Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.4 |
Addons | Ignore Race/Class Locks 1.0.4 Stone Wardens DLC Class 1.0.3 Added Difficulties 1.0.4 Items Vault 1.0.3 Adjustable Exp 1.0.4 Tier-1 Short Circuit Option 1.0.4 |
Campaign | Maj'Eyal |
Mode | Intense Exploration |
Sex | Female |
Race | Shalore |
Class | Archmage |
Level / Exp | 24 / 61% |
Size | medium |
Lifes / Deaths | Killed by Isavea the manaworm at level 1 on the 74th Pyre 122nd year of Ascendancy at 11:08 / 29Killed by Isavea the manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 11:35 Killed by Gloralratha the losgoroth at level 6 on the 74th Pyre 122nd year of Ascendancy at 17:00 Killed by black crystal at level 14 on the 79th Pyre 122nd year of Ascendancy at 19:01 Killed by elven tempest at level 18 on the 3rd Mirth 122nd year of Ascendancy at 12:14 Killed by mean looking elven guard at level 19 on the 5th Mirth 122nd year of Ascendancy at 14:07 Killed by mean looking elven guard at level 19 on the 5th Mirth 122nd year of Ascendancy at 14:25 Killed by Gorkol the dwarf at level 21 on the 9th Mirth 122nd year of Ascendancy at 04:13 Killed by Gorkol the dwarf at level 21 on the 9th Mirth 122nd year of Ascendancy at 04:47 Killed by Lathibo the thalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 07:25 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 07:59 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 08:14 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 09:39 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 10:09 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 10:26 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 10:38 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 10:56 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 11:18 Killed by Zarronhidin the shalore at level 22 on the 10th Mirth 122nd year of Ascendancy at 11:34 Killed by Aretha the gigantic sandworm tunneler at level 22 on the 1st Summertide 122nd year of Ascendancy at 12:22 Killed by Aretha the gigantic sandworm tunneler at level 22 on the 1st Summertide 122nd year of Ascendancy at 13:42 Killed by gigantic corrosive tunneler at level 23 on the 1st Summertide 122nd year of Ascendancy at 16:11 Killed by gigantic corrosive tunneler at level 23 on the 1st Summertide 122nd year of Ascendancy at 16:18 Killed by gigantic corrosive tunneler at level 23 on the 1st Summertide 122nd year of Ascendancy at 16:54 Killed by gigantic corrosive tunneler at level 23 on the 1st Summertide 122nd year of Ascendancy at 17:06 Killed by gigantic sandworm tunneler at level 24 on the 2nd Summertide 122nd year of Ascendancy at 04:49 Killed by Esleiaria at level 24 on the 2nd Summertide 122nd year of Ascendancy at 05:17 Killed by gigantic corrosive tunneler at level 24 on the 2nd Summertide 122nd year of Ascendancy at 05:23 Killed by gigantic sandworm tunneler at level 24 on the 2nd Summertide 122nd year of Ascendancy at 05:51 |
Primary Stats
Strength | 8 (base 10) |
Dexterity | 14 (base 10) |
Constitution | 11 (base 10) |
Magic | 59 (base 54) |
Willpower | 62 (base 54) |
Cunning | 12 (base 11) |
Resources
Life | 294/294 |
Mana | 466/531 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +20% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Offense: Mainhand
Damage | 29 |
Accuracy | 8 |
Crit Chance | 14% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 46.666666666667 |
Crit Chance | 23% |
Speed | 1 |
Offense: Mind
Mindpower | 35.6 |
Crit Chance | 12% |
Speed | 1 |
Offense: Damage Bonus
Physical | +12% |
Lightning | +28% |
Fire | +13% |
Acid | +11% |
Blight | +26% |
Arcane | +27% |
Cold | +13% |
Nature | +6% |
Defense: Base
Armour (hardiness) | 9 (30%) |
Defense | 4.4 |
Ranged Defense | 4.4 |
Fatigue | 0 |
Physical Save | 21.825 |
Spell Save | 41.45 |
Mental Save | 25.95 |
Defense: Resistances
Physical | + 5%( 70%) |
Lightning | + 32%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Stun Resistance | 22% |
Inscriptions (4/5)
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 842% over 10 turns and instantly restoring 42 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Spell / Water | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you improved Constitution by +1. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Equipment
On feet | miner's pair of hardened leather boots of speed (0 def, 9 armour) miner's pair of hardened leather boots of speed (0 def, 9 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Fatigue: +3% Movement speed: +20% A pair of boots made of leather. |
Quiver | Charuidin (9/9, 9-12.6 power, 5 apr) Charuidin (9/9, 9-12.6 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / arrow ; tier 1 Base power: 9.0 - 12.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +1.0% Capacity: 9 Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +4 mind Damage conversion: 20% mind Arrows are used with bows to pierce your foes to death. |
Light source | Void Star Void StarPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% arcane / +6% fire / +6% cold / +6% lightning / +6% acid Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10.00 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 31.70 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star - deep black - and yet it somehow shines. |
On head | shimmering linen wizard hat (1 def, 0 armour) shimmering linen wizard hat (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes damage: +11% arcane Maximum mana: +10.00 A pointy cloth hat, very wizardly... |
Tool | Telekinetic Core Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 Mindpower: +3 It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 58 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
On fingers | wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Mag Spell save: +6 Rings can have magical properties. |
On fingers | savior's copper ring of lightning (+22%) savior's copper ring of lightning (+22%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Physical save: +5 Spell save: +6 Mental save: +6 Rings can have magical properties. |
Around waist | protective hardened leather belt of carrying protective hardened leather belt of carryingPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Fatigue: -7% Maximum encumbrance: +28 Spell save: +10 A belt that goes around your waist. |
In main hand | blighted yew vilestaff of channeling (20-24 power, 4 apr, blight damage) blighted yew vilestaff of channeling (20-24 power, 4 apr, blight damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Blight Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Mana each turn: +0.21 Vim when firing critical spell: +3.00 Maximum vim: +16.00 Spellpower: +12 Spell crit. chance: +3% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
Main armor | spellwoven woollen robe of power (0 def, 0 armour) spellwoven woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes damage: +6% physical / +10% arcane / +7% fire / +7% cold / +11% lightning / +5% acid / +6% nature / +6% blight Spellpower: +9 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | cashmere cloak of resilience (2 def, 0 armour) cashmere cloak of resilience (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 Maximum life: +36.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | grounding copper amulet of dexterity (+3) grounding copper amulet of dexterity (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Dex Changes resistances: +10% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. |
Inventory
regeneration infusion of the titan (heal 97 over 5 turns) regeneration infusion of the titan (heal 97 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 97 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
acid wave rune (89 acid damage; power 18; dur 3) acid wave rune (89 acid damage; power 18; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a self-centered acid wave of radius 3, doing 88.80 acid damage. The corrosive acid will also reduce accuracy, defense and armour by 18 for 3 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
copper ring of clarity copper ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Mental save: +6 Confusion immunity: +20% Rings can have magical properties. |
mule's steel ring mule's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Fatigue: -5% Maximum encumbrance: +21 Rings can have magical properties. |
steel ring of perseverance steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +0.70 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. arcing dwarven-steel dagger (18.5-24.05 power, 7 apr)arcing dwarven-steel dagger (18.5-24.05 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 18.5 - 24.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Special effect when this weapon hits: 25% chance for lightning to arc to a second target Damage when this weapon hits: +11 lightning Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. yew longbowyew longbow Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Attack speed: 80% Firing range: +8 Longbows are used to shoot arrows at your foes. |
Cloudrock (5-5.5 power, 18 apr, nature damage) Cloudrock (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage when this weapon hits: +4 acid When wielded/worn: Damage when the wearer hits(melee): 2 acid Damage when the wearer is hit: 16 lightning Changes resistances: +3% lightning / +9% acid Mindpower: +2 Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage) Serpent's Glare (7-7.7 power, 15 apr, nature damage)Requires: - Willpower 12 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +15 Physical crit. chance: +7.0% Attack speed: 100% Damage conversion: 30% poison When wielded/worn: Changes resistances: +10% nature Changes damage: +10% nature Poison immunity: +50% Mindpower: +5 Mental crit. chance: +5% It can be used to activate talent Spit Poison (costing 8 power out of 8/8) : Effective talent level: 2.0 Power cost: 8 out of 8/8. Range: 10.00 Travel Speed: instantaneous Is: a nature gift Description: Spit poison at your target, doing 42.40 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
nature's thorny mindstar (8.5-9.35 power, 24 apr, nature damage) nature's thorny mindstar (8.5-9.35 power, 24 apr, nature damage)Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +4% blight Changes damage: +2% nature Disease immunity: +14% Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
earthen ash magestaff (15-18 power, 3 apr, lightning damage) earthen ash magestaff (15-18 power, 3 apr, lightning damage)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +5 Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +4 Spellpower: +6 Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal yew magestaff of blasting (20-24 power, 4 apr, lightning damage)ethereal yew magestaff of blasting (20-24 power, 4 apr, lightning damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Lightning Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +4 Changes damage: +20% lightning Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Damage Shield penetration: +10% It can be used to projects damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
ethereal yew starstaff (20-24 power, 4 apr, light damage) ethereal yew starstaff (20-24 power, 4 apr, light damage)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 100% Mag Damage type: Light Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +4 Changes damage: +20% light Talent granted: +1 Command Staff Spellpower: +9 Spell crit. chance: +3% Damage Shield penetration: +19% Staves designed for wielders of magic, by the greats of the art. |
Fuliledil FuliledilPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +4 Changes resistances: +6% blight / +3% acid Mental save: +6 Pinning immunity: +10% Stun/Freeze immunity: +5% A belt that goes around your waist. |
Ashwell (1 def, 0 armour) Ashwell (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when the wearer hits(melee): 2 nature / 2 fire Damage when the wearer is hit: 4 nature Changes resistances: +6% fire Changes resistances penetration: +5% fire Changes damage: +6% nature A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
slimy woollen robe of fire (+21%) (0 def, 0 armour) slimy woollen robe of fire (+21%) (0 def, 0 armour)Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Damage when the wearer is hit: 4 slime Changes resistances: +21% fire Changes damage: +14% fire A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of frost (+18%) (0 def, 0 armour) woollen robe of frost (+18%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +18% cold Changes damage: +12% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots of uncanny dodging (3 def, 1 armour) pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding hardened leather cap of constitution (+3) (0 def, 3 armour)grounding hardened leather cap of constitution (+3) (0 def, 3 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +3 Con Changes resistances: +10% lightning / +8% temporal A cap made of leather. |
insulating linen wizard hat of fire (+6%) (1 def, 0 armour) insulating linen wizard hat of fire (+6%) (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +20% fire / +6% cold Changes damage: +10% fire A pointy cloth hat, very wizardly... |
Ce'Nuriba (1 def, 2 armour) Ce'Nuriba (1 def, 2 armour)Requires: - Strength 10 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Critical mult.: +5.00% Mental save: +3 Maximum hate: +4.00 Maximum psi: +20.00 Mindpower: +2 A suit of armour made of leather. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 38 turns) miner's iron pickaxe (dig speed 38 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +1 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Iveselle (15/15, 19-22.8 power, 2 apr) Iveselle (15/15, 19-22.8 power, 2 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 19.0 - 22.8 Uses stats: 70% Dex, 50% Cun Damage type: Physical Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 15 Damage when this weapon hits(ranged): +12 mind / +12 arcane Burst (radius 1) on hit: +4 mind Shots are used with slings to pummel your foes to death. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
striking yew wand of conjuration [power 283] (6 cooldown) striking yew wand of conjuration [power 283] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +2 Strike It can be used to fire a bolt of a random element (dam 142-283), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
Achievements
By Esleiaria the Shalore Archmage level 10
75th Pyre 122nd year of Ascendancy at 00:29 see stats
By Esleiaria the Shalore Archmage level 20
5th Mirth 122nd year of Ascendancy at 20:09 see stats
By Esleiaria the Shalore Archmage level 8
75th Pyre 122nd year of Ascendancy at 00:29 see stats
Log
Esleiaria picks up (f.): arcing dwarven-steel dagger (18.5-24.05 power, 7 apr).
Talent Lightning is ready to use.
Esleiaria hits gigantic gravity worm for 20 fire damage.
Ran for 2 turns (stop reason: hostile spotted to the southeast (gigantic gravity worm)).
Esleiaria casts Flame.
Esleiaria's spell attains critical power!
Gigantic gravity worm is on fire!
Esleiaria hits gigantic gravity worm for 160 fire damage.
Esleiaria hits gigantic gravity worm for 20 fire, 54 fire damage (total 73.25).
Esleiaria casts Lightning.
Esleiaria's spell attains critical power!
You collect a new ingredient: sandworm tooth.
Esleiaria hits gigantic gravity worm for 373 lightning damage.
Esleiaria killed gigantic gravity worm!
The shield around Esleiaria crumbles.
You pickup 0.75 gold pieces.
Esleiaria picks up (s.): grounding hardened leather cap of constitution (+3) (0 def, 3 armour).
There is a ladder to the previous level here (press '' or right click to use).
Talent Flame is ready to use.
Talent Lightning is ready to use.
Ran for 2 turns (stop reason: interesting terrain).
The unstable sand tunnel collapses!