Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Ghoul |
Class | Cursed |
Level / Exp | 2 / 72% |
Size | medium |
Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:22 0 / 3Killed by skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 13:29 Killed by skeleton warrior at level 2 on the 77th Pyre 122nd year of Ascendancy at 14:01 |
Primary Stats
Strength | 32 (base 23) |
Dexterity | 24 (base 23) |
Constitution | 34 (base 23) |
Magic | 23 (base 23) |
Willpower | 19 (base 23) |
Cunning | 16 (base 18) |
Resources
Life | -19/216 |
Hate | 100/100 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +80% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 2 |
Offense: Mainhand
Damage | 39 |
Accuracy | 26 |
Crit Chance | 6% |
APR | 1 |
Speed | 1.00 |
Offense: Spell
Spellpower | 24 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 22.35 |
Crit Chance | 3% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 3 (30%) |
Defense | 7.9 |
Ranged Defense | 9.9 |
Fatigue | 7 |
Physical Save | 21.55 |
Spell Save | 14.7 |
Mental Save | 12.25 |
Defense: Resistances
Mind | + 3%( 70%) |
All | + 6%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Bleed Resistance | 100% |
Confusion Resistance | 0% |
Fear Resistance | 100% |
Poison Resistance | 80% |
Instadeath Resistance | 100% |
Inscriptions (2/3)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Cursed / Slaughter | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Endless hunt | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Gloom | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Strife | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Undead / Ghoul | 1.10 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed aura | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cursed / Cursed form | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
Effects
talent | Stalk |
talent | Gloom |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
beneficial effect | Stalking skeleton warrior. Bonus level 3: +10 attack, +23% melee damage, +1.50 hate/turn prey was hit. Stalking 193/351 +3 |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
beneficial effect | An aura of death surrounds you. Level 2 Curse of Corpses 2Penalty: Fear of Death: -4% resistance against damage from the undead. Level 1: Power over Death: +6% damage against the undead. Level 2: -1 Luck, +2 Strength, +2 Magic Level 3: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4. Level 4: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | You feel your grip on reality slipping. Level 1 Curse of Madness 1Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity Level 1: Unleashed: +3% critical damage, +4% off-hand weapon damage Level 2: -1 Luck, +3 Dexterity Level 3: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused. Level 4: Mania: Any time you take more than 16% damage during a single turn, the remaining cooldown of one of your talents is reduced by 1. |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
On feet | stalker's pair of rough leather boots of uncanny dodging (2 def, 1 armour) stalker's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +2 Fatigue: +1% Infravision radius: +2 A pair of boots made of leather. |
Main armor | rough leather armour (1 def, 2 armour) (Corpses) rough leather armour (1 def, 2 armour) (Corpses)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Curse of Corpses A suit of armour made of leather. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | Cloak of Deception (Corpses) Cloak of Deception (Corpses)Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 Spellpower: +5 Mindpower: +5 Curse of Corpses A black cloak, with subtle illusion enchantments woven in its very fabric. |
In main hand | iron battleaxe (7.5-11.25 power, 1 apr) (Madness) iron battleaxe (7.5-11.25 power, 1 apr) (Madness)Requires: - Strength 11 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.5 - 11.3 Uses stat: 120% Str Damage type: Physical Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Curse of Madness Massive two-handed battleaxes. |
Inventory
This item will automatically be transmogrified when you leave the level. vision rune of the psychic (radius 8; dur 12; see horror)vision rune of the psychic (radius 8; dur 12; see horror) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to get a vision of the area surrounding you (8 radius) and to allow you to see invisible and stealthed creatures (power 13) for 12 turns. Your mind will become more receptive for 12 turns, allowing you to sense any horror around. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. copper ringcopper ring 0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of fire (Misfortune)mighty elm longbow of fire (Misfortune) Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Attack speed: 80% Firing range: +6 Damage when this weapon hits(ranged): +6 fire When wielded/worn: Physical power: +5 Changes stats: +1 Str Changes damage: +9% fire Curse of Misfortune Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elm starstaff of might (10-12 power, 2 apr, temporal damage) (Corpses)elm starstaff of might (10-12 power, 2 apr, temporal damage) (Corpses) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 100% Mag Damage type: Temporal Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% temporal Talent granted: +1 Command Staff Spellpower: +3 Spell crit. chance: +3% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. iron waraxe (5.5-7.7 power, 2 apr) (Misfortune)iron waraxe (5.5-7.7 power, 2 apr) (Misfortune) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 5.5 - 7.7 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Curse of Misfortune One-handed war axes. |
This item will automatically be transmogrified when you leave the level. linen robe (0 def, 0 armour) (Shrouds)linen robe (0 def, 0 armour) (Shrouds) 2.00 Encumbrance. Type: armor / cloth ; tier 1 Curse of Shrouds A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. linen wizard hat of willpower (+3) (1 def, 0 armour) (Madness)linen wizard hat of willpower (+3) (1 def, 0 armour) (Madness) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes stats: +3 Wil Curse of Madness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. stabilizing rough leather cap (0 def, 1 armour) (Shrouds)stabilizing rough leather cap (0 def, 1 armour) (Shrouds) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +6 Curse of Shrouds A cap made of leather. |
This item will automatically be transmogrified when you leave the level. iron mail armour of resilience (2 def, 4 armour) (Nightmares)iron mail armour of resilience (2 def, 4 armour) (Nightmares) Requires: - Strength 14 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Maximum life: +22.00 Curse of Nightmares A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable iron plate armour of stability (3 def, 12 armour) (Misfortune)impenetrable iron plate armour of stability (3 def, 12 armour) (Misfortune) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +12 Defense: +3 Fatigue: +20% Physical save: +10 Curse of Misfortune A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked iron plate armour of lightning resistance (3 def, 7 armour) (Nightmares)spiked iron plate armour of lightning resistance (3 def, 7 armour) (Nightmares) Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Damage when the wearer is hit: 10 physical Changes resistances: +15% lightning Curse of Nightmares A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. iron shield (4 def, 2 armour, 18.5 block) (Misfortune)iron shield (4 def, 2 armour, 18.5 block) (Misfortune) Requires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Talent granted: +1 Block Curse of Misfortune Handheld deflection devices |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Xz124 casts Rune: Shielding.
A shield forms around xz124.
Xz124 activates Stalk.
Xz124 activates Gloom.
Xz124 uses Dominate.
Skeleton warrior shrugs off the effect 'Dominated'!
Skeleton warrior hits xz124 for 0 physical, 0 lightning damage (total 0.00).
Xz124 hits skeleton warrior for 30 physical damage.
Skeleton warrior moves reluctantly!
Your shield crumbles under the damage!
The shield around xz124 crumbles.
You fight through the pain! (+4 hate)
Skeleton warrior hits xz124 for 42 physical, 6 lightning damage (total 47.62).
Xz124 uses Slash.
Skeleton warrior is being stalked by xz124!
Xz124 hits skeleton warrior for 51 physical damage.
You fight through the pain! (+8 hate)
Skeleton warrior hits xz124 for 60 physical, 6 lightning damage (total 65.50).
Xz124 hits skeleton warrior for 43 physical damage.
Skeleton warrior overcomes the gloom.
You fight through the pain! (+6 hate)
Skeleton warrior hits xz124 for 49 physical, 6 lightning damage (total 54.75).
Xz124 hits skeleton warrior for 36 physical damage.
Your hatred grows even as your life fades! (+14 hate)
Saving done.
Saving done.
Saving game...