Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Thalore |
Class | Shadowblade |
Level / Exp | 50 / 1962% |
Size | medium |
Lifes / Deaths | Killed by No Shadow Veil Ever Again at level 50 on the 49th Regrowth 124th year of Ascendancy at 08:15 / 1 |
Primary Stats
Strength | 51 (base 34) |
Dexterity | 99 (base 60) |
Constitution | 18 (base 9) |
Magic | 102 (base 60) |
Willpower | 16 (base 10) |
Cunning | 100 (base 63) |
Resources
Life | 1100/1100 |
Mana | 118/424 |
Stamina | 31/287 |
Healing Factor | 1.0711363549267 |
Regeneration | 0.2677840887305 |
Speed
Mental | +4.9960036108132E-12% |
Attack | 0% |
Movement | 0% |
Spell | +4.9960036108132E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1003 |
Infravision | 7 |
See Stealth | 44.876568527989 |
See Invisible | 44.876568527989 |
Offense: Mainhand
Damage | 182 |
Accuracy | 78 |
Crit Chance | 103% |
APR | 45 |
Speed | 1.00 |
Offense: Offhand
Damage | 143 |
Accuracy | 78 |
Crit Chance | 105% |
APR | 45 |
Speed | 1.00 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 52% |
Speed | 0.99999999999995 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 57% |
Speed | 1 |
Offense: Damage Bonus
Acid | +37% |
Arcane | +62% |
Cold | +51% |
All | +19% |
Lightning | +41% |
Temporal | +44% |
Physical | +81% |
Darkness | +49% |
Nature | +25% |
Offense: Damage Penetration
Acid | +99% |
Arcane | +64% |
Cold | +63% |
All | +38% |
Lightning | +50% |
Temporal | +48% |
Physical | +63% |
Darkness | +94% |
Nature | +48% |
Defense: Base
Armour (hardiness) | 3 (51.69962066283%) |
Defense | 96 |
Ranged Defense | 96 |
Fatigue | 0 |
Physical Save | 33 |
Spell Save | 46 |
Mental Save | 46 |
Defense: Resistances
Acid | + 52%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 48%( 70%) |
Cold | + 44%( 70%) |
All | + 25%( 70%) |
Lightning | + 30%( 70%) |
Light | + 48%( 80%) |
Temporal | + 39%( 70%) |
Physical | + 36%( 70%) |
Darkness | + 40%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Confusion Resistance | 10% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 120 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 879% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.50 |
| 1/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Spell / Temporal | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Technique / Duelist | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Generic Talents
Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 0/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | The time distortion has created a restoration field, healing the target for 6 each turn. Temporal Restoration Field |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Daikara. Escort: lost defiler (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You abandoned worried loremaster, to death. Escort: worried loremaster (level 1 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Dexterity by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 2323. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. * You've found the needed vial of fire wyrm saliva. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)2.0 T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +25% arcane ----- def ----- Defense +6 (+1 eff.) Fatigue +1% Resists +25% arcane Def/telep +20 Res/telep +20% Dur/telep +20% Creates an arcane explosion dealing 253 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 21 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Light source | DĂșathedlen Heart DĂșathedlen Heart1.0 T4 lite [Unique] Arcane While equipped: Stats +5 Mag dps ---------- Phys.pwr +7 (+1 eff.) Melee+ 20 darkness ----- def ----- Resists +30% light Res.Cap +10% light ---------- misc Light -1000 Infravis +7 Masteries +0.20 Cunning/Stealth +0.20 Cursed/Darkness On Spell Hit: 15% Invoke Darkness 4 The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger. This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it. |
On head | Ariyaba the elven-silk wizard hat (3 def, 0 armour) Ariyaba the elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Spell.crit +2% Mind.crit +2% Spell.pwr +25 (+5 eff.) Mind.pwr +8 (+3 eff.) Dmg.mod +20% darkness +12% physical Phasing +20% ----- def ----- Defense +3 (+1 eff.) Resists +17% darkness +15% physical Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Equi/ret +0.08 Max.hate +12.00 Max.psi +20.00 A pointy cloth hat, very wizardly... |
On hands | brawler's voratun gauntlets of war-making (0 def, 3 armour) brawler's voratun gauntlets of war-making (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +3 Str +4 Dex +2 Cun dps ---------- Phys.crit +15.0% Spell.crit +16% Mind.crit +14% Crit.mult +8.00% ----- def ----- Armour +3 Fatigue +5% Phys.save +11 (+6 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 36.5 - 51.1 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% base dam (max 20%) Acc +8 Apr +15 Crit +31.0% Atk.spd 83% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | Vorarianne the Blackriver [power 370] (13 cooldown) Vorarianne the Blackriver [power 370] (13 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +30% darkness +31% acid On Hit (Melee): * 25% chance to reduce damage dealt by 21% * 25% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +30% acid +18% temporal Project a gust of wind in a cone knocking all creatures back 12 spaces and dealing 670 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+1 eff.) Fatigue -7% Mind.save +13 (+5 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.6 Pwr.cost 43 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 167% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
On fingers | Writhing Ring of the Hunter Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Arcane Might You have set the ring to grant you Arcane Might! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Around neck | Frost Lord's Chain Frost Lord's Chain0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
In main hand | stralite dagger 'Nimbusworth' (32-41 power, 9 apr) stralite dagger 'Nimbusworth' (32-41 power, 9 apr)1.0 T4 dagger 1H weapon [Random Unique] Arcane/Master Power 31.5 - 41.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +4 lightning On Hit: * 20% chance to reduce armor by 44% * Create an explosion dealing 125 cold damage (1/turn) On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +11.0% Dmg.mod +18% acid +20% cold Res.pen +10% acid +25% cold +13% all Acc +18 (+3 eff.) Apr +10 ----- def ----- Resists +6% lightning Sharp, short and deadly. |
Around waist | Harazilayon the Carriondash Harazilayon the Carriondash1.0 T5 belt armor [Random Unique] Master While equipped: Stats +5 Cun +6 Dex dps ---------- Phys.crit +20.0% Mind.crit +13% Crit.mult +14.00% Phys.pwr +6 (+1 eff.) Dmg.mod +25% physical +18% arcane +6% nature Res.pen +13% physical +26% arcane +10% nature ----- def ----- Resists +5% arcane A belt that goes around your waist. |
In off hand | elemental voratun dagger of ruin (38-49 power, 9 apr) elemental voratun dagger of ruin (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Arcane/Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 125 lightning damage (1/turn) While equipped: dps ---------- Phys.crit +12.0% Crit.mult +28.00% Dmg.mod +22% lightning Res.pen +12% lightning Apr +10 Sharp, short and deadly. |
Cloak | marshal's elven-silk cloak of backstabbing (3 def, 0 armour) marshal's elven-silk cloak of backstabbing (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Master While equipped: Stats +1 Str +3 Con dps ---------- Crit.mult +25.00% Acc +12 (+2 eff.) Apr +12 ----- def ----- Defense +3 (+1 eff.) Phys.save +12 (+6 eff.) Stealth +12 Max.HP +75.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Woestriker (0 def, 0 armour) Woestriker (0 def, 0 armour)2.0 T5 cloth armor [Random Unique] Arcane While equipped: Stats +10 Mag dps ---------- Spell.crit +6% Spell.pwr +22 (+4 eff.) Dmg.mod +25% temporal +25% physical +19% all Res.pen +20% acid +10% temporal +26% darkness +12% physical On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +6% acid +3% darkness +15% all Spell.save +25 (+8 eff.) Anom.red +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
heroism infusion of the sneak (die at -946; dur 8; cd 30) heroism infusion of the sneak (die at -946; dur 8; cd 30)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 30 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -946 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 946 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 877%; cd 12) movement infusion of the wizard (speed 877%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 877% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 37%; physical; dur 3; cd 14) wild infusion of the duelist (res 37%; physical; dur 3; cd 14)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 37% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 36%; magical; dur 4; cd 15) wild infusion of the sneak (res 36%; magical; dur 4; cd 15)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 36% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of Reflection (--) Rune of Reflection (--)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 610 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
blink rune of the sneak (range 10; phase 32; cd 12) blink rune of the sneak (range 10; phase 32; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 10 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 32%, your defense is increased by 32 and all your resistances by 32%. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 75; cd 12) shatter afflictions rune (absorb 75; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 75 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the duelist (absorb 175; cd 14) shatter afflictions rune of the duelist (absorb 175; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 175 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 639; dur 6; cd 14) shielding rune of the sneak (absorb 639; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 639 damage for 6 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 715; dur 6; cd 14) shielding rune of the wizard (absorb 715; dur 6; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 715 damage for 6 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 613; dur 7; cd 14) shielding rune of the wizard (absorb 613; dur 7; cd 14)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 613 damage for 7 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Choker of Dread Choker of Dread0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+1 eff.) ----- def ----- Blind- +100% ---------- misc See.Invis +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 51 power out of 60/60 The evilness of undeath radiates from this amulet. |
Fanged Collar Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Pendant of the Sun and Moons Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 26 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 26 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
The Far-Hand The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 31 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (179). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
Zemekkys' Broken Hourglass Zemekkys' Broken Hourglass0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 43 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
enraging voratun amulet of soulsearing enraging voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Spell.pwr +11 (+2 eff.) Phys.spd +10% Dmg.mod +8% blight +8% physical +10% fire Amulets make your neck look great! |
protective voratun amulet of magic (+6) protective voratun amulet of magic (+6)0.1 T5 amulet jewelry [Ego+] Arcane/Master While equipped: Stats +6 Mag ----- def ----- Armour +6 Defense +9 (+2 eff.) Res.Cap +4% all Phys.save +18 (+8 eff.) Amulets make your neck look great! |
steel amulet 'Emelath' steel amulet 'Emelath'0.1 T2 amulet jewelry [Rare] Nature While equipped: ----- def ----- Defense +30 (+6 eff.) Resists +9% lightning +9% physical Crit.chn- 15.00% Mind.save +6 (+2 eff.) Blind- +20% ---------- misc Stam/turn +0.60 Amulets make your neck look great! |
wanderer's voratun amulet of the eclipse wanderer's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +8 Dex +10 Cun +9 Con dps ---------- Mov.spd +10% Melee+ 12 light 14 darkness Dmg.mod +8% light +8% darkness On Melee Ret: * 12% chance to reduce damage dealt by 21% * 11% chance to blind ----- def ----- Fatigue -9% HP.reg +4.00 ---------- misc Stam/turn +1.00 Amulets make your neck look great! |
warrior's voratun amulet of perfection (0.40 Technique / Dual techniques,0.40 Spell / Phantasm) warrior's voratun amulet of perfection (0.40 Technique / Dual techniques,0.40 Spell / Phantasm)0.1 T5 amulet jewelry [Ego+] Nature/Master While equipped: ----- def ----- Resists +11% physical ---------- misc Stam/turn +0.70 Masteries +0.40 Technique/Dual techniques +0.40 Spell/Phantasm Amulets make your neck look great! |
Orb of Many Ways Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Glory of the Pride Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+17 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the Dead Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Velyna the voratun ring Velyna the voratun ring0.1 T5 ring jewelry [Rare] Master While equipped: Stats +4 Cun dps ---------- Crit.mult +5.00% Mind.pwr +10 (+4 eff.) S.pwr/crit +8 Dmg.mod +15% arcane Phasing +20% ----- def ----- HP.reg +5.00 Stun/Frz- +48% ---------- misc Max.hate +4.00 Rings make your fingers look great! |
Vorabrebeth the steel ring Vorabrebeth the steel ring0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Str +3 Con dps ---------- Melee Ret 2 blight ----- def ----- Max.HP +57.00 HP.reg +14.00 Heal.mod +13% Stun/Frz- +49% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T5 ring jewelry [Unique] Arcane While equipped: Stats +1 Mag +1 Wil dps ---------- Crit.mult +10.00% S.pwr/crit +8 Dmg.mod +12% blight Res.pen +5% arcane Acc +11 (+2 eff.) Apr +15 ----- def ----- Defense +14 (+3 eff.) Resists +12% nature +13% blight HP.reg +8.00 Poison- +19% Disease- +23% Stun/Frz- +47% ---------- misc Max.mana +80.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Puts all charms on 1 cooldown "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
stralite ring 'Weepfury' stralite ring 'Weepfury'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +4 Str +8 Dex +5 Mag +2 Cun dps ---------- Crit.mult +15.00% Mind.pwr +30 (+10 eff.) Dmg.mod +6% nature +15% mind Res.pen +10% mind Acc +16 (+3 eff.) ----- def ----- Mind.save +15 (+5 eff.) Rings make your fingers look great! |
voratun ring 'Woequill' voratun ring 'Woequill'0.1 T5 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +25% temporal +25% darkness +10% mind Melee Ret 10 darkness 6 fire ----- def ----- Resists +12% mind HP.reg +7.00 Stun/Frz- +36% Def/telep +15 Res/telep +15% Dur/telep +15% Rings make your fingers look great! |
warrior's voratun ring of life warrior's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +9 Str ----- def ----- Armour +18 Max.HP +86.00 HP.reg +14.00 Heal.mod +16% Rings make your fingers look great! |
Araruihek the voratun dagger (38-50 power, 9 apr) Araruihek the voratun dagger (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane Power 38.5 - 50.1 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +22 blight +18 temporal On Hit: 20% Curse of Defenselessness 5 On Hit: 20% Epidemic 5 On Hit: * 18% chance to reduce strength, dexterity, and constitution by 34 While equipped: dps ---------- Melee Ret 4 temporal ----- def ----- Resists +3% acid +20% temporal Spell.save +9 (+3 eff.) Disease- +25% Cut- +10% Confus- +21% Teleport- +20% Sharp, short and deadly. |
Frigidwoe (54-70 power, 9 apr) Frigidwoe (54-70 power, 9 apr)1.0 T5 dagger 1H weapon [Rare] Master Power 53.5 - 69.5 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +8 Cun +9 Con dps ---------- Crit.mult +20.00% Mind.pwr +34 (+12 eff.) Dmg.mod +21% cold On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Crit.chn- 15.00% ---------- misc Max.hate +11.45 Sharp, short and deadly. |
Mercy (35-46 power, 9 apr) Mercy (35-46 power, 9 apr)1.0 T4 dagger 1H weapon [Unique] Psionic Power 35.0 - 45.5 Physical Uses 45% Cun, 50% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +15.0% Atk.spd 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6 Str +6 Dex dps ---------- Crit.mult +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
Orc Feller (45-58 power, 11 apr) Orc Feller (45-58 power, 11 apr)1.0 T5 dagger 1H weapon [Unique] Master Power 45.0 - 58.5 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +18.0% Atk.spd 100% While equipped: Stats +4 Cun +5 Dex dps ---------- Dmg.mod +8% light +10% physical ----- def ----- Pinning- +50% ---------- misc Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Purewire (53-69 power, 9 apr) Purewire (53-69 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 53.0 - 68.9 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 darkness +18 mind Against +20% Living On Hit.r1 +16 nature +8 mind On Hit: * 10% chance to slow global speed by 52% * 35% chance to reduce all saves and defense by 25 While equipped: Stats +6 Cun +4 Wil dps ---------- Res.pen +15% nature ----- def ----- Resists +12% mind +3% nature Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr) Shantiz the Stormblade (15-20 power, 20 apr)1.0 T3 dagger 1H weapon [Unique] Nature Power 15.0 - 19.5 Physical Uses 100% Dex, 50% Mag, 0% Cun Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +10.0% Atk.spd 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex ----- def ----- Proj.slow +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
Spellblaze Shard (20-26 power, 10 apr) Spellblaze Shard (20-26 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 20.0 - 26.0 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +12.0% Atk.spd 100% HP.leech +6% Melee+ +20 blight +20 fire While equipped: Stats +5 Mag ----- def ----- Resists +10% blight +10% fire ---------- misc Talents +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
Spelldrinker (27-35 power, 8 apr) Spelldrinker (27-35 power, 8 apr)1.0 T3 dagger 1H weapon [Unique] Arcane Power 27.0 - 35.1 Physical Uses 35% Cun, 70% Mag, 55% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +9.0% Atk.spd 100% On Hit: 15% Disperse Magic 1 On Hit: * steals up to 50 mana from the target While equipped: Stats +6 Cun +6 Mag ----- def ----- Resists +12% arcane Spell.save +12 (+4 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
Umbral Razor (25-32 power, 10 apr) Umbral Razor (25-32 power, 10 apr)1.0 T2 dagger 1H weapon [Unique] Arcane Power 25.0 - 32.5 Physical Uses 50% Cun, 50% Dex, 65% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +9.0% Atk.spd 100% Dmg.conv 50% darkness On Hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. While equipped: Stats +4 Cun +4 Mag dps ---------- Dmg.mod +5% darkness Res.pen +10% darkness ----- def ----- Resists +10% darkness Stealth +10 Invoke Darkness: Level 3.0 Pwr.cost 17 out of 20/20. Range 10 Travel.spd 2000% of base Is necromancy a spell Description: Conjures up a beam of darkness, doing 238.25 darkness damage. At level 5, the beam widens to hit foes on each side. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
acidic voratun dagger of crippling (38-49 power, 9 apr) acidic voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 37.5 - 48.8 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 209 damage over 5 turns and reducing armor and accuracy by 27 While equipped: dps ---------- Phys.crit +12.0% Sharp, short and deadly. |
voratun dagger 'Anahek' (40-52 power, 9 apr) voratun dagger 'Anahek' (40-52 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Arcane/Master Power 40.0 - 52.0 Physical Uses 50% Cun, 50% Mag, 50% Dex Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +9 light Against +17% Undead On Hit.r1 +16 blight +7 fire +8 arcane While equipped: dps ---------- Dmg.mod +9% arcane Res.pen +5% blight +12% physical +10% arcane Acc +12 (+2 eff.) Apr +10 ----- def ----- Resists +9% temporal Sharp, short and deadly. |
voratun dagger of corruption (39-51 power, 9 apr) voratun dagger of corruption (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: 20% Curse of Impotence 5 Sharp, short and deadly. |
voratun dagger of evisceration (39-51 power, 9 apr) voratun dagger of evisceration (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 39.0 - 50.7 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +12.0% Phys.pwr +10 (+2 eff.) Sharp, short and deadly. |
warbringer's voratun dagger of ruin (38-49 power, 9 apr) warbringer's voratun dagger of ruin (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 38.0 - 49.4 Physical Uses 50% Dex, 50% Cun, 50% Mag Mastery Dagger Mastery Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.crit +12.0% Crit.mult +19.00% Phys.pwr +10 (+2 eff.) Res.pen +14% physical Apr +15 ----- def ----- Disarm- +23% Sharp, short and deadly. |
stormbringer's dragonbone longbow of enduring stormbringer's dragonbone longbow of enduring4.0 T5 longbow 2H weapon Reqs Shoot [Ego++] Nature Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 On Crit.r2 +66 lightning +68 cold While equipped: Stats +21 Con +20 Wil dps ---------- Mov.spd +75% Res.pen +29% lightning +35% cold ----- def ----- Max.HP +165.00 Longbows are used to shoot arrows at your foes. |
Blade of Distorted Time (40-56 power, 40 apr) Blade of Distorted Time (40-56 power, 40 apr)3.0 T4 longsword 1H weapon [Unique] Arcane Power 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Acc+ +0.4% crit mult (max 40%) Apr +40 Crit +8.0% Atk.spd 100% Dmg.conv 20% temporal On Hit: * deals 122 temporal damage and slows enemies in radius 6 of the target by 132% based on Magic While equipped: dps ---------- Dmg.mod +30% temporal +30% physical ----- def ----- Def/telep +20 Res/telep +20% Dur/telep +20% Blink Blade: Level 4.0 Pwr.cost 9 out of 10/10. Range 8 Travel.spd instantaneous Is a spell Description: Teleport to the target and attack with your melee weapons for 94% damage. Then teleport next to a second random enemy, attacking for 94% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Belavor Belavor1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Spell.crit +5% Dmg.mod +15% blight ----- def ----- Resists +9% fire +7% cold Spell.save +9 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.12 Max.vim +50.00 A belt that goes around your waist. |
Ce'Nomithra the drakeskin leather belt Ce'Nomithra the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Phys.crit +5.0% Crit.mult +30.00% Phys.pwr +4 (+1 eff.) Res.pen +20% arcane Phasing +30% Melee Ret 8 blight ---------- misc Vim/s.crit +2.00 Max.mana +40.00 A belt that goes around your waist. |
Emblem of Evasion Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+4 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 5.2 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 38% chance to evade melee and ranged attacks and 56 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
Nimbusscar Nimbusscar1.0 T1 belt armor [Rare] Master While equipped: Stats +2 Dex dps ---------- Dmg.mod +18% cold Res.pen +20% physical ----- def ----- Resists +6% lightning +7% fire +6% cold Phys.save +6 (+3 eff.) ---------- misc Max.stam +30.00 A belt that goes around your waist. |
Rharomizor Rharomizor1.0 T5 belt armor [Rare] Arcane While equipped: dps ---------- Crit.mult +20.00% Phys.pwr +20 (+3 eff.) Dmg.mod +6% physical Res.pen +25% physical Acc +15 (+3 eff.) ----- def ----- Fatigue -10% Resists +15% mind ---------- misc Max.enc +60 A belt that goes around your waist. |
Salymiriwyn the hardened leather belt Salymiriwyn the hardened leather belt1.0 T3 belt armor [Random Unique] Master While equipped: Stats +4 Cun +4 Dex dps ---------- Phys.crit +11.0% Mind.crit +7% Crit.mult +8.00% Phys.pwr +11 (+2 eff.) ----- def ----- Defense +15 (+3 eff.) Resists +5% arcane +9% temporal Spell.save +11 (+3 eff.) Poison- +20% ---------- misc Size +1 A belt that goes around your waist. |
blurring drakeskin leather belt of containment blurring drakeskin leather belt of containment1.0 T5 belt armor [Ego+] Arcane/Master While equipped: ----- def ----- Defense +22 (+4 eff.) Anom.red +20 Stealth +13 Max.HP +101.00 ---------- misc Max.mana +75.00 Max.stam +55.00 Max.hate +19.00 Max.psi +33.00 Max.vim +33.00 Max.P.En +40.00 Max.N.En +34.00 A belt that goes around your waist. |
Abyssresolve the cashmere cloak (13 def, 5 armour) Abyssresolve the cashmere cloak (13 def, 5 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire +27% temporal Res.pen +15% mind +25% fire On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Armour +5 Defense +13 (+3 eff.) Phys.save +17 (+8 eff.) Spell.save +19 (+6 eff.) Mind.save +16 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorumira the Lavarace (3 def, 0 armour) Glorumira the Lavarace (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +1 Str +4 Con dps ---------- Dmg.mod +9% temporal Melee Ret 6 mind ----- def ----- Defense +3 (+1 eff.) Resists +21% fire Phys.save +14 (+7 eff.) Max.HP +106.00 Def/telep +15 Res/telep +15% Dur/telep +15% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)2.0 T5 cloak armor [Unique] Arcane While equipped: Stats +10 Cun +10 Mag dps ---------- Spell.pwr +20 (+4 eff.) Dmg.mod +25% light Melee Ret 30 blinding light ----- def ----- Defense +15 (+3 eff.) Resists +30% light +30% darkness Res.Cap +10% light Talent.cat+ +0.20 Celestial This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Woeviper (2 def, 0 armour) Woeviper (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +30 (+5 eff.) Res.pen +25% darkness Acc +20 (+4 eff.) Apr +5 Melee Ret 6 darkness ----- def ----- Defense +2 (+1 eff.) Max.HP +45.00 ---------- misc Stam/turn +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shadow elven-silk cloak of conjuring (3 def, 0 armour) shadow elven-silk cloak of conjuring (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: dps ---------- Spell.crit +5% Crit.mult +29.00% Spell.pwr +4 (+1 eff.) Dmg.mod +11% arcane +25% darkness Res.pen +7% arcane +13% darkness ----- def ----- Defense +3 (+1 eff.) Resists +21% darkness Stealth +23 ---------- misc Max.mana +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Isyma (0 def, 0 armour) Isyma (0 def, 0 armour)2.0 T4 cloth armor [Rare] Psionic While equipped: dps ---------- Mind.crit +6% Crit.mult +20.00% Spell.pwr +25 (+5 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +15% acid Res.pen +25% blight ----- def ----- Resists +13% all Mind.save +23 (+8 eff.) ---------- misc Psi/ret +0.20 Mana/s.crit +2.00 Max.vim +50.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Robe of the Archmage (10 def, 10 armour) Robe of the Archmage (10 def, 10 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+3 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+2 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+6 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
ancient silk robe of alchemy (0 def, 0 armour) ancient silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +9% acid +17% temporal +13% fire +9% cold +37% physical Res.pen +10% temporal +11% physical ----- def ----- Resists +14% acid +16% physical +14% fire +17% cold +13% all Anom.red +13 ---------- misc Cooldown Refit Golem -5 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Airflash (0 def, 5 armour) Airflash (0 def, 5 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Dmg.mod +6% blight Res.pen +10% blight +18% temporal +20% darkness +20% arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +5 Resists +18% lightning +30% temporal +21% darkness +5% arcane Def/telep +30 Res/telep +18% Dur/telep +29% ---------- misc Stam/turn +1.00 Max.stam +26.00 Spell.cld 10% A pair of boots made of leather. |
Brightbore (5 def, 3 armour) Brightbore (5 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +10 Dex dps ---------- On Hit (Melee): * 20% chance to slow global speed by 52% ----- def ----- Armour +3 Defense +5 (+1 eff.) Resists +12% light +9% cold +12% fire +5% arcane +6% nature A pair of boots made of leather. |
Vorira (0 def, 5 armour) Vorira (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Master/Psionic While equipped: Stats +6 Wil +6 Cun +4 Con dps ---------- Phys.crit +13.0% Mind.crit +3% Phys.pwr +6 (+1 eff.) Acc +15 (+3 eff.) Apr +13 ----- def ----- Armour +5 Fatigue -6% Phys.save +28 (+12 eff.) Spell.save +15 (+5 eff.) Mind.save +15 (+5 eff.) ---------- misc Max.enc +50 Stam/turn +3.00 Hate/m.crit +4.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots of void walking (0 def, 3 armour) pair of hardened leather boots of void walking (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane While equipped: dps ---------- Res.pen +13% darkness +12% temporal ----- def ----- Armour +3 Resists +10% darkness +15% temporal Def/telep +15 Res/telep +11% Dur/telep +13% A pair of boots made of leather. |
pair of rough leather boots 'Aerotira' (0 def, 1 armour) pair of rough leather boots 'Aerotira' (0 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Str +2 Mag +4 Wil ----- def ----- Armour +1 Phys.save +9 (+5 eff.) ---------- misc Stam/turn +3.00 Hate/m.crit +1.00 Blink to a nearby random location (rad 7) Puts all charms on 22 cooldown A pair of boots made of leather. |
pair of voratun boots 'Chyzilahell' (10 def, 5 armour) pair of voratun boots 'Chyzilahell' (10 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +5 Wil +10 Cun +6 Con dps ---------- Crit.mult +15.00% Phys.pwr +18 (+3 eff.) Spell.pwr +18 (+4 eff.) Mind.pwr +15 (+5 eff.) Apr +3 ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +4% Phys.save +37 (+15 eff.) Spell.save +12 (+4 eff.) Mind.save +37 (+13 eff.) ---------- misc Equi/ret +0.04 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour) undeterred pair of dwarven-steel boots of disengagement (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Cun +3 Dex ----- def ----- Armour +4 Fatigue +3% Silence- +31% Confus- +29% Stun/Frz- +25% Disengage: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of rushing (0 def, 5 armour) undeterred pair of voratun boots of rushing (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con ----- def ----- Armour +5 Fatigue +4% Silence- +36% Confus- +42% Stun/Frz- +38% Rush: Puts all charms on 22 cooldown Level 2.0 Pwr.cost 22 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Brodikath the voratun gauntlets (0 def, 9 armour) Brodikath the voratun gauntlets (0 def, 9 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +5 Str +9 Dex +6 Cun dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +5 (+1 eff.) Acc +10 (+2 eff.) Apr +14 ----- def ----- Armour +9 Fatigue +5% Resists +9% acid +9% cold +3% light Crit.chn- 5.00% Phys.save +3 (+2 eff.) Spell.save +9 (+3 eff.) HP.reg +4.60 ---------- misc Stam/turn +1.30 Psi/turn +0.33 Vim/s.crit +1.00 Unarmed combat: Power 41.0 - 57.4 Physical Uses 40% Cun, 40% Str, 50% Mag 40% Dex Acc+ +0.2% base dam (max 20%) Acc +10 Apr +24 Crit +10.0% Atk.spd 83% On Hit: 10% Second Wind 1 On Hit: 15% Perfect Strike 5 Steady Shot: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Metal gloves protecting the hands up to the middle of the lower arm. |
Glintwoe the voratun gauntlets (0 def, 3 armour) Glintwoe the voratun gauntlets (0 def, 3 armour)1.5 T4 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Str dps ---------- Crit.mult +20.40% Phys.pwr +30 (+5 eff.) Dmg.mod +9% mind ----- def ----- Armour +3 Fatigue +5% Resists +9% light Spell.save +9 (+3 eff.) ---------- misc Stam/turn +3.06 Mana/turn +0.32 Mana/s.crit +2.00 Unarmed combat: Power 38.5 - 53.9 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Acc+ +0.2% base dam (max 20%) Apr +15 Crit +10.0% Atk.spd 83% Metal gloves protecting the hands up to the middle of the lower arm. |
Lightningpunish (0 def, 17 armour) Lightningpunish (0 def, 17 armour)1.0 T4 hands armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +8 Con dps ---------- Melee+ 10 fire Dmg.mod +3% temporal +5% fire Res.pen +10% lightning Melee Ret 2 lightning On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +17 Hardiness +9% Resists +15% lightning +7% physical +8% fire HP.reg +7.00 Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Stam/turn +1.20 Max.stam +21.00 Unarmed combat: Power 26.5 - 29.2 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +5.0% Atk.spd 100% On Crit.r2 +10 fire On Hit: 5% Stone Touch 5 On Hit: 10% Nightmare 5 On Hit: 10% Fire Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Belibers the Chargeslice (3 def, 0 armour) Belibers the Chargeslice (3 def, 0 armour)2.0 T5 head armor [Random Unique] Arcane While equipped: Stats +1 Cun dps ---------- Mind.crit +3% Dmg.mod +9% lightning +11% temporal +14% light +7% physical +34% darkness Res.pen +26% arcane ----- def ----- Defense +3 (+1 eff.) Resists +30% darkness Shield.pwr +13% HP.reg +5.40 ---------- misc Hate/m.crit +2.00 A pointy cloth hat, very wizardly... |
Gunofast (0 def, 5 armour) Gunofast (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +9 Str +7 Dex +9 Wil dps ---------- Crit.mult +5.00% Phys.pwr +5 (+1 eff.) Res.pen +15% physical Apr +2 ----- def ----- Armour +5 Fatigue +5% Resists +12% blight +23% darkness +3% nature Mind.save +13 (+5 eff.) Die.at -83.52 life Disease- +21% ---------- misc Infravis +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Quasit's Skull (0 def, 12 armour) Quasit's Skull (0 def, 12 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con ----- def ----- Armour +12 Hardiness +5% Fatigue +5% Phys.save +12 (+6 eff.) Stun/Frz- +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
Ulfarorion the elven-silk wizard hat (23 def, 4 armour) Ulfarorion the elven-silk wizard hat (23 def, 4 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +20% mind On Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 34 ----- def ----- Armour +4 Defense +23 (+5 eff.) Resists +12% lightning +26% mind +12% darkness Crit.chn- 15.52% Spell.save +9 (+3 eff.) Mind.save +9 (+3 eff.) Max.HP +60.00 A pointy cloth hat, very wizardly... |
hardened leather cap 'Xeradherin' (0 def, 3 armour) hardened leather cap 'Xeradherin' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +7% fire +15% nature +11% cold Spell.save +12 (+4 eff.) HP.reg +4.00 Heal.mod +15% Stun/Frz- +20% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. |
Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.0 Pwr.cost 11 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 197.25 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
7 agate 7 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1019 alchemist agate 1019 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
5 onyx 5 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine 3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli 11 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 sapphire 8 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Blastnaught (dig speed 18 turns) Blastnaught (dig speed 18 turns)3.0 T5 digger tool [Rare] Arcane While equipped: Stats +3 Str dps ---------- Dmg.mod +24% cold +12% temporal Res.pen +25% lightning Melee Ret 6 lightning ----- def ----- Resists +21% blight +21% lightning Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe 'Pitchbreak' (dig speed 19 turns) voratun pickaxe 'Pitchbreak' (dig speed 19 turns)3.0 T5 digger tool [Rare] Nature While equipped: Stats +3 Str dps ---------- Mind.crit +3% Res.pen +25% darkness Acc +30 (+6 eff.) Apr +2 ----- def ----- Defense +10 (+2 eff.) Phys.save +14 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +27 (+9 eff.) Max.HP +77.00 ---------- misc Psi/ret +0.12 Hate/m.crit +2.00 Max.stam +30.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of Ungolë2.0 egg misc [Unique] Nature While carried: ---------- misc Light -2 Summon up to 2 spiders. Uses 68 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
5 emerald 5 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 jade 6 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Aladas Aladas0.0 T3 lite [Rare] Arcane While equipped: Stats +6 Mag dps ---------- Spell.pwr +11 (+2 eff.) S.pwr/crit +10 Dmg.mod +12% arcane +6% temporal Phasing +30% On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ---------- misc Max.mana +80.00 Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
Erustir Erustir2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Cun dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Resists +6% mind Spell.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Stam/turn +1.00 Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
dwarven lantern 'Quenchradiance' dwarven lantern 'Quenchradiance'1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: Stats +3 Dex dps ---------- Phys.crit +3.0% Mind.crit +10% Mind.pwr +9 (+3 eff.) Dmg.mod +3% mind ----- def ----- Armour +6 Defense +15 (+3 eff.) Resists +12% cold +9% temporal Phys.save +19 (+9 eff.) Spell.save +18 (+6 eff.) Mind.save +41 (+14 eff.) Def/telep +17 Res/telep +19% Dur/telep +30% ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
nightwalker's dwarven lantern of the sun nightwalker's dwarven lantern of the sun1.0 T5 lite [Ego++] Arcane/Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +4.0% Crit.mult +20.00% Phys.pwr +7 (+1 eff.) Dmg.mod +11% light ----- def ----- Resists +10% darkness Affinity +5% light ---------- misc Light +7 Sun Flare: Puts all charms on 26 cooldown Level 3.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 235.17 light damage. At talent level 3 you gain 37% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
watchleader's brass lantern of health watchleader's brass lantern of health2.0 T1 lite [Ego+] Nature/Master While equipped: ----- def ----- Max.HP +44.00 Blind- +22% Confus- +10% ---------- misc Light +6 See.Stealth +5 See.Invis +6 Track: Puts all charms on 34 cooldown Level 3.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 27 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Crystal Focus Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
40 alchemist bloodstone 40 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
10 bloodstone 10 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 fire opal 2 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 ruby 5 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1) Rod of Annulment (1/1)2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 26 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 152% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Blazeoozer the voratun torque of clear mind [power 4] (22 cooldown) Blazeoozer the voratun torque of clear mind [power 4] (22 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +9% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +18% lightning +3% temporal Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 22% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to gain a 40% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Hettulendur [power 110] (13 cooldown) Hettulendur [power 110] (13 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +15.00% Phys.pwr +30 (+5 eff.) Res.pen +15% physical ----- def ----- Defense +20 (+4 eff.) ---------- misc Max.stam +20.00 Max.psi +40.00 Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 199 physical damage Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers. |
powerful voratun torque of psionic shield [power 141] (22 cooldown) powerful voratun torque of psionic shield [power 141] (22 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 141 for 5 turns Puts all charms on 22 cooldown 100% to increase all damage by 26% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Dawnvile' [power 475] (13 cooldown) voratun torque of mindblast 'Dawnvile' [power 475] (13 cooldown)2.0 T5 torque charm [Random Unique] Psionic While equipped: dps ---------- Dmg.mod +21% light +12% fire Res.pen +20% light Melee Ret 6 cold ----- def ----- Resists +9% light ---------- misc Light +4 Blast the opponent's mind dealing 565 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown 100% to heal for 110. 100% to reduce 3 talent cooldowns by 2. 100% to increase all damage penetration by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Poxbone the elven-wood totem of healing [power 410] (13 cooldown) Poxbone the elven-wood totem of healing [power 410] (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% nature On Hit (Melee): * 21% chance to slow global speed by 52% ----- def ----- Resists +21% blight Spell.save +19 (+6 eff.) Mind.save +12 (+4 eff.) Disarm- +21% Def/telep +15 Res/telep +15% Dur/telep +15% Heal yourself and all friendly characters within 10 spaces for 410 Puts all charms on 13 cooldown 100% to increase all damage by 20% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Sulfurenvy the dragonbone totem of healing [power 560] (13 cooldown) Sulfurenvy the dragonbone totem of healing [power 560] (13 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Crit.mult +15.00% Mind.pwr +25 (+9 eff.) On Hit (Melee): * 21% chance to slow global speed by 52% ----- def ----- Resists +21% light Mind.save +19 (+7 eff.) ---------- misc Psi/ret +0.28 Heal yourself and all friendly characters within 10 spaces for 560 Puts all charms on 13 cooldown Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Aryruizor the Strikefear [power 465] (13 cooldown) Aryruizor the Strikefear [power 465] (13 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +26.76% Dmg.mod +21% blight Res.pen +20% lightning +33% blight Acc +35 (+7 eff.) Apr +4 ----- def ----- Armour +10 Defense +40 (+7 eff.) Resists +18% blight Fire a magical bolt dealing 656 lightning damage Puts all charms on 13 cooldown 100% to increase all damage by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
extending dragonbone wand of lightning storm [power 554] (13 cooldown) extending dragonbone wand of lightning storm [power 554] (13 cooldown)2.0 T5 wand charm [Ego+] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 156 lightning damage and will be dazed for 1 turn (781 total damage) Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
9 diamond 9 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone 8 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+5 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl 11 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber 6 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 citrine 4 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By No Shadow Veil Ever Again the Thalore Shadowblade level 33
43rd Regrowth 123rd year of Ascendancy at 15:55 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
63rd Haze 123rd year of Ascendancy at 14:50 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 33
40th Regrowth 123rd year of Ascendancy at 09:09 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 44
64th Dusk 123rd year of Ascendancy at 00:18 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 41
8th Dusk 123rd year of Ascendancy at 23:07 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 36
63rd Regrowth 123rd year of Ascendancy at 10:28 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 25
12nd Regrowth 123rd year of Ascendancy at 00:12 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 10
73rd Dusk 122nd year of Ascendancy at 17:39 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 35
60th Regrowth 123rd year of Ascendancy at 11:46 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 34
59th Regrowth 123rd year of Ascendancy at 09:44 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 24
11st Regrowth 123rd year of Ascendancy at 06:26 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
44th Regrowth 124th year of Ascendancy at 18:59 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 27
14th Regrowth 123rd year of Ascendancy at 16:33 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 45
64th Dusk 123rd year of Ascendancy at 10:04 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 02:51 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 20
75th Haze 122nd year of Ascendancy at 13:51 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 30
34th Regrowth 123rd year of Ascendancy at 21:35 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 40
5th Dusk 123rd year of Ascendancy at 21:53 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
49th Haze 123rd year of Ascendancy at 16:07 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
13rd Regrowth 124th year of Ascendancy at 05:45 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 19
60th Haze 122nd year of Ascendancy at 13:16 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
49th Regrowth 124th year of Ascendancy at 08:14 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
49th Regrowth 124th year of Ascendancy at 08:15 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 45
65th Dusk 123rd year of Ascendancy at 01:09 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 37
3rd Pyre 123rd year of Ascendancy at 01:23 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 35
60th Regrowth 123rd year of Ascendancy at 16:36 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 10
7th Mirth 122nd year of Ascendancy at 02:53 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 48
18th Haze 123rd year of Ascendancy at 17:36 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
49th Regrowth 124th year of Ascendancy at 08:15 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 50
61st Haze 123rd year of Ascendancy at 23:54 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 9
5th Mirth 122nd year of Ascendancy at 18:34 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 37
8th Pyre 123rd year of Ascendancy at 23:24 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 25
12nd Regrowth 123rd year of Ascendancy at 14:37 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 17
35th Haze 122nd year of Ascendancy at 17:41 see stats
By No Shadow Veil Ever Again the Thalore Shadowblade level 32
40th Regrowth 123rd year of Ascendancy at 02:01 see stats
Log
Rotting Disease from Argoniel hits High Sun Paladin Aeryn for (57 absorbed), (57 absorbed), 0 blight (0 total damage).
No Shadow Veil Ever Again misses Argoniel.
No Shadow Veil Ever Again performs a melee critical strike against Argoniel!
No Shadow Veil Ever Again's spell attains critical power!
High Sun Paladin Aeryn casts Sun Ray.
No Shadow Veil Ever Again loses sight!
No Shadow Veil Ever Again HEALS from acid damage!
No Shadow Veil Ever Again hits Argoniel for (398 to bones), 0 physical, 27 darkness, 62 darkness, 270 lightning (359 total damage).
High Sun Paladin Aeryn hits Argoniel for 225 light damage.
Melee retaliation hits No Shadow Veil Ever Again for (3 to time), 0 acid, 4 healing, (4 to time), 0 fire (0 total damage) [4 healing].
Talent Expose Weakness is ready to use.
No Shadow Veil Ever Again HEALS from acid damage!
Acid Splash from Argoniel hits No Shadow Veil Ever Again for (14 to time), 0 acid, 17 healing (0 total damage) [17 healing].
Decrepitude Disease from Argoniel hits No Shadow Veil Ever Again for (32 to time), 0 blight (0 total damage).
No Shadow Veil Ever Again misses Something.
No Shadow Veil Ever Again misses Something.
No Shadow Veil Ever Again misses Something.
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Portal destroyer (Insane (Roguelike) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
Personal New Achievement: Selfless (Insane (Roguelike) difficulty)!
Personal New Achievement: The Sun Still Shines (Insane (Roguelike) difficulty)!
Saving game...
The powerful time-altering energies generate a restoration field on No Shadow Veil Ever Again.
Saving done.