%; cure magical, physical) wild infusion (resist 17%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 17% for 6 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the warrior (39 nature damage, 41% healing reduction)insidious poison infusion of the warrior (39 nature damage, 41% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 39.00 nature damage per turns for 7 turns, and reducing the target's healing received by 41%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune (range 24)teleportation rune (range 24) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 24 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score |
This item will automatically be transmogrified when you leave the level. inquisitor's steel battleaxe of crippling (17.5-26.25 power, 2 apr)inquisitor's steel battleaxe of crippling (17.5-26.25 power, 2 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 17.5 - 26.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +18 manaburn When wielded/worn: Physical crit. chance: +9.0% Massive two-handed battleaxes. |
Emyssra the Demonstrider (25-37.5 power, 2 apr) Emyssra the Demonstrider (25-37.5 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 25.0 - 37.5 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +1.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Damage when this weapon hits: +9 darkness Burst (radius 1) on hit: +8 acid Damage against: +8% Humanoid When wielded/worn: Physical crit. chance: +9.0% Changes stats: +2 Cun / +4 Wil Changes damage: +3% acid Mindpower: +10 Massive two-handed maul. |
This item will automatically be transmogrified when you leave the level. steel greatsword of daylight (20-32 power, 2 apr)steel greatsword of daylight (20-32 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 20.0 - 32.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +9 light Damage against: +8% Undead Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. steel longsword of the leech (12.5-17.5 power, 3 apr)steel longsword of the leech (12.5-17.5 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +7 slime When wielded/worn: Damage when the wearer is hit: 9 slime Sharp, long, and deadly. |
glacial steel waraxe of the mystic (12-16.8 power, 3 apr) glacial steel waraxe of the mystic (12-16.8 power, 3 apr)Requires: - Strength 16 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 31% ice When wielded/worn: Armour: +7 Changes stats: +3 Wil / +2 Mag Changes resistances penetration: +8% cold Spellpower: +7 One-handed war axes. |
This item will automatically be transmogrified when you leave the level. inquisitor's steel waraxe of ruin (9-12.6 power, 3 apr)inquisitor's steel waraxe of ruin (9-12.6 power, 3 apr) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 9.0 - 12.6 Uses stat: 100% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits: +14 manaburn When wielded/worn: Armour penetration: +8 Physical crit. chance: +7.0% Critical mult.: +11.00% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Brenuledir (27-37.8 power, 4 apr)Brenuledir (27-37.8 power, 4 apr) Requires: - Strength 24 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage when this weapon hits: +8 arcane Damage conversion: 31% fire When wielded/worn: Accuracy: +7 Defense: +9 Changes resistances penetration: +7% fire Changes damage: +9% blight Spell crit. chance: +1% Global speed: +3% One-handed war axes. |
pair of iron boots of uncanny dodging (3 def, 3 armour) pair of iron boots of uncanny dodging (3 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Defense: +3 Ranged Defense: +3 Fatigue: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
cinder iron gauntlets (0 def, 1 armour) cinder iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage when the wearer hits(melee): 6 fire Changes resistances: +5% fire Changes damage: +4% fire When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 80% When this weapon hits: Fire Breath (10% chance level 1). Burst (radius 2) on crit: +5 fire Damage conversion: 25% fire Metal gloves protecting the hands up to the middle of the lower arm. |
sand rough leather gloves of strength (+2) (0 def, 6 armour) sand rough leather gloves of strength (+2) (0 def, 6 armour)Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +6 Changes stats: +2 Str Damage when the wearer hits(melee): 5 physical Changes damage: +4% physical When used to modify unarmed attacks: Base power: 10.0 - 11.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 60% When this weapon hits: Sand Breath (10% chance level 1). Burst (radius 1) on hit: +5 physical Burst (radius 2) on crit: +6 physical Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
prismatic dwarven-steel mail armour of fire resistance (3 def, 8 armour) prismatic dwarven-steel mail armour of fire resistance (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +18% fire / +13% darkness / +11% light A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening cured leather armour of spell shielding (2 def, 4 armour)enlightening cured leather armour of spell shielding (2 def, 4 armour) Requires: - Strength 14 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Changes stats: +2 Cun / +1 Wil Spell save: +10 Mental save: +14 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour (2 def, 4 armour)rejuvenating cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +0.50 Stamina each turn: +0.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Glimmermire (10 def, 7 armour)Glimmermire (10 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +10 Fatigue: +8% Changes stats: +7 Str / +8 Dex Damage when the wearer is hit: 18 physical / 8 mind Changes resistances: +6% light / +3% blight / +27% fire / +6% temporal Changes damage: +3% light Physical save: +16 Light radius: +3 A suit of armour made of leather. |
iron plate armour of lightning resistance (3 def, 7 armour) iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Changes resistances: +16% lightning A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. radiant steel plate armour of Eyal (4 def, 9 armour)radiant steel plate armour of Eyal (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +2 Wil Damage when the wearer is hit: 6 light Changes resistances: +12% darkness / +14% blight Life regen: +0.50 Maximum life: +53.00 Light radius: +1 Healing mod.: +13% A suit of armour made of metal plates. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
guard's brass lantern guard's brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Physical save: +6 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Turodur the Blazebrawn [power 105] (6 cooldown) Turodur the Blazebrawn [power 105] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer is hit: 8 temporal Changes resistances: +3% temporal / +6% light Maximum wards: +2 fire / +2 cold / +2 lightning / +2 blight / +2 temporal Changes damage: +3% light / +3% temporal Talent granted: +1 Ward It can be used to creates a wall of flames lasting for 4 turns (dam 105 overall), placing all other charms into a 6 cooldown. When used: 200% chance to regenerate 4 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Log
KKND killed carrion worm mass!
KKND hits carrion worm mass for 140 fire damage.
KKND killed carrion worm mass!
Worm that walks hits KKND for 12 temporal, 14 temporal damage (total 25.25).
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Worm that walks hits KKND for 22 blight, 9 acid damage (total 29.93).
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
Carrion worm mass hits KKND for 18 blight damage.
A carrion worm mass bursts out of KKND!
KKND is free from the worm rot.
Worm that walks hits KKND for 22 blight, 9 acid, 173 blight damage (total 202.11).
Infusion: Wild is still on cooldown for 8 turns.
KKND performs a critical strike!
Carrion worm mass exudes a corrupted gas as it dies.
KKND hits carrion worm mass for 50 physical, 7 lightning, 89 lightning damage (total 144.71).
KKND killed carrion worm mass!
Saving game...
