




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Horror |
| Class | Eldritch |
| Level / Exp | 22 / 0% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 51 (base 46) |
| Dexterity | 12 (base 12) |
| Constitution | 14 (base 12) |
| Magic | 21 (base 18) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 417/417 |
| Hate | 100/100 |
| Healing Factor | 0.83728953300035 |
| Regeneration | 3.3491581320014 |
Speed
| Mental | -20% |
| Attack | 0% |
| Movement | +42.60995032651% |
| Spell | -20% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 76 |
| Accuracy | 45 |
| Crit Chance | 13% |
| APR | 6 |
| Speed | 1.25 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 45 |
| Crit Chance | 10% |
| APR | 5 |
| Speed | 1.25 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 1% |
| Speed | 1.25 |
Offense: Mind
| Mindpower | 18 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | -49% |
| Acid | -50% |
| All | -60% |
Offense: Damage Penetration
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 20.413408721348 (65.897138898113%) |
| Defense | 3 |
| Ranged Defense | 3 |
| Fatigue | 12 |
| Physical Save | 24 |
| Spell Save | 20 |
| Mental Save | 10 |
Defense: Resistances
| Nature | + 6%(100%) |
| Lightning | + 22%(100%) |
| Darkness | + 10%(100%) |
| Mind | + 24%(100%) |
| Blight | +100%(100%) |
| Acid | +100%(100%) |
| Fire | -40%(100%) |
| All | 0%(100%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Stun Resistance | 100% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (1/1)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
| talent | Worm that Walks Link |
Quests
Equipment
| On fingers | wizard's copper ring of lightning (+22%)Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Changes resistances: +22% lightning Changes damage: +11% lightning Spell save: +6 (+3 eff.) Rings make your fingers look great! |
| On fingers | warrior's copper ring of powerPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +6 Changes stats: +3 Str Spellpower: +5 (+1 eff.) Mindpower: +7 (+4 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt1.00 Encumbrance. Type: armor / belt ; tier 1 A belt that goes around your waist. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +30% Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| In off hand | elemental stralite longsword of evisceration (34-48 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * Create an explosion dealing 74 acid damage (1/turn) On weapon crit: * Wound the target dealing 204 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +6.0% Physical power: +8 (+3 eff.) Changes resistances penetration: +5% acid Changes damage: +10% acid Sharp, long, and deadly. |
| In main hand | Veloldatira (41-57 power, 6 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 74 damage On weapon crit: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 Damage (Melee): +16 cold When wielded/worn: Armour: +4 Changes resistances: +3% blight / +6% nature Poison immunity: +10% Knockback immunity: +20% One-handed war axes. |
Inventory
Mirror ShardsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Effects when hit in melee: * 30% chance to blind Changes resistances: +25% light Changes damage: +12% light Light radius: +1 It can be used to create a reflective shield (50% reflection rate, 192 strength, based on Magic) for 5 turns Activation costs 24 power out of 24/24. Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
Tuligund the iron mail armour (2 def, 15 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +15 Defense: +2 (+2 eff.) Fatigue: +7% Changes resistances: +15% acid / +3% fire / +9% mind Physical save: +6 (+3 eff.) Damage Shield penetration: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A suit of armour made of mail. |
Achievements
Log
Saving game...
You transfer magewarrior's short elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element) from the online item's vault.
Saving done.
Gaizen wears (replacing magewarrior's short elven-wood bonestaff of wizardry (25-30 power, 5 apr, darkness element)): magewarrior's short elven-wood starstaff of breaching (25-30 power, 5 apr, darkness element).
Today is the 15th Steel of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 15:00.
You gain 11.40 gold from the transmogrification of magewarrior's short elven-wood bonestaff of wizardry (25-30 power, 5 apr, darkness element).
Character control switched to worm that walks (servant of Gaizen).


































