








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon:     - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
    - Start a New Game.
    - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
    - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
    Operating Modes:     - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
    - Extra Points -> Gives many more points than vanilla in any difficulty
    - Cheatish -> Gives way more points than you'll ever need
    - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
    Optional Modes (These work alongside Operating Modes):     - None -> Nothing else than what chosen under Operating Modes
    - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
    - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
    POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3 
 
 
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Skeleton | 
| Class | Doombringer | 
| Level / Exp | 24 / 48% | 
| Size | medium | 
| Lifes / Deaths | Killed by Linaniil, Supreme Archmage of Angolwen at level 24 on the 15th Haze 122nd year of Ascendancy at 21:11  / 1 | 
Primary Stats
| Strength | 61 (base 36) | 
| Dexterity | 47 (base 10) | 
| Constitution | 43 (base 28) | 
| Magic | 77 (base 52) | 
| Willpower | 23 (base 10) | 
| Cunning | 27 (base 11) | 
Resources
| Life | -320/898 | 
| Stamina | 258/258 | 
| Vim | 134/232 | 
| Healing Factor | 1.6897742564934 | 
| Regeneration | 16.335972004306 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 7 | 
Offense: Mainhand
| Damage | 122 | 
| Accuracy | 64 | 
| Crit Chance | 46% | 
| APR | 3 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 54 | 
| Crit Chance | 15% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 27 | 
| Crit Chance | 14% | 
| Speed | 1 | 
Offense: Damage Bonus
| All | 0% | 
Offense: Damage Penetration
| Lightning | +10% | 
| Light | +30% | 
| Physical | +31% | 
| Fire | +20% | 
| Acid | +35% | 
Defense: Base
| Armour (hardiness) | 40.482109524015 (95.977958824199%) | 
| Defense | 44 | 
| Ranged Defense | 44 | 
| Fatigue | 0 | 
| Physical Save | 28 | 
| Spell Save | 61 | 
| Mental Save | 22 | 
Defense: Resistances
| Darkness | + 30%( 70%) | 
| Light | + 30%( 70%) | 
| Nature | + 28%( 70%) | 
| Fire | + 32%( 70%) | 
| Arcane | + 16%( 70%) | 
| Cold | + 63%( 70%) | 
| All | + 12%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
| Pinning Resistance | 30% | 
| Bleed Resistance | 100% | 
| Disarm Resistance | 28% | 
| Fear Resistance | 100% | 
| Stun Resistance | 31% | 
| Poison Resistance | 100% | 
| Knockback Resistance | 22% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 4 turns. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 81 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 4 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%.  | 
| Runes | Effective talent level: 1.0 Rune: Biting GaleUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 164.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat.  | 
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences.  | 
Class Talents
| Corruption / Torture | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 5/5 | 
  | 2/5 | 
| Corruption / Shadowflame | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Heart of Fire | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 4/5 | 
  | 4/5 | 
| Corruption / Brutality | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 1/5 | 
  | 5/5 | 
| Technique / Combat techniques | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat veteran | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 2/5 | 
Generic Talents
| Cunning / Survival | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Corruption / Oppression | 1.30 | 
  | 5/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Undead / Skeleton | 1.10 | 
  | 4/5 | 
  | 2/5 | 
  | 4/5 | 
  | 0/5 | 
| Corruption / Demonic strength | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 5/5 | 
  | 5/5 | 
| Corruption / Hexes | 1.10 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.60 | 
  | 3/5 | 
  | 4/5 | 
  | 0/5 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Magic by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Heart of the Gloom. Escort: lost sun paladin (level 1 of Heart of the Gloom)As a reward you improved talent Chant of Fortitude (+1 level(s)).  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed storm wyrm claw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed pouch of luminous horror dust. * You've found the needed warg claw. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * You've found the needed hummerhorn wing. * You've found the needed giant spider spinneret. * You've found the needed bloated horror heart.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble.  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Dawnstrike the pair of drakeskin leather boots (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex +5 Wil +4 Cun +4 Con dps ---------- Mind.pwr +9 (+5 eff.) Mov.spd +10% Res.pen +10% acid +6% physical +10% light ----- def ----- Armour +5 Fatigue -6% Resists +9% light Max.HP +42.00 ---------- misc Stam/turn +0.40 Blindside: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 13 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather.  | 
| Light source |  Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts.  | 
| On head |  elven-silk wizard hat 'Magmalady' (3 def, 0 armour)2.0 T5 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +10.00% Res.pen +25% acid +25% physical Melee Ret 4 acid 2 fire ----- def ----- Defense +3 (+1 eff.) Resists +11% fire +7% cold A pointy cloth hat, very wizardly...  | 
| Tool |  iron pickaxe 'Stokestoker' (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str +1 Dex dps ---------- Res.pen +20% fire Acc +15 (+4 eff.) ----- def ----- Defense +10 (+4 eff.) Fatigue -5% Resists +6% fire ---------- misc Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  voratun ring 'Airmalice'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +10% lightning ----- def ----- Spell.save +18 (+4 eff.) Max.HP +40.00 HP.reg +5.00 Heal.mod +20% Stun/Frz- +31% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great!  | 
| On fingers |  Wheel of Fate0.1 T2 ring jewelry [Unique] Arcane While equipped: Stats +5 Dex +5 Wil +8 Cun +2 Con dps ---------- Acc +7 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 16% ----- def ----- Spell.save +14 (+3 eff.) Max.HP +24.00 Disarm- +28% Pinning- +30% Knockbk- +22% ---------- misc Max.stam +17.00 Light +2 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
| Around waist |  Poludhethra1.0 T1 belt armor [Rare] Master While equipped: Stats +1 Dex dps ---------- Phys.crit +3.0% Phys.pwr +15 (+4 eff.) ----- def ----- Defense +30 (+10 eff.) Resists +6% fire +6% cold ---------- misc Max.stam +10.00 A belt that goes around your waist.  | 
| In main hand |  Nightsever the stralite greatmaul (163% power, 3 apr)5.0 T4 greatmaul 2H weapon [Rare] Master Power 163% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% Melee+ +4 darkness On Hit.r1 +16 fire On Hit: * 20% chance to slow global speed by 44% On Crit: * Wound the target dealing 231 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +13.0% Phys.pwr +12 (+3 eff.) ----- def ----- Resists +3% darkness +6% light Massive two-handed mauls.  | 
| On hands |  heroic hardened leather gloves of war-making (0 def, 6 armour)1.0 T2 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +9% Mind.crit +8% Crit.mult +7.00% ----- def ----- Armour +6 Mind.save +7 (+3 eff.) Max.HP +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Thalore-Wood Cuirass (4 def, 12 armour)12.0 T2 massive armor Reqs Massive armour training [Unique] Nature/Master While equipped: Stats +3 Dex +3 Wil +3 Con ----- def ----- Armour +12 Defense +4 (+2 eff.) Fatigue +14% Resists +18% cold +18% darkness +18% nature Heal.mod +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.  | 
| Cloak |  Kindledash the cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Res.pen +20% light ----- def ----- Defense +2 (+1 eff.) Resists +27% cold +5% arcane +6% light Spell.save +17 (+4 eff.) ---------- misc Stam/turn +0.50 Masteries +0.30 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  wanderer's steel amulet0.1 T2 amulet jewelry [Ego+] Master While equipped: Stats +4 Dex +4 Cun +3 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +1.00 ---------- misc Stam/turn +0.50 Amulets make your neck look great!  | 
Inventory
 shatter afflictions rune of the duelist (absorb 67; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 67 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the wizard (absorb 317; dur 4; cd 17)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 317 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 insulating copper amulet of strength (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str ----- def ----- Resists +10% fire +11% cold Amulets make your neck look great!  | 
 restful steel amulet of strength (+2)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great!  | 
 Grinifang the Sunorder0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str dps ---------- Phys.pwr +10 (+3 eff.) Dmg.mod +14% lightning Res.pen +10% physical Melee Ret 6 light ----- def ----- Resists +28% lightning +12% light Phys.save +6 (+3 eff.) ---------- misc Light +1 Rings make your fingers look great!  | 
 Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+4 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.  | 
 Vargh Redemption0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 10.49 cold and 10.49 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 60 power out of 60/60 This azure ring seems to be always moist to the touch.  | 
 psionicist's copper ring of clarity0.1 T1 ring jewelry [Ego] Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +10 (+5 eff.) Confus- +21% Rings make your fingers look great!  | 
 steel ring 'Scorchmistress'0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +13% nature +15% fire Res.pen +20% lightning +10% fire +20% acid ----- def ----- Resists +26% nature +6% fire Rings make your fingers look great!  | 
 titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) Max.HP +22.00 Disarm- +21% Pinning- +21% Knockbk- +21% Rings make your fingers look great!  | 
 warrior's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +4 Rings make your fingers look great!  | 
 acidic steel battleaxe of massacre (132% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego] Arcane/Master Power 133% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 Massive two-handed battleaxes.  | 
 Unerring Scalpel (111% power, 25 apr)1.0 T1 dagger 1H weapon [Unique] Arcane Power 111% Range: 1.3x Uses 45% Str, 55% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+5 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 Aerinn (147% power, 2 apr)5.0 T2 greatmaul 2H weapon [Random Unique] Arcane/Master Power 147% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% On Crit: * Splash the target with acid dealing 153 damage over 5 turns and reducing armor and accuracy by 20 While equipped: Stats +2 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+3 eff.) Acc +10 (+3 eff.) Melee Ret 2 arcane ----- def ----- Defense +10 (+4 eff.) Spell.save +9 (+2 eff.) Disarm- +35% ---------- misc Mana/turn +0.04 Max.vim +30.00 Massive two-handed mauls.  | 
 elemental iron greatsword of vileness (116% power, 1 apr)3.0 T1 greatsword 2H weapon [Ego+] Arcane Power 116% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +7 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 26 * Create an explosion dealing 92 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +7% fire Res.pen +9% fire Massive two-handed swords.  | 
 Eye of Winter (94% power, 18 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 95% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Cold Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete.  | 
 Serpent's Glare (91% power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 92% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 217.59 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar.  | 
 blighted ash magestaff of greater warding (111% power, 3 apr, arcane element)5.0 T2 staff 2H weapon [Ego++] Arcane Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+3 eff.) Dmg.mod +15% arcane ----- def ----- Armour +6 Defense +7 (+3 eff.) ---------- misc Vim/s.crit +1.00 Max.vim +10.00 Wards +3 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 River's Fury (125% power, 8 apr)3.0 T1 trident 2H weapon [Unique] Arcane Power 126% Range: 1.4x Uses 120% Str Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +8 Crit +5.0% Atk.spd 100% Melee+ +15 cold While equipped: dps ---------- Spell.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +10% cold Acc +10 (+3 eff.) ----- def ----- Resists +10% cold On Spell Hit: 20% Glacial Vapour 1 Tidal Wave: Level 1.0 Pwr.cost 80 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 14.47 cold damage and 14.47 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.  | 
 Shimmerwolf (104% power, 2 apr)3.0 T1 waraxe 1H weapon [Rare] Nature Power 105% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +6 nature +4 lightning While equipped: dps ---------- Dmg.mod +9% blight Res.pen +10% lightning +5% acid On Hit (Melee): * 20% chance to reduce armor by 36% ----- def ----- Resists +3% blight One-handed war axes.  | 
 Stormlash (115% power, 7 apr)3.0 T1 whip 1H weapon [Unique] Arcane Power 115% Range: 1.1x Uses 100% Dex Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 125% Dmg.conv 50% dazing lightning On Crit: * Focus the lightning forces on an enemy While equipped: dps ---------- Dmg.mod +10% lightning Acc +7 (+2 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 24.72 to 74.17 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.  | 
 Armylarin the Ravenvagrant1.0 T3 belt armor [Rare] Master While equipped: Stats +6 Cun dps ---------- Res.pen +10% mind ----- def ----- Defense +12 (+4 eff.) Resists +9% darkness Stealth +7 ---------- misc Max.mana +40.00 Max.vim +50.00 A belt that goes around your waist.  | 
 Betoldamitira1.0 T1 belt armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Acc +5 (+2 eff.) Melee Ret 2 physical ----- def ----- Resists +5% lightning +6% temporal ---------- misc Max.stam +30.00 A belt that goes around your waist.  | 
 hardened leather belt 'Vorodhekira'1.0 T3 belt armor [Rare] Nature While equipped: Stats +7 Str ----- def ----- Resists +9% lightning +17% temporal +6% fire +6% acid Mind.save +6 (+3 eff.) A belt that goes around your waist.  | 
 Cloak of Deception1.0 cloak armor [Plot Item] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) Mind.pwr +5 (+3 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric.  | 
 Vestments of the Conclave (0 def, 0 armour)2.0 T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +15% Spell.pwr +15 (+5 eff.) Dmg.mod +15% arcane ----- def ----- Resists +9% all An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes.  | 
 Abysspassion (0 def, 7 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Mag dps ---------- Dmg.mod +18% blight +6% fire Res.pen +20% mind ----- def ----- Armour +7 Fatigue +3% ---------- misc Vim/s.crit +2.00 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Lustrebile the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +1 Dex dps ---------- Mov.spd +25% Res.pen +5% blight +5% physical +5% light Melee Ret 2 light ----- def ----- Armour +3 Fatigue +2% Resists +9% blight Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Searserpent the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Dex +3 Wil +2 Cun +1 Con +6 Lck dps ---------- Dmg.mod +3% fire ----- def ----- Armour +1 Crit.chn- 5.00% Stealth +7 ---------- misc See.Invis +6 A pair of boots made of leather.  | 
 pair of rough leather boots 'Chamyregoneg' (10 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 2 mind On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +1 Defense +10 (+4 eff.) Resists +6% fire +6% cold Crit.chn- 5.00% ---------- misc Psi/ret +0.04 A pair of boots made of leather.  | 
 Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 35.57 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.  | 
 blighted iron gauntlets of magic (+2) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 7 blight Dmg.mod +3% arcane +4% blight ----- def ----- Armour +1 Fatigue +1% Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 drakeskin leather gloves 'Quenchidol' (0 def, 3 armour)1.0 T4 hands armor [Rare] Nature While equipped: dps ---------- Mind.pwr +10 (+5 eff.) Melee+ 9 cold Dmg.mod +18% cold Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +3 Resists +11% cold ---------- misc Equi/ret +0.04 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Dourking of the Blightspawn (1 def, 0 armour)2.0 T1 head armor [Random Unique] Nature While equipped: Stats +1 Dex dps ---------- Dmg.mod +6% physical +23% cold +12% fire Acc +15 (+4 eff.) Melee Ret 4 fire On Melee Ret: * 21% chance to reduce strength, dexterity, and constitution by 26 * 20% chance to reduce damage dealt by 16% ----- def ----- Defense +1 (+1 eff.) Resists +18% fire +34% cold A pointy cloth hat, very wizardly...  | 
 Emessra (21 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +21 (+7 eff.) Resists +16% lightning +3% fire ---------- misc Light +1 Infravis +3 A pointy cloth hat, very wizardly...  | 
 Lisota the rough leather cap (0 def, 5 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Str +3 Wil +5 Cun dps ---------- Phys.crit +1.0% Crit.mult +5.00% Mind.pwr +4 (+2 eff.) ----- def ----- Armour +5 Fatigue +1% ---------- misc Max.stam +10.00 A cap made of leather.  | 
 Saletta the Arcoracle (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str dps ---------- Dmg.mod +12% lightning Res.pen +15% fire Melee Ret 4 fire ----- def ----- Armour +3 Fatigue +5% Resists +3% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 dwarven-steel helm 'Glorybrena' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Dex ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning +9% nature Phys.save +9 (+4 eff.) Spell.save +6 (+1 eff.) Poison- +20% Stun/Frz- +20% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 linen wizard hat 'Baryrek' (1 def, 0 armour)2.0 T1 head armor [Rare] Arcane While equipped: Stats +1 Wil +1 Con dps ---------- Crit.mult +5.00% Dmg.mod +3% blight Res.pen +25% blight Melee Ret 2 blight ----- def ----- Defense +1 (+1 eff.) ---------- misc Infravis +4 See.Stealth +6 See.Invis +7 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 48% and attempts to push all creatures other than yourself out of its radius, inflicting 9.55 light damage and 9.55 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly...  | 
 Shinescar (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +12% light Melee Ret 6 darkness ----- def ----- Armour +4 Defense +2 (+1 eff.) Fatigue +12% Resists +3% light +3% lightning Max.HP +24.00 A suit of armour made of mail.  | 
 Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+2 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 30/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 61.71 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour.  | 
 The Untouchable (14 def, 12 armour)9.0 T3 light armor [Unique] Arcane While equipped: Stats +8 Cun dps ---------- Apr +10 ----- def ----- Armour +12 Defense +14 (+5 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.  | 
 Aerirekira the Prismwire (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: dps ---------- Res.pen +10% light ----- def ----- Armour +11 Fatigue +22% Resists +9% blight +1% physical +3% mind Max.HP +20.00 HP.reg +6.00 Heal.mod +18% A suit of armour made of metal plates.  | 
 Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 100 power out of 100/100 The very essence of bearness!  | 
 Hornet Stingers (20/20, 117% power, 10 apr)3.0 T2 arrow ammo [Unique] Nature Power 117% Range: 1.4x Uses 50% Str, 70% Dex Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +5.0% Capacity 20 On Hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows.  | 
 Aerozilasta the iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +4 Str +3 Dex +1 Wil dps ---------- Dmg.mod +5% nature Res.pen +5% mind ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
1.0 lite [Unique] Arcane While equipped: ---------- misc Light +3 Fearscape Shift: Level 2.6 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 128.06 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 128.06 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light.  | 
 Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(74 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +13.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +3% all Spell.save +7 (+1 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
The Cog The Cog0.0 T3 mechanical cog [Legendary] Unknown While equipped: Stats +5 Cun +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own.  | 
 Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 290/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Halathablek [power 416]  (15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: Stats +2 Str dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +12% light Spell.save +12 (+3 eff.) Heal yourself and all friendly characters within 10 spaces for 416 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 Galogund the ash wand of shielding [power 194]  (20 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: Stats +2 Str +2 Dex dps ---------- Crit.mult +20.00% Phys.pwr +15 (+4 eff.) Res.pen +15% physical ----- def ----- Resists +2% physical ---------- misc Stam/turn +3.00 Create a shield absorbing up to 194 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to reduce fatigue by 29% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
Achievements
			Bringer of Doom (Nightmare (Roguelike) difficulty)
			Killed a Bringer of Doom.By Kinxa the Skeleton Doombringer level 18
34th Dusk 122nd year of Ascendancy at 09:58 see stats
			Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
			Killed Borius in the Bearscape.By Kinxa the Skeleton Doombringer level 20
40th Dusk 122nd year of Ascendancy at 11:01 see stats
			Exterminator (Nightmare (Roguelike) difficulty)
			Killed 1000 creatures.By Kinxa the Skeleton Doombringer level 18
34th Dusk 122nd year of Ascendancy at 11:53 see stats
			Level 10 (Nightmare (Roguelike) difficulty)
			Got a character to level 10.By Kinxa the Skeleton Doombringer level 10
6th Flare 122nd year of Ascendancy at 23:44 see stats
			Level 20 (Nightmare (Roguelike) difficulty)
			Got a character to level 20.By Kinxa the Skeleton Doombringer level 20
39th Dusk 122nd year of Ascendancy at 04:53 see stats
			Rescuer of the lost (Nightmare (Roguelike) difficulty)
			Rescued the merchant from the assassin lord.By Kinxa the Skeleton Doombringer level 21
50th Dusk 122nd year of Ascendancy at 16:00 see stats
			Size matters (Nightmare (Roguelike) difficulty)
			Did over 600 damage in one attack.By Kinxa the Skeleton Doombringer level 24
15th Haze 122nd year of Ascendancy at 13:55 see stats
			The Arena (Nightmare (Roguelike) difficulty)
			Unlocked Arena mode.By Kinxa the Skeleton Doombringer level 9
1st Summertide 122nd year of Ascendancy at 02:59 see stats
			The secret city (Nightmare (Roguelike) difficulty)
			Discovered the truth about mages.By Kinxa the Skeleton Doombringer level 9
3rd Summertide 122nd year of Ascendancy at 23:36 see stats
			Treasure Hoarder (Nightmare (Roguelike) difficulty)
			Amassed 3000 gold pieces.By Kinxa the Skeleton Doombringer level 22
5th Haze 122nd year of Ascendancy at 07:46 see stats
			Treasure Hunter (Nightmare (Roguelike) difficulty)
			Amassed 1000 gold pieces.By Kinxa the Skeleton Doombringer level 16
18th Dusk 122nd year of Ascendancy at 16:22 see stats
Log
Kinxa casts Fiery Grasp.
Kinxa performs a melee critical strike against Apprentice mage!
Apprentice mage is cut deeply.
Apprentice mage is disabled.
Apprentice mage suffers!
Kinxa's spell attains critical power!
Apprentice mage is on fire!
Apprentice mage is stunned by the burning flame!
Apprentice mage's is surrounded with an all-consuming flame!
Apprentice mage is grabbed!
Kinxa hits Apprentice mage for 20 fire, 327 fire, 4 darkness, 17 fire, 28 fire (395 total damage).
Kinxa's weapon surges with fire!
Burning Shock from Kinxa hits Apprentice mage for 42 fire damage.
Deep Wound from Kinxa hits Apprentice mage for 47 physical damage.
Kinxa receives 5 healing from Devouring flames from Kinxa.
Burning from Kinxa hits Apprentice mage for 9 fire damage.
Burning from Kinxa killed Apprentice mage!
Linaniil, Supreme Archmage of Angolwen casts Orb of Thaumaturgy.
Linaniil, Supreme Archmage of Angolwen casts Orb of Thaumaturgy.
Linaniil, Supreme Archmage of Angolwen uses Infusion: Heroism.
Linaniil, Supreme Archmage of Angolwen casts Elemental Array Burst.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen casts Freeze.
Linaniil, Supreme Archmage of Angolwen's spell attains critical power!
Linaniil, Supreme Archmage of Angolwen hits Kinxa for (43 abyssal shield), 1306 thaumic energy (1306 total damage).
Kinxa the level 24 skeleton doombringer was disintegrated to death by Linaniil, Supreme Archmage of Angolwen on level 1 of Angolwen.
















































































































