High Mage Fartus the level 10 Whitehoof Archmage by valithin

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp10 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution12 (base 10)
Magic27 (base 25)
Willpower12 (base 13)
Cunning20 (base 19)

Resources

Life-39/250
Mana164/173
Steam100/100
Healing Factor1.0191526171258
Regeneration1.2739407714073

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy3
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance4%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save13
Mental Save11

Defense: Resistances

Darkness+ 12%( 70%)
Light+ 12%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance21%
Bleed Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance50%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
4/5
3/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
5/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
2/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5

Effects

Quests

active
active
active
active
done

Equipment

On fingers
Around neck
In main hand
Light source
Around waist
Main armor

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By High Mage Fartus the Whitehoof Archmage level 8
30th Retaking 124th year of Ascendancy at 13:56
see stats
Level 10 Got a character to level 10.
By High Mage Fartus the Whitehoof Archmage level 10
30th Retaking 124th year of Ascendancy at 21:06
see stats

Log

High Mage Fartus killed Sun paladin!

Talent Manathrust is ready to use.
Talent Rune: Manasurge is ready to use.

Talent Lightning is ready to use.

Talent Arcane Reconstruction is ready to use.

Resting starts...

The shield around High Mage Fartus crumbles.

Talent Rune: Shatter Afflictions is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Talent Rune: Shielding is ready to use.
High Mage Fartus picks up (w.):
Scattermind (20/20, 17-20 power, 7 apr).
Lore found:
Scattermind
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 11 turns (stop reason: dialog is displayed).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 1 turns (stop reason: hostile spotted to the west (sun-mage)).

High Mage Fartus casts
Manathrust.
High Mage Fartus hits Sun-mage for 84 arcane damage.
Sun-mage casts
Searing Light.
Sun-mage's spell attains critical power!
Sun-mage hits High Mage Fartus for 193 light damage.
Sun-mage's light area effect hits
High Mage Fartus for 96 light damage.
High Mage Fartus the level 10 whitehoof archmage was jerkied to death by a sun-mage on level 3 of Sunwall Outpost.