Darkchemist the level 7 Cornac Alchemist by gpt999

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassAlchemist
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity10 (base 10)
Constitution20 (base 19)
Magic35 (base 27)
Willpower11 (base 11)
Cunning10 (base 10)

Resources

Life195/195
Mana117/117
Healing Factor1.1870588855781
Regeneration0.29676472139452

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth13.843738619919
See Invisible13.843738619919

Offense: Mainhand

Damage26
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance4%
Speed1

Offense: Mind

Mindpower13
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+10%
Cold+10%
Fire+23%
Nature+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save11
Spell Save16
Mental Save24

Defense: Resistances

Nature+ 21%( 70%)
Acid+ 10%( 70%)
Light+ 35%( 70%)
Temporal+ 12%( 70%)
Cold+ 15%( 70%)
Lightning+ 14%( 70%)
Fire+ 14%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
4/5
1/5
0/5
0/5
Spell / Fire alchemy1.50
3/5
1/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
3/5
1/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
1/5
0/5
0/5

Effects

talent
detrimental effect

Quests

done
done
done
active

Equipment

On feet
Quiver
Light source
Tool
Around neck
Main armor
In main hand
Cloak
Around waist

Inventory

Achievements

Log

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Skeleton warrior killed Darkchemist!
Saving game...

Saving done.

Talent Throw Bomb is ready to use.
Ran for 2 turns (stop reason: interesting character).


Talent Infusion: Regeneration is ready to use.

Resting starts...

Talent Flame Infusion is ready to use.
Talent Smoke Bomb is ready to use.
Rested for 17 turns (stop reason: all resources and life at maximum).


Darkchemist casts
Refit Golem.
Refitting starts...

Refitted for 21 turns.


Resting starts...

Golem (servant of Darkchemist) casts
Rune: Shielding.
A shield forms around golem (servant of Darkchemist).

The shield around golem (servant of Darkchemist) crumbles.

Talent Refit Golem is ready to use.
Rested for 20 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: interesting character).


Darkchemist activates
Flame Infusion.