
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Items Vault 1.0.3 Ignore Race/Class Locks 1.0.4 Stone Wardens DLC Class 1.0.3 Added Difficulties 1.0.4 |
Campaign | Maj'Eyal |
Mode | Intense Exploration |
Sex | Female |
Race | Yeek |
Class | Solipsist |
Level / Exp | 24 / 99% |
Size | small |
Lifes / Deaths | Killed by yaech mindslayer at level 3 on the 75th Pyre 122nd year of Ascendancy at 04:39 / 132Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 18:04 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 18:22 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 18:42 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 18:59 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 19:41 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 20:20 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 20:46 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:00 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:15 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:27 Killed by Subject Z at level 9 on the 3rd Mirth 122nd year of Ascendancy at 21:47 Killed by skeleton mage at level 10 on the 4th Mirth 122nd year of Ascendancy at 15:34 Killed by skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 20:47 Killed by skeleton warrior at level 10 on the 4th Mirth 122nd year of Ascendancy at 22:36 Killed by skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 00:39 Killed by Polelaith the ghoul at level 10 on the 5th Mirth 122nd year of Ascendancy at 01:01 Killed by skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 01:33 Killed by Polelaith the ghoul at level 10 on the 5th Mirth 122nd year of Ascendancy at 02:21 Killed by skeleton warrior at level 10 on the 5th Mirth 122nd year of Ascendancy at 04:45 Killed by skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 18:27 Killed by armoured skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 20:05 Killed by skeleton warrior at level 11 on the 5th Mirth 122nd year of Ascendancy at 23:04 Killed by shadow at level 14 on the 8th Flare 122nd year of Ascendancy at 08:28 Killed by Neryvea the rogue at level 16 on the 6th Dusk 122nd year of Ascendancy at 22:48 Killed by Emyldawyn the shadowblade at level 16 on the 6th Dusk 122nd year of Ascendancy at 23:50 Killed by Emyldawyn the shadowblade at level 16 on the 7th Dusk 122nd year of Ascendancy at 00:11 Killed by Emyldawyn the shadowblade at level 16 on the 7th Dusk 122nd year of Ascendancy at 00:35 Killed by Emyldawyn the shadowblade at level 16 on the 7th Dusk 122nd year of Ascendancy at 00:53 Killed by Emyldawyn the shadowblade at level 16 on the 7th Dusk 122nd year of Ascendancy at 01:20 Killed by Emyldawyn the shadowblade at level 16 on the 7th Dusk 122nd year of Ascendancy at 01:40 Killed by Emyldawyn the shadowblade at level 16 on the 7th Dusk 122nd year of Ascendancy at 02:02 Killed by giant eel at level 17 on the 8th Dusk 122nd year of Ascendancy at 12:37 Killed by giant eel at level 17 on the 8th Dusk 122nd year of Ascendancy at 13:03 Killed by electric eel at level 17 on the 8th Dusk 122nd year of Ascendancy at 13:31 Killed by worm that walks at level 17 on the 9th Dusk 122nd year of Ascendancy at 00:58 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 01:30 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 01:51 Killed by worm that walks at level 17 on the 9th Dusk 122nd year of Ascendancy at 02:13 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 02:25 Killed by worm that walks at level 17 on the 9th Dusk 122nd year of Ascendancy at 02:34 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 02:55 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 03:23 Killed by worm that walks at level 17 on the 9th Dusk 122nd year of Ascendancy at 03:46 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 04:17 Killed by bloated horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 04:43 Killed by Kilanka at level 17 on the 9th Dusk 122nd year of Ascendancy at 04:43 Killed by Beliyanor the luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 05:43 Killed by Beliyanor the luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 06:01 Killed by Beliyanor the luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 06:24 Killed by Beliyanor the luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 06:34 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 06:52 Killed by Beliyanor the luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 07:18 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 07:39 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 08:02 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 08:33 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 08:46 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 09:20 Killed by Beliyanor the luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 09:30 Killed by worm that walks at level 17 on the 9th Dusk 122nd year of Ascendancy at 09:41 Killed by luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 10:03 Killed by Beliyanor the luminous horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 11:26 Killed by Kilanka at level 17 on the 9th Dusk 122nd year of Ascendancy at 11:26 Killed by blade horror at level 17 on the 9th Dusk 122nd year of Ascendancy at 12:04 Killed by luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 01:30 Killed by luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 08:10 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 10:19 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 10:49 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 11:14 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 12:06 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 12:50 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 13:29 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 13:59 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 14:30 Killed by Beliyanor the luminous horror at level 18 on the 10th Dusk 122nd year of Ascendancy at 15:12 Killed by Weirdling Beast at level 18 on the 10th Dusk 122nd year of Ascendancy at 17:14 Killed by Weirdling Beast at level 18 on the 10th Dusk 122nd year of Ascendancy at 17:51 Killed by Weirdling Beast at level 18 on the 10th Dusk 122nd year of Ascendancy at 18:24 Killed by Weirdling Beast at level 18 on the 10th Dusk 122nd year of Ascendancy at 20:07 Killed by Weirdling Beast at level 18 on the 10th Dusk 122nd year of Ascendancy at 22:22 Killed by Weirdling Beast at level 18 on the 10th Dusk 122nd year of Ascendancy at 23:22 Killed by Weirdling Beast at level 18 on the 11st Dusk 122nd year of Ascendancy at 00:22 Killed by Weirdling Beast at level 18 on the 11st Dusk 122nd year of Ascendancy at 04:50 Killed by Beliyanor the luminous horror at level 18 on the 11st Dusk 122nd year of Ascendancy at 05:16 Killed by Gruvaen the dwarf at level 18 on the 11st Dusk 122nd year of Ascendancy at 17:19 Killed by Gruvaen the dwarf at level 18 on the 11st Dusk 122nd year of Ascendancy at 18:24 Killed by Gruvaen the dwarf at level 18 on the 11st Dusk 122nd year of Ascendancy at 18:46 Killed by Gruvaen the dwarf at level 18 on the 11st Dusk 122nd year of Ascendancy at 19:18 Killed by Gruvaen the dwarf at level 18 on the 11st Dusk 122nd year of Ascendancy at 19:55 Killed by Gruvaen the dwarf at level 18 on the 11st Dusk 122nd year of Ascendancy at 20:23 Killed by Kirgbur the dwarf at level 18 on the 18th Dusk 122nd year of Ascendancy at 15:38 Killed by Kirgbur the dwarf at level 18 on the 18th Dusk 122nd year of Ascendancy at 16:05 Killed by Kirgbur the dwarf at level 18 on the 18th Dusk 122nd year of Ascendancy at 16:28 Killed by ghoulking at level 18 on the 18th Dusk 122nd year of Ascendancy at 17:01 Killed by Aldorfel the halfling at level 18 on the 20th Dusk 122nd year of Ascendancy at 00:13 Killed by Aldorfel the halfling at level 18 on the 20th Dusk 122nd year of Ascendancy at 00:36 Killed by Aldorfel the halfling at level 18 on the 20th Dusk 122nd year of Ascendancy at 00:49 Killed by Aldorfel the halfling at level 18 on the 20th Dusk 122nd year of Ascendancy at 01:06 Killed by Aldorfel the halfling at level 18 on the 20th Dusk 122nd year of Ascendancy at 01:43 Killed by Aldorfel the halfling at level 18 on the 20th Dusk 122nd year of Ascendancy at 02:02 Killed by Aldorfel the halfling at level 18 on the 20th Dusk 122nd year of Ascendancy at 02:24 Killed by gigantic sandworm tunneler at level 18 on the 21st Dusk 122nd year of Ascendancy at 03:28 Killed by Kilanka at level 19 on the 21st Dusk 122nd year of Ascendancy at 14:04 Killed by Salinn the gigantic sandworm tunneler at level 19 on the 21st Dusk 122nd year of Ascendancy at 23:17 Killed by Salinn the gigantic sandworm tunneler at level 19 on the 21st Dusk 122nd year of Ascendancy at 23:35 Killed by mucus ooze at level 19 on the 21st Dusk 122nd year of Ascendancy at 23:45 Killed by Salinn the gigantic sandworm tunneler at level 19 on the 22nd Dusk 122nd year of Ascendancy at 00:06 Killed by Salinn the gigantic sandworm tunneler at level 19 on the 22nd Dusk 122nd year of Ascendancy at 00:32 Killed by Salinn the gigantic sandworm tunneler at level 19 on the 22nd Dusk 122nd year of Ascendancy at 00:51 Killed by Sandworm Queen at level 19 on the 22nd Dusk 122nd year of Ascendancy at 12:26 Killed by Ivyldatira the armoured skeleton warrior at level 21 on the 63rd Dusk 122nd year of Ascendancy at 16:22 Killed by Ivyldatira the armoured skeleton warrior at level 21 on the 63rd Dusk 122nd year of Ascendancy at 16:46 Killed by snow giant thunderer at level 21 on the 64th Dusk 122nd year of Ascendancy at 01:14 Killed by Mayitha the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 03:23 Killed by Silytta the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 04:18 Killed by Mayitha the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 05:08 Killed by Silytta the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 05:37 Killed by Mayitha the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 07:06 Killed by Silytta the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 07:49 Killed by Silytta the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 08:31 Killed by bandit at level 22 on the 65th Dusk 122nd year of Ascendancy at 09:18 Killed by Eilinylaith the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 11:08 Killed by Mayitha the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 11:51 Killed by Mayitha the thief at level 22 on the 65th Dusk 122nd year of Ascendancy at 12:16 Killed by ultimate telugoroth at level 22 on the 66th Dusk 122nd year of Ascendancy at 05:33 Killed by Betoba the ultimate teluvorta at level 22 on the 66th Dusk 122nd year of Ascendancy at 06:13 Killed by Betoba the ultimate teluvorta at level 22 on the 66th Dusk 122nd year of Ascendancy at 06:59 Killed by Chronolith Twin at level 23 on the 67th Dusk 122nd year of Ascendancy at 08:38 Killed by snow giant boulder thrower at level 24 on the 68th Dusk 122nd year of Ascendancy at 11:31 Killed by Glyta the snow giant chieftain at level 24 on the 68th Dusk 122nd year of Ascendancy at 12:14 Killed by snow giant boulder thrower at level 24 on the 68th Dusk 122nd year of Ascendancy at 12:28 Killed by skeleton master archer at level 24 on the 68th Dusk 122nd year of Ascendancy at 13:03 |
Primary Stats
Strength | 9 (base 10) |
Dexterity | 15 (base 10) |
Constitution | 32 (base 23) |
Magic | 10 (base 10) |
Willpower | 72 (base 54) |
Cunning | 56 (base 45) |
Resources
Mana | 568/568 |
Psi | 432/432 |
Life | 236/236 |
Equilibrium | 0 |
Psi_feedback | 0/150 |
Healing Factor | 1.2 |
Regeneration | 1.62 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +120.6% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 11 |
Accuracy | 42 |
Crit Chance | 21% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 42 |
Crit Chance | 17% |
APR | 22 |
Speed | 1.00 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 15% |
Speed | 1 |
Offense: Mind
Mindpower | 54.933333333333 |
Crit Chance | 30% |
Speed | 1 |
Offense: Damage Bonus
Acid | +16% |
Mind | +10% |
Darkness | +16% |
All | 0% |
Fire | +5% |
Nature | +10% |
Defense: Base
Armour (hardiness) | 19 (70%) |
Defense | 17.75 |
Ranged Defense | 17.75 |
Fatigue | 0 |
Physical Save | 25.56175 |
Spell Save | 31.0865 |
Mental Save | 36.9 |
Defense: Resistances
Acid | + 15%( 70%) |
Light | + 7%( 70%) |
Nature | + 40%( 70%) |
Blight | + 6%( 70%) |
Fire | + 10%( 70%) |
Cold | + 25%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Confusion Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 250 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
Psionic / Discharge | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.30 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
Psionic / Mentalism | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+21% global speed). Clarity |
Quests
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair. Escort: injured seer (level 2 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by Harkor'Zun. Escort: lost sun paladin (level 1 of Daikara) | failed |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished the naga invader, Lady Nashva. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed naga tongue. * You've found the needed length of troll intestine. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -3% Maximum encumbrance: +22 Stamina each turn: +0.30 Maximum stamina: +10.00 A pair of boots made of leather. |
Light source | alchemist's lamp of the moons alchemist's lamp of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +7% light Changes damage: +7% darkness Light radius: +3 Infravision radius: +1 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 46.38 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | thaloren rough leather cap of might (0 def, 1 armour) thaloren rough leather cap of might (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +3 Armour: +1 Fatigue: +1% Changes stats: +2 Str / +1 Wil / +3 Con Mental save: +6 A cap made of leather. |
On hands | Flamewrought (0 def, 2 armour) Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +3 Wil Changes resistances: +10% fire Changes damage: +5% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 2.0 Power cost: 6 out of 24/24. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 57.32 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Tool | Hatharuitir the Duathelpall [power 8] (8 cooldown) Hatharuitir the Duathelpall [power 8] (8 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 2 When wielded/worn: Damage when the wearer is hit: 12 darkness Changes resistances: +9% acid Maximum wards: +2 fire / +2 cold / +2 lightning / +2 blight / +2 temporal Changes damage: +6% acid Talent cooldown: Void Blast (+6 turn) Talents granted: +2 Void Blast +1 Ward It can be used to light the area (rad 8), placing all other charms into a 8 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Vargh Redemption Vargh RedemptionInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil / +6 Con Changes resistances: +10% nature / +25% cold Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 Maximum air capacity: +50.00 It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | sneakthief's steel ring of pilfering sneakthief's steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Armour penetration: +4 Defense: +4 Changes stats: +5 Cun / +5 Dex It can be used to activate talent Disengage, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 7.00 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Around neck | Gloomrebel GloomrebelInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when the wearer is hit: 20 darkness Changes damage: +9% darkness Mental save: +3 Equilibrium when hit: +0.04 Psi when firing a critical mind attack: +3.00 Mindpower: +6 Amulets can have magical properties. |
In main hand | Bloomsoul (8-8.8 power, 13 apr, nature damage) Bloomsoul (8-8.8 power, 13 apr, nature damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 8.0 - 8.8 Uses stats: 25% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +13 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Talent mastery: +0.20 Wild-gift / Fungus Life regen: +0.50 Mindpower: +12 Mental crit. chance: +8% Healing mod.: +10% It can be used to activate talent Bloom Heal (costing 60 power out of 60/60) : Effective talent level: 1.0 Power cost: 60 out of 60/60. Range: melee/personal Travel Speed: instantaneous Description: Call upon the power of nature to regenerate your body for 43 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Around waist | cleansing rough leather belt of the mind cleansing rough leather belt of the mindInfused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% blight Mindpower: +2 A belt that goes around your waist. |
In off hand | blooming vined mindstar of life (5.5-6.05 power, 18 apr, mind damage) blooming vined mindstar of life (5.5-6.05 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.60 Maximum life: +12.00 Mindpower: +2 Mental crit. chance: +2% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +5 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | cashmere cloak of Eldoral (2 def, 0 armour) cashmere cloak of Eldoral (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Changes stats: +2 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrรซ (10 def, 15 armour) Spider-Silk Robe of Spydrรซ (10 def, 15 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +15 Armour Hardiness: +40% Defense: +10 Changes stats: +5 Con / +4 Wil Damage when the wearer is hit: 20 poison / 20 slime Changes resistances: +30% nature Changes damage: +10% nature / +10% mind / +10% acid Physical save: +10 Spell save: +10 Mindpower: +10 Mental crit. chance: +5% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion of the sneak (heal 261)healing infusion of the sneak (heal 261) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 261 life. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 126) healing infusion of the titan (heal 126)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 126 life. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+5 for 8 turns, die at -213) heroism infusion (+5 for 8 turns, die at -213)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 5 for 8 turns. Also while Heroism is active, you will only die when reaching -213 life. However, when below 0 you cannot see how much life you have left, and you will die if you did not heal before the effect ends. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the psychic (36 nature damage, 20% healing reduction) insidious poison infusion of the psychic (36 nature damage, 20% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 3.00 Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 33.14 nature damage per turns for 7 turns, and reducing the target's healing received by 20%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 298 over 5 turns) regeneration infusion of the sneak (heal 298 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 298 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Rune of the Rift (438.00 temporal damage, removed from time 4 turns) Rune of the Rift (438.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4.00 Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Inflicts 438.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 60 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. lightning rune of the titan (108 lightning damage)lightning rune of the titan (108 lightning damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5.00 Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 35.87 to 107.60 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the duelist (range 8; power 30; dur 4) phase door rune of the duelist (range 8; power 30; dur 4)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 4 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Damage when the wearer hits(melee): 5 mind Damage when the wearer hits(ranged): 5 mind Mindpower: +5 See stealth: +10 See invisible: +10 Blind-Fight:This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet of the fish gold amulet of the fishInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% cold Allows you to breathe in: water Amulets can have magical properties. |
insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +11% cold Amulets can have magical properties. |
shielding steel amulet shielding steel amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% light Blindness immunity: +24% Amulets can have magical properties. |
rogue's steel ring of nature (+22%) rogue's steel ring of nature (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 Changes stats: +4 Cun Changes resistances: +22% nature Changes damage: +11% nature Rings can have magical properties. |
savage's gold ring of perseverance savage's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Spell save: +7 Stun/Freeze immunity: +26% Life regen: +1.00 Maximum stamina: +15.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. titan's gold ringtitan's gold ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Rings can have magical properties. |
Colaryem (45-72 power, 5 apr) Colaryem (45-72 power, 5 apr)Requires: - Strength 10 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 45.0 - 72.0 Uses stat: 120% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 200% When wielded/worn: Fatigue: -12% Changes stats: +5 Dex Changes resistances: +7% lightning Changes damage: +7% lightning Maximum encumbrance: +40 Movement speed: +7% Avoid Pressure Traps: The wearer never triggers traps that require pressure. This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big. |
Genocide (42-67.2 power, 4 apr) Genocide (42-67.2 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stat: 120% Str Damage type: Physical Armour Penetration: +4 Physical crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Str / +7 Dex Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Eilinuldalle (7.5-8.25 power, 24 apr, nature damage) Eilinuldalle (7.5-8.25 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% darkness Physical save: +9 Spell save: +3 Mental save: +3 Stun/Freeze immunity: +15% Knockback immunity: +5% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage)Requires: - Magic 38 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 64.0 - 76.8 Uses stat: 140% Mag Damage type: Physical Armour Penetration: +10 Attack speed: 100% When wielded/worn: Accuracy: +7 Changes damage: +20% physical Talent mastery: +0.20 Spell / Staff combat Spellpower: +12 Spell crit. chance: +18% A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. This item has been sent to the Item's Vault. |
Crystal Shard (16-19.2 power, 4 apr, arcane damage) Crystal Shard (16-19.2 power, 4 apr, arcane damage)Requires: - Magic 20 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 16.0 - 19.2 Uses stat: 130% Mag Damage type: Arcane Armour Penetration: +4 Attack speed: 100% Damage conversion: 50% blight When wielded/worn: Changes resistances: +10% arcane / +10% blight Changes damage: +18% arcane / +18% blight Damage affinity(heal): +20% arcane Spellpower: +14 Spell crit. chance: +4% It can be used to create living shards of crystal, costing 45 power out of 45/45. This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
Penitence (15-18 power, 4 apr, nature damage) Penitence (15-18 power, 4 apr, nature damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 120% Mag Damage type: Nature Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight Spellpower: +15 Spell crit. chance: +10% It can be used to cure diseases, costing 10 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. |
This item will automatically be transmogrified when you leave the level. yew magestaff of illumination (20-24 power, 4 apr, cold damage)yew magestaff of illumination (20-24 power, 4 apr, cold damage) Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Cold Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% cold Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 26.47 light damage. Staves designed for wielders of magic, by the greats of the art. |
thick cashmere cloak of Iron Throne (2 def, 7 armour) thick cashmere cloak of Iron Throne (2 def, 7 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +7 Defense: +2 Changes stats: +2 Str / +2 Con Changes resistances: +13% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour (3 def, 6 armour)spiked hardened leather armour (3 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when the wearer is hit: 10 physical A suit of armour made of leather. |
troll-hide hardened leather armour of command (10 def, 10 armour) troll-hide hardened leather armour of command (10 def, 10 armour)Requires: - Strength 16 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +10 Fatigue: +8% Changes stats: +2 Cun Mental save: +13 Life regen: +3.30 A suit of armour made of leather. |
5 agate 5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
46 alchemist agate 46 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx 3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
7 lapis lazuli 7 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 opal 4 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
8 topaz 8 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Damage when the wearer is hit: 15 blight Changes damage: +4% blight It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. A huge tooth taken from the Mouth, in the Deep Bellow. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
guard's alchemist's lamp of health guard's alchemist's lamp of healthInfused by nature Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +7 Maximum life: +54.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
scorching alchemist's lamp of clarity scorching alchemist's lamp of clarityPowered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Damage when the wearer is hit: 15 fire Mental save: +7 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
Prothotipe's Prismatic Eye Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% fire / +10% cold / +10% lightning Talent mastery: +0.20 Golem / Arcane Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone appears faded with age. It appears to have once been the eye of a golem. |
7 garnet 7 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Flashblight of clear mind [power 2] (20 cooldown) Flashblight of clear mind [power 2] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Changes damage: +12% light / +6% blight Spell save: +9 Mana when firing critical spell: +2.00 Spellpower: +2 Resist all after a teleport: +2% It can be used to absorb and nullify at most 2 detrimental mental status effects in the next 10 turns, placing all other charms into a 20 cooldown. Torques are made by powerful psionics to store psionic powers. |
Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 59 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. This item has been sent to the Item's Vault. |
Silaritira of thorny skin [power 26] (20 cooldown) Silaritira of thorny skin [power 26] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +5% arcane / +6% temporal Changes resistances penetration: +5% temporal Changes damage: +6% temporal It can be used to hardens the skin for 6 turns increasing armour by 26 and armour hardiness by 40%, placing all other charms into a 20 cooldown. Natural totems are made by powerful wilders to store nature power. |
9 amethyst 9 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
Arorek of detection [power 8] (15 cooldown) Arorek of detection [power 8] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +2 Str / +1 Dex / +3 Con Changes resistances: +3% acid Light radius: +1 It can be used to detect the presence of creatures around you (rad 8), placing all other charms into a 15 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 quartz 3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
8 zircon 8 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Kilanka the Yeek Solipsist level 21
63rd Dusk 122nd year of Ascendancy at 07:43 see stats
By Kilanka the Yeek Solipsist level 21
64th Dusk 122nd year of Ascendancy at 00:36 see stats
By Kilanka the Yeek Solipsist level 24
76th Dusk 122nd year of Ascendancy at 03:01 see stats
By Kilanka the Yeek Solipsist level 10
4th Mirth 122nd year of Ascendancy at 13:32 see stats
By Kilanka the Yeek Solipsist level 20
33rd Dusk 122nd year of Ascendancy at 02:25 see stats
By Kilanka the Yeek Solipsist level 23
67th Dusk 122nd year of Ascendancy at 07:15 see stats
Log
Quest 'Sher'Tul Fortress' status updated! (Press 'j' to see the quest log)
Personal New Achievement: Home sweet home (Exploration mode)!
Ran for 2 turns (stop reason: interesting character).
You don't see how to get there...
You don't see how to get there...
You carry too much--you are encumbered!
Drop some of your items.
Saving done.
Saving done.
Saving game...
You transfer Telekinetic Core from the online item's vault.
You are no longer encumbered.
You transfer Eclipse (18-21.6 power, 4 apr, darkness damage) to the online item's vault.
Saving done.
Saving done.
Saving done.
Saving game...
Error while transfering Bolbum's Big Knocker (64-76.8 power, 10 apr, physical damage) to the online item's vault, please retry later.
Saving done.
Saving done.
Saving done.
Saving game...
Saving done.
Saving done.
Saving game...