










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.0Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Corruptor |
| Level / Exp | 25 / 58% |
| Size | big |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 2 on the 76th Pyre 122nd year of Ascendancy at 03:51 / 108Killed by Aeridalle the wolf at level 5 on the 78th Pyre 122nd year of Ascendancy at 19:09 Killed by white jelly at level 5 on the 79th Pyre 122nd year of Ascendancy at 03:20 Killed by Rhaloren Inquisitor at level 6 on the 1st Mirth 122nd year of Ascendancy at 19:12 Killed by multi-hued crystal at level 8 on the 4th Dusk 122nd year of Ascendancy at 00:36 Killed by multi-hued crystal at level 10 on the 6th Dusk 122nd year of Ascendancy at 05:14 Killed by Shardskin at level 10 on the 6th Dusk 122nd year of Ascendancy at 07:44 Killed by Zubuthra the water imp at level 11 on the 7th Dusk 122nd year of Ascendancy at 04:49 Killed by ravenous horror at level 11 on the 7th Dusk 122nd year of Ascendancy at 21:28 Killed by Weirdling Beast at level 12 on the 8th Dusk 122nd year of Ascendancy at 14:33 Killed by Gloruwe the sandworm at level 12 on the 15th Dusk 122nd year of Ascendancy at 10:48 Killed by Peebus at level 13 on the 29th Dusk 122nd year of Ascendancy at 10:46 Killed by Velatira the white worm mass at level 13 on the 29th Dusk 122nd year of Ascendancy at 21:47 Killed by Peebus at level 14 on the 30th Dusk 122nd year of Ascendancy at 12:29 Killed by Arybeth the sandworm at level 14 on the 30th Dusk 122nd year of Ascendancy at 17:48 Killed by Salawyn the sandworm destroyer at level 14 on the 30th Dusk 122nd year of Ascendancy at 18:47 Killed by Sandworm Queen at level 14 on the 31st Dusk 122nd year of Ascendancy at 00:35 Killed by snow giant thunderer at level 14 on the 50th Dusk 122nd year of Ascendancy at 08:50 Killed by Xerolebeth the brown mold at level 15 on the 50th Dusk 122nd year of Ascendancy at 11:57 Killed by forest wight at level 15 on the 50th Dusk 122nd year of Ascendancy at 13:02 Killed by snow giant boulder thrower at level 15 on the 52nd Dusk 122nd year of Ascendancy at 06:13 Killed by snow giant boulder thrower at level 15 on the 52nd Dusk 122nd year of Ascendancy at 10:26 Killed by snow giant boulder thrower at level 15 on the 52nd Dusk 122nd year of Ascendancy at 14:25 Killed by greater teluvorta at level 15 on the 52nd Dusk 122nd year of Ascendancy at 18:12 Killed by Aerelrata the teluvorta at level 15 on the 53rd Dusk 122nd year of Ascendancy at 00:02 Killed by greater teluvorta at level 15 on the 53rd Dusk 122nd year of Ascendancy at 01:10 Killed by Aerelrata the teluvorta at level 15 on the 53rd Dusk 122nd year of Ascendancy at 02:13 Killed by Aerelrata the teluvorta at level 15 on the 53rd Dusk 122nd year of Ascendancy at 03:13 Killed by ultimate teluvorta at level 15 on the 53rd Dusk 122nd year of Ascendancy at 05:36 Killed by greater telugoroth at level 15 on the 53rd Dusk 122nd year of Ascendancy at 10:47 Killed by Saloretha the dredgling at level 16 on the 54th Dusk 122nd year of Ascendancy at 07:35 Killed by dredgling at level 16 on the 54th Dusk 122nd year of Ascendancy at 15:24 Killed by Chronolith Twin at level 16 on the 54th Dusk 122nd year of Ascendancy at 21:04 Killed by Chronolith Twin at level 16 on the 54th Dusk 122nd year of Ascendancy at 21:58 Killed by Chronolith Twin at level 16 on the 54th Dusk 122nd year of Ascendancy at 22:59 Killed by Weirdling Beast at level 17 on the 62nd Dusk 122nd year of Ascendancy at 18:32 Killed by Weirdling Beast at level 17 on the 62nd Dusk 122nd year of Ascendancy at 19:41 Killed by Weirdling Beast at level 17 on the 62nd Dusk 122nd year of Ascendancy at 20:45 Killed by Durond the thalore at level 17 on the 71st Dusk 122nd year of Ascendancy at 14:21 Killed by Aldoson the dwarf at level 17 on the 79th Dusk 122nd year of Ascendancy at 11:08 Killed by Belilan the krog at level 17 on the 79th Dusk 122nd year of Ascendancy at 12:56 Killed by Ddalad the thalore at level 17 on the 42nd Haze 122nd year of Ascendancy at 06:52 Killed by Ddalad the thalore at level 17 on the 42nd Haze 122nd year of Ascendancy at 07:54 Killed by Ddalad the thalore at level 17 on the 42nd Haze 122nd year of Ascendancy at 09:02 Killed by Edrvik the dwarf at level 17 on the 44th Haze 122nd year of Ascendancy at 13:32 Killed by Dalrnd the krog at level 17 on the 44th Haze 122nd year of Ascendancy at 15:06 Killed by skeleton archer at level 18 on the 1st Decay 122nd year of Ascendancy at 01:55 Killed by Cyrata the Guardian at level 18 on the 1st Decay 122nd year of Ascendancy at 08:01 Killed by Zuburitha the Guardian at level 18 on the 1st Decay 122nd year of Ascendancy at 14:44 Killed by Zuburitha the Guardian at level 18 on the 1st Decay 122nd year of Ascendancy at 15:55 Killed by Xerevea the Guardian at level 18 on the 1st Decay 122nd year of Ascendancy at 21:34 Killed by skeleton master archer at level 18 on the 5th Decay 122nd year of Ascendancy at 20:52 Killed by Emelylratta the degenerated skeleton archer at level 18 on the 7th Decay 122nd year of Ascendancy at 01:36 Killed by Blood Master at level 18 on the 3rd Allure 123rd year of Ascendancy at 16:26 Killed by giant spider at level 19 on the 10th Allure 123rd year of Ascendancy at 13:53 Killed by Ivariavena the cutpurse at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 10:38 Killed by Ivariavena the cutpurse at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 12:30 Killed by Ivariavena the cutpurse at level 19 on the 2nd Regrowth 123rd year of Ascendancy at 13:37 Killed by greater shivgoroth at level 19 on the 4th Regrowth 123rd year of Ascendancy at 23:00 Killed by ultimate shivgoroth at level 19 on the 5th Regrowth 123rd year of Ascendancy at 05:37 Killed by greater shivgoroth at level 19 on the 5th Regrowth 123rd year of Ascendancy at 08:11 Killed by Emeluserin the ultimate shivgoroth at level 19 on the 5th Regrowth 123rd year of Ascendancy at 09:18 Killed by ultimate shivgoroth at level 19 on the 5th Regrowth 123rd year of Ascendancy at 13:20 Killed by ultimate shivgoroth at level 19 on the 5th Regrowth 123rd year of Ascendancy at 14:28 Killed by Aeryvena the ultimate shivgoroth at level 20 on the 5th Regrowth 123rd year of Ascendancy at 23:45 Killed by greater shivgoroth at level 20 on the 6th Regrowth 123rd year of Ascendancy at 01:56 Killed by ultimate gwelgoroth at level 20 on the 24th Regrowth 123rd year of Ascendancy at 04:13 Killed by Guda the gwelgoroth at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 06:57 Killed by ultimate gwelgoroth at level 20 on the 34th Regrowth 123rd year of Ascendancy at 08:15 Killed by gwelgoroth at level 20 on the 35th Regrowth 123rd year of Ascendancy at 00:34 Killed by ultimate gwelgoroth at level 20 on the 35th Regrowth 123rd year of Ascendancy at 01:41 Killed by gwelgoroth at level 20 on the 35th Regrowth 123rd year of Ascendancy at 11:18 Killed by Urkis, the High Tempest at level 20 on the 35th Regrowth 123rd year of Ascendancy at 20:51 Killed by Urkis, the High Tempest at level 20 on the 35th Regrowth 123rd year of Ascendancy at 21:53 Killed by Urkis, the High Tempest at level 20 on the 35th Regrowth 123rd year of Ascendancy at 22:55 Killed by Urkis, the High Tempest at level 20 on the 36th Regrowth 123rd year of Ascendancy at 00:49 Killed by Urkis, the High Tempest at level 20 on the 36th Regrowth 123rd year of Ascendancy at 02:41 Killed by Urkis, the High Tempest at level 20 on the 36th Regrowth 123rd year of Ascendancy at 03:49 Killed by gwelgoroth at level 21 on the 36th Regrowth 123rd year of Ascendancy at 22:08 Killed by Band the krog at level 21 on the 38th Regrowth 123rd year of Ascendancy at 11:25 Killed by Ilelonn the human at level 21 on the 64th Regrowth 123rd year of Ascendancy at 20:06 Killed by Jamare the thalore at level 21 on the 64th Regrowth 123rd year of Ascendancy at 21:10 Killed by thought-forged bowman at level 21 on the 15th Pyre 123rd year of Ascendancy at 07:34 Killed by thought-forged bowman at level 21 on the 15th Pyre 123rd year of Ascendancy at 08:36 Killed by Cala the human at level 21 on the 35th Pyre 123rd year of Ascendancy at 17:16 Killed by Betoriada the brown bear at level 21 on the 70th Pyre 123rd year of Ascendancy at 15:07 Killed by Emeluwyn the polar bear at level 21 on the 70th Pyre 123rd year of Ascendancy at 22:56 Killed by Emelowe the polar bear at level 21 on the 71st Pyre 123rd year of Ascendancy at 03:27 Killed by Salyvena the brown bear at level 21 on the 71st Pyre 123rd year of Ascendancy at 13:36 Killed by Mayamina the black bear at level 22 on the 73rd Pyre 123rd year of Ascendancy at 13:02 Killed by Betamira the brown bear at level 22 on the 73rd Pyre 123rd year of Ascendancy at 17:32 Killed by Poruba the black bear at level 22 on the 74th Pyre 123rd year of Ascendancy at 00:47 Killed by Borius, Avatar of Bearness at level 22 on the 74th Pyre 123rd year of Ascendancy at 07:45 Killed by war hound at level 22 on the 74th Pyre 123rd year of Ascendancy at 11:18 Killed by Rysroero the halfling at level 22 on the 1st Flare 123rd year of Ascendancy at 14:40 Killed by Forasnia the human at level 22 on the 1st Flare 123rd year of Ascendancy at 16:52 Killed by Geredhetira the skeleton magus at level 22 on the 4th Flare 123rd year of Ascendancy at 22:32 Killed by Geredhetira the skeleton magus at level 22 on the 4th Flare 123rd year of Ascendancy at 23:51 Killed by Animated infernal yew starstaff of wizardry at level 23 on the 5th Flare 123rd year of Ascendancy at 16:48 Killed by Poltergeist Silent Blade at level 23 on the 5th Flare 123rd year of Ascendancy at 20:50 Killed by Poltergeist Silent Blade at level 23 on the 5th Flare 123rd year of Ascendancy at 21:54 Killed by Poltergeist Silent Blade at level 23 on the 5th Flare 123rd year of Ascendancy at 23:25 Killed by Peebus at level 23 on the 6th Flare 123rd year of Ascendancy at 02:23 Killed by ogre warmaster at level 24 on the 10th Flare 123rd year of Ascendancy at 02:57 Killed by ogre rune-spinner at level 24 on the 10th Flare 123rd year of Ascendancy at 23:42 Killed by ogre rune-spinner at level 25 on the 1st Dusk 123rd year of Ascendancy at 12:49 Killed by Healer Astelrid at level 25 on the 1st Dusk 123rd year of Ascendancy at 18:47 Killed by Healer Astelrid at level 25 on the 1st Dusk 123rd year of Ascendancy at 21:10 |
Primary Stats
| Strength | 16 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 43 (base 43) |
| Magic | 59 (base 55) |
| Willpower | 28 (base 16) |
| Cunning | 11 (base 10) |
Resources
| Life | 109/582 |
| Mana | 334/334 |
| Vim | 60/132 |
| Healing Factor | 1.4397742564935 |
| Regeneration | 10.438363359578 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +106.30414946264% |
Vision
| Sight | 10 |
| Lite | 10 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 7 |
| Crit Chance | 11% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 43 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +3% |
| Physical | +8% |
| Blight | +10% |
| Arcane | +30% |
| Nature | +22% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 30 |
| Ranged Defense | 30 |
| Fatigue | 3 |
| Physical Save | 34 |
| Spell Save | 28 |
| Mental Save | 14 |
Defense: Resistances
| Blight | + 26%( 70%) |
| Physical | + 18%( 70%) |
| Cold | + 21%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 33%( 70%) |
| Light | + 19%( 70%) |
| Temporal | + 20%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 44%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 20% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 163 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Class Talents
| Corruption / Blood | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Bone | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Corruption / Vim | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Blight | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 4/5 |
| Corruption / Plague | 1.43 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.43 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Corruption / Hexes | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Effects
| talent | Flame of Urh'Rok |
| talent | Dark Ritual |
| talent | Bone Shield |
| talent | Blood Vengeance |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved talent Vision (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Peebus. Escort: lone alchemist (level 2 of Daikara) | failed |
You failed to protect the lone alchemist from death by Peebus. Escort: lone alchemist (level 3 of Scintillating Caves) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed warg claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one giant spider spinneret. The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.' * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of bone giant dust. * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * You've found the needed black mamba head. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of rough leather boots of speed (0 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Movement speed: +25% A pair of boots made of leather. |
| Light source | Adonor the HazenightCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Armour penetration: +1 Physical crit. chance: +2.0% Defense: +10 (+5 eff.) Changes resistances: +3% cold / +3% physical Maximum stamina: +30.00 Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | warlord's hardened leather cap (0 def, 3 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+5 eff.) Armour: +3 Fatigue: +3% Changes stats: +4 Str / +5 Wil Changes resistances: +7% physical Physical save: +7 (+3 eff.) A cap made of leather. |
| Tool | Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | Gasera the UnlightpainInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +28% nature / +6% fire Changes damage: +14% nature / +3% darkness Reduces incoming crit damage: 15.00% Physical save: +12 (+6 eff.) Equilibrium when hit: +0.12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings make your fingers look great! |
| Around waist | nightruned rough leather belt of the giantsPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +2 (+1 eff.) Changes resistances: +5% light / +5% darkness Spell save: +6 (+3 eff.) Size category: +1 A belt that goes around your waist. |
| In main hand | Oligund (25-30 power, 5 apr, arcane element)Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +9 (+4 eff.) Changes resistances: +9% blight / +12% temporal / +6% light Changes damage: +25% arcane Talent granted: +1 Command Staff Pinning immunity: +20% Maximum life: +20.00 Spellpower: +12 (+4 eff.) Spell crit. chance: +4% Light radius: +3 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 92.82 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
| On hands | restful hardened leather gloves of magic (+2) (0 def, 2 armour)Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +2 Mag Changes damage: +5% arcane Life regen: +4.00 Stamina each turn: +0.70 Maximum stamina: +13.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | woollen robe of blight (+10%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +10% blight / +9% all Changes damage: +10% blight A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Fearfire Mantle (14 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +14 (+7 eff.) Damage when hit (Melee): 30 fire Changes resistances: +10% fire / +10% darkness / +10% cold Talent mastery: +0.20 Corruption / Fearfire All enemies in radius 2 take 20 fire damage each turn and healing you for 10% of the damage dealt. Black fires born of a blackened heart. |
| Around neck | steel amulet of perfection (0.13 Corruption / Curses,0.13 Corruption / Plague)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Talent masteries: +0.13 Corruption / Plague +0.13 Corruption / Curses Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.wild infusion (res 17%; physical; dur 2; cd 11) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 17% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate BearnessPowered by unknown forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff phial's content. Impawssible?! |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (262.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 262.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
copper amulet of mastery (0.10 Corruption / Sanguisuge)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Talent mastery: +0.10 Corruption / Sanguisuge Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.psionicist's gold ring of clarity Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Wil Mental save: +15 (+10 eff.) Confusion immunity: +28% Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of enduring (19-25 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 19.0 - 24.7 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When wielded/worn: Changes stats: +7 Con / +7 Wil Maximum life: +22.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.plaguebringer's dwarven-steel dagger of crippling (17-22 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 22 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +12 blight When wielded/worn: Physical crit. chance: +11.0% Disease immunity: +15% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.Astelrid's Clubstaff (45-68 power, 4 apr) Requires: - Strength 23 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 45.0 - 67.5 Uses stats: 40% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +25% nature Spellpower: +15 (+5 eff.) Healing mod.: +25% Improves the contribution of primary stats on infusions and runes by 15% Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment. |
This item will automatically be transmogrified when you leave the level.Unstoppable Mauler (48-72 power, 15 apr) Requires: - Strength 40 Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 48.0 - 72.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Sunder Armour (15% chance level 3). When wielded/worn: Accuracy: +20 (+16 eff.) Pinning immunity: +100% Knockback immunity: +100% It can be used to activate talent Fearless Cleave (costing 18 power out of 18/18) : Effective talent level: 3.0 Power cost: 18 out of 18/18. Range: melee/personal Travel Speed: instantaneous Description: Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for 131% weapon damage. A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable. |
This item will automatically be transmogrified when you leave the level.elemental steel greatsword (24-38 power, 2 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 74 lightning damage (1/turn) When wielded/worn: Changes resistances penetration: +16% lightning Changes damage: +16% lightning Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.yew longbow of fire Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +8 Damage (Ranged): +12 fire When wielded/worn: Changes damage: +20% fire Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.horrifying thorny mindstar of frost (10-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +5 Damage (Melee): 9 cold / 3 mind / 5 darkness Changes resistances: +7% cold Changes resistances penetration: +4% cold Changes damage: +5% cold / +4% mind / +2% darkness Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.thorny mindstar of disruption (9-10 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Damage against: +14% Unnatural When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mighty cured leather sling Requires: - Dexterity 16 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +7 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +2 Str Slings are used to hurl stones or metal shots at your foes. |
earthen elm starstaff (10-12 power, 2 apr, physical element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +2 Armour Hardiness: +3% Changes damage: +10% physical Talent granted: +1 Command Staff Physical save: +2 (+1 eff.) Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
elm magestaff (10-12 power, 2 apr, fire element)Requires: - Magic 11 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Spellpower: +3 (+1 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
imbued ash vilestaff of fate (15-18 power, 3 apr, blight element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% blight Talent granted: +1 Command Staff Physical save: +5 (+2 eff.) Spell save: +5 (+3 eff.) Mental save: +6 (+6 eff.) Spellpower: +6 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Dust to Dust (10% chance level 2). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.magewarrior's short yew starstaff of illumination (20-24 power, 4 apr, temporal element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+7 eff.) Physical crit. chance: +6.0% Physical power: +6 (+3 eff.) Defense: +6 (+3 eff.) Changes damage: +20% temporal Talent granted: +1 Command Staff Spellpower: +14 (+5 eff.) Spell crit. chance: +6% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 92.82 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
potent elm vilestaff of might (12-14 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 12.0 - 14.4 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +12% blight Talent granted: +1 Command Staff Spellpower: +5 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
surging ash starstaff of might (15-18 power, 3 apr, physical element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% physical Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +6 (+2 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.chilling dwarven-steel waraxe (21-29 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 21.0 - 29.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +9 cold One-handed war axes. |
linen robe (0 def, 0 armour)2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.spellwoven cashmere robe of protection (2 def, 4 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Changes resistances: +11% all Physical save: +21 (+9 eff.) Spell save: +16 (+8 eff.) Spellpower: +4 (+2 eff.) Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +9% all Changes damage: +6% all Spellpower: +12 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes resistances: +8% lightning / +7% temporal Stamina each turn: +0.60 Maximum stamina: +15.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.pair of dwarven-steel boots 'Tidebolt' (0 def, 4 armour) Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Damage when hit (Melee): 10 cold Changes stats: +4 Con / +4 Wil Changes resistances: +9% cold Changes resistances penetration: +8% physical Changes damage: +18% lightning / +15% cold / +15% light Mindpower: +5 (+2 eff.) It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 10 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.hardened leather gloves (0 def, 2 armour) 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic hardened leather gloves of butchering (0 def, 5 armour)Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+6 eff.) Armour penetration: +5 Physical power: +4 (+2 eff.) Armour: +5 Changes resistances: +5% blight Spell save: +10 (+5 eff.) Mental save: +7 (+6 eff.) Maximum life: +48.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.psychic's hardened leather gloves of magic (+4) (0 def, 2 armour) Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Damage (Melee): 7 mind Changes stats: +4 Mag Changes resistances: +5% mind Changes damage: +3% mind / +6% arcane Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.miner's dwarven-steel helm of constitution (+4) (0 def, 6 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Con Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.stabilizing dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Physical save: +13 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.thaloren dwarven-steel helm (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Wil Changes resistances: +7% blight Mental save: +7 (+6 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.werebeast's dwarven-steel helm of constitution (+3) (0 def, 4 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +3 Str / +3 Dex / +3 Cun / +7 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level.steel plate armour (0 def, 9 armour) Requires: - Massive armour training - Strength 28 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel shield (0 def, 6 armour, 85.5 block) Requires: - Shield usage training - Strength 24 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% Damage (Melee): 7 fire Damage when hit (Melee): 4 fire Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.windwalling dwarven-steel shield of winter (0 def, 6 armour, 83 block) Requires: - Shield usage training - Strength 24 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 3 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +6 Fatigue: +8% On shield block: * Deals 67 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Changes stats: +4 Wil Changes resistances: +12% cold / +11% physical Talent granted: +1 Block Slows Projectiles: +15% Bonus block near projectiles: +29 Handheld deflection devices. |
Axe of Fluffy Evil Axe of Fluffy EvilPowered by unknown forces 4.00 Encumbrance. [Unique] Type: misc / axe It can be used to create a ... clockwork gnome Activation costs 50 power out of 50/50. It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
54 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Bizzare Contraption2.00 Encumbrance. [Unique] Type: misc / tool ; tier 2 When wielded/worn: Changes stats: +8 Cun Changes resistances: +15% lightning Changes damage: +15% lightning Physical save: +18 (+8 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
This item will automatically be transmogrified when you leave the level.yew totem of healing [power 248] (15 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 248 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
10 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Peebus the Shalore Corruptor level 22
74th Pyre 123rd year of Ascendancy at 08:55 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Peebus the Shalore Corruptor level 8
2nd Flare 122nd year of Ascendancy at 22:15 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Peebus the Shalore Corruptor level 17
62nd Dusk 122nd year of Ascendancy at 21:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Peebus the Shalore Corruptor level 21
55th Pyre 123rd year of Ascendancy at 10:45 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Peebus the Shalore Corruptor level 10
5th Dusk 122nd year of Ascendancy at 12:53 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Peebus the Shalore Corruptor level 20
5th Regrowth 123rd year of Ascendancy at 15:26 see stats
Merry wintertide! (Exploration mode)
Finish the Santascape event and free the little helper elves.By Peebus the Shalore Corruptor level 20
6th Regrowth 123rd year of Ascendancy at 17:03 see stats
Santassacre! (Exploration mode)
Killed the little helper elves after saving them!By Peebus the Shalore Corruptor level 20
6th Regrowth 123rd year of Ascendancy at 17:12 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Peebus the Shalore Corruptor level 13
28th Dusk 122nd year of Ascendancy at 23:32 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Peebus the Shalore Corruptor level 19
3rd Allure 123rd year of Ascendancy at 17:31 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Peebus the Shalore Corruptor level 12
13rd Dusk 122nd year of Ascendancy at 05:46 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Peebus the Shalore Corruptor level 25
1st Dusk 123rd year of Ascendancy at 11:36 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Peebus the Shalore Corruptor level 16
54th Dusk 122nd year of Ascendancy at 08:32 see stats
Log
Talent Infusion: Healing is ready to use.
Peebus drains life from Healer Astelrid!
Healer Astelrid shrugs off Peebus's 'Numbing Blight'!
Peebus hits Healer Astelrid for 10 fire damage.
Peebus's blight poison area effect hits Healer Astelrid for 10 blight damage.
Peebus receives 1 healing from Healer Astelrid.
Peebus casts Blood Boil.
Healer Astelrid is free from the weakness disease.
Peebus hits Healer Astelrid for 58 blight damage.
Peebus receives 54 healing.
Peebus killed Healer Astelrid!
Talent Drain is ready to use.
Talent Rune: Shielding is ready to use.
Peebus picks up (C.): stabilizing dwarven-steel helm (0 def, 4 armour).
Peebus picks up (x.): grounding pair of dwarven-steel boots of tirelessness (0 def, 4 armour).
Lore found: healer Astelrid log 4
You can read all your collected lore in the game menu, by pressing Escape.
Option unlocked: New Race: Ogre
Peebus picks up (E.): thaloren dwarven-steel helm (0 def, 4 armour).
Peebus picks up (s.): magewarrior's short yew starstaff of illumination (20-24 power, 4 apr, temporal element).
Peebus picks up (o.): thorny mindstar of disruption (9-10 power, 24 apr, mind damage).
Peebus picks up (y.): spellwoven cashmere robe of protection (2 def, 4 armour).
Peebus picks up (k.): Astelrid's Clubstaff (45-68 power, 4 apr).
Lore found: Astelrid's Clubstaff
You can read all your collected lore in the game menu, by pressing Escape.
Talent Virulent Disease is ready to use.
Talent Bone Spear is ready to use.













































































































