Zubyldanor the level 9 Drem Writhing One by Mavrick350

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassWrithing One
Level / Exp9 / 1%
Sizebig
Lifes / Deaths

Primary Stats

Strength23 (base 20)
Dexterity13 (base 10)
Constitution14 (base 13)
Magic37 (base 33)
Willpower9 (base 10)
Cunning14 (base 10)

Resources

Life274/274
Insanity0/100
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement+11.09386761032%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage28
Accuracy37
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Arcane+4%
All0%

Offense: Damage Penetration

Acid+5%

Defense: Base

Armour (hardiness)10 (30%)
Defense8
Ranged Defense8
Fatigue3
Physical Save12
Spell Save21
Mental Save13

Defense: Resistances

Cold+ 15%( 70%)
Lightning+ 5%( 70%)
Nature+ 12%( 70%)
Temporal+ 6%( 70%)
Blight+ 10%( 70%)
Physical+ 15%( 70%)
Fire+ 20%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Demented / Tentacles1.30
4/5
2/5
1/5
0/5
Demented / Disfigured face1.30
1/5
0/5
0/5
0/5
Demented / Path of horror1.30
1/5
1/5
0/5
0/5
Demented / Controlled horrors1.30
1/5
0/5
0/5
0/5
Demented / Horrific body1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
1/5
0/5
0/5
Demented / Beyond sanity1.30
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
3/5
1/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Log

--------------------------------
Space around you starts to dissolve...


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Zubyldanor deactivates
Chaos Orbs.
Zubyldanor activates
Chaos Orbs.
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


--------------------------------

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


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You gain 0.45 gold from the transmogrification of
reinforced iron shield (0 def, 4 armour, 47.5 block).
You gain 1.21 gold from the transmogrification of
prismatic iron mail armour (2 def, 4 armour).
You gain 1.45 gold from the transmogrification of
shimmering linen robe of time (+7%) (0 def, 0 armour).
You gain 3.90 gold from the transmogrification of
thought-forged iron mace of vileness (12-16 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (17-26 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


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There is a Ruins of Kor'Pul here (press '' or right click to use).
Saving done.


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There is an exit to the worldmap here (press '' or right click to use).