











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Higher |
| Class | Temporal Warden |
| Level / Exp | 31 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Gunsnake at level 11 on the 1st Summertide 122nd year of Ascendancy at 01:56 0 / 7Killed by Gunsnake at level 14 on the 7th Dusk 122nd year of Ascendancy at 19:29 Killed by Yvorita the ice wyrm at level 28 on the 68th Haze 122nd year of Ascendancy at 09:26 Killed by Zubuda the elder vampire at level 28 on the 68th Haze 122nd year of Ascendancy at 18:23 Killed by Belutira the ghast at level 31 on the 3rd Pyre 123rd year of Ascendancy at 23:06 Killed by Cyrura the skeleton archer at level 31 on the 4th Pyre 123rd year of Ascendancy at 02:40 Killed by Cyrura the skeleton archer at level 31 on the 4th Pyre 123rd year of Ascendancy at 02:50 |
Primary Stats
| Strength | 19 (base 10) |
| Dexterity | 26 (base 15) |
| Constitution | 16 (base 13) |
| Magic | 83 (base 60) |
| Willpower | 73 (base 57) |
| Cunning | 19 (base 10) |
Resources
| Life | -121/971 |
| Paradox | 324 |
| Healing Factor | 1.3045771506546 |
| Regeneration | 2.2830100136456 |
Speed
| Mental | -9.7144514654701E-12% |
| Attack | -9.7144514654701E-12% |
| Movement | +10% |
| Spell | -9.7144514654701E-12% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 6 |
| Infravision | 4 |
| See Stealth | 17.983211278655 |
| See Invisible | 17.983211278655 |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 58 |
| Crit Chance | 26% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 51 |
| Crit Chance | 6% |
| Speed | 1.0000000000001 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 6% |
| Speed | 1.0000000000001 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +21% |
| Temporal | +9% |
| Cold | +30% |
| Fire | +27% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +40% |
| Physical | +5% |
| Temporal | +5% |
Defense: Base
| Armour (hardiness) | 23 (38.594633868923%) |
| Defense | 36 |
| Ranged Defense | 36 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 54 |
| Mental Save | 45 |
Defense: Resistances
| Cold | + 44%( 70%) |
| Lightning | + 39%( 70%) |
| Nature | + 19%( 70%) |
| Temporal | + 23%( 70%) |
| Blight | + 23%( 70%) |
| Arcane | + 35%( 70%) |
| Fire | + 60%( 70%) |
| All | + 13%( 70%) |
Defense: Immunities
| Confusion Resistance | 43% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 711% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 149 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 334 damage for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the injured seer from death by Aerutta the snow giant. Escort: injured seer (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by Aerytta the luminous horror. Escort: lost defiler (level 2 of Daikara) | failed |
You failed to protect the worried loremaster from death by Gloyanor the giant spider. Escort: worried loremaster (level 3 of Old Forest) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope has completed an elixir of foundations without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Kalehell' (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +12 Mag / +5 Wil / +5 Cun Changes damage: +9% temporal Infravision radius: +3 It can be used to blink to a nearby random location (rad 8) Activation puts all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Eilinanne the quiver of ash arrows (11/22, 35-49 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 35.0 - 49.0 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +14.5% Capacity: 22 On weapon crit: * Wound the target dealing 260 physical damage across 5 turns and reducing healing by 50% Travel speed: +200% Damage (Ranged): +11 light Damage against: +8% Undead Arrows are used with bows to pierce your foes to death. |
| Light source | brass lantern 'Cyrelle'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Mag / +1 Wil Changes resistances: +6% blight Spell save: +9 (+3 eff.) Maximum life: +41.00 Spellpower: +10 (+3 eff.) Spell crit. chance: +2% Light radius: +3 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Silytta the Lustrespire (20 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Defense: +20 (+8 eff.) Fatigue: +1% Changes stats: +3 Str Changes resistances: +7% nature Changes resistances penetration: +5% physical Spell save: +4 (+1 eff.) Only die when reaching: -60.00 life Maximum life: +51.00 Light radius: +2 Healing mod.: +11% A cap made of leather. |
| Tool | Noonripper the elm wand of lightning storm [power 116] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +3 Con Changes damage: +3% lightning / +12% light Physical save: +6 (+3 eff.) Maximum stamina: +10.00 Light radius: +1 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 25 lightning damage and will be dazed for 1 turn (129 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | AirwalkerInfused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes resistances: +24% lightning / +32% fire / +6% temporal / +36% cold Changes resistances penetration: +5% lightning Changes damage: +16% fire / +18% cold Mental save: +12 (+4 eff.) Confusion immunity: +43% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Rings make your fingers look great! |
| On fingers | Stormvile the steel ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Damage when hit (Melee): 2 arcane Changes stats: +6 Dex / +3 Wil / +4 Cun Changes resistances: +6% lightning / +22% fire Changes resistances penetration: +20% lightning Changes damage: +11% fire Mental save: +6 (+2 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Strikequick'Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour penetration: +4 Physical crit. chance: +4.0% Damage when hit (Melee): 6 physical Changes stats: +2 Wil Changes damage: +3% lightning Mental save: +6 (+2 eff.) Maximum life: +41.00 Maximum stamina: +20.00 A belt that goes around your waist. |
| In main hand | Earihor the ash longbowRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +4 acid / +8 cold When wielded/worn: Physical power: +8 (+2 eff.) Effects on ranged hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str / +2 Dex Changes resistances: +6% temporal Changes resistances penetration: +5% temporal Changes damage: +12% cold Longbows are used to shoot arrows at your foes. |
| On hands | heroic iron gauntlets of dexterity (+2) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +5 Fatigue: +1% Changes stats: +2 Dex Mental save: +5 (+2 eff.) Maximum life: +43.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | mindwoven woollen robe of life (0 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +5% blight / +9% all Mental save: +16 (+6 eff.) Life regen: +1.50 Maximum life: +50.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +2% Healing mod.: +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Xuna the Arcspiker (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Defense: +1 (+0 eff.) Damage when hit (Melee): 2 light Changes stats: +2 Str Changes resistances penetration: +15% lightning Changes damage: +6% lightning / +9% light Maximum life: +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | steel amulet 'Malolen'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +4 Armour: +14 Changes stats: +3 Mag / +4 Wil Physical save: +12 (+6 eff.) Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 174; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 174 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.acid wave rune (damage 82; dur 4; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 82.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Eiliniretira the gold amuletInfused by nature Infused by arcane disrupting forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +1 Dex / +5 Con Changes resistances: +13% blight / +3% acid / +18% mind / +13% nature Reduces incoming crit damage: 10.00% Blindness immunity: +16% Poison immunity: +32% Disease immunity: +21% Confusion immunity: +27% Infravision radius: +6 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Flarewrest the steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +5 (+2 eff.) Damage when hit (Melee): 10 fire Talent mastery: +0.21 Chronomancy / Temporal Hounds Physical save: +3 (+1 eff.) Silence immunity: +10% Disarm immunity: +20% Confusion immunity: +20% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.acidic steel greatmaul of daylight (28-43 power, 2 apr) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 28.5 - 42.8 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 145 damage over 5 turns and reducing armor and accuracy by 19 Damage (Melee): +10 light Damage against: +14% Undead Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.steel greatsword of enduring (24-38 power, 2 apr) Requires: - Magic 16 Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +10 Con / +9 Wil Maximum life: +35.00 Massive two-handed swords. |
noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +6% blight Damage against: +15% Summoned Reduced damage from: +15% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Murkglean the hardened leather gloves (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +17 (+4 eff.) Armour: +2 Damage when hit (Melee): 10 darkness Changes stats: +4 Dex Changes resistances penetration: +15% mind Mental save: +6 (+2 eff.) Equilibrium when hit: +0.36 Psi when hit: +0.08 Mental crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Nerithra the Woewolf (5 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +15 (+4 eff.) Armour: +1 Defense: +5 (+2 eff.) Fatigue: +1% Changes stats: +2 Con Changes resistances: +6% cold Changes damage: +3% darkness / +3% fire Allows you to breathe in: water Physical save: +3 (+1 eff.) Only die when reaching: -40.00 life A cap made of leather. |
cashmere wizard hat 'Ereloregokan' (2 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +3 Str / +5 Cun / +8 Con Physical save: +15 (+7 eff.) Mental save: +6 (+2 eff.) Only die when reaching: -80.00 life A pointy cloth hat, very wizardly... |
Lisytira (9 def, 6 armour)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +6 Defense: +9 (+4 eff.) Fatigue: +8% Changes stats: +3 Str / +1 Dex Changes resistances: +15% blight / +10% nature / +18% lightning Changes resistances penetration: +10% physical Reduced damage from: +7% Unnatural Life regen: +6.30 Maximum life: +41.00 Healing mod.: +10% A suit of armour made of leather. |
storming quiver of elven-wood arrows of wind (23/23, 43-60 power, 14 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 43.0 - 60.2 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +2.5% Capacity: 23 On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 186 physical damage Travel speed: +200% Damage (Ranged): +24 lightning Damage (radius 2) on crit: +9 lightning Arrows are used with bows to pierce your foes to death. |
8 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
614 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 28 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A View From The Gallery (Insane (Adventure) difficulty)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By ins_twarden the Higher Temporal Warden level 30
39th Regrowth 123rd year of Ascendancy at 18:08 see stats
Bringer of Doom (Insane (Adventure) difficulty)
Killed a Bringer of Doom.By ins_twarden the Higher Temporal Warden level 30
2nd Pyre 123rd year of Ascendancy at 06:07 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By ins_twarden the Higher Temporal Warden level 16
33rd Dusk 122nd year of Ascendancy at 00:54 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By ins_twarden the Higher Temporal Warden level 22
36th Haze 122nd year of Ascendancy at 08:06 see stats
Impossible Death (Insane (Adventure) difficulty)
Got killed by your future self.By ins_twarden the Higher Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 17:32 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By ins_twarden the Higher Temporal Warden level 10
9th Mirth 122nd year of Ascendancy at 04:44 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By ins_twarden the Higher Temporal Warden level 20
47th Dusk 122nd year of Ascendancy at 03:10 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By ins_twarden the Higher Temporal Warden level 30
37th Regrowth 123rd year of Ascendancy at 20:55 see stats
Overpowered! (Insane (Adventure) difficulty)
Did over 6000 damage in one attack.By ins_twarden the Higher Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 17:32 see stats
Paradoxology (Insane (Adventure) difficulty)
Both killed your future self and got killed by your future self.By ins_twarden the Higher Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 17:32 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By ins_twarden the Higher Temporal Warden level 21
55th Dusk 122nd year of Ascendancy at 14:52 see stats
Self-killer (Insane (Adventure) difficulty)
Killed your future self.By ins_twarden the Higher Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 17:32 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By ins_twarden the Higher Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 17:32 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By ins_twarden the Higher Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 17:32 see stats
That was close (Insane (Adventure) difficulty)
Killed your target while having only 1 life left.By ins_twarden the Higher Temporal Warden level 24
44th Haze 122nd year of Ascendancy at 10:16 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By ins_twarden the Higher Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 10:24 see stats
The Right thing to do (Insane (Adventure) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By ins_twarden the Higher Temporal Warden level 30
69th Regrowth 123rd year of Ascendancy at 21:39 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By ins_twarden the Higher Temporal Warden level 27
67th Haze 122nd year of Ascendancy at 17:32 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By ins_twarden the Higher Temporal Warden level 16
22nd Dusk 122nd year of Ascendancy at 12:05 see stats
Thralless (Insane (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By ins_twarden the Higher Temporal Warden level 30
69th Regrowth 123rd year of Ascendancy at 17:06 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By ins_twarden the Higher Temporal Warden level 22
37th Haze 122nd year of Ascendancy at 12:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By ins_twarden the Higher Temporal Warden level 14
17th Dusk 122nd year of Ascendancy at 03:06 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
Killed the weaver queen and the temporal defiler.By ins_twarden the Higher Temporal Warden level 5
77th Pyre 122nd year of Ascendancy at 16:33 see stats
Log
Melee retaliation hits Cyrura the skeleton archer for (3 to psi shield), 0 physical, 2 light, 1 arcane (3 total damage).
Ins_twarden casts Webs of Fate.
Ins_twarden shoots!
Melee retaliation hits Cyrura the skeleton archer for (2 to psi shield), 0 physical, 2 light, 1 arcane (3 total damage).
Ins_twarden's Shoot hits Cyrura the skeleton archer for (60 to psi shield), 0 physical, (2 to psi shield), 0 acid, 8 light, 5 cold (14 total damage).
Webs of Fate hits Cyrura the skeleton archer for (9 to psi shield), 0 physical, (2 to psi shield), 0 physical, 1 fire (1 total damage).
Cyrura the skeleton archer hits ins_twarden for (1 webs of fate), 3 fire (3 total damage).
Share the Pain hits ins_twarden for (23 webs of fate), 75 physical, (6 webs of fate), 20 physical (95 total damage).
Webs of Fate hits Cyrura the skeleton archer for (15 to psi shield), 0 physical, 1 darkness, (2 to psi shield), 0 physical, 1 fire (2 total damage).
Melee retaliation hits Cyrura the skeleton archer for (2 to psi shield), 0 physical, 2 light, 1 arcane (3 total damage).
Cyrura the skeleton archer hits ins_twarden for (1 webs of fate), 3 fire (3 total damage).
Cyrura the skeleton archer's Beyond the Flesh hits ins_twarden for (38 webs of fate), 121 physical, (2 webs of fate), 8 darkness, (6 webs of fate), 20 physical (149 total damage).
Ins_twarden stops burning.
Ins_twarden has recovered!
Webs of Fate hits Cyrura the skeleton archer for 1 fire damage.
Burning from Cyrura the skeleton archer hits ins_twarden for (1 webs of fate), 4 fire (4 total damage).
Ins_twarden is on fire!
Webs of Fate hits Cyrura the skeleton archer for (17 to psi shield), 0 physical, (2 to psi shield), 0 physical, 1 fire (1 total damage).
Melee retaliation hits Cyrura the skeleton archer for (2 to psi shield), 0 physical, 2 light, 1 arcane (3 total damage).
Cyrura the skeleton archer hits ins_twarden for (43 webs of fate), 137 physical, (6 webs of fate), 20 physical, (1 webs of fate), 3 fire (160 total damage).
Ins_twarden shoots!
Ins_twarden's Shoot performs a ranged critical strike against Cyrura the skeleton archer!
Ins_twarden's Shoot hits Cyrura the skeleton archer for (88 to psi shield), 0 physical, (2 to psi shield), 0 acid, 8 light, 5 cold (14 total damage).
Cyrura the skeleton archer returns to normal.
Webs of Fate hits Cyrura the skeleton archer for (15 to psi shield), 0 physical (0 total damage).
Melee retaliation hits Cyrura the skeleton archer for (2 to psi shield), 0 physical, 2 light, 1 arcane (3 total damage).
Cyrura the skeleton archer's Beyond the Flesh hits ins_twarden for (37 webs of fate), 117 physical (117 total damage).
ins_twarden the level 31 higher temporal warden was stabbed to death by Cyrura the skeleton archer on level 3 of Ruined halfling complex.

































































































