Spookems the level 5 Skeleton Adventurer by Karthule

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp5 / 58%
Sizemedium
Lifes / Deaths

Primary Stats

Strength34 (base 20)
Dexterity32 (base 14)
Constitution12 (base 12)
Magic12 (base 12)
Willpower16 (base 12)
Cunning20 (base 20)

Resources

Life189/189
Stamina99/107
Healing Factor1.3191526171258
Regeneration6.3034388656737

Speed

Mental-10%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage49
Accuracy46
Crit Chance19%
APR3
Speed1.11

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower8.5
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Offense: Damage Bonus

Physical+8%
Light+10%
Nature+8%

Defense: Base

Armour (hardiness)26.261425549383 (78.809061890258%)
Defense20
Ranged Defense20
Fatigue36
Physical Save22
Spell Save9
Mental Save12

Defense: Resistances

Lightning+ 37%( 70%)
Light+ 30%( 70%)
Temporal+ 10%( 70%)
Blight+ 11%( 70%)
Nature+ 21%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance24%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Disarm Resistance22%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Cunning / Poisons1.00
5/5
1/5
0/5
0/5
Technique / Combat techniques1.00
5/5
2/5
0/5
0/5
Technique / Shield offense1.00
5/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Cunning / Lethality1.00
2/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Thuggery1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.20
0/5
3/5
0/5
2/5
2/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect

Quests

active
done

Equipment

On feet
Light source
On head
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Spookems wears:
Ring of Growth.

Spookems wears (replacing
preserving brass lantern of health): Summertide Phial.

Spookems wears (replacing
rough leather cap of constitution (+3) (0 def, 1 armour)): grounding iron helm of dexterity (+3) (0 def, 3 armour).

You gain 0.15 gold from the melting of
iron pickaxe (dig speed 38 turns).
You gain 1.11 gold from the melting of
mindwoven linen robe of time (+7%) (0 def, 0 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.56 gold from the melting of
iron steamsaw of fire resistance (+15%) (12-17 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.55 gold from the melting of
balanced iron steamsaw of massacre (15-22 power, 0 apr).
You gain 3.70 gold from the melting of
cruel elm magestaff of illumination (10-12 power, 2 apr, lightning element).
You gain 1.88 gold from the melting of
ash starstaff of might (15-18 power, 3 apr, physical element).
You collect a new ingredient:
lump of iron (1).
You gain 2.23 gold from the melting of
arcing iron mace of daylight (13-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.40 gold from the melting of
balanced iron longsword (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.23 gold from the melting of
flaming iron greatsword of massacre (22-36 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 4.44 gold from the melting of
balanced iron greatmaul of dampening (16-24 power, 1 apr).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.75 gold from the melting of
regeneration infusion (heal 85; 15 cd).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.