Karn the level 2 Ogre Berserker by slmess

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceOgre
ClassBerserker
Level / Exp2 / 39%
Sizebig
Lifes / Deaths

Primary Stats

Strength24 (base 21)
Dexterity13 (base 11)
Constitution13 (base 13)
Magic12 (base 10)
Willpower8 (base 10)
Cunning13 (base 10)

Resources

Life118/150
Stamina98/98
Healing Factor1.0245901639344
Regeneration0.25614754098361

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision2

Offense: Mainhand

Damage39
Accuracy22
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)13.522593642275 (63.098591549296%)
Defense5
Ranged Defense5
Fatigue17
Physical Save12
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
2/5
0/5

Effects

Quests

active
failed

Equipment

Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

You gain 0.25 gold from the transmogrification of iron shield (0 def, 2 armour, 16 block).
You gain 0.87 gold from the transmogrification of
rough leather armour of lightning resistance (3 def, 2 armour).
You gain 2.29 gold from the transmogrification of
elm vilestaff of illumination (10-12 power, 2 apr, fire element).
There is a ladder to the previous level here (press '' or right click to use).
Saving game...

Saving done.

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.

Forbidden Cults, the third expansion for Tales of Maj'Eyal, offers a deep dive into the less savory (and more tentacly) parts of Eyal's lore to play in, along with two new classes, two new races, many new zones, horrors, artifacts and so on!

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 4 turns (stop reason: interesting terrain).


There is a ladder to the next level here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Crimson crystal casts
Phase Door.
Ran for 3 turns (stop reason: hostile spotted to the south (crimson crystal)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (crimson crystal)).

Crimson crystal casts
Blood Grasp.

Crimson crystal receives
6 healing from Crimson crystal's Blood Grasp.
Crimson crystal's Blood Grasp hits
Karn for 34 blight damage.

Karn hits Crimson crystal for 46 physical damage.
Crimson crystal misses Karn.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the south (crimson crystal)).