










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Quick Tour of Maj'Eyal 1.7.2Gives you the Quick Tour version of the Age of Ascendency campaign. Similar to Quickband for Angband. Shortens the Majeyal campaign by turning a lot of 3 level dungeons into 1 level dungeons, and 4 level dungeons into 2 level dungeons. Also gives around 2.5x XP & gold to compensate. Dreadfell goes from 9->5 levels, High Peak from 10->4. Adds 2 swap meet vendors to let you roll for extra level-appropriate items. One in Last Hope (Dala), and one in Gates of the Morning (the NPC that gives the Spider quest, after finishing that quest). Adds tab to the Game Options Menu to customize many options: including xp & gold multiplier, swap meet vendor prices & quality, and which levels to cut out of which zones (in nauseating detail). Character progression is intended to match that of regular play. In normal difficulty, you should reach T2 dungeons around lvl 10, the Master around lvl 30, and High Peak around lvl 50. The mod is still in alpha. Let me know of any bugs or balance issues. ---- New version (0.1.0) adds: Randomized mode: in this mode, the addon randomly adds back some of the missing levels so that every run is different. Select "Maj'Eyal: AoA (Random)" campaign at character creation for this mode. This mode will automatically calculate gold & xp multipliers to try to keep your progression balanced (which you can further tweak in the Game Options). Proportionally increased drops from elites & randbosses. Intended to further match progression of normal play. T1 dungeons can be now ransacked by other adventurers. Every time you enter a T1 dungeon, there's a 50% chance, another T1 dungeon is ransacked by other adventurers. You're not the only one looking to make their way in the world. (This feature is intended to force you to move onto T2 without doing all the T1 dungeons so that your starts aren't always going through the same zones. Note if you don't like this feature, you can turn it off in the Game Options.) Superloads: Overloads: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 46 / 95% |
| Size | huge |
| Lifes / Deaths | Killed by Glovea the mean looking elven guard at level 26 on the 26th Dusk 122nd year of Ascendancy at 21:50 6 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 176 (base 60) |
| Dexterity | 36 (base 10) |
| Constitution | 89 (base 20) |
| Magic | 12 (base 10) |
| Willpower | 100 (base 60) |
| Cunning | 85 (base 50) |
Resources
| Life | 2766/2766 |
| Stamina | 460/460 |
| Equilibrium | 60 |
| Healing Factor | 1.7378604441647 |
| Regeneration | 108.01216164854 |
Speed
| Mental | +0.28660477258109% |
| Attack | +10.286604772581% |
| Movement | +21.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 14 |
| Infravision | 6 |
| See Stealth | 59.580314831353 |
| See Invisible | 65.580314831353 |
Offense: Mainhand
| Damage | 282 |
| Accuracy | 66 |
| Crit Chance | 42% |
| APR | 25 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5.5 |
| Crit Chance | 23% |
| Speed | 1 |
Offense: Mind
| Mindpower | 64 |
| Crit Chance | 43% |
| Speed | 0.90672843004105 |
Offense: Damage Bonus
| Acid | +20% |
| Blight | +20% |
| Physical | +20% |
| Cold | +35% |
| All | 0% |
| Darkness | +23% |
| Lightning | +20% |
| Mind | +9% |
| Fire | +20% |
| Nature | +65% |
Offense: Damage Penetration
| Acid | +30% |
| Blight | +30% |
| Physical | +51% |
| Cold | +30% |
| All | 0% |
| Darkness | +40% |
| Lightning | +30% |
| Mind | +50% |
| Fire | +30% |
| Nature | +65% |
Defense: Base
| Armour (hardiness) | 101.23465379634 (100%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 58 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 51%( 70%) |
| Blight | + 69%( 70%) |
| Arcane | + 29%( 70%) |
| Cold | + 44%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 43%( 70%) |
| Physical | + 51%( 70%) |
| Temporal | + 33%( 70%) |
| Lightning | + 39%( 70%) |
| Mind | + 46%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Confusion Resistance | 87% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 31% |
| Poison Resistance | 28% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 53% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Two-handed assault | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 4/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 3/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Icy Skin |
| talent | Precise Strikes |
| talent | Antimagic Shield |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You failed to protect the injured seer from death by Regerina's Inner Demon. Escort: injured seer (level 3 of Daikara) | failed |
You failed to protect the injured seer from death by Ararewe the black crystal. Escort: injured seer (level 3 of Old Forest) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Dreadfell. Escort: worried loremaster (level 1 of Dreadfell)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1582. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsUngrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * 'Needed: one warg claw. My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.' * You've found the needed orc heart. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
| On feet | pair of voratun boots 'Arosebeth' (17 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +17 (+6 eff.) Fatigue: -4% Changes stats: +14 Dex / +4 Mag / +5 Wil / +8 Con Changes resistances: +12% blight Changes resistances penetration: +9% physical Stamina each turn: +0.60 Maximum life: +60.00 Mindpower: +7 (+1 eff.) Infravision radius: +1 Movement speed: +10% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.5 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 46% (at 0 Hate) to 154% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 42 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Mayudheda'Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +20 (+6 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +10 Con Changes resistances: +15% blight / +12% fire Life regen: +15.00 Maximum life: +80.00 Light radius: +10 See invisible: +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Bereldil the Pitchbearer (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Armour: +5 Fatigue: +5% Damage when hit (Melee): 4 darkness Changes stats: +21 Str / +9 Dex / +6 Wil / +5 Con Changes resistances: +12% acid / +15% physical / +3% darkness / +6% cold / +15% nature Changes damage: +3% darkness Physical save: +15 (+3 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1616.0 Physical damage. If the attack hits, the target is confused (35% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xeda the stralite torque of clear mind [power 3] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +25 (+8 eff.) Changes resistances: +9% temporal Changes resistances penetration: +15% mind Maximum stamina: +30.00 It can be used to remove 1 confusion or silence effect and prevent the application of 3 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. * Heal for 94. * Reduce fatigue by 52% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Gloriba the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +29 (+6 eff.) Defense: +20 (+6 eff.) Damage when hit (Melee): 8 mind Changes stats: +19 Str / +2 Wil / +10 Cun / +20 Con Changes resistances: +3% acid Changes resistances penetration: +20% mind Critical mult.: +5.00% Maximum psi: +40.00 Mental crit. chance: +2% Rings make your fingers look great! |
| On fingers | Aretta the GrowthreekInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 6 mind Changes stats: +3 Cun Changes resistances: +14% blight / +8% nature / +6% acid Changes resistances penetration: +10% nature Changes damage: +9% mind Spell save: +19 (+6 eff.) Mental save: +14 (+4 eff.) Poison immunity: +28% Disease immunity: +30% Confusion immunity: +48% Life regen: +20.00 Maximum life: +100.00 Healing mod.: +18% Rings make your fingers look great! |
| Around waist | drakeskin leather belt 'Glaciercutter'Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +9 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 65% Changes stats: +8 Wil / +8 Cun / +6 Con Changes resistances: +12% lightning / +3% temporal / +9% cold / +6% nature / +5% arcane Damage against: +43% Summoned Reduced damage from: +43% Summoned Spell save: +13 (+4 eff.) Mental save: +15 (+5 eff.) Mindpower: +9 (+2 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Huroldir the Eclipsemarrow (167% power, 4 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) When wielded/worn: Accuracy: +34 (+9 eff.) Armour penetration: +21 Effects on melee hit: * 20% chance to slow global speed by 65% * 20 arcane resource burn Changes resistances: +3% fire Changes resistances penetration: +10% darkness / +12% physical Changes damage: +15% cold Spell save: +15 (+4 eff.) Massive two-handed battleaxes. |
| On hands | Spellhunt Remnants (6 def, 8 armour)Requires: - Heavy armour training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +8 Defense: +6 (+2 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances penetration: +25% nature Changes damage: +25% nature Spell save: +15 (+4 eff.) Maximum life: +100.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +15% Light radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 164.00 arcane damage and stunned) Activation costs 100 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
| Main armor | Balantir (0 def, 36 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +36 Fatigue: +22% Changes stats: +17 Str / +1 Wil / +5 Con Changes resistances: +14% physical / +19% darkness / +6% mind Changes resistances penetration: +15% mind Physical save: +6 (+1 eff.) Life regen: +2.00 Hate when firing a critical mind attack: +5.48 Maximum life: +77.00 Light radius: +2 Healing mod.: +10% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 3.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
| Cloak | Mayerada the linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Effects on melee hit: * 10% chance to reduce all saves and defense by 37 Changes stats: +2 Str Changes resistances: +3% lightning / +6% blight Reduces incoming crit damage: 5.00% Maximum life: +91.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | EmelawenInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +2 Wil / +4 Cun / +14 Con Changes resistances: +23% mind / +9% acid Physical save: +17 (+4 eff.) Spell save: +15 (+4 eff.) Confusion immunity: +39% Life regen: +7.00 Maximum life: +70.00 Maximum psi: +30.00 Amulets make your neck look great! |
Inventory
Hanimnir the TidebreakerInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +17 (+4 eff.) Defense: +17 (+6 eff.) Changes stats: +14 Lck / +5 Con Changes resistances: +24% light / +27% fire / +9% cold / +5% arcane / +26% darkness Physical save: +17 (+4 eff.) Blindness immunity: +44% Life regen: +8.00 Maximum life: +57.00 Reduce all damage from unseen attackers: 17% Amulets make your neck look great! |
Nedin the stralite amuletInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +8 Fatigue: -8% Changes stats: +7 Dex / +3 Wil / +7 Cun / +15 Con Changes resistances: +18% fire / +34% cold Physical save: +9 (+2 eff.) Mental save: +9 (+3 eff.) Confusion immunity: +20% Life regen: +5.00 Stamina each turn: +1.00 Movement speed: +10% Amulets make your neck look great! |
VelokiraInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Defense: +17 (+6 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +17 Lck / +6 Str Changes damage: +12% mind Physical save: +22 (+5 eff.) Spell save: +19 (+5 eff.) Mental save: +17 (+5 eff.) Maximum psi: +10.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +1% Reduce all damage from unseen attackers: 16% Amulets make your neck look great! |
steel amulet 'Olezilaran'Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +4 Defense: +17 (+6 eff.) Fatigue: -5% Changes stats: +8 Lck / +3 Str Changes resistances: +6% acid / +6% temporal / +3% blight / +6% lightning Changes resistances cap: +3% all Physical save: +10 (+2 eff.) Life regen: +2.00 See invisible: +6 Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
BreguhadInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +3 Armour: +4 Changes stats: +1 Str / +4 Dex / +5 Wil / +5 Cun / +1 Con Life regen: +10.00 Stamina each turn: +3.00 Maximum life: +47.00 Mindpower: +8 (+2 eff.) Healing mod.: +12% Rings make your fingers look great! |
CoalwreckCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +15 (+5 eff.) Effects on melee hit: * 12% chance to reduce all saves and defense by 37 * 20% chance to reduce damage dealt by 30% Damage (Melee): 27 physical Effects on ranged hit: * 15% chance to reduce all saves and defense by 37 Damage (Ranged): 29 physical Damage when hit (Melee): 2 lightning Changes stats: +7 Cun / +4 Con Changes resistances: +2% physical Changes damage: +6% physical Spell save: +18 (+5 eff.) Mental save: +7 (+2 eff.) Confusion immunity: +40% Stamina each turn: +2.00 Hate when firing a critical mind attack: +3.00 Maximum stamina: +30.00 Maximum hate: +12.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 5.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 325% weapon damage over 7 turns, and all healing will be reduced by 70%. Rings make your fingers look great! |
EraroddadurInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +3 Str / +10 Wil / +8 Cun Changes resistances: +11% blight / +10% nature / +6% mind Poison immunity: +17% Disease immunity: +26% Stun/Freeze immunity: +35% Life regen: +4.00 Maximum life: +60.00 Mindpower: +12 (+3 eff.) Rings make your fingers look great! |
Issuhek the steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour: +20 Fatigue: -5% Changes stats: +7 Str Maximum encumbrance: +25 Mental save: +9 (+3 eff.) Silence immunity: +10% Teleport immunity: +20% Maximum life: +40.00 Rings make your fingers look great! |
Ce'Naravena the stralite battleaxe (156% power, 3 apr)Requires: - Strength 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Power: 156% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.5% Attack speed: 100% On weapon hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +14 (+4 eff.) Physical crit. chance: +16.0% Defense: +19 (+6 eff.) Changes resistances: +6% blight / +1% physical / +3% nature / +9% lightning Blindness immunity: +20% Disarm immunity: +49% Massive two-handed battleaxes. |
Lisotira (122% power, 2 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Power: 122% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 331 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +34 fire When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Defense: +10 (+4 eff.) Changes resistances: +12% acid / +5% arcane Changes resistances penetration: +9% fire Disarm immunity: +33% Pinning immunity: +10% Knockback immunity: +20% Only die when reaching: -20.00 life Global speed: +4% Massive two-handed battleaxes. |
voratun battleaxe 'Tempestwaker' (171% power, 4 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 171% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn Damage (Melee): +27 nature Damage (radius 1) on hit: +8 acid Damage (radius 2) on crit: +63 acid / +58 nature When wielded/worn: Accuracy: +33 (+8 eff.) Armour penetration: +41 Changes resistances: +15% cold / +6% mind / +6% light Changes resistances penetration: +34% acid / +20% physical / +24% nature / +20% lightning Changes damage: +3% lightning Massive two-handed battleaxes. |
stralite greatmaul 'Nuhir' (166% power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Power: 166% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +35 (+9 eff.) Defense: +36 (+10 eff.) Effects on melee hit: * 20% chance to slow global speed by 65% Changes stats: +3 Dex / +20 Wil / +4 Cun / +17 Con Mental save: +15 (+5 eff.) Disarm immunity: +117% Maximum life: +111.00 Massive two-handed mauls. |
Eclipsefame the stralite greatsword (163% power, 3 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 163% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +12 acid Damage against: +30% Unnatural When wielded/worn: Physical crit. chance: +13.0% Changes stats: +14 Str / +16 Dex / +16 Mag / +19 Wil / +9 Cun / +13 Con Changes resistances: +3% acid / +3% temporal / +15% nature Changes damage: +3% darkness Massive two-handed swords. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
cleansing rough leather belt of lifeInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Life regen: +0.80 Healing mod.: +13% A belt that goes around your waist. |
hardened leather belt 'Emuth'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +20 (+5 eff.) Armour: +2 Defense: +5 (+2 eff.) Changes stats: +3 Con Changes resistances: +7% lightning / +6% temporal Changes damage: +3% acid / +12% mind A belt that goes around your waist. |
monstrous hardened leather belt of dampeningInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +7 (+2 eff.) Changes stats: +4 Str / +4 Con Changes resistances: +8% acid / +7% fire / +7% lightning / +6% cold Physical save: +9 (+2 eff.) Size category: +1 A belt that goes around your waist. |
Fuloyastir the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +15 (+3 eff.) Defense: +2 (+1 eff.) Damage when hit (Melee): 2 physical Changes stats: +2 Str / +3 Con Critical mult.: +5.00% Hate when firing a critical mind attack: +2.00 Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Iron Throne (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +3 Con Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bariyathad the pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +9% acid / +3% cold / +3% blight Blindness immunity: +20% Life regen: +2.00 Only die when reaching: -80.00 life Healing mod.: +21% A pair of boots made of leather. |
Ce'Nyrenne the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -6% Changes stats: +4 Str / +3 Wil / +4 Con Changes resistances: +12% darkness / +3% temporal Critical mult.: +10.00% Blindness immunity: +10% Life regen: +10.00 Stamina each turn: +0.80 Maximum life: +56.00 Movement speed: +10% Healing mod.: +19% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.2 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Ereluragen (0 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Armour: +3 Changes stats: +3 Str / +3 Cun / +1 Con Physical save: +12 (+3 eff.) Mental save: +10 (+3 eff.) Life regen: +3.00 Stamina each turn: +0.50 Maximum stamina: +21.00 Healing mod.: +10% Damage Shield penetration: +20% A pair of boots made of leather. |
Greenrune the pair of voratun boots (0 def, 5 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Effects on melee hit: * 21% chance to reduce armor by 10% Changes stats: +8 Str / +7 Con Changes resistances: +14% lightning / +15% temporal / +5% arcane / +3% darkness Changes resistances penetration: +5% acid / +10% nature Changes damage: +3% nature / +15% acid It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 3.2 Power cost: 25 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Wildroar the pair of rough leather boots (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +1 Physical crit. chance: +1.0% Armour: +1 Damage when hit (Melee): 4 physical Changes stats: +2 Str Changes resistances: +6% lightning / +6% temporal Changes resistances penetration: +15% mind Changes damage: +3% nature A pair of boots made of leather. |
pair of dwarven-steel boots 'Faledil' (5 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Armour: +4 Defense: +5 (+2 eff.) Fatigue: -3% Effects on melee hit: * 10% chance to reduce armor by 10% Changes damage: +24% acid Maximum encumbrance: +25 Physical save: +6 (+1 eff.) Stamina each turn: +1.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Guniroddaldir (0 def, 2 armour)Requires: - Heavy armour training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 8 fire Changes stats: +1 Cun / +6 Str Changes resistances: +7% fire Changes resistances penetration: +10% physical Changes damage: +5% fire Critical mult.: +15.00% Stamina each turn: +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
heroic dwarven-steel gauntlets of the nighthunter (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +9 (+2 eff.) Armour: +5 Fatigue: +3% Changes stats: +3 Cun Changes resistances: +7% darkness Mental save: +7 (+2 eff.) Maximum life: +62.00 Infravision radius: +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 3.5 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of butchering (0 def, 1 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +5 Physical power: +5 (+1 eff.) Armour: +1 Fatigue: +1% Changes resistances: +6% blight Spell save: +9 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Ce'Niyama the cashmere wizard hat (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Damage when hit (Melee): 4 acid Changes stats: +1 Str / +4 Dex / +6 Wil Changes damage: +9% acid Physical save: +7 (+1 eff.) See invisible: +3 A pointy cloth hat, very wizardly... |
Cyrabeth (0 def, 9 armour)Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +9 Fatigue: +5% Effects on melee hit: * 10 arcane resource burn Changes stats: +20 Str / +9 Dex Changes resistances: +15% lightning / +27% temporal / +6% mind Stun/Freeze immunity: +10% It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 1616.0 Physical damage. If the attack hits, the target is confused (35% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Polorinor (2 def, 14 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +14 Defense: +2 (+1 eff.) Changes stats: +7 Wil Changes damage: +3% mind Physical save: +10 (+2 eff.) Mental save: +6 (+2 eff.) Cut immunity: +20% Pinning immunity: +10% Only die when reaching: -40.00 life Maximum life: +60.00 A pointy cloth hat, very wizardly... |
thaloren rough leather cap of constitution (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Con / +3 Wil Changes resistances: +6% blight Mental save: +5 (+1 eff.) A cap made of leather. |
voratun helm 'Mayyna' (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 Armour: +5 Fatigue: +5% Changes stats: +3 Dex / +15 Wil / +4 Cun Changes resistances: +15% blight / +41% cold / +6% lightning / +15% fire Critical mult.: +10.00% Mental save: +15 (+5 eff.) Mindpower: +6 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Cyreda the stralite plate armour (10 def, 19 armour)Requires: - Massive armour training - Strength 48 Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +19 Defense: +10 (+4 eff.) Fatigue: +22% Effects on melee hit: * 10% chance to slow global speed by 65% Changes stats: +6 Str / +5 Con Changes resistances: +24% cold / +6% mind / +12% temporal Life regen: +5.60 Stamina each turn: +1.30 Maximum life: +70.00 A suit of armour made of metal plates. |
Dagaharahad (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 20% chance to slow global speed by 65% Changes resistances: +17% blight / +23% fire / +20% nature / +15% darkness Reduced damage from: +14% Unnatural Spell save: +6 (+2 eff.) Life regen: +10.00 Equilibrium when hit: +0.04 Maximum life: +80.00 Maximum psi: +30.00 Mindpower: +10 (+2 eff.) See invisible: +3 Healing mod.: +18% A suit of armour made of metal plates. |
Flashresolve (0 def, 16 armour)Requires: - Massive armour training - Strength 60 Infused by nature Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour penetration: +1 Physical power: +20 (+4 eff.) Armour: +16 Fatigue: +22% Changes stats: +4 Dex Changes resistances: +20% blight / +36% cold / +18% nature / +6% lightning Changes damage: +9% nature Reduced damage from: +14% Unnatural Critical mult.: +15.00% Life regen: +11.00 Maximum life: +74.00 Healing mod.: +20% A suit of armour made of metal plates. |
Growmistress the stralite plate armour (0 def, 16 armour)Requires: - Massive armour training - Strength 48 Infused by nature Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +16 Fatigue: +22% Effects on melee hit: * 10 arcane resource burn * 20% chance to reduce damage dealt by 30% Changes resistances: +11% acid / +15% blight / +13% cold / +26% nature / +9% fire Reduced damage from: +12% Unnatural Allows you to breathe in: water Spell save: +12 (+4 eff.) Mental save: +3 (+1 eff.) Life regen: +8.00 Maximum life: +58.00 Healing mod.: +18% A suit of armour made of metal plates. |
Porotta the steel plate armour (0 def, 15 armour)Requires: - Massive armour training - Strength 28 Infused by arcane disrupting forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +15 Fatigue: +16% Changes stats: +3 Str / +4 Con Changes resistances: +12% blight / +2% physical / +13% nature Reduced damage from: +7% Unnatural Physical save: +23 (+5 eff.) Life regen: +2.00 Maximum life: +30.00 See invisible: +6 A suit of armour made of metal plates. |
stralite plate armour 'Betowen' (32 def, 30 armour)Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +32 (+9 eff.) Fatigue: +22% Changes stats: +10 Cun Changes resistances: +9% darkness Changes resistances penetration: +10% mind Mental save: +38 (+11 eff.) Life regen: +8.00 Only die when reaching: -80.00 life Maximum life: +68.00 Healing mod.: +14% A suit of armour made of metal plates. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
509 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 29 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Alulantir the alchemist's lampInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +5 Wil Changes resistances: +6% lightning / +6% blight / +3% all Changes damage: +6% mind Physical save: +16 (+4 eff.) Spell save: +26 (+7 eff.) Mental save: +15 (+5 eff.) Mental crit. chance: +2% Light radius: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
Ce'Neda the alchemist's lampInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Effects on melee hit: * 20% chance to slow global speed by 65% Changes stats: +5 Wil Changes resistances: +3% temporal / +6% blight / +9% fire / +9% mind / +3% all Critical mult.: +16.00% Physical save: +7 (+1 eff.) Spell save: +10 (+3 eff.) Light radius: +4 Healing mod.: +21% A normal brass lantern, enhanced by alchemy to make it brighter. |
Daimysayon the brass lanternInfused by nature Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +2 Dex / +1 Wil / +2 Con Changes resistances: +6% blight / +1% physical Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Physical save: +11 (+2 eff.) Spell save: +12 (+4 eff.) Mental save: +11 (+3 eff.) Life regen: +3.00 Maximum life: +43.00 Light radius: +3 Infravision radius: +1 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
alchemist's lamp 'Belarena'Infused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Physical power: +14 (+3 eff.) Changes stats: +2 Cun / +14 Wil Changes resistances: +15% nature / +3% cold Changes resistances penetration: +10% all Critical mult.: +30.00% Light radius: +5 A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Loryndur'Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +7 Con Changes resistances: +25% blight / +12% mind Changes damage: +15% mind Mental save: +8 (+2 eff.) Life regen: +15.00 Light radius: +4 See stealth: +15 See invisible: +15 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of clear mind 'Morningwolf' [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +1 Cun Changes damage: +9% light Equilibrium when hit: +0.16 Psi when hit: +0.12 Maximum hate: +4.00 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce fatigue by 31% for 2 turns. * Heal for 44. Torques are made by powerful psionics to store psionic powers. |
voratun torque of clear mind 'Obsidiannoon' [power 4] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to reduce armor by 10% Changes resistances: +18% blight / +3% fire Changes damage: +3% darkness Spell save: +3 (+1 eff.) It can be used to remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Cleanse 3 total effects of type disease, wound, or poison. * Heal for 78. Torques are made by powerful psionics to store psionic powers. |
9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Regerina the Thalore Wyrmic level 45
41st Haze 122nd year of Ascendancy at 04:06 see stats
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Regerina the Thalore Wyrmic level 23
14th Dusk 122nd year of Ascendancy at 04:21 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Regerina the Thalore Wyrmic level 13
3rd Summertide 122nd year of Ascendancy at 04:55 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Regerina the Thalore Wyrmic level 29
46th Dusk 122nd year of Ascendancy at 12:06 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Regerina the Thalore Wyrmic level 45
2nd Wintertide 123rd year of Ascendancy at 14:38 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Regerina the Thalore Wyrmic level 36
31st Haze 122nd year of Ascendancy at 01:02 see stats
Home sweet home (Insane (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Regerina the Thalore Wyrmic level 33
49th Dusk 122nd year of Ascendancy at 10:13 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Regerina the Thalore Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 23:05 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Regerina the Thalore Wyrmic level 20
3rd Dusk 122nd year of Ascendancy at 19:53 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Regerina the Thalore Wyrmic level 30
46th Dusk 122nd year of Ascendancy at 14:04 see stats
Level 40 (Insane (Adventure) difficulty)
Got a character to level 40.By Regerina the Thalore Wyrmic level 40
36th Haze 122nd year of Ascendancy at 21:14 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Regerina the Thalore Wyrmic level 45
1st Wintertide 123rd year of Ascendancy at 14:26 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Regerina the Thalore Wyrmic level 27
45th Dusk 122nd year of Ascendancy at 11:00 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Regerina the Thalore Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 23:29 see stats
The Legend of Garkul (Insane (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Regerina the Thalore Wyrmic level 45
41st Haze 122nd year of Ascendancy at 04:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Regerina the Thalore Wyrmic level 19
3rd Dusk 122nd year of Ascendancy at 17:31 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Regerina the Thalore Wyrmic level 19
3rd Dusk 122nd year of Ascendancy at 17:31 see stats
Log
The merchant carefully hands you: Flashresolve (0 def, 16 armour)
The merchant carefully hands you: voratun helm 'Mayyna' (0 def, 5 armour)
The merchant carefully hands you: Bereldil the Pitchbearer (0 def, 5 armour)
The merchant carefully hands you: Cyrabeth (0 def, 9 armour)
The merchant carefully hands you: Greenrune the pair of voratun boots (0 def, 5 armour)
The merchant carefully hands you: pair of voratun boots 'Arosebeth' (17 def, 5 armour)
The merchant carefully hands you: Ce'Nyrenne the pair of voratun boots (0 def, 5 armour)
The merchant carefully hands you: drakeskin leather belt 'Glaciercutter'
Regerina wears (replacing Eraroddadur): Gloriba the voratun ring.
Regerina wears (replacing Coalwreck): Aretta the Growthreek.
Regerina wears (replacing Eclipsefame the stralite greatsword (163% power, 3 apr)): Huroldir the Eclipsemarrow (167% power, 4 apr).
Regerina wears (replacing monstrous hardened leather belt of dampening): drakeskin leather belt 'Glaciercutter'.
Regerina wears (replacing Bariyathad the pair of rough leather boots (0 def, 1 armour)): pair of voratun boots 'Arosebeth' (17 def, 5 armour).
Regerina wears (replacing Polorinor (2 def, 14 armour)): Bereldil the Pitchbearer (0 def, 5 armour).
Regerina wears (replacing alchemist's lamp 'Belarena'): dwarven lantern 'Mayudheda'.
Regerina wears (replacing Porotta the steel plate armour (0 def, 15 armour)): Balantir (0 def, 36 armour).
There is an exit to the worldmap here (press '' or right click to use).
There is a Last Hope (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
































































































































