Help! the level 1 Cornac Summoner by barakis2911

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignInfinite
ModeNormal Adventure
SexMale
RaceCornac
ClassSummoner
Level / Exp1 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 10)
Dexterity11 (base 11)
Constitution10 (base 10)
Magic10 (base 10)
Willpower18 (base 18)
Cunning13 (base 13)

Resources

Life-7/90
Equilibrium18
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth16.54677130326
See Invisible16.54677130326

Offense: Mainhand

Damage19
Accuracy12
Crit Chance3%
APR18
Speed1.00

Offense: Offhand

Damage19
Accuracy12
Crit Chance3%
APR18
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower22
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue6
Physical Save7
Spell Save9
Mental Save10

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

Help! misses Snow cat.
Help! hits Snow cat for 21 nature damage.
Help! killed Snow cat!

Help! uses
Infusion: Regeneration.
Help! starts regenerating health quickly.


Resting starts...

Your summoned war hound disappears.
Help! stops regenerating health quickly.

Rested for 5 turns (stop reason: all resources and life at maximum).


Talent Infusion: Wild is ready to use.
Talent Infusion: Healing is ready to use.
Talent War Hound is ready to use.
Talent Infusion: Regeneration is ready to use.
Help! picks up (a.):
healing infusion of the duelist (heal 63; cd 10).
Help! picks up (b.):
iron plate armour (0 def, 7 armour).
Ran for 2 turns (stop reason: hostile spotted to the south (geomancer - offscreen)).


Help! misses Geomancer.
Help! hits Geomancer for 18 nature damage.
Geomancer casts
Earthen Missiles.
Help! starts to bleed.

Geomancer's Earthen Missiles hits
Help! for 36 physical, 6 physical (43 total damage).
Geomancer's Earthen Missiles hits
Help! for 36 physical, 6 physical (43 total damage).
Bleeding from Geomancer hits
Help! for 12 physical damage.
Help! the level 1 cornac summoner was tortured to death by a geomancer on level 1 of Infinite Dungeon.
Help! deactivates
Psiblades.
Help! stops bleeding.