






Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Runic Golem |
Class | Golem |
Level / Exp | 31 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 48 (base 40) |
Dexterity | 13 (base 12) |
Constitution | 15 (base 12) |
Magic | 46 (base 46) |
Willpower | 12 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 750/750 |
Mana | 200/200 |
Stamina | 195/195 |
Healing Factor | 1.2460311219418 |
Regeneration | 1.2460311219418 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 50 |
Accuracy | 34 |
Crit Chance | 12% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 40 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 12 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Fire | +20% |
All | 0% |
Offense: Damage Penetration
Physical | +15% |
Defense: Base
Armour (hardiness) | 39.26934837382 (89.651787968034%) |
Defense | 10 |
Ranged Defense | 10 |
Fatigue | 30 |
Physical Save | 38 |
Spell Save | 24 |
Mental Save | 12 |
Defense: Resistances
Lightning | + 27%(100%) |
Fire | + 24%(100%) |
Temporal | + 39%(100%) |
Darkness | + 16%(100%) |
Physical | + 21%(100%) |
Cold | + 18%(100%) |
All | + 4%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 303 damage for 4 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 52.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 101.97 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Constitution stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Golem / Arcane | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 1/5 |
Generic Talents
Effects
talent | Chant of Fortress |
talent | Reflective Skin |
Quests
Equipment
In off hand | ![]() Requires: - Shield usage training - Strength 24 Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Physical power: +10 (+4 eff.) Armour: +6 Fatigue: +8% On shield block: * Deals 15 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +1 Str / +2 Wil Changes resistances: +24% lightning / +15% cold Changes resistances penetration: +15% physical Talent granted: +1 Block Only die when reaching: -40.00 life Maximum life: +40.00 Handheld deflection devices. |
Main armor | ![]() Requires: - Massive armour training - Strength 35 Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +15 (+5 eff.) Armour: +11 Fatigue: +22% Changes stats: +7 Str / +1 Dex / +3 Con Changes resistances: +21% fire / +13% darkness / +13% physical Changes damage: +3% acid Physical save: +12 (+5 eff.) Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 10 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Physical power: +7 (+3 eff.) Armour: +8 Defense: +8 (+8 eff.) Maximum wards: +3 fire Changes damage: +20% fire Talents granted: +1 Ward +1 Command Staff Spellpower: +14 (+4 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
Inventory
![]() Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 2 Base power: 14.5 - 20.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 21 * 25% chance for lightning to strike from the target to a second target dealing 69 damage Damage (Melee): +8 blight When wielded/worn: Accuracy: +8 (+3 eff.) Changes stats: +2 Str Changes resistances: +6% blight Changes damage: +5% physical Mental save: +6 (+6 eff.) Disease immunity: +15% Maximum life: +40.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Sharp, long, and deadly. |
![]() Requires: - Strength 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Base power: 23.5 - 32.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 116 damage over 5 turns and reducing armor and accuracy by 15 Damage (Melee): +10 darkness Damage against: +6% Living When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +8 Damage when hit (Melee): 10 acid Changes resistances: +18% acid Changes resistances penetration: +8% physical Sharp, long, and deadly. |
![]() Requires: - Massive armour training - Strength 48 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +28 Defense: +6 (+6 eff.) Fatigue: +22% Effects on melee hit: * 20% chance to reduce damage dealt by 7% Changes stats: +4 Cun Changes resistances: +6% blight / +22% fire / +9% darkness Mental save: +16 (+12 eff.) A suit of armour made of metal plates. |
![]() Requires: - Massive armour training - Strength 28 Powered by arcane forces Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Effects on melee hit: * 10% chance to reduce armor by 31% Damage when hit (Melee): 8 acid Changes stats: +3 Str / +3 Con Changes resistances: +17% temporal / +17% fire Changes damage: +3% fire Maximum life: +31.00 A suit of armour made of metal plates. |
Achievements
Log
Talent Ogric Wrath is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Parqqipirqqo picks up (s.): pulsing mindstar 'Boltpain' (18-19 power, 32 apr, nature damage).
Parqqipirqqo picks up (p.): thought-forged stralite mace of erosion (34-47 power, 5 apr).
Parqqipirqqo deactivates Flame Infusion.
Parqqipirqqo activates Flame Infusion.
Parqqipirqqo deactivates Defensive Posture.
Parqqipirqqo activates Defensive Posture.
Parqqipirqqo deactivates Body of Fire.
The raging fire around Parqqipirqqo calms down and disappears.
Parqqipirqqo activates Body of Fire.
Parqqipirqqo turns into pure flame!
Character control switched to golem (servant of Parqqipirqqo).
Parqqipirqqo activates Ice Core.
Golem (servant of Parqqipirqqo) deactivates Chant of Fortress.
Golem (servant of Parqqipirqqo) activates Chant of Fortress.
Golem (servant of Parqqipirqqo) deactivates Reflective Skin.
Golem (servant of Parqqipirqqo) activates Reflective Skin.
The raging fire around Parqqipirqqo calms down and disappears.