Sleepy the level 2 Ogre Necromancer by gereth

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassNecromancer
Level / Exp2 / 56%
Sizebig
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity9 (base 10)
Constitution10 (base 10)
Magic28 (base 21)
Willpower11 (base 13)
Cunning13 (base 11)

Resources

Life46/46
Mana112/112
Soul12/12
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage12
Accuracy3
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower25
Crit Chance6%
Speed1

Offense: Mind

Mindpower12
Crit Chance2%
Speed1

Offense: Damage Bonus

Arcane+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save13
Spell Save19
Mental Save13

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
3/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5

Effects

Quests

active
done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Talent Invoke Darkness is ready to use.

Quest 'Escort: injured seer (level 3 of Scintillating Caves)' is done! (Press 'j' to see the quest log)
Armoured skeleton warrior is no longer out of phase.


Black crystal casts
Phase Door.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (black crystal)).


Resting starts...

Rested for 3 turns (stop reason: hostile spotted to the west (green worm mass)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the west (green worm mass)).

Sleepy casts
Invoke Darkness.
You collect a new ingredient:
green worm (1).
Sleepy hits Green worm mass for 49 darkness damage.
Sleepy killed Green worm mass!

Resting starts...

Talent Invoke Darkness is ready to use.
Skeleton warrior hits Something for 42 physical damage.
Rested for 21 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).