Rose the level 8 Yeek Summoner by twonky

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.0.4
AddonsItems Vault 1.0.3
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceYeek
ClassSummoner
Level / Exp8 / 33%
Sizesmall
Lifes / Deaths

Primary Stats

Strength14 (base 13)
Dexterity11 (base 11)
Constitution10 (base 13)
Magic10 (base 10)
Willpower38 (base 28)
Cunning22 (base 18)

Resources

Life150/150
Equilibrium0
Healing Factor1.2
Regeneration0.48

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage7
Accuracy31
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage6
Accuracy31
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower28.7
Crit Chance6%
Speed1

Offense: Damage Bonus

Lightning+4%
Physical+4%
Nature+6%

Defense: Base

Armour (hardiness)5 (30%)
Defense4.35
Ranged Defense6.35
Fatigue8
Physical Save21.2
Spell Save16.8
Mental Save22.5

Defense: Resistances

Lightning+ 5%( 70%)
Light+ 3%( 70%)
Temporal+ 3%( 70%)
All 0%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Pinning Resistance10%
Silence Resistance12%
Instadeath Resistance100%
Confusion Resistance47%

Inscriptions (3/3)

Infusions
Runes
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
5/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
3/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.20
1/5
2/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Yeek1.00
5/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5

Effects

Quests

done
done

Equipment

On feet
On hands
On head
Tool
On fingers
In main hand
Light source
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Rose wears:
Crackleviper (1 def, 2 armour).

You gain 0.10 gold from the transmogrification of
pouch of iron shots (11/11, 11.5-13.8 power, 1 apr).
You gain 1.26 gold from the transmogrification of
arcing pouch of steel shots of accuracy (22/22, 20-24 power, 2 apr).
You gain 3.40 gold from the transmogrification of
Shimmerrock (0 def, 3 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (12.5-17.5 power, 3 apr).
You gain 1.49 gold from the transmogrification of
elm starstaff of power (10-12 power, 2 apr, darkness damage).
You gain 0.75 gold from the transmogrification of
fungal rough leather sling.
You gain 0.25 gold from the transmogrification of
iron greatmaul (11.5-17.25 power, 1 apr).
You gain 1.88 gold from the transmogrification of
acidic iron dagger of amnesia (4.5-5.85 power, 5 apr).
Saving done.

There is a Tunnel into the ritchs grounds here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving done.

Saving game...


Today is the 2nd Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:18.


There is a Tunnel to Maj'Eyal here (press '' or right click to use).

Quest 'Light at the end of the tunnel' is done! (Press 'j' to see the quest log)
Saving done.

There is a Long tunnel to the island of Rel here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.