Orif the level 17 Ogre Alchemist by Phoxos

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassAlchemist
Level / Exp17 / 45%
Sizehuge
Lifes / Deaths

Primary Stats

Strength40 (base 20)
Dexterity16 (base 11)
Constitution32 (base 27)
Magic41 (base 34)
Willpower40 (base 18)
Cunning21 (base 10)

Resources

Life435/435
Mana162/162
Healing Factor1.2224420161895
Regeneration2.7504945364263

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6

Offense: Mainhand

Damage47
Accuracy17
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower35
Crit Chance15%
Speed1

Offense: Mind

Mindpower31
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+3%
Lightning+3%
Physical+10%
Fire+40%
All0%

Defense: Base

Armour (hardiness)34.087020021213 (30%)
Defense41
Ranged Defense41
Fatigue18
Physical Save40
Spell Save55
Mental Save38

Defense: Resistances

Acid+ 39%( 70%)
Arcane+ 21%( 70%)
Cold+ 35%( 70%)
All+ 7%( 70%)
Darkness+ 13%( 70%)
Light+ 10%( 70%)
Temporal+ 10%( 70%)
Physical+ 23%( 70%)
Lightning+ 21%( 70%)
Fire+ 60%( 70%)
Mind+ 16%( 70%)

Defense: Immunities

Pinning Resistance0%
Bleed Resistance10%
Instadeath Resistance100%
Stun Resistance0%
Poison Resistance20%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Fire alchemy1.30
2/5
1/5
1/5
1/5
Spell / Frost alchemy1.30
1/5
1/5
0/5
0/5
Spell / Explosive admixtures1.30
4/5
5/5
2/5
0/5
Spell / Acid alchemy1.30
1/5
1/5
1/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Stone alchemy1.30
1/5
2/5
0/5
0/5
Spell / Staff combat1.30
3/5
2/5
1/5
0/5
Technique / Conditioning1.00
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
5/5
0/5
0/5
Technique / Combat training1.00
2/5
1/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
active
done
done
done
done
done
done
done
active
active
active
done
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Orif the Ogre Alchemist level 10
1st Dusk 122nd year of Ascendancy at 22:47
see stats
The Arena Unlocked Arena mode.
By Orif the Ogre Alchemist level 10
5th Dusk 122nd year of Ascendancy at 16:14
see stats
The secret city Discovered the truth about mages.
By Orif the Ogre Alchemist level 12
18th Dusk 122nd year of Ascendancy at 10:59
see stats

Log


The unstable sand tunnel collapses!


The unstable sand tunnel collapses!


The unstable sand tunnel collapses!


You are yanked out of this place!


You gain 1.42 gold from the transmogrification of
quiver of ash arrows of erosion (23/23, 22-30 power, 7 apr).
You gain 1.29 gold from the transmogrification of
flaming steel shield of fire resistance (+16%) (0 def, 4 armour, 37 block).
You gain 4.82 gold from the transmogrification of
prismatic hardened leather armour of command (17 def, 11 armour).
You gain 5.52 gold from the transmogrification of
cleansing hardened leather armour of Toknor (9 def, 6 armour).
You gain 2.21 gold from the transmogrification of
impenetrable steel mail armour of cold resistance (2 def, 14 armour).
You gain 1.40 gold from the transmogrification of
flaming steel waraxe of massacre (20-28 power, 3 apr).
You gain 10.92 gold from the transmogrification of
Gloda the dwarven-steel waraxe (22-31 power, 4 apr).
You gain 0.75 gold from the transmogrification of
yew magestaff (20-24 power, 4 apr, lightning element).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, cold element).
You gain 3.68 gold from the transmogrification of
hardened leather sling of piercing.
You gain 5.15 gold from the transmogrification of
caller's vined mindstar (6-6 power, 18 apr, mind damage).
You gain 0.50 gold from the transmogrification of
steel mace (12-18 power, 3 apr).
You gain 2.39 gold from the transmogrification of
steel greatmaul of paradox (31-46 power, 2 apr).
You gain 0.70 gold from the transmogrification of
steel greatmaul of massacre (40-59 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 13).
There is a A mysterious hole in the beach here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

The raging fire around Orif calms down and disappears.