Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Items Vault 1.0.1Donators/Buyers bonus! |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 13 / 35% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 42 (base 37) |
| Dexterity | 39 (base 37) |
| Constitution | 42 (base 37) |
| Magic | 42 (base 37) |
| Willpower | 39 (base 37) |
| Cunning | 40 (base 37) |
Resources
| Life | 4193908/4194574 |
| Mana | 1048412/1048446 |
| Stamina | 523660/524246 |
| Healing Factor | 1.24 |
| Regeneration | 0.31 |
Speed
| Mental | +14.0635454666% |
| Attack | 0% |
| Movement | +86.49789776841% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 9 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 56 |
| Crit Chance | 41% |
| APR | 33 |
| Speed | 0.88 |
Offense: Offhand
| Damage | 16 |
| Accuracy | 56 |
| Crit Chance | 41% |
| APR | 33 |
| Speed | 0.88 |
Offense: Spell
| Spellpower | 44.557473831195 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39.65 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +7% |
| Temporal | +8% |
| Darkness | +8% |
| Mind | +6% |
| Fire | +7% |
Defense: Base
| Armour (hardiness) | 1 (30%) |
| Defense | 31.83859456799 |
| Ranged Defense | 39.382424747029 |
| Fatigue | 0 |
| Physical Save | 32.2 |
| Spell Save | 27.175 |
| Mental Save | 32.325 |
Defense: Resistances
| Darkness | + 14%( 70%) |
| Temporal | + 14%( 70%) |
| All | + 6%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 40% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Magical combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Dual techniques | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Enhancement | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Fire | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Air | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Stone | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cursed / Gestures | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Combat training | 1.20 |
| 2/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Arcane Feed |
| talent | Arcane Combat |
| talent | Thunderstorm |
| talent | Inner Power |
| talent | Precise Strikes |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Precision |
| talent | Fiery Hands |
| talent | Momentum |
| beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
| beneficial effect | Guarding against melee damage: Will dismiss up to 2 damage from the next 1.0 attack(s). Guarded |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Tool | iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On feet | pair of rough leather boots 'Beyrak' (0 def, 1 armour) pair of rough leather boots 'Beyrak' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +1 Str / +1 Cun / +1 Con Grants telepathy: Demon/Minor Demon/Major Physical save: +11 Mental save: +11 Infravision radius: +2 A pair of boots made of leather. |
| In main hand | vined mindstar 'Anyregogrim' (5-5.5 power, 18 apr, nature damage) vined mindstar 'Anyregogrim' (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. The set is complete. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +6 acid blind / +7 nature slow Burst (radius 2) on crit: +20 acid blind When wielded/worn: Physical save: +2 Spell save: +3 Mental save: +3 Pinning immunity: +20% Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +8 New effects duration reduction after a teleport: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour) Crystle's Astral Bindings (0 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Changes stats: +3 Mag Changes resistances: +8% darkness / +8% temporal Changes damage: +8% darkness / +8% temporal Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +2 Spell crit. chance: +3% Talent on hit(spell): Dust to Dust (10% chance level 2). Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Cloak | linen cloak 'Yvywen' (1 def, 0 armour) linen cloak 'Yvywen' (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +2 Con Changes damage: +6% mind Critical mult.: +10.00% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| In off hand | vined mindstar 'Anyregogrim' (5-5.5 power, 18 apr, nature damage) vined mindstar 'Anyregogrim' (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. The set is complete. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +6.0% Attack speed: 100% Damage when this weapon hits: +7 nature slow / +6 acid blind Burst (radius 2) on crit: +20 nature slow When wielded/worn: Physical save: +2 Spell save: +3 Mental save: +3 Pinning immunity: +20% Equilibrium when hit: +0.70 Mindpower: +2 Mental crit. chance: +2% Healing mod.: +12% Heals friendly targets nearby when you use a nature summon: +8 New effects duration reduction after a teleport: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Inventory
Urodas the Carrionqueen (16.5-18.15 power, 40 apr, mind damage) Urodas the Carrionqueen (16.5-18.15 power, 40 apr, mind damage)Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +1 Mag Damage when the wearer hits(melee): 4 blight Damage when the wearer is hit: 4 nature / 2 nature slow Changes damage: +2% nature Mindpower: +5 Mental crit. chance: +5% Damage Shield penetration: +10% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. rejuvenating cured leather armour (2 def, 4 armour)rejuvenating cured leather armour (2 def, 4 armour) Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Life regen: +2.00 Stamina each turn: +1.10 A suit of armour made of leather. |
agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
43 alchemist agate 43 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Erin Urana II the Cornac Adventurer level 8
77th Pyre 122nd year of Ascendancy at 15:10 see stats
Level 10 (Roguelike)
Got a character to level 10.By Erin Urana II the Cornac Adventurer level 10
78th Pyre 122nd year of Ascendancy at 06:51 see stats
Log
Erin Urana II's spell attains critical power!
Burning from Erin Urana II hits Multi-hued drake hatchling for 30 fire damage.
Erin Urana II hits Erin Urana II for 20 lightning damage.
Erin Urana II hits Multi-hued drake hatchling for 17 lightning damage.
Erin Urana II killed Multi-hued drake hatchling!
You pickup 0.70 gold pieces.
You pickup 0.70 gold pieces.
Fire imp casts Phase Door.
Fire imp uses Flamespit.
Erin Urana II hits Fire imp for 9 lightning damage.
Fire imp hits Erin Urana II for 31 fire damage.
Fire imp uses Flamespit.
Erin Urana II hits Fire imp for 8 lightning damage.
Fire imp hits Erin Urana II for 31 fire damage.
Erin Urana II hits Erin Urana II for 15 lightning damage.
Erin Urana II hits Fire imp for 16 lightning damage.
Erin Urana II performs a melee critical strike against Fire imp!
Fire imp slows down.
Erin Urana II casts Lightning.
Erin Urana II performs a melee critical strike against Fire imp!
Erin Urana II hits Fire imp for 24 nature, 6 acid, 7 nature, 10 lightning, 21 fire, 124 lightning, 20 acid (212 total damage).
Erin Urana II killed Fire imp!
The furious lightning storm around Erin Urana II calms down and disappears.
