Zea the level 50 Whitehoof Archmage by Xomka

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 1085%
Sizemedium
Lifes / Deaths

Primary Stats

Strength23 (base 10)
Dexterity12 (base 10)
Constitution37 (base 29)
Magic127 (base 60)
Willpower94 (base 60)
Cunning98 (base 60)

Resources

Life1096/1096
Mana232/232
Steam100/100
Healing Factor1.2041015905906
Regeneration0.30102539764765

Speed

Mental0%
Attack0%
Movement+100%
Spell0%
Global+126.58634646151%

Vision

Sight10
Lite13
Infravision5
See Stealth37.332686494381
See Invisible70.526091949196

Offense: Mainhand

Damage55
Accuracy14
Crit Chance34%
APR16
Speed1.00

Offense: Spell

Spellpower102
Crit Chance83%
Speed1
Cooldown Reduction26.666666666667

Offense: Mind

Mindpower59
Crit Chance33%
Speed1

Offense: Damage Bonus

Cold+3%
Lightning+44%
Light+37%
All0%

Offense: Damage Penetration

Lightning+47%
Nature+10%
Temporal+13%
Blight+30%
Physical+7%
Darkness+30%
All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense7
Ranged Defense23
Fatigue0
Physical Save33
Spell Save60
Mental Save54

Defense: Resistances

Acid+ 26%( 70%)
Blight+ 38%( 70%)
Arcane+ 39%( 70%)
Cold+ 53%( 70%)
All+ 20%( 70%)
Lightning+ 26%( 70%)
Light+ 27%( 70%)
Temporal+ 37%( 70%)
Mind+ 20%( 70%)
Darkness+ 46%( 70%)
Fire+ 27%( 70%)
Nature+ 47%( 70%)

Defense: Immunities

Stun Resistance40%
Confusion Resistance13%
Poison Resistance100%
Blind Resistance0%
Silence Resistance50%
Bleed Resistance100%
Teleport Resistance100%
Disarm Resistance40%
Pinning Resistance44%
Instadeath Resistance100%
Knockback Resistance75%

Inscriptions (4/4)

Runes
Implants
Implants
Runes

Class Talents

Spell / Meta1.30
3/5
4/5
1/5
0/5
Spell / Storm1.30
4/5
4/5
4/5
4/5
Spell / Air1.30
5/5
5/5
1/5
4/5
Spell / Arcane1.30
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Galvanic technomancy1.30
5/5
5/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
2/5
4/5

Generic Talents

Technique / Combat training1.00
2/5
0/5
0/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
5/5
1/5
1/5
Steamtech / Chemistry1.00
5/5
2/5
0/5
0/5
Steamtech / Physics1.00
4/5
5/5
5/5
0/5
Spell / Divination1.30
1/5
5/5
1/5
4/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Race / Whitehooves1.00
5/5
0/5
0/5
0/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold Buy an item from an AAA.
By Zea the Whitehoof Archmage level 34
5th Loss 124th year of Ascendancy at 21:26
see stats
Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Zea the Whitehoof Archmage level 12
31st Retaking 124th year of Ascendancy at 01:53
see stats
Blood on the Moon Kill all of the Star Gazers within 7 game turns.
By Zea the Whitehoof Archmage level 26
7th Pain 124th year of Ascendancy at 02:41
see stats
Exterminator Killed 1000 creatures.
By Zea the Whitehoof Archmage level 31
19th Dearth 124th year of Ascendancy at 03:54
see stats
Fear me not! Survived the Fearscape!
By Zea the Whitehoof Archmage level 37
25th Loss 124th year of Ascendancy at 15:11
see stats
Level 10 Got a character to level 10.
By Zea the Whitehoof Archmage level 10
25th Retaking 124th year of Ascendancy at 17:32
see stats
Level 20 Got a character to level 20.
By Zea the Whitehoof Archmage level 20
40th Revenge 124th year of Ascendancy at 06:17
see stats
Level 30 Got a character to level 30.
By Zea the Whitehoof Archmage level 30
34th Pain 124th year of Ascendancy at 09:28
see stats
Level 40 Got a character to level 40.
By Zea the Whitehoof Archmage level 40
28th Loss 124th year of Ascendancy at 14:29
see stats
Level 50 Got a character to level 50.
By Zea the Whitehoof Archmage level 50
33rd Remembrance 125th year of Ascendancy at 18:41
see stats
Once Upon A Time, In the West... Hear the Eidolon's retelling of the Scourge from the West's journey.
By Zea the Whitehoof Archmage level 46
3rd Remembrance 125th year of Ascendancy at 20:56
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Zea the Whitehoof Archmage level 50
34th Remembrance 125th year of Ascendancy at 09:10
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Zea the Whitehoof Archmage level 29
34th Pain 124th year of Ascendancy at 09:28
see stats
Size matters Did over 600 damage in one attack.
By Zea the Whitehoof Archmage level 25
5th Pain 124th year of Ascendancy at 10:04
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Zea the Whitehoof Archmage level 50
40th Remembrance 125th year of Ascendancy at 18:30
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Zea the Whitehoof Archmage level 37
26th Loss 124th year of Ascendancy at 05:17
see stats
This will make a big Omelette! Collected 40 ritch eggs in the Ritch Hive.
By Zea the Whitehoof Archmage level 20
40th Revenge 124th year of Ascendancy at 07:13
see stats
To the Bitter End You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Zea the Whitehoof Archmage level 50
48th Remembrance 125th year of Ascendancy at 08:51
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Zea the Whitehoof Archmage level 33
4th Loss 124th year of Ascendancy at 01:22
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Zea the Whitehoof Archmage level 15
40th Retaking 124th year of Ascendancy at 03:36
see stats

Log

Ran for 2 turns (stop reason: hostile spotted to the north (Sun Paladins patrol)).

Today is the 3rd Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:36.


Today is the 4th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:55.


Ran for 7 turns (stop reason: hostile spotted to the east (Anorithil patrol)).


Today is the 5th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:13.


Ran for 3 turns (stop reason: hostile spotted to the northeast (Anorithil patrol)).


Ran for 3 turns (stop reason: hostile spotted to the northeast (Anorithil patrol)).


Today is the 6th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:06.

Ran for 3 turns (stop reason: hostile spotted to the north (Anorithil patrol)).


Ran for 6 turns (stop reason: hostile spotted to the northeast (Anorithil patrol)).


Today is the 7th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.


Today is the 8th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:31.


Today is the 9th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.


Today is the 10th Retaking of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.


Saving game...

Saving done.

The furious lightning storm around Zea calms down and disappears.