Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
Addons | Go to Landmark 1.0.6Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.1.2Donators/Buyers bonus! Enhanced Object Compare 1.0.6Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.0.6Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Item Notes 1.0.6Allows you to add notes to objects in your inventory or equipment which will be displayed in the object's description tooltip. Notes can be manipulated by selecting the "Add note", "Edit note" or "Remove note" entry in the object's use-item dialog. Differences between item notes and the game's built-in tagging functionality:
Items with notes will be shown in inventory lists with a purple '!' prefix. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Timed Rest 1.0.6Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Arena |
Mode | Normal Adventure |
Sex | Male |
Race | Cornac |
Class | Berserker |
Level / Exp | 42 / 45% |
Size | medium |
Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
Strength | 114 (base 60) |
Dexterity | 35 (base 28) |
Constitution | 60 (base 60) |
Magic | 23 (base 10) |
Willpower | 32 (base 27) |
Cunning | 14 (base 10) |
Resources
Life | 1239/1239 |
Stamina | 258/258 |
Healing Factor | 1.1 |
Regeneration | 13.035 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 184 |
Accuracy | 50 |
Crit Chance | 25% |
APR | 18 |
Speed | 1.00 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 24 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +12% |
Temporal | +12% |
Physical | +20% |
Fire | +11% |
Cold | +15% |
Offense: Damage Penetration
Cold | +16% |
Defense: Base
Armour (hardiness) | 76.2 (93.924050632911%) |
Defense | 29.375 |
Ranged Defense | 29.375 |
Fatigue | 0 |
Physical Save | 47.633333333333 |
Spell Save | 61.1875 |
Mental Save | 30.55 |
Defense: Resistances
Lightning | + 19%( 70%) |
Darkness | + 24%( 70%) |
Temporal | + 28%( 70%) |
Nature | + 24%( 70%) |
Fire | + 39%( 70%) |
Cold | + 37%( 70%) |
All | + 15%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Teleport Resistance | 50% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, physical effects and reduce all damage taken by 30% for 7 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 279 life. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 392 damage for 4 turns. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 729% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
Technique / Two-handed maiming | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Warcries | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
Technique / Two-handed weapons | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat veteran | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Generic Talents
Technique / Conditioning | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
On feet | Frost Treads (1 def, 4 armour) Frost Treads (1 def, 4 armour)Requires: - Dexterity 16 Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 Fatigue: +7% Changes stats: +4 Str / +4 Dex / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
Light source | brass lantern of health brass lantern of healthInfused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +40.00 Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | insulating rough leather cap of strength (+3) (0 def, 1 armour) insulating rough leather cap of strength (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +6% fire / +6% cold A cap made of leather. |
Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
On fingers | stralite ring of pilfering stralite ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 Armour penetration: +15 Defense: +8 It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | warrior's voratun ring of fire (+22%) warrior's voratun ring of fire (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +14 Changes stats: +7 Str Changes resistances: +22% fire Changes damage: +11% fire Rings can have magical properties. |
Around waist | grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +5% temporal Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
In main hand | glacial stralite battleaxe of gravity (41-61.5 power, 3 apr) glacial stralite battleaxe of gravity (41-61.5 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 41.0 - 61.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% Special effect when this weapon hits: 25% chance to crush the target Damage when this weapon hits: +17 gravity Damage conversion: 38% ice When wielded/worn: Armour: +14 Changes resistances penetration: +16% cold Changes damage: +16% physical Massive two-handed battleaxes. |
On hands | sand iron gauntlets of dexterity (+3) (0 def, 7 armour) sand iron gauntlets of dexterity (+3) (0 def, 7 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 Armour: +7 Changes stats: +3 Dex Damage when the wearer hits(melee): 6 physical Changes damage: +4% physical Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | rejuvenating dwarven-steel plate armour (5 def, 11 armour) rejuvenating dwarven-steel plate armour (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Life regen: +2.80 Stamina each turn: +0.50 A suit of armour made of metal plates. |
Cloak | spellcowled elven-silk cloak of the guardian (16 def, 7 armour) spellcowled elven-silk cloak of the guardian (16 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +7 Defense: +16 Changes stats: +5 Mag / +5 Wil Physical save: +22 Spell save: +32 Mental save: +25 Maximum mana: +68.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | restful steel amulet of teleportation restful steel amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Teleport immunity: +50% Life regen: +1.60 It can be used to teleports you randomly (rad 30), placing all other charms into a 15 cooldown. Amulets can have magical properties. |
Inventory
heroism infusion of the psychic (+9 for 10 turns, die at -406) heroism infusion of the psychic (+9 for 10 turns, die at -406)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 9 for 10 turns. Also while Heroism is active, you will only die when reaching -406 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
gladiator's steel ring gladiator's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical power: +5 Changes stats: +4 Str / +5 Con Rings can have magical properties. |
voratun greatmaul (70.5-105.75 power, 4 apr) voratun greatmaul (70.5-105.75 power, 4 apr)Requires: - Strength 48 5.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 70.5 - 105.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% Massive two-handed maul. |
resilient cashmere cloak of protection (2 def, 0 armour) resilient cashmere cloak of protection (2 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Spell save: +8 Mental save: +8 Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
impenetrable stralite plate armour of the deep (7 def, 30 armour) impenetrable stralite plate armour of the deep (7 def, 30 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +30 Defense: +7 Fatigue: +26% Changes resistances: +6% acid / +11% cold Allows you to breathe in: water A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
warded dragonbone wand of lightning [power 237] (6 cooldown) warded dragonbone wand of lightning [power 237] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Maximum wards: +4 fire / +5 cold / +5 lightning / +2 blight / +3 temporal Talent granted: +1 Ward It can be used to fire a beam of lightning (dam 79-237), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
By Gridlock the Cornac Berserker level 21
76th Pyre 122nd year of Ascendancy at 03:48 see stats
By Gridlock the Cornac Berserker level 37
79th Pyre 122nd year of Ascendancy at 14:48 see stats
By Gridlock the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 01:23 see stats
By Gridlock the Cornac Berserker level 20
75th Pyre 122nd year of Ascendancy at 23:08 see stats
By Gridlock the Cornac Berserker level 30
77th Pyre 122nd year of Ascendancy at 16:57 see stats
By Gridlock the Cornac Berserker level 40
1st Mirth 122nd year of Ascendancy at 08:40 see stats
By Gridlock the Cornac Berserker level 41
1st Mirth 122nd year of Ascendancy at 20:10 see stats
By Gridlock the Cornac Berserker level 31
77th Pyre 122nd year of Ascendancy at 23:44 see stats
By Gridlock the Cornac Berserker level 32
78th Pyre 122nd year of Ascendancy at 10:46 see stats
Log
Gridlock performs a melee critical strike against Rej Arkatis!
Rej Arkatis uses Sticky Smoke.
Gridlock hits Rej Arkatis for 128 cold, 225 physical, 25 physical, 6 physical (384 total damage).
Gridlock is surrounded by a thick smoke.
Talent Death Blow is ready to use.
Talent Stunning Blow is ready to use.
Gridlock hits Rej Arkatis for 68 cold, 119 physical, 25 physical, 6 physical, 7 temporal, 7 darkness, 7 temporal, 7 darkness (246 total damage).
Rej Arkatis hits Gridlock for 2 physical, 10 lightning, 1 physical, 12 darkness, 8 blight (32 total damage).
Rej Arkatis is no longer pinned.
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena!
Welcome to level 42 [Gridlock].
Gridlock has 3 stat point(s), 1 class talent point(s), 1 generic talent point(s), 1 prodigies point(s) to spend. Press p to use them.
Gridlock hits Rej Arkatis for 76 cold, 134 physical (209 total damage).
Gridlock killed Rej Arkatis!
Talent Rune: Shielding is ready to use.
Talent Rush is ready to use.
The smoke around Gridlock dissipate.
Gridlock deactivates Daunting Presence.
Gridlock activates Daunting Presence.
Resting starts...
Talent Warshout is ready to use.
Gridlock no longer revels in blood quite so much.
Rested for 100 turns.