Mayyrinne the level 1 Tutorial Basic Tutorial Adventurer by cankerousgore

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.6
Addons
CampaignMaj'Eyal
ModeTutorial Adventure
SexFemale
RaceTutorial Basic
ClassTutorial Adventurer
Level / Exp1 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity18 (base 18)
Constitution15 (base 15)
Magic20 (base 20)
Willpower15 (base 15)
Cunning15 (base 15)

Resources

Life120/120
Healing Factor1.0405405405405
Regeneration1.0405405405405

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy33
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower20
Crit Chance2%
Speed1

Offense: Mind

Mindpower16
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense8
Ranged Defense8
Fatigue14
Physical Save12
Spell Save12
Mental Save10

Defense: Immunities

Instadeath Resistance100%

Inscriptions (1/3)

Infusions

Class Talents

Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Technique / Shield defense1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.30
0/5
2/5
0/5
2/5
2/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Mayyrinne killed White jelly!

There is an item here:
regeneration infusion of the titan (heal 112; 15 cd)

Mayyrinne picks up (a.):
regeneration infusion of the titan (heal 112; 15 cd).

You are now inscribed with Infusion: Regeneration.

You have no more
regeneration infusion of the titan (heal 112; 15 cd).

Infusion: Regeneration is still on cooldown for 14 turns.


Ran for 4 turns (stop reason: trap).


Talent Infusion: Regeneration is ready to use.

Mayyrinne uses
Infusion: Regeneration.
Mayyrinne starts regenerating health quickly.


Mayyrinne stops regenerating health quickly.


Resting starts...

Talent Infusion: Regeneration is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Ran for 5 turns (stop reason: hostile spotted to the southeast (blue jelly)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (blue jelly)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (blue jelly)).